Updated to GlobalRedesignTb.
Added a M3 CA no NB boost (has AA), Bumped CruiserAA price to 12 and boosted bombard to 3, added 10 PU oob CA that bombards at 2, boosted SNLFs to 6, got rid of Russia’s Korean NO and changed India’s AB and NBs to repair at India. Was this intended otherwise ? If so it can be switched back.
Here’s a triplea mod that uses some of the ideas discussed here.
NAP Japan/Russia
Cost 3 PUs to break the Pact. Mongolians behave the same as OOB. When Russia is at war with Germany and Japan she receives another 2 PU Lend Lease Bonus for SZ 4.
New/Changed NOs
When Russia is at war with Germany:
“The Great Patriotic War” Theme:Soviet Sphere of Influence.
5 PUs if no Allied units in any original Russian TTs.
“Arctic Convoys” Theme:Acess to Allied Lend-Lesae via the Arctic Supply Route.
2 PUs each if SZs 125 and/or 124 have no enemy warships (all sea units except transports) and Archangel is Russian controlled.
“The Northern Trace” Theme:Acess to Allied Lend-Lesae via the Northwest Staging Route.
2 PUs if SZ 4 has no enemy warships (all sea units except transports) and Soviet Far East is Russian controlled.
“Persian Corridor” Theme:Acess to Allied Lend-Lesae via the Trans-Iranian Supply Route.
2 PUs if SZ 80 has no enemy warships (all sea units except transports), French Madagascar, Persia, Northwest Persia are Allied controlled and Caucusus is Russian controlled.
“Red Advance” Theme:Propaganda Value and Spread of Communism.
2 PUs for each originally owned German, Italian and Pro-Axis Neutral European (includes Scandanavia) territory that Russia controls. This excludes all African TTS, Iraq and Mediterranean Islands.
It is discussed in more detail on page 3 here:
http://www.axisandallies.org/forums/index.php?topic=34568.30
“Pacific Island Control” When Japan is at war with any of the Western Allies (excluding Russia) all Pacific Islands valued at 1 or lower receive 1 PU. Controlling Power must be at war to receive bonus.
"UK Convoy Zone"UK receives 2 PUs if SZ 104 has no enemy warships (all sea units except transports).
“Strategic Islands” When at war with Japan, US receives 3 PUs if the Allies control Midway, Wake and Guam.
“Strategic Islands” When at war with US, Japan receives 3 PUs if the Axis control Midway, Wake and Guam.
“Island Conquest” 2PUs for conquest of any 2 value Pacific Island TT or less, excluding PHIs.
“All Island Conquest” adds the rest of the Pacific Islands to the “Island Conquest” NO after turn 4.
These are discussed in more detail here:
http://www.axisandallies.org/forums/index.php?topic=36554.0
Removed NOs
Russia Controls Berlin for 10 PUs
Japanese Strategic Defense Perimeter, control of Guam, Midway, Wake, Gilberts and Solomon Islands for 5 PUs
Territory Value Changes
HI is now worth 2. Fiji, Samoa, Midway and the Aleutians are now worth 1. Gib, Malta, Sardinia, Sicily, Crete, Cyprus, Tobruk and Alexandria are all worth 1. These are discussed in more detail here:
http://www.axisandallies.org/forums/index.php?topic=36514.0
West India is now worth 0.
French Guiana and Iceland are now worth 1. Ontario is now worth 0. If you want to build a factory there you will have to use edit. Same for West India. Alberta/Saskatchewan is now worth 0.
Territory Ownersip Changes
Sierra Leone is now Pro Allied Neutral (it still shows up as true neutral).
Minor Factories
All captured and new construction minors may only produce artillery and infantry. If a NB is present you may also build subs, transports and DDs. If a AB is present you may also build fighters and TBs.
Added another xml that removes the restriction builds on mechs and armour.
ABs and NBs
ABs are required to build fighters, TBs and bombers. Bombers may only be built in TTs with originally owned starting factories. So Germany may only build bombers in Western Germany and Germany. Germany must also have a AB. May not build at a AB with 3 or more damage.
NBs are required to build all naval units. BBs,CVs,CAs and Escort Carriers may only be built in TTs with originally owned starting factories. These TTs must also have a NB. May not build at a NB with 3 or more damage.
Primitive Terrain
Non Coastal Asian and Soviet Far Eastern TTs all land units may only move 1. Air units exempt. Once you’re out of China and past the Urals, Novosibirsk and Kazaksthan movement restriction ends. Discussed on page 8 of this thread. Note: If you don’t start in a primitive TT you can move your full movemnt including moving through primitive TTs. Primitive TTs are editable.
New and Modified Units
Bomber A3 +1 when paired with fighter 1:1, D1, M6 +1 with AB, C12
Tac Bomber A4, D3, M4 +1 with AB, C11. No boost when paired with fighter or tank.
Added Tac Bomber A4, D3, M4 +1 with AB, C12. No boost when paired with fighter or tank. (Use caution whren purchasing as both images are the same).
AAgun A0, D1, 1 AA shot at up to 3 planes for first rd of combat only, M1 no restrictions, C5. Game starts with these.
AAgun1 A0, D0, 1 AA shot at up to 3 planes for first rd of combat only, M1 no restrictions, C4.
CruiserAA
A3, D3, M2 +1 with NB, C12. 2AA shots for first combat rd only. Only 1 shot per plane max. Bombard 3. Game starts with OOB Crusiers only. OOB crusiers bombard at 3.
Escort Carrier
A0, D1, M2 +1 with NB, C9, may carry 1 fighter or tac bomber. Has anti sub capability same as DD.
Transport333
Same abilities as OOB transport except may carry 3 inf or 2 inf and 1 other land unit. (will also carry 2 heavy land units which is not intended). Use caution when purchasing as they have the same image as OOB transport.
Militia
A0, D1, M1, C2. Limited by country. Discussed on page 3 of this thread. May only conquer Completely empty TTs. No infrastructure. Includes primitve.
Flying Tiger
Same abilities as fighter. When ending turn in Chinese controlled TT it changes into a Chinese fighter. US starting PHI fighter is a Flying Tiger. US may only have 1 Flying Tiger at any time. May fly over and land in UKP TTs when US is neutral.
Marines
Same as infantry except +1 during amphibous attack. Artillery bonus stacks. So A3 with artillery on amphibous attack. Limited by country.
Japan 6
US 6
UK 1 or UKP1 not both
ANZAC 1
Setup Change
Add 1 Chinese AAgun to Szechwan
Add 1 AB to New South Wales
Add 1 Russian DD to SZ 5. May only move in Sea Zones 3, 4 and 5. Restrictions end when at war with Japan.
Add 1 NB to Quebec
This adds a few things that have been discussed. Unfortunately a lot of Good Ideas on here are unable to translate to triplea or I don’t know how to do it.
The CA seems like some sort of concensus anyway. Wasn’t sure about the Tac at attack 4 but IDK if people would buy them otherwise. The 3 unit transport sounds cool but I wonder if it will be an automatic India Crush. ANZAC will face a more serious threat as well.
ABs and NBs are more valuable. Russia is stronger economically. Movement through China and Soviet Asia has been slowed. Limited Japan’s ability to spam mobile units on mainland China while still allowing UK to deploy some mech forces out of South Africa.
I know it’s a significant addition of NOs which will make it harder to keep track of, but it seems like the easiest way to encourage certain behavior without deviating too far from the current system.
An optional version with Shipyards for everyone as well as ABs and NBs C12 is also included.
Note: Custom techs, Improved Mech Infantry, Airborne Forces and Shipyard, are not editable. You can aquire them normally.
Future Changes
Neutral Blocks
Vichy france
Paratroopers
Sadly SBR attacks +2 only when leaving from an AB is not possible.
DD blocking subs from submerging on a 1:1 or 1:? is doubtful.
Obviously ignore any units you want for testing purposes. If you want to give it a try here it is:
https://www.sendspace.com/file/3k9yyi
It’s the light blue dl button
Put the zip in your maps folder which is inside triplea.
This is the previous one with AACruisers at 10 bucks
https://www.sendspace.com/file/ftahv8