**@Black_Elk:
I don’t know, even at 18 the battleship still seems terrible hehe.
Alas, I fear that there may be no way of getting around a new unit chart for the entire naval roster. Once we go down this road with the sub, it seems pretty unavoidable.
The simpler road placing both DD and Sub at 7 IPCs. But 8 IPCs you hinder Germany U-boat production.
3 boats at 7 IPCs… Not much variety for purchase.
Maybe, in that case TP may be put on 6 IPCs spot?
Or we can look on the other simulations with higher depth charge factor and weaker DDs such A1 D1.
This last one makes for a good fit inside OOB cost.
And simplify casualty selection because DD is cheaper, and weaker in itself.
A player will prefer to save a 6 IPCs First strike unit @1 over a simpler 5 IPCs @1.
Also, the offense /defense ratio between such DD and BB is only 5% stronger.
So BB is not outclass and since DDs no more block Subs, it is not as attractive.
The cost effectiveness of such DD is far better than OOB but not the highest.
IMO, it needs a play-test to say it is broken. Also, it is still easy to implement.
However Barney must put an Anti-Sub & Aircraft Patrol @1 offense and defense.
So Fg and TcB will both have part in attack and defense.
Group 2 DD A1 D1 ADC1 DDC1 vs SS A2 D1
SFR OOB
6 DD C5 vs 5 SS C6 77-79% DD win 60-63% DD win
5 SS C6 vs 6 DD C5 61-64% SS win 90% Sub win
6 DD A2 D2 C8 vs 8SS A2 D1 C6, it will be: 60% DD win
12 DD A2 D2 C8 vs 16SS A2 D1 C6, it will be: 63% DD win
8SS A2 D1 C6 vs 6DD A2 D2 C8, it will be: 88% Sub win
16SS A2 D1 C6 vs 12DD A2 D2 C8, it will be: 95% Sub win
This would be much simpler to test (and be in line with intended simpler SF rules):
This roster can work and is pretty near the OOB cost structure and remains probably much balanced within himself. Considering that weaker Subs (compared to this cheap 5 IPCs DD unit) have much survivability than ever.
ASA and ASD: Anti-Submarine Attack and Defense 1 pre-surprise strike phase attack @1 or defense @1
Destroyer A1 ASAD1 D1 M2 C5, 1 hit, 1D in Convoy SZ
Submarine A2fs D1fs M2 C6, 1 hit, Stealth Move, No DD block, Submerge after AAS. 2D in Convoy SZ.
Transport A0 D0 M3 C7, 0 hit, taken last, carry 1 Inf+1 any ground
Cruiser A3 D3 M3 C12, 1 hit, shorebombard@3, 1D in Convoy SZ
Carrier A0 D2 M2 C16, 2 hits, carry 2 planes, no air operation if damaged
Battleship A4 D4 M2 C20, 2 hits, shorebombard @4, 1D in Convoy SZ
Fighter A3 ASA1 D4 ASD1 M4-6 C10, 1 hit SBR A1 D1, 1D in Convoy SZ
Tactical Bomber A3-4 ASA1 D3 ASD1 M4-6 C11, 1 hit, TBR A1 D0 or 1? dmg 1D6, 1D in Convoy SZ
Strategic Bomber A0 D0 M6-8 C5, 0 hit, SBR 1 hit A0 dmg 1D6
Air Base giving +2M, up to three scramble either Fg or TcB
TcB with Fighter or Tank 1:1 received +1A**