FYI, I changed my email address to michaelsimmons@dr.com instead of my gmail account.
Make Maps vs aequitas et veritas (+20)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Scotland to Southern Italy
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Southern Italy : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/9 hits
Italians roll dice for 2 aaGuns and 8 infantry in Southern Italy, round 2 : 2/8 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/7 hits
Italians roll dice for 8 infantry in Southern Italy, round 3 : 4/8 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 7 infantry in Southern Italy, round 4 : 3/7 hits
1 bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 infantry remaining. Battle score for attacker is -26
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrysNon Combat Move - Americans
2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
6 fighters moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Dutch New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Bulgaria
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bulgaria
British win, taking Borneo from Japanese, taking Bulgaria from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Romania
AA fire in Romania : 1/1 hits
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to 99 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from India to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 aaGun and 2 infantry placed in United Kingdom
1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Northern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
British win with no units remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,6,5,6
Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total -
I tried to retreat when only my plane for italy was left. For some reason it continued a battle, so I just restored what was left (one troop for you and my plane) in edit mode. Just letting you know if you were wondering about it.
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No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from French Indo China to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 battleship and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry; Remaining resources: 1 PUs;Combat Move - Germans
Non Combat Move - Germans
1 aaGun, 4 artilleries and 3 infantry moved from Western Germany to Germany
1 aaGun, 2 artilleries and 2 infantry moved from Holland Belgium to Western Germany
1 aaGun moved from Slovakia Hungary to RomaniaPlace Units - Germans
5 infantry placed in Germany
2 infantry placed in Romania
2 infantry placed in Romania
4 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,4,2,3,1,5,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 29 PUs (7 lost to blockades); end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 6 armour, 1 artillery, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 armour, 5 artilleries and 2 mech_infantrys moved from Poland to Germany
2 armour and 11 mech_infantrys moved from Eastern Poland to Germany
1 infantry moved from Poland to Slovakia Hungary
1 artillery moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Novgorod to Germany
1 fighter moved from Novgorod to Germany
1 bomber moved from Russia to Germany
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 armour moved from Tsinghai to Sikang
1 infantry and 3 mech_infantrys moved from Kazakhstan to Sikang
3 infantry moved from Korea to Manchuria
1 bomber and 1 fighter moved from Korea to ManchuriaCombat - Russians
Battle in Manchuria
Russians attack with 1 bomber, 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 3 infantry in Manchuria, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Manchuria, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 1 bomber, 1 fighter and 2 infantry in Manchuria, round 3 : 3/4 hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Germany
Russians attack with 8 armour, 5 artilleries, 2 bombers, 1 fighter and 13 mech_infantrys
Germans defend with 1 aaGun, 9 artilleries, 1 factory_major and 17 infantry
AA fire in Germany : 1/3 hits
1 fighter owned by the Russians lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 13 mech_infantrys in Germany, round 2 : 11/28 hits
Germans roll dice for 1 aaGun, 9 artilleries and 17 infantry in Germany, round 2 : 6/26 hits
1 aaGun owned by the Germans, 10 infantry owned by the Germans and 6 mech_infantrys owned by the Russians lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 7 mech_infantrys in Germany, round 3 : 10/22 hits
Germans roll dice for 9 artilleries and 7 infantry in Germany, round 3 : 6/16 hits
7 infantry owned by the Germans, 6 mech_infantrys owned by the Russians and 3 artilleries owned by the Germans lost in Germany
Russians roll dice for 8 armour, 5 artilleries, 2 bombers and 1 mech_infantry in Germany, round 4 : 7/16 hits
Germans roll dice for 6 artilleries in Germany, round 4 : 3/6 hits
3 artilleries owned by the Russians and 6 artilleries owned by the Germans lost in Germany
Russians captures 30PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 8 armour, 2 artilleries, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 22
Casualties for Germans: 1 aaGun, 9 artilleries and 17 infantry
Casualties for Russians: 3 artilleries, 1 fighter and 12 mech_infantrys
Battle in Slovakia Hungary
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 bombers moved from Germany to Poland
2 aaGuns moved from Poland to Germany
2 armour and 1 mech_infantry moved from Novgorod to Poland
3 mech_infantrys moved from Western Ukraine to Poland
1 fighter and 1 tactical_bomber moved from Russia to Sikang
1 bomber and 1 fighter moved from Manchuria to Korea
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 fighter placed in Korea
3 armour placed in Novgorod
2 armour and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 56 PUs; end with 86 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 91 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 101 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 122 PUs -
The soviet flag is flying in the wind on top of the Reichstag.
Brandenburger Tor (Gate) is in russian hands now. -
I concede. Feel free to post your victory.
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Thank you for this match.
I am open for a rematch if you are interested.
We can switch sides if you want to.
Let me know.It was a good game and I think we both learned from each other.
Sincerely AeV





