Usual scramble options
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 3 armour; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
3 armour, 1 artillery and 40 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
Combat - Russians
Battle in Novosibirsk
Russians attack with 2 infantry
Japanese defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Russians
4 aaGuns moved from Russia to Samara
Place Units - Russians
3 armour placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 3 fighters, 2 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys moved from India to West India
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Shensi to Kansu
1 armour moved from Chahar to Kansu
Japanese take Suiyuyan from Chinese
1 armour moved from Chahar to Kansu
1 armour moved from Chahar to Kansu
3 armour moved from Yunnan to Hopei
1 destroyer moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from Kwangsi to 35 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Kwangsi to 43 Sea Zone
1 bomber moved from Kwangsi to 44 Sea Zone
1 bomber and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 tactical_bomber
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
ANZAC defend with 1 submarine
Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 3 armour
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 3 armour and 1 infantry
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in West India
Japanese attack with 19 armour, 3 artilleries, 6 infantry and 7 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 19 armour, 3 artilleries, 5 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
1 aaGun moved from India to West India
1 bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 43 Sea Zone to Kwangsi
1 fighter moved from 42 Sea Zone to Kwangsi
1 bomber moved from 44 Sea Zone to Kwangsi
1 fighter moved from 35 Sea Zone to 6 Sea Zone
3 destroyers moved from 20 Sea Zone to 6 Sea Zone
2 carriers moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 artillery, 2 fighters and 2 infantry placed in Japan
2 carriers, 1 fighter and 2 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 73 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters and 1 transport; Remaining resources: 2 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 carrier, 3 destroyers and 1 fighter moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 1 fighter and 1 transport
Japanese defend with 1 destroyer
Americans win, taking 44 Sea Zone from Japanese with 1 carrier, 3 destroyers, 1 fighter and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 26 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from Iraq to Persia
1 infantry moved from Alexandria to Egypt
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
4 fighters placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
8 fighters and 1 tactical_bomber moved from Russia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
8 fighters and 1 tactical_bomber moved from Russia to Caucasus
Combat - British
Battle in Caucasus
British attack with 8 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British win, taking Caucasus from Italians with 8 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
8 fighters and 1 tactical_bomber moved from Caucasus to Samara
1 fighter moved from Persia to Samara
1 fighter moved from Persia to Samara
1 fighter moved from Persia to Samara
3 aaGuns, 3 armour, 5 artilleries, 16 infantry and 1 mech_infantry moved from Eastern Persia to Persia
1 artillery, 3 infantry and 1 mech_infantry moved from Northwest Persia to Persia
2 infantry moved from Egypt to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 carrier moved from 81 Sea Zone to 80 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 80 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Union of South Africa to Rhodesia
Place Units - British
3 armour placed in Persia
2 fighters and 1 infantry placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
3 armour and 3 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Ukraine to Southern Italy
1 fighter moved from Volgograd to Greece
2 armour and 1 mech_infantry moved from Bessarabia to Rostov
Combat - Italians
Battle in Caucasus
Italians attack with 3 armour and 3 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
2 destroyers and 1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,4,3,6,5,1,6
Italians collect 13 PUs (4 lost to blockades); end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from Queensland to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 destroyer
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from 42 Sea Zone to Celebes
2 infantry moved from South Australia to Queensland
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
Non Combat Move - French
2 infantry moved from Iraq to Persia
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 destroyers, 1 fighter, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Volgograd to Northwest Persia
Germans take Northwest Persia from British
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
2 mech_infantrys moved from Belarus to Russia
1 bomber moved from Western Germany to United Kingdom
3 bombers moved from Southern Italy to 81 Sea Zone
3 bombers moved from Southern Italy to 81 Sea Zone
2 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
2 armour moved from Smolensk to Russia
1 armour moved from Belarus to Russia
2 mech_infantrys moved from Ukraine to Russia
Combat - Germans
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 5 damage to unit: factory_major
Bombing raid in United Kingdom causes 5 damage total.
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Germans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 81 Sea Zone
Germans attack with 6 bombers
Americans defend with 1 carrier and 1 transport
Germans win with 5 bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 bomber
Casualties for Americans: 1 carrier and 1 transport
Battle in Russia
Germans attack with 3 armour and 4 mech_infantrys
Russians defend with 1 airfield, 3 armour and 1 factory_minor
Germans captures 15PUs while taking Russians capital
Germans win, taking Russia from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 armour
Non Combat Move - Germans
5 bombers moved from 81 Sea Zone to Greece
5 artilleries moved from Albania to Greece
1 bomber moved from 91 Sea Zone to Southern France
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Greece
1 infantry moved from Western Germany to Northern Italy
22 armour, 9 artilleries and 10 mech_infantrys moved from Tambov to Volgograd
4 armour and 7 mech_infantrys moved from Ukraine to Volgograd
5 armour moved from Bessarabia to Rostov
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 destroyers and 1 transport placed in 97 Sea Zone
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,2,1,1,1,2,3
Germans collect 60 PUs (2 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 97 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 102 PUs
this one is over. gg… would you like to get our rematch in?
Yes! A rematch would be lovely. My head is killing me right now, but we can totally get that set up tomorrow.