@SeaYa quick point of reference. I play test games. So no version, certainly not out of box, is completely baked. And this is proven by 2nd editions and tournament rules. That is why I have been advocating for a governing body for years. Gotta go.
G40 Redesign (currently taking suggestions)
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Ok edited the above.
Does that feel cool?
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Ok edited the above.
Does that feel cool?
Yep, far better.
What about:
ITALY
+1 for each Allied territory in the Med or Middle-East controlled by Axis.This depict how all oil field resources were needed.
Is it more historical if Middle-east was included in spreading communism?
+2 for Axis territories under Soviet control (only in Europe or Middle-East proper)This one need to be defined, what is an open route?
+3 if at War, for each open supply route: Persia, Far East, Arctic.That one means +10 if both TTys in Axis hands?
+5 for Normandy/Holland if at War with USFor these two I would add: uninterrupted possession
+5 each for uninterrupted possession of Normandy and Holland, if at War with US -
Ok I edit again. New draft list in post below.
I just removed the restriction for the Soviets to expand communism. Really seems like if they go through the effort to get to Africa they probably deserve it. It’s gamey but I don’t really like putting a restriction on it anyway. This way it works for Asia too.
For the Mid East I think that is pretty much coveted already by the German NO. Keeping it focused on the Med suggest more the dream of a new Roman Empire.
I removed the backslash and used proper conjunction “and” , for NOs that deal with controlling teo territories, which is what I meant originally.
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Ok how does this feel?
GERMANY:
+5 if not at War with Russia
+5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
+5 for control of Norway and Denmark together if Sweden is neutral.
+5 for control of Normandy and Holland together if at War with USRUSSIA:
+5 if not at war with Japan
+5 if at War and no Western units in Russia.
+2 for Axis territories under Soviet control.
+3 if at War, for each open supply route: Persia, Far East, Arctic.UK Europe
+5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.UK Pacific
+5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung.JAPAN
+5 if not at War with West
+5 if not at War with Russia
+1 for each Allied Pacific island under Japanese control
+10 for HawaiiUSA
+10 at War
+1 for each Axis island under US control (Med/Pac).
+5 if at War and Allies control Normandy
+5 one time bonus for each Kamakazi island captured by Allies.CHINA
+6 Burma RoadITALY
+1 for each Allied territory in the Med controlled by Axis.
+5 if no Allied ships in the MedANZAC
+3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, New Britain, Malaya.FRANCE
+10 if Allies control ParisRight now that’s…
AXIS 10
ALLIES 13Reducing the total number of entries by 5 NOs. But increasing the variety and gameplay significance of the NOs in play.
Seem alright?
I would still like to include all the thematic blurbs for each of these. But I think a simplified wording for the objective itself is better as a mnemonic device, than having a bunch of different names/stories that describe functionally similar bonuses.
I will edit and expand the “supply routes for Russia” description. The one above was just shorthand for stuff already inclouded in HR the package. Basically each has a territory and sz associated with it.
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Why do you need that Germany be at war with US to give Normandy NO?
For the Mid East I think that is pretty much coveted already by the German NO. Keeping it focused on the Med suggest more the dream of a new Roman Empire.
+1 for each Allied territory in the Med controlled by Axis.
Does it include all North African TTs like Egypt and, bordering Med TT like Syria?Do you think adding Gibraltar is too much here?
+5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.
We talked about it when discussing VCs. (Free Town for a Gibraltar NO)I would add this one:
+5 for each Axis controlled territory: England , Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
(Sea Lion is so a pyrrhic victory as it seems.)I found it far much simpler to follow.
I hope G40 pros will comment.
Maybe ask a revision on G40 Forum once ready.I threw a line there:
Re: G40 Balance Mod - Feedback Thread
http://www.axisandallies.org/forums/index.php?topic=37553.msg1642276#msg1642276 -
I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?
I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.
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I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?
I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.
Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
It is enough to built 1 Fg per turn. -
@Baron:
I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?
I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.
Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
It is enough to built 1 Fg per turn.Yes. I would say we could subtract that extra 5 from elsewhere, but with USSR’s NOs, that is hard to do. It’s a delicate balance so as not to give them too much.
I don’t like the idea of completely legislating restrictions on Allied units in the USSR. Incentivizing is better, but it has its limits.
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Solomon Islands must be Allied for ANZAC to get either of its two island objectives. So. . .
1. Solomon Islands, Gilbert, Samoa, Fiji = 3 PUS
2. Solomon Islands, New Britain, Dutch New Guinea, New Guinea = 3 PUS
Thus, Japan can negate both objectives by taking and holding Solomon
This is from Balanced Mode 3.0
Do you think we should put Dutch New Guinea into ANZAC NO?
+3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya. -
@Baron:
I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?
I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.
Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
It is enough to built 1 Fg per turn.Yes. I would say we could subtract that extra 5 from elsewhere, but with USSR’s NOs, that is hard to do. It’s a delicate balance so as not to give them too much.
I don’t like the idea of completely legislating restrictions on Allied units in the USSR. Incentivizing is better, but it has its limits.
It is not that tragic because Germans C5 bombers will do a lot of damage on russian ICs.
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Sure, if it’s popular and already established in balanced mod, then just make it the same I’d say for Anzac
For the German Atlantic Wall bonus (Normandy and Holland), thought at War with US might make sense to prevent an immediate cash windfall for the already hefty Germany economy. Also makes sense for a project that was scaled up at around the same time Allies are beginning to think about Overlord.The British Normandy NO already provides an incentive for Germany to take the TT as soon as possible. And gives UK a reason to do a little Dunkirk’n if they can.
But if it makes more sense from the get go that’s fine by me.I agree that the no units in Soviet territories remains problematic. Perhaps a solution is to increase the Supply bonuses but make them dependant on No Allied units. This is similar to the OOB NO, except the cash on offer would be greater.
Or maybe even better what if we had a couple generic “penalties” to reinforce the bonuses above, meant to discourage ahistorical play patterns?
Something like this…
Sphere of Influence Violations:
Russia -10 ipcs if Western Units in Soviet territories.
UK -10 ipcs if Soviet Units in Western territories.
Germany -10 ipcs if Japanese units in European Axis territories.
Japan -10 ipcs if European Axis units in Japanese territories.
NAP Violations:
Russia -15 ipcs one time aggressor penalty for breaking non aggression treaty.
Japan -15 ipcs one time aggressor penalty for breaking non aggression treaty.
Or something along those lines? Where IPCs are removed if the team commits a violation. This way there are no hard rules restrictions, only bonuses and a few key penalties.
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IDK if Barney can easily introduce it into Triple A.
Also, -15 seems too harsh.
-10 is enough because it means a -15 TUV swing losing bonus too.I say Germany NO is simpler without adding US at war.
In counterpart, giving +10 for Russia xenophobia can be a way to compensate both.What do you think about adding my other suggestions (Gibraltar, etc.)?
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OK full list
Sphere of Influence Violations:
-10 ipcs from Russian income, if Western units in Soviet territories.
-10 ipcs from British income, if Soviet units in Western territories.
-10 ipcs from German income, if Japanese units in European Axis territories.
-10 ipcs from Japanese income, if European Axis units in Japanese territories.NAP Violations:
-10 ipcs one time aggressor penalty if Japan is first to break the non aggression treaty.
-10 ipcs one time aggressor penalty if Russia is first to break the non aggression treaty.Objective Bonuses
GERMANY:
+5 if not at War with Russia
+5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
+5 for control of Norway and Denmark together, if Sweden is neutral.
+5 for control of Normandy and Holland together.RUSSIA:
+5 if not at war with Japan.
+2 for Axis territories under Soviet control.
+5 if at War, for each open supply route: Persian Corridor, Pacific Route ALSIB Northern Trace, Arctic Route.UK EUROPE:
+5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.UK PACIFIC:
+5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung.JAPAN:
+5 if not at War with West.
+5 if not at War with Russia.
+1 for each Allied Pacific island under Japanese control.
+10 if Japan controls Hawaii.USA:
+10 at War
+1 for each Axis island under US control (Pacific and European theaters).
+5 if at War and Allies control Normandy
+5 one time bonus for each Kamakazi island captured by Allies.CHINA:
+6 Burma Road.ITALY:
+1 for each Allied territory that touches the Mediterranean Sea controlled by Axis.
+5 if no Allied ships in the Mediterranean.ANZAC:
+3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.FRANCE:
+10 if Allies control Paris.Total Axis Objectives: 10
Total Allied Objectives: 12
Total Sphere of Influcen/NAP penalties: 6Exactly 28 entries, same as OOB. But covering way more ground.
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I like these three:
ITALY
+1 for each Allied territory that touches the Mediterranean Sea controlled by Axis.
+5 if no Allied ships in the MedUK Europe
+5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.ANZAC
+3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.On the last point, here an interesting post of Regular Kid:
@regularkid:addressing the controversy broadly, making the Solomon Islands the lynch pin for ANZAC’s island NOs wasn’t even a close call; from both a gameplay perspective and (for me, equally important) a historic perspective, it was obviously the right thing to do.
If there is any doubt as to the huge strategic importance of the Solomon Islands, you have only to read the first couple paragraphs of this instructive article on the Solomon Islands Campaign, https://en.wikipedia.org/wiki/Solomon_Islands_campaign, quoted below:
"_The Solomon Islands campaign was a major campaign of the Pacific War of World War II. The campaign began with Japanese landings and occupation of several areas in the British Solomon Islands and Bougainville, in the Territory of New Guinea, during the first six months of 1942. The Japanese occupied these locations and began the construction of several naval and air bases with the goals of protecting the flank of the Japanese offensive in New Guinea, establishing a security barrier for the major Japanese base at Rabaul on New Britain, and providing bases for interdicting supply lines between the Allied powers of the United States and Australia and New Zealand.
"The Allies, to defend their communication and supply lines in the South Pacific, supported a counteroffensive in New Guinea, isolated the Japanese base at Rabaul, and counterattacked the Japanese in the Solomons with landings on Guadalcanal (see Guadalcanal Campaign) and small neighboring islands on 7 August 1942. These landings initiated a series of combined-arms battles between the two adversaries, beginning with the Guadalcanal landing and continuing with several battles in the central and northern Solomons, on and around New Georgia Island, and Bougainville Island.
“In a campaign of attrition fought on land, on sea, and in the air, the Allies wore the Japanese down, inflicting irreplaceable losses on Japanese military assets. The Allies retook some of the Solomon Islands (although resistance continued until the end of the war), and they also isolated and neutralized some Japanese positions, which were then bypassed. The Solomon Islands campaign then converged with the New Guinea campaign._”
Given the above, _not i_ncluding the Solomon Islands in an NO entitled “Supply Lines” (i.e., Fiji, Samoa, and Gilbert), would make little thematic sense. As others have noted, taking the island in BM 3.2 negates just 6 PUs of ANZAC’s income as opposed to 5 PUs in the OOB game. . . this is hardly a huge change. Really, the only thing that makes Solomon Islands unique in BM 3.0 is that it is the only island that can negate all 6 PUs at once. And that seems appropriate.
Finally, I don’t think it is accurate to say that Solomon Islands was “routinely” taken by Japan in OOB games. That certainly hasn’t been my experience.
Baron Munchenson, in response to your proposal, thats not really the direction we are going with the NOs.
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OK got it cleaned up, and edited in those suggestions. To me it feels pretty solid. Accomplishes pretty much everything I would want out of G40 objectives, with the same number of entries, but each is more meaningful to the gameplay.
If people like them, I can go back later and insert the expository blurbs, meant to describe the themes for each of the territories or sea zones involved.
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Pretty clean and simple.
Probably easier to add into Triple A.
Much simpler to remember too.Russia will like to stay in peace with Japan because 5 NAP + 5 Northern Trace depends on it.
And a -10 IPCs penalty will happen to. -
I honestly think the Violation penalties are the key to fixing this whole game. They should produce a much more realistic play-pattern.
For sphere of influence violations, I would frame this thematically, as the amount of political or propaganda capital expended to prevent an all out war with your teammate. To calm the various domestic factions, or keep the generals and broader population in line, what have you. It still allows for desperation rescues, or brief coordinations, but here each nation with a sphere of influence has an incentive to preserve it. Its in their interest to get the other guy out of their backyard, in all but the most urgent situations.
For the NAP violations you could again see it as political/propaganda/material capital expended to start an all out war with a nation that you formerly had a non agression relationship with. Trade backlash. The demands of rapid mobilization. All the things.
The individual penalties aren’t so outsized, or the conditions so restrictive, that they eliminate these gameplay options entirely, just creates a set of economic incentives that encourage a somewhat more historical style of play.
The bonuses get players jumping around to the islands where we want to see more action, and doing the sorts of things generally that make sense for the start date, and the historical war.
But in gameplay terms it should work rather well, with some of the other ideas we’re floating. The NAP relates to certain ongoing objectives, so its weight is more than just the one time penalty. I removed Mongolia from the whole equation, because I think it should just be Pro-Soviet neutral anyways.
I think the island objectives will play well with the new military base concept.
Which can build +3 infantry, but can only be constructed in territories at 1 ipc or less in value. This prevents conflicts with Minor Factory candidate territories being too overpowered, but still allows for a whole host of build options all across the gameboard. The unit is relatively limited in scope, only creates infantry, and still expensive at 12 ipcs cost. It’s like a minor factory light, can’t build heavy equipment, but instead conceived as a more generic entry point for the infantry unit. Carries the danger of creating new bombing targets, or territories that can be captured and used against you. But it opens up so many areas of the map. I think it will be my favorite unit after the C5 bomber.
:-DI think Russia and Germany will balance off each other to make the conflict on the eastern front more epic in scale. The same with Japan vs the West. Should be fun!
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I honestly think the Violation penalties are the key to fixing this whole game. They should produce a much more realistic play-pattern.
For sphere of influence violations, I would frame this thematically, as the amount of political or propaganda capital expended to prevent an all out war with your teammate. To calm the various domestic factions, or keep the generals and broader population in line, what have you. It still allows for desperation rescues, or brief coordinations, but here each nation with a sphere of influence has an incentive to preserve it. Its in their interest to get the other guy out of their backyard, in all but the most urgent situations.
For the NAP violations you could again see it as political/propaganda/material capital expended to start an all out war with a nation that you formerly had a non agression relationship with. Trade backlash. The demands of rapid mobilization. All the things.
The individual penalties aren’t so outsized, or the conditions so restrictive, that they eliminate these gameplay options entirely, just creates a set of economic incentives that encourage a somewhat more historical style of play.
The bonuses get players jumping around to the islands where we want to see more action, and doing the sorts of things generally that make sense for the start date, and the historical war.
But in gameplay terms it should work rather well, with some of the other ideas we’re floating. The NAP relates to certain ongoing objectives, so its weight is more than just the one time penalty. I removed Mongolia from the whole equation, because I think it should just be Pro-Soviet neutral anyways.I think the island objectives will play well with the new military base concept.
Which can build +3 infantry, but can only be constructed in territories at 1 ipc or less in value. This prevents conflicts with Minor Factory candidate territories being too overpowered, but still allows for a whole host of build options all across the gameboard. The unit is relatively limited in scope, only creates infantry, and still expensive at 12 ipcs cost. It’s like a minor factory light, can’t build heavy equipment, but instead conceived as a more generic entry point for the infantry unit. Carries the danger of creating new bombing targets, or territories that can be captured and used against you. But it opens up so many areas of the map. I think it will be my favorite unit after the C5 bomber.
:-DI think Russia and Germany will balance off each other to make the conflict on the eastern front more epic is scale. The same with Japan vs the West. Should be fun!
And you forget to talk about VCs bonus which can make additionnal TUV swing and incente toward more realistic strategic pattern. Some will add to NOs but other will compensate for some TTy which are not in NOs.
Like Alaska and Western Canada.Wake and Aleutian Island now worth 1 IPC for Japan and may provide a staging ground for Infantry base + AB to boost C5 bombers to attack Hawaii IC bases or West Coast IC + bases.
This will open more viable strategy in PTO for sure.
Winning VCs, cutting Allies NOs boost, taking a few Islands on the way.
Even Subs (historically one favored weapon of Japan and US) can be part of Convoy Raid with their capacity to survive a first round attack to submerge after. -
So go with these if we can?
I think its the ticket.
:-DSphere of Influence Violations:
-10 ipcs from Russian income, if Western units in Soviet territories.
-10 ipcs from British income, if Soviet units in Western territories.
-10 ipcs from German income, if Japanese units in European Axis territories.
-10 ipcs from Japanese income, if European Axis units in Japanese territories.NAP Violations:
-10 ipcs one time aggressor penalty if Japan is first to break the non aggression treaty.
-10 ipcs one time aggressor penalty if Russia is first to break the non aggression treaty.Objective Bonuses
GERMANY:
+5 if not at War with Russia
+5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
+5 for control of Norway and Denmark together, if Sweden is neutral.
+5 for control of Normandy and Holland together.RUSSIA:
+5 if not at war with Japan.
+2 for Axis territories under Soviet control.
+5 if at War, for each open supply route: Persian Corridor, Pacific Route ALSIB Northern Trace, Arctic Route.JAPAN:
+5 if not at War with the West.
+5 if not at War with Russia.
+1 for each Allied Pacific island under Japanese control.
+10 if Japan controls Hawaii.UK EUROPE:
+5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.UK PACIFIC:
+5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung.USA:
+10 at War
+1 for each Axis island under US control (Pacific and European theaters).
+5 if at War and Allies control Normandy.
+5 one time bonus for each Kamakazi island captured by Allies.CHINA:
+6 Burma Road.ITALY:
+1 for each Allied territory that touches the Mediterranean Sea controlled by Axis.
+5 if no Allied ships in the Mediterranean.ANZAC:
+3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.FRANCE:
+10 if Allies control Paris.Total Axis Objectives: 10
Total Allied Objectives: 12
Total Sphere of Influence/NAP penalties: 6Exactly 28 entries, same as OOB. But covering way more ground.
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Looks good to me!