@Black_Elk:
For G40 I also rather like the idea of single team number for either side, instead of breaking it apart by theater/sides. Or if possible, to at least check it out as an alternative to the win by theater of OOB, and see if the higher number of total VCs maybe yields better results for a global win? If not, we can always provide for different win condition in each theater. Or just have suggestions for both.
For 1942.2 it would be nice if we could do the same. See what the higher number of total VCs recommends globally. Though I can see some novelty to a victory by theater on the smaller board.
I still think in the end many people may ignore the VC win numbers, whatever they are, so I think its definitely important to give them an economic connection to the game. Since that way they are still relevant, even if players don’t care about anything other than capitals or unconditional surrender.
I’d try a universal objective bonus of +1 ipc per VC at collect income as the simplest. I think that should a standard option tech add for all the default games.
Warchest concept would be slightly more advanced, though not too crazy. Basically places all that VC objective cash into a single team pot, and then divided up during a specialized phase at the end of each game round. This could be easily edited/player enforced for the time being.
The simplest to get both victory conditions is 9 VCs on one Theater of Operation for an Axis win. Or 8+8= 16 VCs for an Axis Alliance win.
At 24, Germany had 4 VCs and need 4 more in ETO while Japan had 5 VCs and need 4 more in PTO.
At 26, Germany and Japan have 5 VCs and need 4 more.
ETO, this means Germany needs to keep Oslo and conquers Cairo, Stalingrad and Leningrad to reach 8 VCs, the last one would be either Moscow, UK or Cape Town.
Is it realistic?
PTO, Japan can probably get Szechwuan VC, Hawaii, Sydney and NZ (Wellington). This let aside Alaska, West Canada, San Francisco and India.
I feel that it is easier than under 24 VCs.
So, if Germany get Cairo, Leningrad and Stalingrad while Japan conquers Hawaii, Alaska and Wellington, it would be an Axis Victory.
At 26 VCs, the global Victory is easier as Japan too but Germany Victory is too hard.
At 24 VCs, both Japan and Germany need to work hard, and global win is a bit harder than at 26 VCs.
Japan have to get to Hawaii, Wellington, Sydney and either Alaska, India, Victoria or San Francisco.
Germany have to grab Cairo, Leningrad and Stalingrad and either UK, Russia or South Africa.
The main difference with 26 VCs Germany is that if Allies captured Oslo, Germany is not able to retake it (no more Baltic Navy).
So, maybe if instead we chose Ukraine (Kiev) over Oslo and require 5 VCs in PTO it might work.
I still think that 24 VCs Victory conditions was easier to explain (4 VCs captured in ETO or PTO) and give much challenge for Japan to help reaching global win for Germany.
Now, I think about it, whether 24 or 26 VCs, it is difficult not to cross a Theater win (9 or 10) before reaching a global win (16). For example, Germany gets 5+1, for Japan to achieve an alliance win, it needs 10 VCs (which is also PTO win).
Now, IDK if a double winning conditions work.