Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
Odonis vs Soul (Allies +18) G40L
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18
Purchase Units - Japanese
Japanese buy 2 carriers, 1 destroyer, 1 fighter and 2 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 3 mech_infantrys moved from Shensi to Tsinghai
3 fighters and 1 tactical_bomber moved from French Indo China to 42 Sea Zone
4 fighters moved from 36 Sea Zone to 42 Sea Zone
2 carriers and 1 destroyer moved from 36 Sea Zone to 42 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
3 fighters moved from Philippines to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New GuineaCombat - Japanese
Battle in Tsinghai
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 fighter and 1 infantry
Japanese win, taking Tsinghai from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 mech_infantrys
Casualties for Chinese: 1 fighter and 1 infantry
Battle in Dutch New Guinea
Battle in 42 Sea Zone
Japanese attack with 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
ANZAC defend with 1 carrier, 3 destroyers, 2 fighters, 1 submarine and 2 transports; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports
Units damaged: 2 carriers owned by the Americans and 1 carrier owned by the ANZAC
Americans win, taking Dutch New Guinea from Americans with 5 fighters and 6 transports remaining. Battle score for attacker is -53
Casualties for Japanese: 2 carriers, 2 destroyers, 11 fighters and 1 tactical_bomber
Casualties for ANZAC: 1 carrier, 3 destroyers and 1 submarine
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers and 1 fighter
3 fighters owned by the Americans and 2 fighters owned by the ANZAC forced to land in JavaNon Combat Move - Japanese
7 mech_infantrys moved from Yunnan to India
1 mech_infantry moved from Hunan to French Indo China
1 mech_infantry moved from Kiangsu to Hunan
1 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
1 carrier placed in 39 Sea Zone
1 fighter placed in IndiaTurn Complete - Japanese
Japanese collect 58 PUs; end with 60 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I went for broke on that last battle, and used Max Defence. I won’t be able to roll back your eventual onslaught, so I’ll bow out gracefully.
I’ll post your win which was well deserved even after I took Egypt!
Our games tend to be marathons - tons of fun!
Want another?
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GG-of course it was fun! It was very dicey for me in parts. Yikes.
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Cool, I bid +22 Allies
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21
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20
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place your bid.
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Transport 71
ART KENYA
SS 98
INF N. Guinea -
2016 rules say you have to place units where there are units already–inf NGU is no longer allowed.
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ah, ok, where are these rules?
In that case, I’ll put it in Sudan
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check that, just read the rules.
Transport off South Africa
INF in Sudan
Mech Egypt
SS in 98 -
I will have a new thread up soon.





