@max334 Scrambles?
Odonis Axis vs Giallo Allies +17 G40L
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Russians
Non Combat Move - Russians
3 aaGuns, 1 armour, 9 artilleries, 3 fighters, 50 infantry, 1 mech_infantry and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 aaGun moved from Sikang to Szechwan
3 infantry moved from Shensi to Szechwan
1 aaGun moved from Shensi to SzechwanTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 2x airfield; Remaining resources: 6 SuicideAttackTokens; 91 PUs;
Japanese buy 3 artilleries, 3 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Volgograd to Caucasus
Japanese take Caucasus from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 2x airfield; Remaining resources: 6 SuicideAttackTokens; 91 PUs;
Japanese buy 3 artilleries, 3 carriers, 1 destroyer, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 mech_infantrys moved from India to Yunnan
2 fighters moved from French Indo China to Yunnan
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from Western Australia to Northern Territory
Japanese take Northern Territory from ANZAC
1 infantry moved from Western Australia to South Australia
Japanese take South Australia from ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Volgograd to Caucasus
Japanese take Caucasus from RussiansCombat - Japanese
Battle in Queensland
Battle in Yunnan
Japanese attack with 2 fighters and 3 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Queensland from ANZAC, taking Yunnan from Chinese with 2 fighters and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Dutch New GuineaNon Combat Move - Japanese
3 artilleries, 3 infantry and 1 mech_infantry moved from Western Australia to 56 Sea Zone
3 artilleries, 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 4 transports moved from 56 Sea Zone to 37 Sea Zone
3 artilleries, 3 infantry and 1 mech_infantry moved from 37 Sea Zone to Shan State
1 fighter moved from Malaya to French Indo China
2 fighters moved from Yunnan to French Indo China
1 transport moved from 39 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Manchuria to Chahar
2 mech_infantrys moved from Manchuria to Anhwe
1 submarine moved from 35 Sea Zone to 32 Sea Zone
2 bombers moved from Philippines to Japan
3 fighters moved from Philippines to Japan
1 infantry moved from Vologda to NovosibirskPlace Units - Japanese
3 carriers, 1 destroyer and 1 transport placed in 6 Sea Zone
1 artillery placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in India
1 mech_infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 84 PUs; end with 84 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 94 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier and 7 fighters; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Normandy Bordeaux to Southern France
1 artillery and 1 infantry moved from New South Wales to Queensland
1 bomber moved from New Zealand to Queensland
1 fighter and 1 tactical_bomber moved from New Guinea to Dutch New Guinea
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 bomber moved from New Zealand to Queensland
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 63 Sea Zone to 32 Sea Zone
1 fighter moved from 30 Sea Zone to 32 Sea Zone
1 bomber moved from Caroline Islands to 32 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Tunisia
1 fighter moved from 95 Sea Zone to Tunisia
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 cruiser moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
1 artillery moved from Southern Italy to 95 Sea Zone
1 artillery and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Morocco
1 carrier moved from 95 Sea Zone to 94 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 95 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in 54 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 32 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Morocco
Battle in Dutch New Guinea
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Morocco from Italians, taking Dutch New Guinea from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern France
Americans attack with 1 artillery and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tunisia
Americans attack with 2 artilleries, 1 fighter and 1 infantry
Italians defend with 1 armour, 1 artillery and 1 mech_infantry
Americans win, taking Tunisia from Italians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 11
Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Queensland
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans win, taking Queensland from Japanese with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from 54 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 33 Sea Zone
1 carrier moved from 30 Sea Zone to 33 Sea Zone
1 fighter moved from 32 Sea Zone to Caroline Islands
1 bomber moved from 32 Sea Zone to Caroline Islands
2 bombers moved from Queensland to Caroline Islands
1 submarine moved from 46 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
4 transports moved from 89 Sea Zone to 101 Sea Zone
1 fighter moved from Tunisia to 94 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea ZonePlace Units - Americans
7 fighters placed in Eastern United States
1 carrier placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to ShensiPlace Units - Chinese
2 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 3 armour, 3 artilleries, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to Volgograd
1 infantry moved from Bulgaria to Greece
1 infantry moved from Albania to 97 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
3 transports moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Algeria
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Japanese
2 artilleries and 1 infantry moved from Iraq to Persia
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
7 infantry moved from Persia to Eastern Persia
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian CongoCombat - British
Battle in Algeria
Strategic bombing raid in Volgograd
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.Non Combat Move - British
Place Units - British
1 factory_minor placed in Persia
3 artilleries placed in Iraq
3 armour placed in Egypt
2 infantry placed in Union of South AfricaTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsTurn Complete - UK_Pacific
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 armour moved from Yugoslavia to Southern Italy
Italians take Southern Italy from Americans
Italians take Northern Italy from Germans
1 fighter moved from Western Germany to Greece
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 fighter moved from Western Germany to Greece -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Italians
1 armour moved from Yugoslavia to Southern Italy
Italians take Southern Italy from Americans
Italians take Northern Italy from Germans
1 fighter moved from Western Germany to Greece
1 armour moved from Yugoslavia to Albania
Italians take Albania from British
1 armour moved from Albania to Greece
1 infantry moved from Romania to Bulgaria
Italians take Bulgaria from British
1 fighter moved from Western Germany to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour and 2 fighters
British defend with 1 infantry
Italians win, taking Greece from British with 1 armour and 1 fighter remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Italians: 1 fighterNon Combat Move - Italians
1 fighter moved from Greece to Northern Italy
2 artilleries and 1 infantry moved from Romania to Yugoslavia
1 infantry moved from Ukraine to RostovTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,4
Italians collect 19 PUs (2 lost to blockades); end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 armour and 1 mech_infantry moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to South Australia
1 fighter moved from 62 Sea Zone to South Australia
1 fighter moved from New South Wales to Northern Territory
1 fighter moved from 62 Sea Zone to South Australia
1 bomber moved from New South Wales to Northern Territory
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
Battle in Northern Territory
ANZAC attack with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese, taking Northern Territory from Japanese with 1 armour, 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in South Australia
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking South Australia from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 45 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Northern Territory to New South Wales
1 bomber moved from Northern Territory to New South Wales
2 fighters moved from South Australia to New South WalesPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
3 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Southern France -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 6 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Holland Belgium to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
3 infantry moved from France to Southern France
2 fighters moved from Western Germany to Southern France
1 bomber moved from Western Germany to Southern France
1 mech_infantry moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Novosibirsk to Kansu
Germans take Kansu from Chinese
1 mech_infantry moved from Volgograd to Tsinghai
Germans take Tsinghai from Chinese
1 mech_infantry moved from Volgograd to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Turkmenistan
Germans take Turkmenistan from Russians
1 bomber moved from Western Germany to Southern FranceCombat - Germans
Battle in Southern France
Germans attack with 2 bombers, 2 fighters and 3 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Southern France from Americans with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 bomber and 2 infantry
Casualties for Americans: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Southern France to Western Germany
1 bomber moved from Southern France to Western Germany
8 infantry moved from Northern Italy to Southern Italy
4 mech_infantrys moved from Northern Italy to Southern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
6 infantry moved from Western Germany to Northern Italy
1 infantry moved from Holland Belgium to France
1 infantry moved from Germany to Western Germany
2 artilleries and 1 infantry moved from Tambov to Volgograd
11 armour and 11 mech_infantrys moved from Volgograd to Turkmenistan
1 armour moved from Volgograd to Turkmenistan
2 mech_infantrys moved from Volgograd to Tsinghai
2 mech_infantrys moved from Volgograd to Sikang
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 carrier and 1 transport moved from 113 Sea Zone to 112 Sea ZonePlace Units - Germans
2 armour and 1 mech_infantry placed in Russia
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
5 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - Russians
1 armour, 9 artilleries, 3 fighters, 50 infantry, 1 mech_infantry and 1 tactical_bomber moved from Northwest Persia to PersiaNon Combat Move - Russians
3 aaGuns moved from Northwest Persia to Persia
2 aaGuns and 3 infantry moved from Szechwan to Shensi
1 infantry moved from Kweichow to Shensi
1 infantry moved from Hopei to ShensiTurn Complete - Russians
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Japan to 32 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 5 fighters and 4 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
2 fighters moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 37 Sea Zone to Java
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 mech_infantry moved from Yunnan to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
1 bomber moved from Japan to 32 Sea Zone
1 infantry moved from Caucasus to Northwest Persia
Japanese take Northwest Persia from BritishCombat - Japanese
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win with 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in 32 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 destroyer
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 bomber
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 infantry
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 destroyer
Japanese win, taking Alaska from Americans with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter could not land in Java and was removed
1 fighter could not land in 35 Sea Zone and was removed
1 bomber moved from 25 Sea Zone to Japan
3 carriers and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
6 fighters moved from Japan to 35 Sea Zone
2 battleships and 3 carriers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
3 fighters and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
2 fighters moved from French Indo China to 35 Sea Zone
3 fighters moved from Japan to Philippines
2 artilleries and 2 infantry moved from Shan State to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from Shan State to India
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from Anhwe to Hunan
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Novosibirsk to KazakhstanPlace Units - Japanese
5 fighters and 4 tactical_bombers placed in JapanTurn Complete - Japanese
Japanese collect 86 PUs; end with 86 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 96 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 2 carriers, 4 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from 94 Sea Zone to 110 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 artilleries moved from Tunisia to 94 Sea Zone
2 artilleries, 1 carrier, 2 cruisers, 1 fighter and 2 transports moved from 94 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
3 fighters moved from Eastern United States to 110 Sea Zone
1 mech_infantry moved from Western United States to Alaska
4 fighters moved from Eastern United States to Alaska
1 fighter moved from Hawaiian Islands to 2 Sea Zone
1 submarine moved from 30 Sea Zone to 25 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 bomber moved from Caroline Islands to 45 Sea Zone
1 bomber moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from 45 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Battle in 39 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 42 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 bomber, 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Germans defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Alaska
Americans attack with 4 fighters and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Alaska from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 2 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 transport
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - Americans
1 carrier moved from 10 Sea Zone to 2 Sea Zone
1 fighter moved from Alaska to 2 Sea Zone
1 fighter moved from Alaska to British Columbia
1 bomber moved from 42 Sea Zone to Queensland
1 bomber moved from 39 Sea Zone to Ceylon
1 destroyer moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transport moved from 33 Sea Zone to 54 Sea Zone
2 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 25 Sea Zone to 33 Sea Zone
1 bomber moved from 25 Sea Zone to Wake Island
5 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Americans
3 artilleries and 3 infantry placed in Central United States
2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
1 submarine placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Shensi to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 3 artilleries, 1 fighter, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Algeria to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 transport moved from 92 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 transports moved from 92 Sea Zone to 88 Sea Zone
3 infantry moved from French Guiana to 88 Sea Zone
3 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
1 carrier moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from 92 Sea Zone to Gibraltar
1 battleship moved from 92 Sea Zone to 110 Sea Zone
2 cruisers moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 artilleries, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 artilleries and 1 infantry moved from Persia to Northwest Persia
1 artillery and 7 infantry moved from Eastern Persia to Persia
3 armour and 3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Northwest Persia
British attack with 5 artilleries, 2 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Northwest Persia from Japanese with 5 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Normandy Bordeaux to United Kingdom
1 fighter moved from Normandy Bordeaux to 110 Sea ZonePlace Units - British
2 artilleries and 1 infantry placed in Persia
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsTurn Complete - UK_Pacific
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Northern Italy to Southern Italy
1 armour moved from Southern Italy to Northern Italy
2 artilleries and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Greece to Yugoslavia
1 infantry moved from Rostov to CaucasusPlace Units - Italians
1 artillery and 2 infantry placed in Northern Italy
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,5,3
Italians collect 16 PUs (5 lost to blockades); end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Northern Territory to Western Australia
ANZAC take Western Australia from Japanese
1 armour moved from Western Australia to South Australia
1 artillery and 1 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from New South Wales to Queensland
1 bomber moved from New South Wales to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour and 2 infantry moved from New South Wales to Queensland
1 mech_infantry moved from Northern Territory to QueenslandPlace Units - ANZAC
3 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs