@Black_Elk:
Well at least it got the band back together.
:-D
Haha, yes it did! I love the chance to argue about something intelligently with other smart people.
@Black_Elk:
To be sure, I knew there would not be agreement about this.
You are talking about changing the fundamental dynamics of the game and taking it farther away from its historical basis. It becomes less about WWII and more like a world conquering game set in the 1940s.
Basically, sure.
:evil:
But I’ll readily admit, I think that’s what A&A already is, and the reason many people play it is not so much to satisfy a desire to re-live history per se, but rather to play out exactly those sort of wild fantasy world-conquering nightmare scenarios. You know the sort that were presented in the propaganda reels, that would probably make a more grounded historical realist pull their hair out, but which nevertheless make for an interesting game narrative.
The promise of the game is that you can take control and reshape world history. It’s pretty brazen in that regard, and relies heavily on a suspension of disbelief, whether we’re talking about a 1940 or 1942 start date.
We’ve discussed at length the improbablity or outright impossibility of Japan doing several things in reality, which occur as a matter of course in the OOB game. My thought there is that, if Japan can sack Moscow in game and people just shrug, then its at least as reasonable to allow them a North American campaign isn’t it? Of course I’m not unhinged enough to suggest that this was a likely outcome in WW2, I’m just trying to be equitable. If the game allows for one historical delusion, and is basically built around it, why not the other?
Agreed. A&A is just a boardgame with the premise of creating your own history, so we need to acknowledge that. I didn’t mean for my comments to imply that I was against Japan ever being able to invade the US or do anything that would have been historically implausible. If I am playing Japan and have the opportunity to take the Western US or Moscow or whatever else, I am definitely going to do it. It’s part of the game and that is completely fine.
What I was trying to emphasize is that taking the Western US/Washington DC is very difficult for Japan to do for some very natural reasons. To reduce that difficulty arbitrarily, just because we want to see some new strategies, is probably not helpful to the game and certainly doesn’t reflect the subtext of reality that the game is built on. It ceases to be about WWII (and the objectives for the nations involved) and more about some made up scenario with disproportionately exaggerated territory values and fictitious production centers/bases being part of the starting setup.
@Black_Elk:
Probably my invasion USA push was a stretch here, the argument in its favor is maybe too hyperbolic, since it assumes the acceptance of some historical curves that are already pretty crazy in the OOB game.
:-D
Perhaps as Argothair suggests, KBF is an easier way to go for a secondary alternative to the Center crush. But I still think we’re missing out a bit on some fun potential gameplay, by putting invasion USA totally off the table for Japan.
KBF is something I considered very briefly as an alternative. Yes, it does still involve Japan moving into Asia or maybe swinging around to Africa, but this is something that could actually be done given the current motivations in the OOB game. It wouldn’t require altering territory values, production centers or offering other incentives to make it work, like you would need for a KAF strategy. Again, it’s not that an Axis KAF strategy is wrong to have period, because you can engineer one OOB. It’s when you feel the need to manipulate elements of the game to allow for it that it is an indication maybe KAF just doesn’t work well for a reason, and that is okay. Not every path can or should be equally plausible to victory. Unfortunately, that does limit Japan’s viable options, but you can’t help that if you want to stay true to the basis of the game.
@Black_Elk:
I suppose as a thought experiment, we could imagine how WW2 might have looked, if the American response to initial Japanese aggression played out as it often does in the actual game… Like “Screw Hawaii! Lets recall the Pacific fleet and send it through the Panama canal. Close all the shipyards on the west coast, we’re going to go 100% Atlantic and make no effort to deal with Japan at all until Berlin is ours!”
It’s laughable, but this is how things go in most A&A games. If the IJN was totally uncontested in the Pacific, either by the USN or the Royal Navy, then they probably would have had a lot more options.
True. Certainly this course of action would never have gone over in reality. Japan attacked the US, so fighting them back was a far more important emotional matter for the American public than fighting Germany was. The game does not model historical politics well at all. The level of cooperation among the Axis and the Allies to achieve their side’s in game objectives is ridiculous. It is after all a boardgame played among friends, often sitting across the table from one another. There are no unknowns, no ulterior political machinations, ideological motivations and no moral concerns (or morale concerns). Abandoning soldiers on the board or sending them on missions of certain annihilation are not even given a second thought. So this isn’t a computer model for the plausible outcomes of World War II.
If we really want a more representative function of how the war was fought, I think the first thing that must be done is to somehow separate the Allies. Their level of cooperation in-game is nothing like it was in reality. Even though the UK, USA and USSR were political allies, their operating relationship was often strained or confused. This was due a little to distance, but more so to Communism vs Capitalism. Axis & Allies and the Second World War should truly be framed as a tri-sided conflict: Capitalist Powers (USA, UK, ANZAC) vs Communist Powers (USSR, China) vs Fascist Powers (GER, ITA, JPN). The Capitalists and Communists would team up to fight the Fascists, but their scope of interaction would be curtailed and they would have competing objectives. You could break this out further to the point where Japan is on its own leg of the ‘Fascists’ and GER/ITA would be the other. But since they don’t often interact in G40 as-is, leaving them all together may work out alright and would be simpler.
@Black_Elk:
I take all L. Hoffmans points to heart. I know this invasion USA suggestion is kind of ridiculous, but then again, it’s kind of a ridiculous game. I love it, but I still know what I’m in for when I play.
If I say Japan needs a way into North America, I’m mainly talking about under these sort of all-or-nothing KGF conditions. It doesn’t need to be a shoe-in every game, just possible. Essentially as a deterrent against the kind of magnified KGF play by the US that we often see, and as an enticement to the dual theater war. Something similar should be possible if the US totally ignores Germany in favor of a KJF. In such situations Germany should have a more realistic option on London, or even North America itself. If Japan goes after America full force, and the Allies respond in kind, the Pacific should stalemate, but then Russia should be stronger to do something in Europe. If Russia throws in on the Pacific too, for a full KJF, then Germany should be stronger to do something vs UK.
Right now the seesaw of pacific power is weighted in such a way, that one kid can jump off and run to the other side of the playground while the other just stays aloft, defying gravity and whatnot.
:-D
Perhaps I’m conflating the G40 experience a bit too much with 1942.2, and the other previous editions, but it does seem to come up quite a bit in A&A. I agree that the G40 play pattern is somewhat more satisfying than what we see on the smaller board, but it still feels rather one dimensional on Japan’s part.
You are getting into the balance aspect here, which seems to be one of your overall goals in making modifications. That is admirable and on the whole I think it is what we should strive for: a fairness in the mechanics which gives players of similar skill level a roughly equal shot at winning the game. However, I don’t think that level of fairness should extend to everyone having equal (viable) options with the same implied results. Just because the USA can go either Pacific or Atlantic doesn’t mean that Japan should also be able to go Asia or Pacific and have the same effect that the USA has in their choice.
I can see that what you are getting at is: Japan’s strategic decision should impact the game as much as the USA’s strategic decision, thus making one have to react to the other. Currently, if Japan goes Pacific, it is the USA’s choice to either fight them or ignore them for the most part. That is simply a function of a geographic advantage that the US has. I personally think it is wrong to change that, just because we want Japan to have more influence over the game.
Much of what you point out above about responding in kind and one side going all in on another and the resultant balancing effect already happens in the game, IMO. If Germany goes all KBF, let alone if they went KAF, Russia will get bigger and threaten them. This already happens. (EDIT: Similar if US were to go all KJF and ignore Germany. It depends on the individual game, but generally Germany/Italy can fight and win against just UK/USSR, so the US already has that compelling them to balance their efforts.) However there are multiple exceptions to this effect, all due to geography. UK can’t really do either KJF or KGF because they have a split economy and are all over the world rather than in just one spot. The USSR can, and usually does, go all KGF and can ignore Japan completely. In both cases, geography of the world is what dictates these ‘strategies’. There is either a tremendous amount of buffer space and an undeveloped threat (Russia vs Japan) or your production is split up around the world in hot spots of combat, forcing you to spread out and fight everywhere (UK vs JPN/GER/ITA).
The one you are concerned about is Japan, because they appear to have very little power against the USA and only one option for strategy (JCC). If the USA goes all Europe, Japan can run wild in the Pacific and gobble up everything. Yet Japan is still mostly unable to threaten the continental US; there is no balancing factor. Your assertion is that (to keep the USA honest), the game needs to be altered to allow Japan to have more power and thus force the USA into playing along. Fair enough, but I submit that we should try to alter the US player’s incentives to fight Japan, rather than beef up Japan’s ability to fight the US. I think the Hawaii rule I presented earlier will achieve this more simply and accurately than artificially providing Japan more money to bust down the door to the USA with brute force.
The USA is a unique Power in that its significant geographic isolation and large production capacity make it something of a Kingmaker in this game. They can control the flow and focus of the game more than any other Power because they have options in their time, space and money. No other Powers have that luxury. Just because the US does have it, doesn’t mean it is wrong or that Japan or anyone else should also have that influence.
FWIW. Although it has been a group effort, I consider the G40 revision thread and SF Rules to be a Black_Elk property of sorts. Thanks for the great conversation though! 8-)