No scramble
Make Maps vs aequitas et veritas (+20)
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Retook UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 3 armour, 1 fighter, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarCombat Move - Russians
1 armour and 1 mech_infantry moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
2 armour moved from Russia to Kazakhstan
2 armour moved from Belarus to Ukraine
2 armour moved from Belarus to Western Ukraine
2 mech_infantrys moved from Belarus to Western Ukraine
12 mech_infantrys moved from Belarus to Ukraine
3 infantry moved from Novgorod to Baltic States
1 armour and 1 mech_infantry moved from Vyborg to Baltic States
1 armour and 1 mech_infantry moved from Novgorod to Baltic States
8 infantry moved from Belarus to Baltic States
6 artilleries moved from Belarus to Baltic States
2 infantry moved from Belarus to Eastern Poland
2 fighters moved from Novgorod to Eastern Poland
1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
1 bomber moved from Russia to Ukraine
2 bombers moved from Russia to Kazakhstan
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
3 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 infantry moved from Manchuria to KoreaCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 1 bomber and 12 mech_infantrys
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 1 infantry
Russians roll dice for 2 armour, 1 bomber and 12 mech_infantrys in Ukraine, round 2 : 3/15 hits
Germans roll dice for 1 armour, 2 artilleries and 1 infantry in Ukraine, round 2 : 1/4 hits
1 infantry owned by the Germans, 1 mech_infantry owned by the Russians and 2 artilleries owned by the Germans lost in Ukraine
Russians roll dice for 2 armour, 1 bomber and 11 mech_infantrys in Ukraine, round 3 : 5/14 hits
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 1 bomber and 11 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries and 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Western Ukraine, round 2 : 3/6 hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 2/3 hits
2 infantry owned by the Germans, 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 2 mech_infantrys
Battle in Baltic States
Russians attack with 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys
Germans defend with 2 armour
Russians roll dice for 2 armour, 6 artilleries, 11 infantry and 2 mech_infantrys in Baltic States, round 2 : 7/21 hits
Germans roll dice for 2 armour in Baltic States, round 2 : 1/2 hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 6 artilleries, 10 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 2 armour and 2 bombers
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 2 armour and 2 bombers in Kazakhstan, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits
1 infantry owned by the Japanese, 1 armour owned by the Russians and 1 bomber owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 bomber in Kazakhstan, round 3 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 3 : 0/2 hits
Russians roll dice for 1 armour and 1 bomber in Kazakhstan, round 4 : 1/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 4 : 0/2 hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 1 armour and 1 bomber in Kazakhstan, round 5 : 1/2 hits
Japanese roll dice for 1 artillery in Kazakhstan, round 5 : 0/1 hits
1 artillery owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -8
Casualties for Russians: 1 armour and 1 bomber
Casualties for Japanese: 1 artillery and 2 infantry
Battle in Eastern Poland
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Eastern Poland, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Korea
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Korea, round 2 : 1/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 2 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 1 fighter and 4 infantry in Korea, round 3 : 1/5 hits
Japanese roll dice for 1 artillery in Korea, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - Russians
1 fighter moved from Korea to Manchuria
1 bomber moved from Kazakhstan to Burma
1 bomber moved from Ukraine to Novgorod
2 fighters moved from Eastern Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Baltic States
1 aaGun moved from Belarus to Baltic States
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Belarus to Baltic StatesPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 1 mech_infantry placed in Novgorod
Russians undo move 2.
2 armour and 1 fighter placed in Novgorod
5 mech_infantrys placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,2
Russians collect 43 PUs (3 lost to blockades); end with 43 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 48 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 60 PUs -
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 9 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangtung to Philippines
1 armour moved from Shantung to Chahar
1 armour moved from Kiangsu to Chahar
1 infantry moved from Shantung to Jehol
1 armour moved from Sikang to Suiyuyan
1 mech_infantry moved from Sikang to Suiyuyan
1 fighter moved from Sikang to Kazakhstan
1 tactical_bomber moved from Sikang to Yunnan
1 destroyer moved from 43 Sea Zone to 36 Sea Zone
1 battleship moved from 43 Sea Zone to 36 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 41 Sea Zone to 36 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
8 infantry moved from Shantung to Jehol
1 bomber moved from Shantung to Chahar
1 artillery moved from Shantung to Jehol
1 bomber moved from Kiangsu to Suiyuyan
1 tactical_bomber moved from Kiangsu to Jehol
1 tactical_bomber moved from Kwangtung to Yunnan
1 infantry moved from Yunnan to French Indo China
3 bombers moved from Japan to KiangsuCombat - Japanese
Battle in Kazakhstan
Japanese attack with 1 fighter
Russians defend with 1 armour
Russians win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour
Battle in Jehol
Japanese attack with 1 artillery, 9 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 1 artillery, 9 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 2 armour and 1 bomber
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Philippines
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 bomber moved from Philippines to Kwangtung
1 tactical_bomber moved from Jehol to Shantung
1 bomber moved from Chahar to Shantung
1 bomber moved from Suiyuyan to ShantungPlace Units - Japanese
1 artillery and 2 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in Japan
3 infantry placed in Kwangtung
1 destroyer and 1 transport placed in 6 Sea Zone
Japanese undo move 5.
Japanese undo move 4.
1 destroyer and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 104 Sea Zone to United Kingdom
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 bomber moved from Morocco to United Kingdom
1 submarine moved from 105 Sea Zone to 110 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 bomber moved from Dutch New Guinea to Philippines
1 submarine moved from 33 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in Philippines
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Philippines, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 43 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 carrier
Americans roll dice for 2 submarines in 43 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 3 : 0/2 hits
Japanese roll dice for 1 carrier in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 submarines in 43 Sea Zone, round 4 : 0/2 hits
Japanese roll dice for 1 carrier in 43 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 5 : 1/1 hits
1 carrier owned by the Japanese lost in 43 Sea Zone
Americans win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 carrier
Battle in 110 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 transports
2 transports owned by the Germans lost in 110 Sea Zone
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in United Kingdom
Americans attack with 1 bomber and 2 fighters
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 bomber and 2 fighters in United Kingdom, round 2 : 2/3 hits
Germans roll dice for 2 armour and 1 infantry in United Kingdom, round 2 : 0/3 hits
1 infantry owned by the Germans and 1 armour owned by the Germans lost in United Kingdom
Americans roll dice for 1 bomber and 2 fighters in United Kingdom, round 3 : 0/3 hits
Germans roll dice for 1 armour in United Kingdom, round 3 : 1/1 hits
1 fighter owned by the Americans lost in United Kingdom
Americans roll dice for 1 bomber and 1 fighter in United Kingdom, round 4 : 1/2 hits
Germans roll dice for 1 armour in United Kingdom, round 4 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Germans lost in United Kingdom
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Germans: 2 armour and 1 infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
1 bomber moved from United Kingdom to Scotland
1 carrier moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from Morocco to 91 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
2 aaGuns, 3 infantry, 1 mech_infantry and 4 transports moved from 86 Sea Zone to 91 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier, 1 fighter and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Philippines to Dutch New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Caroline Islands
1 transport moved from 33 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 destroyer placed in 101 Sea Zone
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Greece to Albania
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from 97 Sea Zone to Albania
2 fighters and 2 tactical_bombers moved from 99 Sea Zone to Albania
1 battleship moved from 99 Sea Zone to 97 Sea Zone
1 cruiser moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 93 Sea Zone
1 destroyer moved from 99 Sea Zone to 98 Sea Zone
1 bomber moved from Egypt to Albania
1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Burma to Yunnan
2 submarines moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in United Kingdom
Battle in Albania
British attack with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Albania, round 2 : 0/2 hits
British roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers in Albania, round 2 : 4/11 hits
Italians roll dice for 1 infantry in Albania, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Albania
British win, taking United Kingdom from Germans, taking Albania from Italians with 1 armour, 2 artilleries, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 37 Sea Zone
British attack with 2 submarines
Japanese defend with 1 carrier
British roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 carrier in 37 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 submarines in 37 Sea Zone, round 3 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 carrier in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the British lost in 37 Sea Zone
British roll dice for 1 submarine in 37 Sea Zone, round 4 : 1/1 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
British win, taking 37 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 10
Casualties for British: 1 submarine
Casualties for Japanese: 1 carrier
Battle in Yunnan
British attack with 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys
Japanese defend with 1 infantry and 2 tactical_bombers
British roll dice for 1 armour, 2 artilleries, 12 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/17 hits
Japanese roll dice for 1 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/3 hits
1 infantry owned by the Japanese, 2 tactical_bombers owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour, 2 artilleries, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 22
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry and 2 tactical_bombersNon Combat Move - British
2 aaGuns moved from Burma to Yunnan
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 armour and 1 infantry moved from Egypt to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
1 carrier moved from 99 Sea Zone to 97 Sea Zone
1 fighter moved from Albania to 99 Sea Zone
1 tactical_bomber moved from Albania to 99 Sea Zone
1 fighter moved from Albania to 97 Sea Zone
1 tactical_bomber moved from Albania to 97 Sea Zone
1 bomber moved from Albania to Greece
1 infantry moved from Belgian Congo to Anglo Egyptian SudanTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 armour placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour
Some Units in 39 Sea Zone change ownership: 1 transport -
The Queen is now savely back home. :-)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,2,1,3,4
Italians collect 0 PUs (7 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Shan State to French Indo China
1 fighter moved from India to French Indo ChinaCombat - ANZAC
Battle in 35 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
ANZAC attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in French Indo China, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in French Indo China, round 2 : 1/1 hits
1 infantry owned by the ANZAC lost in French Indo China
ANZAC roll dice for 1 artillery and 1 fighter in French Indo China, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in French Indo China, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo China
ANZAC win, taking French Indo China from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 artilleries moved from New South Wales to Queensland
2 fighters moved from Queensland to 54 Sea Zone
2 infantry moved from Trans-Jordan to SyriaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,1,1
ANZAC collect 17 PUs (2 lost to blockades); end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Algeria to MoroccoNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 12 artilleries and 13 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 artillery moved from Romania to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Germany to Slovakia Hungary
5 infantry moved from Germany to Poland
4 infantry moved from Germany to PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 aaGun moved from Germany to Slovakia HungaryPlace Units - Germans
5 artilleries and 5 infantry placed in Germany
1 artillery and 1 infantry placed in Romania
3 infantry placed in Normandy Bordeaux
1 infantry placed in Southern France
2 artilleries and 2 infantry placed in Western Germany
1 artillery and 1 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries placed in Romania
Germans undo move 8.
2 artilleries placed in Southern FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,1,1,5,6,1,5
Germans collect 38 PUs (2 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
2 armour moved from Novgorod to Poland
2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys moved from Baltic States to Poland
2 armour and 11 mech_infantrys moved from Ukraine to Eastern Poland
1 artillery and 1 infantry moved from Baltic States to Eastern Poland
1 bomber and 3 fighters moved from Novgorod to PolandCombat - Russians
Battle in Poland
Russians attack with 4 armour, 4 artilleries, 1 bomber, 3 fighters, 9 infantry and 2 mech_infantrys
Germans defend with 3 aaGuns and 13 infantry
AA fire in Poland : 2/4 hits
2 fighters owned by the Russians lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys in Poland, round 2 : 5/21 hits
Germans roll dice for 3 aaGuns and 13 infantry in Poland, round 2 : 2/13 hits
2 infantry owned by the Russians, 3 aaGuns owned by the Germans and 2 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 2 mech_infantrys in Poland, round 3 : 4/19 hits
Germans roll dice for 11 infantry in Poland, round 3 : 4/11 hits
4 infantry owned by the Russians and 4 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter, 3 infantry and 2 mech_infantrys in Poland, round 4 : 5/15 hits
Germans roll dice for 7 infantry in Poland, round 4 : 3/7 hits
3 infantry owned by the Russians and 5 infantry owned by the Germans lost in Poland
Russians roll dice for 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys in Poland, round 5 : 6/12 hits
Germans roll dice for 2 infantry in Poland, round 5 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 4 armour, 4 artilleries, 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 3 aaGuns and 13 infantry
Casualties for Russians: 2 fighters and 9 infantry
Battle in Eastern Poland
Russians attack with 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 armour, 1 artillery, 1 infantry and 11 mech_infantrys in Eastern Poland, round 2 : 3/15 hits
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 1 artillery and 11 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 armour moved from Western Ukraine to Poland
3 aaGuns, 1 artillery and 1 infantry moved from Baltic States to Poland
1 bomber and 1 fighter moved from Poland to Novgorod
1 armour, 1 infantry and 1 mech_infantry moved from Volgograd to Kazakhstan
2 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Russia to Western Ukraine
1 armour and 1 mech_infantry moved from Libya to Alexandria
1 bomber moved from Burma to Korea
2 aaGuns, 1 fighter and 13 infantry moved from Manchuria to KoreaPlace Units - Russians
2 infantry placed in Ukraine
Russians undo move 1.
1 armour and 2 mech_infantrys placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in Volgograd
1 bomber placed in Russia
1 factory_minor placed in KoreaTurn Complete - Russians
Russians collect 48 PUs; end with 48 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Manchuria
1 artillery moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 tactical_bomber moved from Shantung to Manchuria
1 bomber moved from Shantung to Manchuria
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 battleship moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 carrier moved from 36 Sea Zone to 20 Sea Zone
2 armour moved from Chahar to Anhwe
1 armour moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 artillery moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kwangtung to AnhweCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 tactical_bomber and 1 transport
ANZAC defend with 1 submarine; Americans defend with 1 transport
Japanese win, taking 35 Sea Zone from ANZAC with 1 destroyer, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 13
Casualties for ANZAC: 1 submarine
Casualties for Americans: 1 transport
Battle in Manchuria
Japanese attack with 1 artillery, 1 bomber, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Manchuria from Chinese with 1 artillery, 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artilleryNon Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to Kwangtung
2 bombers moved from Kiangsu to Kwangtung
1 bomber moved from Kiangsu to Kwangtung
4 infantry moved from Kiangsu to Shantung
1 bomber and 1 tactical_bomber moved from Manchuria to Shantung
2 bombers moved from Shantung to AnhwePlace Units - Japanese
2 artilleries and 1 infantry placed in Kwangtung
3 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
2 artilleries and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Japanese collect 38 PUs (4 lost to blockades); end with 38 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 43 Sea Zone to 35 Sea Zone
6 fighters moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from Caroline Islands to Philippines
1 bomber moved from Dutch New Guinea to Philippines
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 95 Sea Zone
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Scotland to Southern Italy
1 submarine moved from 110 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in 35 Sea Zone
Americans attack with 6 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 6 fighters and 1 transport in 35 Sea Zone, round 2 : 4/6 hits
Japanese roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese, 1 submarine owned by the Americans and 1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 6 fighters and 1 transport remaining. Battle score for attacker is 9
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Philippines
Americans attack with 2 bombers and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 2 bombers and 2 infantry in Philippines, round 2 : 2/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Americans win, taking Philippines from Japanese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Southern Italy
Americans attack with 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
AA fire in Southern Italy : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/9 hits
Italians roll dice for 2 aaGuns and 8 infantry in Southern Italy, round 2 : 2/8 hits
2 aaGuns owned by the Italians and 2 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys in Southern Italy, round 3 : 1/7 hits
Italians roll dice for 8 infantry in Southern Italy, round 3 : 4/8 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Southern Italy, round 4 : 1/3 hits
Italians roll dice for 7 infantry in Southern Italy, round 4 : 3/7 hits
1 bomber owned by the Americans, 1 armour owned by the Americans, 1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Italians win with 6 infantry remaining. Battle score for attacker is -26
Casualties for Italians: 2 aaGuns and 2 infantry
Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 4 infantry and 2 mech_infantrysNon Combat Move - Americans
2 carriers, 2 fighters and 1 submarine moved from 91 Sea Zone to 95 Sea Zone
2 aaGuns, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
6 fighters moved from 35 Sea Zone to 33 Sea Zone
2 bombers moved from Philippines to Dutch New Guinea
2 artilleries and 2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 artilleries, 2 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
2 artilleries and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Western United States to 10 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 infantry placed in Western United States
1 bomber placed in Western United States
3 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 36 PUs;
British buy 1 aaGun, 1 factory_minor, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Greece to Bulgaria
1 infantry moved from Albania to Bulgaria
1 bomber moved from Greece to Romania
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Bulgaria
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Bulgaria
1 armour and 1 mech_infantry moved from Yunnan to Sikang
Chinese take Szechwan from Japanese
Chinese take Sikang from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 transport moved from 39 Sea Zone to 41 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to BorneoCombat - British
Battle in Borneo
Battle in Bulgaria
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 1 artillery
British roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Bulgaria, round 2 : 3/6 hits
Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Bulgaria
British win, taking Borneo from Japanese, taking Bulgaria from Germans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Strategic bombing raid in Romania
AA fire in Romania : 1/1 hits
1 bomber killed by AA
Bombing raid in Romania causes 0 damage total.Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Bulgaria to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Bulgaria to 99 Sea Zone
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 aaGun moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 aaGun and 1 infantry moved from Egypt to 98 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 aaGun and 1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from United Kingdom to 109 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
1 armour moved from India to Yunnan
1 submarine moved from 37 Sea Zone to 54 Sea ZonePlace Units - British
1 factory_minor placed in Greece
1 aaGun and 2 infantry placed in United Kingdom
1 fighter and 1 infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British
2 infantry moved from Yugoslavia to Bulgaria
1 fighter moved from Northern Italy to BulgariaCombat - Italians
Battle in Bulgaria
Italians attack with 1 fighter and 2 infantry
British defend with 2 infantry
British win with no units remaining. Battle score for attacker is -10
Casualties for British: 2 infantry
Casualties for Italians: 1 fighter and 2 infantryNon Combat Move - Italians
Turning on Edit Mode
EDIT: Adding units owned by British to Bulgaria: 1 infantry
EDIT: Adding units owned by Italians to Yugoslavia: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,6,5,6
Italians collect 5 PUs (3 lost to blockades); end with 6 PUs total -
I tried to retreat when only my plane for italy was left. For some reason it continued a battle, so I just restored what was left (one troop for you and my plane) in edit mode. Just letting you know if you were wondering about it.
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No worries.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from French Indo China to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Non Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 battleship and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
3 infantry moved from Morocco to AlgeriaTurn Complete - French





