Stalingradski v Infrastructure LL
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hitsPurchase Units - British
Turning on Edit Mode
EDIT: Changing PUs for British from 32 to 31
EDIT: Turning off Edit Mode
British buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 1 techTokens; 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from Egypt to Alexandria
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan State
1 fighter moved from Iraq to Alexandria
2 infantry moved from Egypt to Alexandria
2 fighters moved from India to Shan State
1 fighter and 1 tactical_bomber moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour and 1 artillery
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Alexandria, round 2 : 2/0 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 2 : 1/1 hits
1 artillery owned by the Italians, 1 armour owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 artillery
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win with 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Alexandria to Iraq
1 fighter moved from Alexandria to Egypt
1 tactical_bomber moved from Alexandria to Egypt
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to French Madagascar
3 infantry moved from Union of South Africa to Rhodesia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 armour and 2 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Eastern Persia to Turkmenistan
1 battleship, 1 cruiser and 1 destroyer moved from 80 Sea Zone to 76 Sea Zone
2 fighters moved from Shan State to India
1 fighter and 1 tactical_bomber moved from Yunnan to India
1 armour and 1 mech_infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
3 fighters moved from United Kingdom to MoroccoPlace Units - British
2 artilleries and 1 infantry placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
2 infantry and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
British collect 35 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
ITA spends 41 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 4.10- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Ukraine to Rostov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 bomber and 1 fighter moved from Ukraine to RostovCombat - Italians
Battle in Rostov
Italians attack with 1 bomber, 1 fighter and 2 infantry
Russians defend with 2 infantry
Italians win, taking Rostov from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Italians
1 bomber moved from Rostov to Southern Italy
1 fighter moved from Rostov to Ukraine
1 armour moved from Karelia to Belarus
1 infantry moved from Tunisia to Algeria
1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
2 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Ukraine to RostovPlace Units - Italians
1 airfield placed in Gibraltar
1 destroyer and 1 submarine placed in 95 Sea Zone
1 infantry placed in Southern France
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
ANZ spends 21 IPCs.
Technology Advancements:
GER: 20.35*
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
3 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in Rostov
ANZAC attack with 1 fighter and 3 infantry
Italians defend with 1 aaGun and 2 infantry
AA fire in Rostov : 0/1 hits
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 2 : 1/0 hits
Italians roll dice for 1 aaGun and 2 infantry in Rostov, round 2 : 0/1 hits
1 aaGun owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 3 infantry in Rostov, round 3 : 1/0 hits
Italians roll dice for 2 infantry in Rostov, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Rostov
ANZAC roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 1/1 hits
Italians roll dice for 1 infantry in Rostov, round 4 : 0/1 hits
1 infantry owned by the Italians lost in Rostov
ANZAC win, taking Rostov from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 1/1 hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 fighter moved from Rostov to Russia
1 aaGun and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 2 infantry placed in Persia
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
Took two risky chances on battles and both payed off way better than they should have.
I guess fortune does favor the bold… …sometimes. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 6
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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GER spends 59 IPCs.
Technology Advancements:
GER: 23.30
RUS: 10.10*
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Smolensk to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Vologda
7 mech_infantrys moved from Smolensk to Bryansk
10 armour moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rollsPurchase Units - Germans
Germans buy 2 armour, 1 artillery, 2 bombers, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;Combat Move - Germans
1 artillery and 5 infantry moved from Ukraine to Bryansk
4 infantry moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Smolensk to Bryansk
4 artilleries and 9 infantry moved from Belarus to Bryansk
1 fighter moved from Novgorod to Vologda
7 mech_infantrys moved from Smolensk to Bryansk
10 armour moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Archangel to Vologda
1 tactical_bomber moved from Novgorod to Vologda
1 tactical_bomber moved from Novgorod to BryanskCombat - Germans
Battle in Vologda
Germans attack with 1 fighter, 3 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 5 artilleries, 21 infantry, 10 mech_infantrys and 1 tactical_bomber
Russians defend with 2 infantry
Germans win, taking Bryansk from Russians with 10 armour, 5 artilleries, 20 infantry, 10 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 aaGun moved from Western Ukraine to Bryansk
2 aaGuns moved from Smolensk to Bryansk
1 tactical_bomber moved from Karelia to Ukraine
1 fighter and 1 tactical_bomber moved from Vologda to Novgorod
1 infantry moved from Archangel to Smolensk
3 infantry moved from Novgorod to Archangel
1 fighter moved from Western Germany to Ukraine
1 tactical_bomber moved from Western Germany to Novgorod
2 bombers moved from Novgorod to Western Germany
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone
1 infantry moved from Poland to 114 Sea Zone
1 armour moved from Finland to Novgorod
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 destroyers moved from 113 Sea Zone to 115 Sea Zone
2 submarines moved from 113 Sea Zone to 112 Sea Zone
1 artillery moved from Algeria to 92 Sea Zone
1 artillery and 2 transports moved from 92 Sea Zone to 93 Sea Zone
1 aaGun and 2 infantry moved from Southern France to 93 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from 92 Sea Zone to Gibraltar
3 infantry moved from France to Southern France
1 infantry moved from Normandy Bordeaux to Southern France
2 infantry moved from Western Germany to France
3 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Bryansk to UkrainePlace Units - Germans
2 armour and 1 mech_infantry placed in Ukraine
1 infantry placed in Novgorod
1 artillery and 1 infantry placed in France
1 infantry placed in Normandy Bordeaux
2 bombers and 2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
this one also wont dowload. I tried on several computers…
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RUS spends 28 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 17.50
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 28 to 33
EDIT: Turning off Edit Mode
Russians spend 5 on tech rolls
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from Japanese -
Really messed up here. Didnt see the 7 bombers.
I am redoing combat but will make same results as original fighting because I want to redo my noncombat. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 7
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansResearch Technology - Russians
Turning on Edit Mode
EDIT: Changing PUs for Russians from 28 to 33
EDIT: Turning off Edit Mode
Russians spend 5 on tech rolls
Russians rolls : 1/1 hits
Russians removing all Technology Tokens after successful research.
Russians discover Increased Factory ProductionActivate Technology - Russians
Russians activating Increased Factory ProductionPurchase Units - Russians
Russians buy 2 aaGuns and 6 infantry; Remaining resources: 0 techTokens; 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
1 infantry moved from Russia to Vologda
2 fighters and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 2/0 hits
Germans roll dice for 2 infantry in Vologda, round 2 : 1/1 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Smolensk from Germans to Russians
EDIT: Adding units owned by Russians to Smolensk: 1 infantry
EDIT: Turning off Edit Mode
2 aaGuns, 2 armour, 3 artilleries, 28 infantry and 2 mech_infantrys moved from Russia to Samara
1 infantry moved from Volgograd to Tambov
2 fighters moved from Smolensk to Samara
2 fighters and 1 tactical_bomber moved from Vologda to Samara
1 aaGun and 12 infantry moved from Buryatia to Amur
1 aaGun and 5 infantry moved from Siberia to Amur
1 infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Ethiopia to EgyptPlace Units - Russians
1 aaGun and 3 infantry placed in Volgograd
1 aaGun and 3 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tambov: 1 infantry
EDIT: Removing units owned by Russians from Samara: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Adding units owned by Russians to Volgograd: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
JPN spends 62 IPCs.
Technology Advancements:
GER: 23.30
RUS: 11.50
JPN: 20.60*
USA: 27.60
GBR: 15.75
ITA: 8.95
ANZ: 5.15- = Token to be purchased at start of next turn
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Just bunching our two games together on the thread - Allies turn.
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