Craykirk (Axis) vs. Inno (Allies + 1 bomber) game 01

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 3x factory; Remaining resources: 32 PUs;
                British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Libya
                      British take Algeria from Germans
                      British take Libya from Germans
                2 infantry moved from Morocco to 13 Sea Zone
                2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery and 3 infantry moved from 8 Sea Zone to France
                1 armour moved from India to Burma
                      British take Burma from Japanese
                1 bomber moved from India to 61 Sea Zone
                2 armour moved from India to Yunnan
                2 fighters moved from India to Yunnan
                1 fighter moved from Persia to Sinkiang
                2 fighters moved from West Russia to Sinkiang
                1 armour moved from India to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Japanese
                1 armour moved from Burma to Yunnan
                1 fighter moved from United Kingdom to France
                1 fighter moved from India to Yunnan
                1 fighter moved from Trans-Jordan to Sinkiang

    Combat - British
                Battle in 61 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 61 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in France
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 aaGun and 3 infantry
                        AA fire in France :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 2 :  1/5 hits
                        Germans roll dice for 1 aaGun and 3 infantry in France, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 3 :  0/4 hits
                        Germans roll dice for 3 infantry in France, round 3 :  1/3 hits
                        1 infantry owned by the British lost in France
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 4 :  3/3 hits
                        Germans roll dice for 3 infantry in France, round 4 :  2/3 hits
                        1 infantry owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the British lost in France
                    British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for British: 1 fighter and 3 infantry
                Battle in Yunnan
                    British attack with 3 armour and 3 fighters
                    Japanese defend with 1 armour, 2 artilleries and 1 infantry
                        British roll dice for 3 armour and 3 fighters in Yunnan, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 :  1/4 hits
                        1 armour owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
                    Casualties for British: 1 armour
                Battle in Sinkiang
                    British attack with 4 fighters
                    Japanese defend with 1 artillery and 3 infantry
                        British roll dice for 4 fighters in Sinkiang, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Sinkiang, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
                        British roll dice for 3 fighters in Sinkiang, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Sinkiang, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
                        British roll dice for 2 fighters in Sinkiang, round 4 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sinkiang, round 4 :  2/2 hits
                        1 infantry owned by the Japanese, 2 fighters owned by the British and 1 artillery owned by the Japanese lost in Sinkiang
                    Japanese win with no units remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 4 fighters

    Non Combat Move - British
                3 fighters moved from Yunnan to India
                1 infantry moved from Persia to Kazakh S.S.R.
                1 bomber moved from 61 Sea Zone to India

    Place Units - British
                1 artillery and 2 infantry placed in India
                5 infantry placed in United Kingdom
                1 transport placed in 7 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Territory Summary for British :

    7 Sea Zone : 1 transport
        8 Sea Zone : 2 transports
        28 Sea Zone : 1 carrier and 1 cruiser
        39 Sea Zone : 1 submarine
        Algeria : 1 flag
        Eastern Australia : 1 infantry
        Eastern United States : 1 infantry
        France : 1 flag, 1 artillery
        India : 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 3 fighters and 6 infantry
        Kazakh S.S.R. : 1 armour and 1 infantry
        Libya : 1 flag, 1 armour
        Morocco : 1 flag
        United Kingdom : 1 aaGun, 1 armour, 1 factory and 6 infantry
        Western Australia : 1 infantry
        Yunnan : 2 armour

    Production/PUs Summary :

    Russians : 20 / 24
        Germans : 32 / 40
        British : 40 / 40
        Japanese : 37 / 42
        Americans : 39 / 39

    triplea_36567_Bri4.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - British
                British repair damage of 3x factory; Remaining resources: 32 PUs;
                British buy 1 artillery, 7 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Morocco to Libya
                      British take Algeria from Germans
                      British take Libya from Germans
                2 infantry moved from Morocco to 13 Sea Zone
                2 infantry and 2 transports moved from 13 Sea Zone to 8 Sea Zone
                1 artillery and 1 infantry moved from United Kingdom to 8 Sea Zone
                1 artillery and 3 infantry moved from 8 Sea Zone to France
                1 armour moved from India to Burma
                      British take Burma from Japanese
                1 bomber moved from India to 61 Sea Zone
                2 armour moved from India to Yunnan
                2 fighters moved from India to Yunnan
                1 fighter moved from Persia to Sinkiang
                2 fighters moved from West Russia to Sinkiang
                1 armour moved from India to Kazakh S.S.R.
                      Russians take Kazakh S.S.R. from Japanese
                1 armour moved from Burma to Yunnan
                1 fighter moved from United Kingdom to France
                1 fighter moved from India to Yunnan
                1 fighter moved from Trans-Jordan to Sinkiang

    Combat - British
                Battle in 61 Sea Zone
                    British attack with 1 bomber
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 61 Sea Zone
                    British win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in France
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Germans defend with 1 aaGun and 3 infantry
                        AA fire in France :  0/1 hits
                        British roll dice for 1 artillery, 1 fighter and 3 infantry in France, round 2 :  1/5 hits
                        Germans roll dice for 1 aaGun and 3 infantry in France, round 2 :  1/3 hits
                        1 infantry owned by the British and 1 aaGun owned by the Germans lost in France
                        British roll dice for 1 artillery, 1 fighter and 2 infantry in France, round 3 :  0/4 hits
                        Germans roll dice for 3 infantry in France, round 3 :  1/3 hits
                        1 infantry owned by the British lost in France
                        British roll dice for 1 artillery, 1 fighter and 1 infantry in France, round 4 :  3/3 hits
                        Germans roll dice for 3 infantry in France, round 4 :  2/3 hits
                        1 infantry owned by the British, 3 infantry owned by the Germans and 1 fighter owned by the British lost in France
                    British win, taking France from Germans with 1 artillery remaining. Battle score for attacker is -5
                    Casualties for Germans: 1 aaGun and 3 infantry
                    Casualties for British: 1 fighter and 3 infantry
                Battle in Yunnan
                    British attack with 3 armour and 3 fighters
                    Japanese defend with 1 armour, 2 artilleries and 1 infantry
                        British roll dice for 3 armour and 3 fighters in Yunnan, round 2 :  4/6 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 :  1/4 hits
                        1 armour owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
                    British win, taking Yunnan from Japanese with 2 armour and 3 fighters remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
                    Casualties for British: 1 armour
                Battle in Sinkiang
                    British attack with 4 fighters
                    Japanese defend with 1 artillery and 3 infantry
                        British roll dice for 4 fighters in Sinkiang, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 3 infantry in Sinkiang, round 2 :  1/4 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
                        British roll dice for 3 fighters in Sinkiang, round 3 :  1/3 hits
                        Japanese roll dice for 1 artillery and 2 infantry in Sinkiang, round 3 :  1/3 hits
                        1 infantry owned by the Japanese and 1 fighter owned by the British lost in Sinkiang
                        British roll dice for 2 fighters in Sinkiang, round 4 :  2/2 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sinkiang, round 4 :  2/2 hits
                        1 infantry owned by the Japanese, 2 fighters owned by the British and 1 artillery owned by the Japanese lost in Sinkiang
                    Japanese win with no units remaining. Battle score for attacker is -27
                    Casualties for Japanese: 1 artillery and 3 infantry
                    Casualties for British: 4 fighters

    Non Combat Move - British
                3 fighters moved from Yunnan to India
                1 infantry moved from Persia to Kazakh S.S.R.
                1 bomber moved from 61 Sea Zone to India

    Place Units - British
                1 artillery and 2 infantry placed in India
                5 infantry placed in United Kingdom
                1 transport placed in 7 Sea Zone

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by British from 39 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 49 Sea Zone: 1 submarine
                EDIT: Adding units owned by British to 25 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Removing units owned by British from 28 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Turning off Edit Mode

    Territory Summary for British :

    7 Sea Zone : 1 transport
        8 Sea Zone : 2 transports
        25 Sea Zone : 1 carrier and 1 cruiser
        49 Sea Zone : 1 submarine
        Algeria : 1 flag
        Eastern Australia : 1 infantry
        Eastern United States : 1 infantry
        France : 1 flag, 1 artillery
        India : 1 aaGun, 3 artilleries, 1 bomber, 1 factory, 3 fighters and 6 infantry
        Kazakh S.S.R. : 1 armour and 1 infantry
        Libya : 1 flag, 1 armour
        Morocco : 1 flag
        United Kingdom : 1 aaGun, 1 armour, 1 factory and 6 infantry
        Western Australia : 1 infantry
        Yunnan : 2 armour

    Production/PUs Summary :

    Russians : 20 / 24
        Germans : 32 / 40
        British : 40 / 40
        Japanese : 37 / 42
        Americans : 39 / 39

    triplea_36567_Bri4.tsvg

  • '19 '18 '17 '16 '15

    Good defense on Sinjiang!

  • '17 '16 '15 '14

    I never really considered throwing fighters vs infantry as it just seems foolhardy…  Of course, I’ve never won a game playing either side.

  • '17 '16 '15 '14

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 62 Sea Zone
                1 armour moved from Japan to 62 Sea Zone
                1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 infantry moved from Japan to 62 Sea Zone
                1 armour, 3 infantry and 2 transports moved from 62 Sea Zone to 61 Sea Zone
                2 infantry moved from 61 Sea Zone to Yunnan
                1 infantry moved from 61 Sea Zone to Yunnan
                1 armour moved from 61 Sea Zone to Yunnan
                1 infantry moved from French Indo-China Thailand to Burma
                      Japanese take Burma from British
                1 carrier moved from 48 Sea Zone to 61 Sea Zone
                2 fighters moved from 48 Sea Zone to 61 Sea Zone
                1 carrier moved from 48 Sea Zone to 61 Sea Zone
                1 battleship moved from 48 Sea Zone to 62 Sea Zone
                1 carrier moved from 61 Sea Zone to 62 Sea Zone
                2 fighters moved from 48 Sea Zone to 62 Sea Zone
                1 artillery moved from Soviet Far East to Yakut S.S.R.
                1 infantry moved from Soviet Far East to Yakut S.S.R.
                2 fighters moved from 61 Sea Zone to Yunnan

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 fighters and 3 infantry
                    British defend with 2 armour
                    Japanese win, taking Yunnan from Americans with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 12
                    Casualties for British: 2 armour

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to 61 Sea Zone

    Place Units - Japanese
                3 artilleries, 1 fighter and 2 infantry placed in Japan
                2 transports placed in 62 Sea Zone

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    triplea_36567_Jap4.tsvg

  • '19 '18 '17 '16 '15

    No worry - some day you will :-D

    Sam

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier and 2 fighters; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 infantry moved from Midway to 57 Sea Zone
                2 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 artillery and 1 infantry moved from 3 Sea Zone to Norway
                      Americans take Norway from Germans
                1 armour and 1 infantry moved from Eastern Canada to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour and 1 infantry moved from 8 Sea Zone to Northwestern Europe
                2 fighters moved from 13 Sea Zone to Northwestern Europe
                1 cruiser moved from 13 Sea Zone to 8 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                2 infantry moved from 8 Sea Zone to Northwestern Europe
                2 infantry and 1 transport moved from 57 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Solomon Islands

    Combat - Americans
                Battle in Northwestern Europe
                    Americans attack with 1 armour, 2 fighters and 3 infantry
                    Germans defend with 3 infantry
                        Americans roll dice for 1 cruiser in Northwestern Europe, round 2 :  0/1 hits
                        Americans roll dice for 1 armour, 2 fighters and 3 infantry in Northwestern Europe, round 2 :  3/6 hits
                        Germans roll dice for 3 infantry in Northwestern Europe, round 2 :  1/3 hits
                        3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Northwestern Europe
                    Americans win, taking Northwestern Europe from Germans with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier and 1 destroyer moved from 13 Sea Zone to 8 Sea Zone
                2 fighters moved from Northwestern Europe to 8 Sea Zone
                1 artillery and 3 infantry moved from Eastern United States to 11 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 11 Sea Zone to 10 Sea Zone
                1 artillery and 3 infantry moved from 10 Sea Zone to Eastern Canada
                1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 57 Sea Zone to 44 Sea Zone
                1 submarine moved from 56 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 43 Sea Zone

    Place Units - Americans
                1 carrier placed in 56 Sea Zone
                2 fighters placed in 56 Sea Zone

    Turn Complete - Americans
                Americans collect 42 PUs; end with 47 PUs total

    Territory Summary for Americans :

    3 Sea Zone : 1 transport
        8 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
        10 Sea Zone : 2 transports
        43 Sea Zone : 1 artillery, 1 infantry and 1 transport
        44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
        56 Sea Zone : 1 carrier and 2 fighters
        Eastern Canada : 1 artillery and 3 infantry
        Eastern United States : 1 aaGun and 1 factory
        Gibraltar : 1 infantry
        India : 1 bomber and 1 fighter
        Northwestern Europe : 1 flag, 1 armour and 2 infantry
        Norway : 1 flag, 1 artillery and 1 infantry
        Solomon Islands : 1 flag, 2 infantry
        Western United States : 1 aaGun, 1 factory and 2 infantry

    Production/PUs Summary :

    Russians : 20 / 24
        Germans : 28 / 40
        British : 39 / 40
        Japanese : 39 / 39
        Americans : 42 / 47

    triplea_36567_Ame4.tsvg

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 3 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Archangel to Karelia S.S.R.
                2 infantry moved from West Russia to Belorussia
                2 infantry moved from West Russia to Ukraine S.S.R.
                1 artillery moved from West Russia to Ukraine S.S.R.
                2 fighters moved from Russia to Karelia S.S.R.
                1 bomber moved from Russia to Belorussia
                1 infantry moved from Evenki National Okrug to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 infantry moved from Caucasus to Ukraine S.S.R.

    Combat - Russians
                Battle in Ukraine S.S.R.
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 artillery and 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Ukraine S.S.R., round 2 :  3/4 hits
                        Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 2 :  0/2 hits
                        1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine S.S.R.
                    Russians win, taking Ukraine S.S.R. from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 1 infantry
                Battle in Belorussia
                    Russians attack with 1 bomber and 2 infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 1 bomber and 2 infantry in Belorussia, round 2 :  0/3 hits
                        Germans roll dice for 1 artillery in Belorussia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                        Russians roll dice for 1 bomber and 1 infantry in Belorussia, round 3 :  0/2 hits
                        Germans roll dice for 1 artillery in Belorussia, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Belorussia
                        Russians roll dice for 1 bomber in Belorussia, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery in Belorussia, round 4 :  1/1 hits
                        1 bomber owned by the Russians lost in Belorussia
                    Germans win with 1 artillery remaining. Battle score for attacker is -18
                    Casualties for Russians: 1 bomber and 2 infantry
                Battle in Karelia S.S.R.
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Karelia S.S.R., round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Karelia S.S.R.
                    Russians win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Karelia S.S.R. to West Russia
                2 artilleries moved from Russia to West Russia
                5 infantry moved from Russia to West Russia
                1 infantry moved from Archangel to West Russia
                7 armour moved from Russia to West Russia
                1 armour moved from Russia to West Russia

    Place Units - Russians
                2 artilleries and 1 infantry placed in Caucasus
                1 artillery and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total

    Territory Summary for Russians :

    Caucasus : 2 artilleries, 1 factory and 1 infantry
        Karelia S.S.R. : 1 factory and 2 infantry
        Novosibirsk : 1 infantry
        Russia : 1 armour, 1 artillery, 1 factory and 3 infantry
        Ukraine S.S.R. : 1 flag, 1 artillery and 3 infantry
        West Russia : 1 flag, 2 aaGuns, 8 armour, 2 artilleries, 2 fighters and 12 infantry

    Production/PUs Summary :

    Russians : 25 / 25
        Germans : 24 / 40
        British : 39 / 40
        Japanese : 38 / 39
        Americans : 42 / 47

    triplea_36567_Rus5.tsvg

  • '17 '16 '15 '14

    Good One…  I had my bombers out of position and lost them on the raid.  The original plan was to use them against the navy before that happened…  :cry:

  • '17 '16 '15 '14

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Belorussia to Karelia S.S.R.
                1 bomber moved from Germany to 8 Sea Zone
                10 armour moved from Baltic States to Karelia S.S.R.
                8 infantry moved from Baltic States to Karelia S.S.R.
                3 artilleries moved from Baltic States to Karelia S.S.R.
                3 infantry moved from Germany to Northwestern Europe
                1 infantry moved from Italy to France
                1 artillery moved from Italy to France
                1 armour moved from Germany to Northwestern Europe
                1 fighter moved from Germany to France
                1 fighter moved from Germany to Northwestern Europe
                1 fighter moved from Germany to France
                1 fighter moved from Germany to 8 Sea Zone
                2 fighters moved from Germany to 8 Sea Zone
                2 bombers moved from Germany to 8 Sea Zone
                3 infantry moved from Germany to Poland
                1 infantry moved from Southern Europe to Bulgaria Romania
                1 artillery moved from Southern Europe to Bulgaria Romania

    Combat - Germans
                Battle in France
                    Germans attack with 1 artillery, 2 fighters and 1 infantry
                    British defend with 1 artillery
                    Germans win, taking France from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery
                Battle in 8 Sea Zone
                    Germans attack with 3 bombers and 3 fighters
                    British defend with 2 transports; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
                    Americans win with 1 cruiser, 2 fighters and 4 transports remaining. Battle score for attacker is -44
                    Casualties for Germans: 3 bombers and 3 fighters
                    Casualties for Americans: 1 carrier and 1 destroyer
                Battle in Northwestern Europe
                    Germans attack with 1 armour, 1 fighter and 3 infantry
                    Americans defend with 1 armour and 2 infantry
                    Germans win, taking Northwestern Europe from Americans with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 2 infantry
                Battle in Karelia S.S.R.
                    Germans attack with 10 armour, 4 artilleries and 8 infantry
                    Russians defend with 1 factory and 2 infantry
                    Germans win, taking Karelia S.S.R. from Russians with 10 armour, 4 artilleries and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                    2 fighters owned by the Americans forced to land in United Kingdom

    Non Combat Move - Germans
                1 fighter could not land in Northwestern Europe and was removed
                2 fighters moved from France to Germany

    Place Units - Germans
                3 artilleries, 1 fighter and 6 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 34 PUs; end with 34 PUs total

    triplea_36567_Ger5.tsvg

  • '17 '16 '15 '14

    I quit…  You win…  There is no way to recover from the 4 bombers and 6 fighters that lose against the allied force.  Losing when you have an advantage is why I quit playing this game.  Everytime i play, I get screwed… Not any fun to have dice screw you…  thanks for the lesson.

  • '17 '16 '15 '14

    I tried to get my friends to play this game; we played the original AA and the shuck shuck.  Not fun when nothing you try even works.  thanks Inno…  I’m done with this stupid game.

  • '17 '16 '15 '14

    I didn’t play this game very well to begin with and saw Battleships lose to Cruisers.  If a destroyer could beat a bomber, it did.  I played the tournament and had someone take out West Russia on G1.  I download the replays and don’t really see anything different.  what am i doing wrong other than the dice?

  • '19 '18 '17 '16 '15

    Hey…I’m sorry to see such a bad dice.  It was frustrating when you see the dices go against your expectation.
    The best way to avoid such a swing is maximising the winning odds so the swing of dices would have least impact to you in particularly when the battle is important to win.  In the case below, it might be better to have all fighters go against this so you are much certain winning this win minimum loss to the Germany fighters which is a valuable asset and you don’t have folders in this case.

    I didn’t check the battle you played in tournament, do you have that?  Attach here and let me have a look.  Russia is tricky to play because Germany is very strong to start with and there is little space for Russia making mistake.

    And don’t give up :-D  Let yourself control the luck, not other way around.

  • '17 '16 '15 '14

    Yeah…  I really don’t like it when I get so frustrated that i want to hurl the computer across the room.  Look in the tournament thread S01 vs cow…  I had no idea that it was single elimination.  Basically, it was a 55:45 odds to hit West Russia with everything.  It is the reason that Ukraine must be attacked or the infantry are used for the tanks + fighters.  of course, all six AA missed and my initial attack into WR with everything went really wrong.  I know that we all know that we get worse than average rolls…  The loss of 2 bombers on the raids followed by the 3 fig + 3 bmb getting decimated by 1 car, 2 fig, 1 dst just sent me over the edge.  Seems to happen every time.  Yeah, get out the crying towels…  ;)

  • '19 '18 '17 '16 '15

    The AA seldom works when it matters….It happened to me too :-D

    I had a look to the match.  I think the problem of this opening is you chose Baltic state to attack instead of Belorussia or Ukraine.  This way you allow Germany to maximise their force to attack W. Russia on R1, and this is dangerous for Allies because Russia is vulnerable at the early stage, and Russia early fall = Allies failure.

    Personally, I also prefer to attack Belorussia than Ukraine, because the dice swing could really screw you when you attack Ukraine, and you are going to lose most of the tanks with this attack.  If you don’t win this battle W. Russia will be immediately under lot of threat.  In the early round, it is important to keep Russia a large stack and keep high odds against Germany so they dare not attack you.

    So…don’t give up, you will find the key to success some day :lol:

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