Stalingradski v Infrastructure LL
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Please use this map instead - important Japanese NCM.
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One more time…this map, please. I had edited in an extra bomber by mistake.
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USA spends 73 IPCs; spends 3 on tech.
Technology Advancements:
GER: 13.70
RUS: 6.85
JPN: 10.30*
USA: 14.45*
GBR: 8.90
ITA: 3.40
ANZ: 2.25- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 74
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 52 Sea Zone to 67 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 74
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 52 Sea Zone to 67 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 74
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 52 Sea Zone to 67 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesPurchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 77 to 74
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 52 Sea Zone to 67 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Japanese with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Java, round 2 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artilleryNon Combat Move - Americans
1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from 54 Sea Zone to Queensland
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from Southeast Mexico to Central United States
1 armour moved from Eastern United States to Central United States
4 mech_infantrys moved from Eastern United States to Central United States
1 aaGun moved from Eastern United States to Central United States
1 carrier, 2 destroyers and 3 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
1 bomber moved from Eastern United States to French Guiana
1 bomber moved from French Guiana to SurinamePlace Units - Americans
1 carrier, 2 destroyers and 2 transports placed in 101 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
6 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese roll dice for 6 infantry in Chahar, round 2 : 1/0 hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to Suiyuyan
2 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Sikang
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total -
HA! check out hopei. 2inf and a ftr against 1 inf and I get smoked. allies cant catch a break.
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GBR spends 30 + 13 =43 IPCs
Technology Advancements:
GER: 13.70
RUS: 6.85
JPN: 10.30*
USA: 14.45*
GBR: 11.05*
ITA: 3.40
ANZ: 2.25- = Token to be purchased at start of next turn
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Anglo Egyptian Sudan -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 24 PUs;
British buy 8 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Burma to Shan State
2 fighters moved from India to Shan State
1 bomber moved from India to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 bomber, 1 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/0 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 1 infantry in Shan State, round 2 : 2/1 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of French Central Africa from French to British
EDIT: Changing ownership of French Equatorial Africa from French to British
EDIT: Turning off Edit Mode
2 fighters moved from Shan State to India
2 aaGuns, 1 artillery and 2 infantry moved from Burma to India
1 fighter moved from 41 Sea Zone to India
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
4 infantry moved from Brazil to Suriname
British take Suriname from Dutch
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to RhodesiaPlace Units - British
3 infantry placed in Iraq
3 infantry placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2,3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,6,6,4
British collect 25 PUs (10 lost to blockades); end with 25 PUs totalPlace Units - UK_Pacific
Turning on Edit Mode
EDIT: Changing PUs for British from 25 to 27
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to Iraq: 1 fighter
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,6,4,4,1,6,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 1 artillery and 3 infantry -
edited 2 ipcs back in, because your subs off britian were monsters.
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I’m glad the force is within this one, because you’re schooling me with pure skill in the other.
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with me
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Alexandria to Western Ukraine
2 armour and 1 mech_infantry moved from Belarus to Archangel -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 bomber moved from Alexandria to Western Ukraine
2 armour and 1 mech_infantry moved from Belarus to ArchangelCombat - Italians
Battle in Western Ukraine
Italians attack with 1 bomber, 2 infantry and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Western Ukraine from Russians with 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Archangel
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Archangel from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Western Ukraine to Eastern Poland
2 infantry moved from Romania to Bessarabia
1 aaGun moved from Bessarabia to Western Ukraine
1 aaGun moved from Bulgaria to Romania
2 infantry moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
3 fighters moved from Southern Italy to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
1 submarine moved from 95 Sea Zone to 98 Sea Zone
1 aaGun moved from Northern Italy to Southern France
1 artillery and 1 infantry moved from Tunisia to Algeria
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
3 infantry and 1 mech_infantry placed in Northern Italy
1 fighter and 1 infantry placed in Southern Italy
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs -
ITA spends 34 IPCs.
Technology Advancements:
GER: 13.70
RUS: 6.85
JPN: 10.30*
USA: 14.45*
GBR: 11.05*
ITA: 5.10
ANZ: 2.25- = Token to be purchased at start of next turn
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ita post?





