G40 Redesign (currently taking suggestions)

  • '17 '16

    +5 if at War and for each Allied control territory: New Guinea, Solomon Islands, New Britain
    And why not add Malaya to this package?

    I believe ANZAC need more bonus to have some significance it PTO.

    Why not write it the same for UK both ETO and PTO?
    UK PAC
    +5 if at War with Japan and for each Allied control territory: Burma, Malaya and Kwangtung.

    UK Europe
    +5 if at War with Axis and for each Allied control territory: Malta, Normandy and Greece

    Is it needed to be zero IPC?

    +1 for each zero IPC Axis island under US control (Med/Pac).

  • 2024 '22 '21 '19 '15 '14

    Yeah I think you’re right, but when the Objectives are multifaceted, it makes them harder to achieve.

    Is the goal is to give Anzac some easy cash to fight more independently? The idea below would make them more powerful than OOB. OOB they are only effective once the US has rocked the money islands away from Japan  (and the fight in the Pacific is already more or less determined.)

    ANZAC
    +5 each, if at War with Japan and Allies control: Solomons or New Guinea/New Britain

    That would give Anzac a relatively easy 10, if Japan does nothing to put a wedge between them and the Americans. New Guinea/New Britain is easier for Japan to disrupt, Solomons a bit harder. So +5 is more likely.

    Ps. Yeah that wording Baron just posted is better. Reduces the total number of objectives.
    Good calls!

    Let’s go with that
    :-D

  • '17 '16

    @Black_Elk:

    Yeah I think you’re right, but when the Objectives are multifaceted, it makes them harder to achieve.

    Is the goal is to give Anzac some easy cash to fight more independently? The idea below would make them more powerful than OOB. OOB they are only effective once the US has rocked the money islands away from Japan  (and the fight in the Pacific is already more or less determined.)

    ANZAC
    +5 each, if at War with Japan and Allies control: Solomons or New Guinea/New Britain

    That would give Anzac a relatively easy 10, if Japan does nothing to put a wedge between them and the Americans. New Guinea is easier for Japan to disrupt, Solomons a bit harder.

    Hence, it explained why these Islands were important to capture for Japan. To disrupt shipping between USA and ANZAC.
    This somehow explained how it can radically affect ANZAC. Just a +1 for Japan but a big -5 for ANZAC for each Island

  • '17 '16

    Also, if written like this, money Islands will be included (as it was supposed OOB):
    +1 for each zero ipc Allied Pacific island under Japanese control

    I may goes that far as :
    +5 if at War and for each Allied control territory: New Guinea, Solomon Islands, New Britain, Malaya

    UK ETO:
    Why not add Gibraltar (giving another reason for Italy/Germany to conquer:
    +5 if at War with Axis and for each Allied control territory: Gibraltar, Malta, Normandy, and Greece

  • 2024 '22 '21 '19 '15 '14

    Ok how does this feel?

    GERMANY:
    +5 if not at War with Russia
    +5 for each Axis controlled territory: Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
    +5 for control of Norway and Denmark if Sweden is neutral.
    +5 for  control of Normandy and Holland if at War with US

    RUSSIA:
    +5 if not at war with Japan
    +5 if at War and no Western units in Russia.
    +2 for Axis territories under Soviet control.
    +3 if at War, for each open supply route: Persia, Far East, Arctic.

    UK Europe
    +5 for each Allied controlled territory: Malta, Greece, Normandy.

    UK Pacific
    +5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung

    JAPAN
    +5 if not at War with West
    +5 if not at War with Russia
    +1 for each Allied Pacific island under Japanese control
    +10 for Hawaii

    USA
    +10 at War
    +1 for each Axis island under US control (Med/Pac).
    +5 if at War and Allies control Normandy
    +5 one time bonus for each Kamakazi island captured by Allies.

    CHINA
    +6 Burma Road

    ITALY
    +1 for each Allied territory in the Med controlled by Axis.
    +5 if no Allied ships in the Med

    ANZAC
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, New Britain, Malaya.

    FRANCE
    +10 if Allies control Paris

    Right now that’s…

    AXIS 10
    ALLIES 13

    Reducing the total number of entries by 5 NOs. But increasing the variety and gameplay significance of the NOs in play.

  • '17 '16

    UK Europe
    +5 each if Allies control Malta, Greece or Normandy

    Written that way, it means you only get +5 IPCs if you control any amongst these three.

    In my mind, it will be +5 for each TTy.

    Also, ANZAC may be lower like:

    +3 if at War and for each Allied control territory: New Guinea, Solomon Islands, New Britain, Malaya

    +5 for each Allied control territory: Gibraltar, Malta, Normandy, and Greece

  • 2024 '22 '21 '19 '15 '14

    Ok edited the above.

    Does that feel cool?

  • '17 '16

    @Black_Elk:

    Ok edited the above.

    Does that feel cool?

    Yep, far better.
    What about:
    ITALY
    +1 for each Allied territory in the Med or Middle-East controlled by Axis.

    This depict how all oil field resources were needed.

    Is it more historical if Middle-east was included in spreading communism?
    +2 for Axis territories under Soviet control (only in Europe or Middle-East proper)

    This one need to be defined, what is an open route?
    +3 if at War, for each open supply route: Persia, Far East, Arctic.

    That one means +10 if both TTys in Axis hands?
    +5 for Normandy/Holland if at War with US

    For these two I would add: uninterrupted possession
    +5 each for uninterrupted possession of Normandy and Holland, if at War with US

  • 2024 '22 '21 '19 '15 '14

    Ok I edit again. New draft list in post below.

    I just removed the restriction for the Soviets to expand communism. Really seems like if they go through the effort to get to Africa they probably deserve it. It’s gamey but I don’t really like putting a restriction on it anyway. This way it works for Asia too.

    For the Mid East I think that is pretty much coveted already by the German NO. Keeping it focused on the Med suggest more the dream of a new Roman Empire.

    I removed the backslash and used proper conjunction “and” , for NOs that deal with controlling teo territories, which is what I meant originally.

  • 2024 '22 '21 '19 '15 '14

    @Black_Elk:

    Ok how does this feel?

    GERMANY:
    +5 if not at War with Russia
    +5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
    +5 for control of Norway and Denmark together if Sweden is neutral.
    +5 for  control of Normandy and Holland together if at War with US

    RUSSIA:
    +5 if not at war with Japan
    +5 if at War and no Western units in Russia.
    +2 for Axis territories under Soviet control.
    +3 if at War, for each open supply route: Persia, Far East, Arctic.

    UK Europe
    +5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.

    UK Pacific
    +5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung.

    JAPAN
    +5 if not at War with West
    +5 if not at War with Russia
    +1 for each Allied Pacific island under Japanese control
    +10 for Hawaii

    USA
    +10 at War
    +1 for each Axis island under US control (Med/Pac).
    +5 if at War and Allies control Normandy
    +5 one time bonus for each Kamakazi island captured by Allies.

    CHINA
    +6 Burma Road

    ITALY
    +1 for each Allied territory in the Med controlled by Axis.
    +5 if no Allied ships in the Med

    ANZAC
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, New Britain, Malaya.

    FRANCE
    +10 if Allies control Paris

    Right now that’s…

    AXIS 10
    ALLIES 13

    Reducing the total number of entries by 5 NOs. But increasing the variety and gameplay significance of the NOs in play.

    Seem alright?

    I would still like to include all the thematic blurbs for each of these. But I think a simplified wording for the objective itself is better as a mnemonic device, than having a bunch of different names/stories that describe functionally similar bonuses.

    I will edit and expand the “supply routes for Russia” description. The one above was just shorthand for stuff already inclouded in HR the package. Basically each has a territory and sz associated with it.

  • '17 '16

    Why do you need that Germany be at war with US to give Normandy NO?

    For the Mid East I think that is pretty much coveted already by the German NO. Keeping it focused on the Med suggest more the dream of a new Roman Empire.

    +1 for each Allied territory in the Med controlled by Axis.
    Does it include all North African TTs like Egypt and, bordering Med TT like Syria?

    Do you think adding Gibraltar is too much here?

    +5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.
    We talked about it when discussing VCs. (Free Town for a Gibraltar NO)

    I would add this one:
    +5 for each Axis controlled territory: England , Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
    (Sea Lion is so a pyrrhic victory as it seems.)

    I found it far much simpler to follow.
    I hope G40 pros will comment.
    Maybe ask a revision on G40 Forum once ready.

    I threw a line there:
    Re: G40 Balance Mod - Feedback Thread
    http://www.axisandallies.org/forums/index.php?topic=37553.msg1642276#msg1642276

  • '18 '17 '16 '15 Customizer

    I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?

    I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.

  • '17 '16

    @LHoffman:

    I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?

    I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.

    Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
    It is enough to built 1 Fg per turn.

  • '18 '17 '16 '15 Customizer

    @Baron:

    @LHoffman:

    I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?

    I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.

    Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
    It is enough to built 1 Fg per turn.

    Yes. I would say we could subtract that extra 5 from elsewhere, but with USSR’s NOs, that is hard to do. It’s a delicate balance so as not to give them too much.

    I don’t like the idea of completely legislating restrictions on Allied units in the USSR. Incentivizing is better, but it has its limits.

  • '17 '16

    Solomon Islands must be Allied for ANZAC to get either of its two island objectives. So. . .

    1. Solomon Islands, Gilbert, Samoa, Fiji = 3 PUS

    2. Solomon Islands, New Britain, Dutch New Guinea, New Guinea = 3 PUS

    Thus, Japan can negate both objectives by taking and holding Solomon

    This is from Balanced Mode 3.0

    Do you think we should put Dutch New Guinea into ANZAC NO?
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.

  • '17 '16

    @LHoffman:

    @Baron:

    @LHoffman:

    I am not interested in giving the USSR consistent free cash, but what do you think about giving Russia more money for the “no Western Allies in USSR territories” NO?

    I think the incentive to keep the other Allies out needs to be significant. It may be possible to do this through means other than NOs, but there is one specifically geared for it.

    Do you think 10 IPCs will be a sufficient incentive to not land Allies aircrafts in Russia?
    It is enough to built 1 Fg per turn.

    Yes. I would say we could subtract that extra 5 from elsewhere, but with USSR’s NOs, that is hard to do. It’s a delicate balance so as not to give them too much.

    I don’t like the idea of completely legislating restrictions on Allied units in the USSR. Incentivizing is better, but it has its limits.

    It is not that tragic because Germans C5 bombers will do a lot of damage on russian ICs.

  • 2024 '22 '21 '19 '15 '14

    Sure, if it’s popular and already established in balanced mod, then just make it the same I’d say for Anzac

    For the German Atlantic Wall bonus (Normandy and Holland), thought at War with US might make sense to prevent an immediate cash windfall for the already hefty Germany economy. Also makes sense for a project that was scaled up at around the same time Allies are beginning to think about Overlord.The British Normandy NO already provides an incentive for Germany to take the TT as soon as possible. And gives UK a reason to do a little Dunkirk’n if they can.
    But if it makes more sense from the get go that’s fine by me.

    I agree that the no units in Soviet territories remains problematic. Perhaps a solution is to increase the Supply bonuses but make them dependant on No Allied units. This is similar to the OOB NO, except the cash on offer would be greater.

    Or maybe even better what if we had a couple generic “penalties” to reinforce the bonuses above, meant to discourage ahistorical play patterns?

    Something like this…

    Sphere of Influence Violations:

    Russia -10 ipcs if Western Units in Soviet territories.

    UK -10 ipcs if Soviet Units in Western territories.

    Germany -10 ipcs if Japanese units in European Axis territories.

    Japan -10 ipcs if European Axis units in Japanese territories.

    NAP Violations:

    Russia -15 ipcs one time aggressor penalty for breaking non aggression treaty.

    Japan -15 ipcs one time aggressor penalty for breaking non aggression treaty.

    Or something along those lines? Where IPCs are removed if the team commits a violation. This way there are no hard rules restrictions, only bonuses and a few key penalties.

  • '17 '16

    IDK if Barney can easily introduce it into Triple A.
    Also, -15 seems too harsh.
    -10 is enough because it means a -15 TUV swing losing bonus too.

    I say Germany NO is simpler without adding US at war.
    In counterpart, giving +10 for Russia xenophobia can be a way to compensate both.

    What do you think about adding my other suggestions (Gibraltar, etc.)?

  • 2024 '22 '21 '19 '15 '14

    OK full list

    Sphere of Influence Violations:
    -10 ipcs from Russian income, if Western units in Soviet territories.
    -10 ipcs from British income, if Soviet units in Western territories.
    -10 ipcs from German income, if Japanese units in European Axis territories.
    -10 ipcs from Japanese income, if European Axis units in Japanese territories.

    NAP Violations:
    -10 ipcs one time aggressor penalty if Japan is first to break the non aggression treaty.
    -10 ipcs one time aggressor penalty if Russia is first to break the non aggression treaty.

    Objective Bonuses

    GERMANY:
    +5 if not at War with Russia
    +5 for each Axis controlled territory: England, Volgograd, Novgorod, Russia, Caucasus, Egypt, Iraq, Persia.
    +5 for control of Norway and Denmark together, if Sweden is neutral.
    +5 for control of Normandy and Holland together.

    RUSSIA:
    +5 if not at war with Japan.
    +2 for Axis territories under Soviet control.
    +5 if at War, for each open supply route: Persian Corridor, Pacific Route ALSIB Northern Trace, Arctic Route.

    UK EUROPE:
    +5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.

    UK PACIFIC:
    +5 for each Allied controlled territory, if at War with Japan: Burma, Malaya, Kwangtung.

    JAPAN:
    +5 if not at War with West.
    +5 if not at War with Russia.
    +1 for each Allied Pacific island under Japanese control.
    +10 if Japan controls Hawaii.

    USA:
    +10 at War
    +1 for each Axis island under US control (Pacific and European theaters).
    +5 if at War and Allies control Normandy
    +5 one time bonus for each Kamakazi island captured by Allies.

    CHINA:
    +6 Burma Road.

    ITALY:
    +1 for each Allied territory that touches the Mediterranean Sea controlled by Axis.
    +5 if no Allied ships in the Mediterranean.

    ANZAC:
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.

    FRANCE:
    +10 if Allies control Paris.

    Total Axis Objectives: 10
    Total Allied Objectives: 12
    Total Sphere of Influcen/NAP penalties: 6

    Exactly 28 entries, same as OOB. But covering way more ground.

  • '17 '16

    I like these three:
    ITALY
    +1 for each Allied territory that touches the Mediterranean Sea controlled by Axis.
    +5 if no Allied ships in the Med

    UK Europe
    +5 for each Allied controlled territory: Gibraltar, Malta, Greece, Normandy.

    ANZAC
    +3 for each Allied controlled territory, if at War with Japan: Solomons, New Guinea, Dutch New Guinea, New Britain, Malaya.

    On the last point, here an interesting post of Regular Kid:
    @regularkid:

    addressing the controversy broadly, making the Solomon Islands the lynch pin for ANZAC’s island NOs wasn’t even a close call; from both a gameplay perspective and (for me, equally important) a historic perspective, it was obviously the right thing to do.

    If there is any doubt as to the huge strategic importance of the Solomon Islands, you have only to read the first couple paragraphs of this instructive article on the Solomon Islands Campaign, https://en.wikipedia.org/wiki/Solomon_Islands_campaign, quoted below:

    "_The Solomon Islands campaign was a major campaign of the Pacific War of World War II. The campaign began with Japanese landings and occupation of several areas in the British Solomon Islands and Bougainville, in the Territory of New Guinea, during the first six months of 1942. The Japanese occupied these locations and began the construction of several naval and air bases with the goals of protecting the flank of the Japanese offensive in New Guinea, establishing a security barrier for the major Japanese base at Rabaul on New Britain, and providing bases for interdicting supply lines between the Allied powers of the United States and Australia and New Zealand.

    "The Allies, to defend their communication and supply lines in the South Pacific, supported a counteroffensive in New Guinea, isolated the Japanese base at Rabaul, and counterattacked the Japanese in the Solomons with landings on Guadalcanal (see Guadalcanal Campaign) and small neighboring islands on 7 August 1942. These landings initiated a series of combined-arms battles between the two adversaries, beginning with the Guadalcanal landing and continuing with several battles in the central and northern Solomons, on and around New Georgia Island, and Bougainville Island.

    “In a campaign of attrition fought on land, on sea, and in the air, the Allies wore the Japanese down, inflicting irreplaceable losses on Japanese military assets. The Allies retook some of the Solomon Islands (although resistance continued until the end of the war), and they also isolated and neutralized some Japanese positions, which were then bypassed. The Solomon Islands campaign then converged with the New Guinea campaign._”

    Given the above, _not i_ncluding the Solomon Islands in an NO entitled “Supply Lines” (i.e., Fiji, Samoa, and Gilbert), would make little thematic sense. As others have noted, taking the island in BM 3.2 negates just 6 PUs of ANZAC’s income as opposed to 5 PUs in the OOB game. . . this is hardly a huge change. Really, the only thing that makes Solomon Islands  unique in BM 3.0 is that it is the only island that can negate all 6 PUs at once. And that seems appropriate.

    Finally, I don’t think it is accurate to say that Solomon Islands was “routinely” taken by Japan in OOB games. That certainly hasn’t been my experience.

    Baron Munchenson, in response to your proposal, thats not really the direction we are going with the NOs.

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