Stalingradski v Infrastructure LL


  • USA spends 71 IPCs; spends 3 on tech.

    Technology Advancements:

    GER: 20.35*
    RUS: 10.10*
    JPN: 17.50
    USA: 27.60
    GBR: 12.90
    ITA: 6.90
    ANZ: 4.10

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 74 to 79
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 74 to 71
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 74 to 79
                EDIT: Turning off Edit Mode
                Americans spend 5 on tech rolls
                    Americans rolls :  0/1 hits

    Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Changing PUs for Americans from 74 to 71
                EDIT: Turning off Edit Mode
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 2 techTokens; 0 PUs;

    Combat Move - Americans
                1 bomber moved from Eastern United States to 2 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 transport
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters and 1 transport in 42 Sea Zone, round 2 :  1/0 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                        1 transport owned by the Japanese lost in 42 Sea Zone
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 3 :  1/1 hits
                    Americans win, taking 42 Sea Zone from Japanese with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 15
                    Casualties for Japanese: 1 destroyer and 1 transport
                Battle in 2 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Java
                    Americans attack with 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 2 infantry in Java, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Morocco

    Non Combat Move - Americans
                1 bomber moved from Suriname to United Kingdom
                1 fighter moved from 123 Sea Zone to United Kingdom
                1 armour, 1 artillery and 2 infantry moved from Iceland to 123 Sea Zone
                1 armour, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 123 Sea Zone to 106 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
                1 carrier, 2 destroyers, 2 fighters and 3 submarines moved from 109 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from Central United States to 101 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 90 Sea Zone
                1 aaGun, 1 armour, 1 artillery, 2 destroyers, 3 infantry, 1 submarine and 3 transports moved from 90 Sea Zone to 91 Sea Zone
                1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco
                2 submarines moved from 67 Sea Zone to 86 Sea Zone
                4 mech_infantrys moved from Central United States to British Columbia
                1 bomber moved from 2 Sea Zone to British Columbia
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 artillery and 3 infantry placed in Central United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 53 PUs; end with 53 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs


  • GBR spends 31+ 6 IPCs; spends 1 on tech.

    Technology Advancements:

    GER: 20.35*
    RUS: 10.10*
    JPN: 17.50
    USA: 27.60
    GBR: 15.75
    ITA: 6.90
    ANZ: 4.10

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Iraq to Alexandria
                2 infantry moved from Egypt to Alexandria
                2 fighters moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - British
                British spend 0 on tech rolls
                    British rolls :  0/1 hits

    Purchase Units - British
                Turning on Edit Mode
                EDIT: Changing PUs for British from 32 to 31
                EDIT: Turning off Edit Mode
                British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
                2 infantry moved from Burma to Yunnan
                1 infantry moved from Burma to Shan State
                1 fighter moved from Iraq to Alexandria
                2 infantry moved from Egypt to Alexandria
                2 fighters moved from India to Shan State
                1 fighter and 1 tactical_bomber moved from India to Yunnan

    Combat - British
                Battle in Yunnan
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
                    British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Alexandria
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour and 1 artillery
                        British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 :  2/0 hits
                        Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 :  1/1 hits
                        1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Alexandria
                    British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 infantry
                    Casualties for Italians: 1 armour and 1 artillery
                Battle in Shan State
                    British attack with 2 fighters and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters and 1 infantry in Shan State, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
                    British win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for British: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 fighter moved from Alexandria to Iraq
                1 fighter moved from Alexandria to Egypt
                1 tactical_bomber moved from Alexandria to Egypt
                1 infantry moved from Iraq to 80 Sea Zone
                1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 infantry moved from 72 Sea Zone to French Madagascar
                3 infantry moved from Union of South Africa to Rhodesia
                3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan
                1 armour and 2 infantry moved from Iraq to Northwest Persia
                1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Eastern Persia to Turkmenistan
                1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
                2 fighters moved from Shan State to India
                1 fighter and 1 tactical_bomber moved from Yunnan to India
                1 armour and 1 mech_infantry moved from India to Burma
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                3 fighters moved from United Kingdom to Morocco

    Place Units - British
                2 artilleries and 1 infantry placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt
                2 infantry and 1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
                British collect 35 PUs; end with 35 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry


  • ITA spends 41 IPCs.

    Technology Advancements:

    GER: 20.35*
    RUS: 10.10*
    JPN: 17.50
    USA: 27.60
    GBR: 15.75
    ITA: 8.95
    ANZ: 4.10

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Ukraine to Rostov
                1 bomber and 1 fighter moved from Ukraine to Rostov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Ukraine to Rostov
                1 bomber and 1 fighter moved from Ukraine to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    Russians defend with 2 infantry
                    Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Rostov to Southern Italy
                1 fighter moved from Rostov to Ukraine
                1 armour moved from Karelia to Belarus
                1 infantry moved from Tunisia to Algeria
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 transport moved from 92 Sea Zone to 93 Sea Zone
                2 infantry moved from Southern France to 93 Sea Zone
                2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
                2 infantry moved from 92 Sea Zone to Gibraltar
                1 submarine moved from 98 Sea Zone to 95 Sea Zone
                1 infantry moved from Northern Italy to Western Germany
                1 aaGun moved from Northern Italy to Southern France
                1 aaGun moved from Bessarabia to Ukraine
                2 artilleries and 2 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Romania to Ukraine
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Yugoslavia to Romania
                2 infantry moved from Northern Italy to Yugoslavia
                1 aaGun moved from Ukraine to Rostov

    Place Units - Italians
                1 airfield placed in Gibraltar
                1 destroyer and 1 submarine placed in 95 Sea Zone
                1 infantry placed in Southern France
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs


  • ANZ spends 21 IPCs.

    Technology Advancements:

    GER: 20.35*
    RUS: 10.10*
    JPN: 17.50
    USA: 27.60
    GBR: 15.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                1 submarine moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 infantry moved from Caucasus to Rostov
                1 fighter moved from Volgograd to Rostov
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in Rostov
                    ANZAC attack with 1 fighter and 3 infantry
                    Italians defend with 1 aaGun and 2 infantry
                        AA fire in Rostov :  0/1 hits
                        ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 2 :  1/0 hits
                        Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 :  0/1 hits
                        1 aaGun owned by the Italians lost in Rostov
                        ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 3 :  1/0 hits
                        Italians roll dice for 2 infantry in Rostov, round 3 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
                        ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 :  1/1 hits
                        Italians roll dice for 1 infantry in Rostov, round 4 :  0/1 hits
                        1 infantry owned by the Italians lost in Rostov
                    ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 fighter moved from Rostov to Russia
                1 aaGun and 2 infantry moved from Persia to Northwest Persia
                1 infantry moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 artillery and 2 infantry placed in Persia
                1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • Took two risky chances on battles and both payed off way better than they should have.
    I guess fortune does favor the bold…  …sometimes.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 6

    Politics - French
                Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Trans-Jordan to Iraq

    Non Combat Move - French

    Turn Complete - French


  • GER spends 59 IPCs.

    Technology Advancements:

    GER: 23.30
    RUS: 10.10*
    JPN: 17.50
    USA: 27.60
    GBR: 15.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Smolensk to Bryansk
                4 artilleries and 9 infantry moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Vologda
                7 mech_infantrys moved from Smolensk to Bryansk
                10 armour moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Bryansk


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Germans

    Research Technology - Germans
                Germans spend 5 on tech rolls

    Purchase Units - Germans
                Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;

    Combat Move - Germans
                1 artillery and 5 infantry moved from Ukraine to Bryansk
                4 infantry moved from Western Ukraine to Bryansk
                3 mech_infantrys moved from Eastern Poland to Bryansk
                2 infantry moved from Smolensk to Bryansk
                4 artilleries and 9 infantry moved from Belarus to Bryansk
                1 fighter moved from Novgorod to Vologda
                7 mech_infantrys moved from Smolensk to Bryansk
                10 armour moved from Smolensk to Bryansk
                1 infantry moved from Smolensk to Bryansk
                3 infantry moved from Archangel to Vologda
                1 tactical_bomber moved from Novgorod to Vologda
                1 tactical_bomber moved from Novgorod to Bryansk

    Combat - Germans
                Battle in Vologda
                    Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 10 armour, 5 artilleries, 21 infantry, 10 mech_infantrys and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 20 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 aaGun moved from Western Ukraine to Bryansk
                2 aaGuns moved from Smolensk to Bryansk
                1 tactical_bomber moved from Karelia to Ukraine
                1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
                1 infantry moved from Archangel to Smolensk
                3 infantry moved from Novgorod to Archangel
                1 fighter moved from Western Germany to Ukraine
                1 tactical_bomber moved from Western Germany to Novgorod
                2 bombers moved from Novgorod to Western Germany
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
                1 infantry moved from Poland to 114 Sea Zone
                1 armour moved from Finland to Novgorod
                2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Novgorod
                4 destroyers moved from 113 Sea Zone to 115 Sea Zone
                2 submarines moved from 113 Sea Zone to 112 Sea Zone
                1 artillery moved from Algeria to 92 Sea Zone
                1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
                1 aaGun and 2 infantry moved from Southern France to 93 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
                1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
                3 infantry moved from France to Southern France
                1 infantry moved from Normandy Bordeaux to Southern France
                2 infantry moved from Western Germany to France
                3 infantry moved from Eastern Poland to Belarus
                1 tactical_bomber moved from Bryansk to Ukraine

    Place Units - Germans
                2 armour and 1 mech_infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 artillery and 1 infantry placed in France
                1 infantry placed in Normandy Bordeaux
                2 bombers and 2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • this one also wont dowload.  I tried on several computers…


  • RUS spends 28 IPCs.

    Technology Advancements:

    GER: 23.30
    RUS: 11.50
    JPN: 17.50
    USA: 27.60
    GBR: 15.75
    ITA: 8.95
    ANZ: 5.15

    • = Token to be purchased at start of next turn

  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 7

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Research Technology - Russians
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 28 to 33
                EDIT: Turning off Edit Mode
                Russians spend 5 on tech rolls
                Russians removing all Technology Tokens after successful research.
                Russians discover Increased Factory Production

    Activate Technology - Russians
                Russians activating Increased Factory Production

    Purchase Units - Russians
                Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                1 infantry moved from Russia to Vologda
                2 fighters and 1 tactical_bomber moved from Russia to Vologda
                1 infantry moved from Russia to Smolensk
                2 fighters moved from Russia to Smolensk
                1 mech_infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 infantry moved from Siberia to Soviet Far East
                      Russians take Soviet Far East from Japanese

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