No landing on damaged carriers. Planes need viable landing spot or they splash.
Craykirk (Axis) vs. Inno (Allies + 1 bomber) game 01
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No apology necessary; thems is the dice… the dice giveth and taketh away… ;-) I got some good Germy rolls early. Been getting some errors on the posts to the forum. Prolly Win 10 issue; Microsoft spying on us again… :x
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 40 PUs;
Germans buy 1 armour, 1 artillery, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Gibraltar to 14 Sea Zone
1 infantry moved from Algeria to 14 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 battleship, 2 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 fighter moved from Libya to Egypt
2 infantry moved from Finland to Karelia S.S.R.
1 fighter moved from Finland to Karelia S.S.R.
1 infantry moved from Belorussia to Karelia S.S.R.
1 bomber moved from Germany to Caucasus
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
2 fighters moved from Poland to Ukraine S.S.R.
1 submarine moved from 7 Sea Zone to 5 Sea Zone
1 bomber moved from Italy to Karelia S.S.R.
2 fighters moved from France to Karelia S.S.R.Combat - Germans
Germans creates battle in territory 11 Sea Zone
Battle in Egypt
Germans attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Germans win, taking Egypt from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 1 and causes: 1 damage to unit: factory
Bombing raid in Caucasus causes 1 damage total.
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 3 fighters and 3 infantry
Russians defend with 1 artillery, 1 factory and 2 infantry
Germans win, taking Karelia S.S.R. from Russians with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in 11 Sea Zone
Germans attack with 2 submarines
British defend with 1 transport; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 submarine
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is -12
Casualties for Germans: 2 submarines
Battle in Ukraine S.S.R.
Germans attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking Ukraine S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Germans
2 fighters moved from Karelia S.S.R. to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
1 bomber moved from Karelia S.S.R. to Baltic States
2 fighters moved from Ukraine S.S.R. to Baltic States
4 infantry moved from Germany to Baltic States
2 artilleries moved from Germany to Baltic States
2 armour moved from Italy to Baltic States
3 armour moved from Belorussia to Poland
1 armour moved from Belorussia to Poland
1 artillery moved from Belorussia to Poland
2 infantry moved from Belorussia to Poland
1 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from Bulgaria Romania to Poland
1 bomber moved from Caucasus to Poland
1 fighter moved from Egypt to Italy
1 aaGun moved from Germany to Poland
1 aaGun moved from Italy to GermanyPlace Units - Germans
1 armour, 1 artillery, 1 bomber and 6 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 2 armour, 1 artillery and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Anglo-Egyptian Sudan to Egypt
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 fighter moved from 33 Sea Zone to Egypt
1 bomber moved from Russia to Egypt
1 armour and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from West Russia to Trans-Jordan
1 armour moved from India to French Indo-China Thailand
1 cruiser moved from 61 Sea Zone to 60 Sea Zone
1 fighter moved from Szechwan to French Indo-China Thailand
1 armour moved from India to Trans-JordanCombat - British
Battle in Egypt
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Egypt, round 2 : 2/4 hits
Germans roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in French Indo-China Thailand
British attack with 1 armour and 1 fighter
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 fighter in French Indo-China Thailand, round 2 : 2/2 hits
Japanese roll dice for 1 infantry in French Indo-China Thailand, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in French Indo-China Thailand
British win, taking French Indo-China Thailand from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 2 armour, 1 fighter and 1 infantry
Germans defend with 2 infantry
British roll dice for 2 armour, 1 fighter and 1 infantry in Trans-Jordan, round 2 : 2/4 hits
Germans roll dice for 2 infantry in Trans-Jordan, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Trans-Jordan
British win, taking Trans-Jordan from Germans with 2 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 60 Sea Zone
British attack with 1 cruiser
Japanese defend with 1 carrier, 1 destroyer, 2 fighters and 3 transports
British roll dice for 1 cruiser in 60 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 2 fighters and 3 transports in 60 Sea Zone, round 2 : 3/4 hits
1 cruiser owned by the British and 1 carrier owned by the Japanese lost in 60 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 3 transports remaining. Battle score for attacker is 2
Casualties for Japanese: 1 carrier
Casualties for British: 1 cruiser
2 fighters owned by the Japanese forced to land in JapanNon Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 60 Sea Zone: 1 carrier and 2 fighters
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Removing units owned by Japanese from 60 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine moved from 41 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 22 Sea Zone
1 infantry moved from Western United States to Central United States
1 bomber moved from Egypt to Anglo-Egyptian Sudan
2 fighters moved from United Kingdom to West Russia
1 fighter moved from French Indo-China Thailand to India
1 fighter moved from Trans-Jordan to Persia
1 fighter moved from Egypt to Anglo-Egyptian Sudan
1 carrier moved from 33 Sea Zone to 28 Sea Zone
1 cruiser moved from 41 Sea Zone to 26 Sea ZonePlace Units - British
2 fighters placed in United Kingdom
2 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 33 PUs; end with 33 PUs totalTerritory Summary for British :
11 Sea Zone : 1 transport
22 Sea Zone : 2 infantry and 1 transport
26 Sea Zone : 1 cruiser
28 Sea Zone : 1 carrier
34 Sea Zone : 1 transport
39 Sea Zone : 1 submarine
Anglo-Egyptian Sudan : 1 bomber and 1 fighter
Central United States : 1 infantry
Eastern Australia : 1 infantry
Eastern United States : 1 armour
Egypt : 1 artillery
French Indo-China Thailand : 1 flag, 1 armour
India : 1 aaGun, 2 armour, 2 artilleries, 1 factory, 1 fighter and 4 infantry
Persia : 1 fighter
Trans-Jordan : 2 armour and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory, 2 fighters and 2 infantry
West Russia : 2 fighters
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 25 / 29
Germans : 41 / 44
British : 33 / 33
Japanese : 28 / 35
Americans : 41 / 41 -
Looks like I have some luck on dices :lol:
The error might be due to the different version of Triple A we use, but that shouldn’t affect our games.
WIN10 should consider making a AA clone on their latest tablet :-D… -
Keep Getting Summary Text Error… will post savegame somehow…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 artilleries moved from Japan to 60 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
2 artilleries moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
2 fighters moved from 60 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Wake Island to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 bomber moved from Wake Island to JapanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Libya
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 artilleries moved from Japan to 60 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
2 artilleries moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
2 fighters moved from 60 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Wake Island to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 bomber moved from Wake Island to JapanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Libya
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
Ok… it posted. I’m still learning… first game beyond round 1… wooooohooo… I’m gonna lose with the Axis!
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Where do we post exception reports? Here is what I got when I loaded Britain 2 save game:
triplea.engine.version.bin:1.8.0.9
WARNING [AWT-EventQueue-0] prefs -> Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. Windows RegCreateKeyEx(…) returned error code 5.
WARNING [AWT-EventQueue-0] prefs -> Could not flush windows registry node Software\JavaSoft\Prefs\games\strategy\engine\framework\startup\mc at root 0x80000001. Windows RegFlushKey(…) returned error code 1016.
Unit.toString() -> Possible java de-serialization error: Unit of UNKNOWN TYPE owned by UNKNOWN OWNER in territory: UNKNOWN TERRITORY with id: nullwhy is tripleA trying to change the registry?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 bomber and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
6 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 artillery moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 armour moved from Japan to 60 Sea Zone
1 infantry moved from Japan to 60 Sea Zone
2 infantry moved from Japan to 60 Sea Zone
2 artilleries moved from Japan to 60 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 60 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
2 artilleries moved from 61 Sea Zone to Yunnan
1 armour moved from 61 Sea Zone to Yunnan
2 fighters moved from 60 Sea Zone to Yunnan
1 fighter moved from 36 Sea Zone to 34 Sea Zone
1 fighter moved from Wake Island to 60 Sea Zone
1 carrier moved from 60 Sea Zone to 61 Sea Zone
1 bomber moved from Wake Island to JapanCombat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 1 armour, 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantryNon Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Libya
1 fighter moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to 61 Sea Zone
1 fighter moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 armour, 2 artilleries, 1 bomber and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total -
Sorry for late reply - was stuck in some works last few days.
I’m not sure about those error, but it happens often after I played for a while. It might be caused by different version of AAA we use. Normally it does not harm the game. When it does happen we might have to resave and see if that resolves it.
I am playing my US turn now :-D Good luck
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 submarine moved from 53 Sea Zone to 50 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to Eastern Australia
1 fighter moved from India to Western Australia
1 armour moved from Western United States to Central United States
2 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 infantry and 3 transports
13 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
19 Sea Zone : 1 submarine
44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
50 Sea Zone : 1 submarine
Central United States : 1 armour, 1 artillery and 1 infantry
Eastern Australia : 1 bomber
Eastern Canada : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 1 infantry
Western Australia : 1 fighter
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 25 / 29
Germans : 41 / 44
British : 33 / 33
Japanese : 31 / 31
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 fighter, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Solomon Islands
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 44 Sea Zone
2 fighters moved from 44 Sea Zone to Solomon IslandsCombat - Americans
Battle in Solomon Islands
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Solomon Islands, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Solomon Islands to 44 Sea Zone
1 submarine moved from 53 Sea Zone to 50 Sea Zone
1 submarine moved from 11 Sea Zone to 19 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 11 Sea Zone to 13 Sea Zone
1 bomber moved from Western United States to Eastern Australia
1 fighter moved from India to Western Australia
1 armour moved from Western United States to Central United States
2 infantry moved from Western Canada to Eastern CanadaPlace Units - Americans
3 transports placed in 11 Sea Zone
1 artillery, 1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs totalTerritory Summary for Americans :
11 Sea Zone : 1 infantry and 3 transports
13 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
19 Sea Zone : 1 submarine
44 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport
50 Sea Zone : 1 submarine
Central United States : 1 armour, 1 artillery and 1 infantry
Eastern Australia : 1 bomber
Eastern Canada : 2 infantry
Eastern United States : 1 aaGun, 1 artillery, 1 factory, 1 fighter and 3 infantry
Midway : 1 infantry
Solomon Islands : 1 flag, 1 infantry
Western Australia : 1 fighter
Western United States : 1 aaGun and 1 factoryProduction/PUs Summary :
Russians : 25 / 29
Germans : 41 / 44
British : 33 / 33
Japanese : 31 / 31
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from Kwangtung to Kiangsu
Russians take Kiangsu from JapaneseCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 bomber and 3 infantry in Karelia S.S.R., round 3 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 bomber and 2 infantry in Karelia S.S.R., round 4 : 3/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 infantry moved from Evenki National Okrug to Archangel
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 fighters moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
6 infantry moved from Russia to West Russia
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs totalTerritory Summary for Russians :
Archangel : 4 infantry
Belorussia : 1 flag, 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 factory and 1 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Russia : 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
West Russia : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 2 fighters and 10 infantryProduction/PUs Summary :
Russians : 31 / 31
Germans : 37 / 44
British : 33 / 33
Japanese : 29 / 31
Americans : 38 / 38 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from West Russia to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Ukraine S.S.R.
1 bomber moved from West Russia to Karelia S.S.R.
1 fighter moved from West Russia to Belorussia
1 fighter moved from West Russia to Ukraine S.S.R.
1 infantry moved from Kwangtung to Kiangsu
Russians take Kiangsu from JapaneseCombat - Russians
Battle in Ukraine S.S.R.
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 2 : 0/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Germans roll dice for 1 infantry in Ukraine S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Belorussia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
Russians attack with 1 bomber and 3 infantry
Germans defend with 1 factory and 2 infantry
Russians roll dice for 1 bomber and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 bomber and 3 infantry in Karelia S.S.R., round 3 : 1/4 hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians roll dice for 1 bomber and 2 infantry in Karelia S.S.R., round 4 : 3/3 hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Russians win, taking Karelia S.S.R. from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
4 infantry moved from Evenki National Okrug to Archangel
1 fighter moved from Ukraine S.S.R. to Caucasus
1 fighter moved from Belorussia to Caucasus
2 fighters moved from Caucasus to West Russia
1 armour moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 infantry moved from Caucasus to West Russia
6 infantry moved from Russia to West Russia
1 bomber moved from Karelia S.S.R. to RussiaPlace Units - Russians
1 armour, 2 artilleries and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from Western Australia: 1 fighter
EDIT: Adding units owned by Americans to Saudi Arabia: 1 fighter
EDIT: Adding units owned by Americans to Trans-Jordan: 1 fighter
EDIT: Removing units owned by Americans from Saudi Arabia: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Archangel : 4 infantry
Belorussia : 1 flag, 2 infantry
Caucasus : 1 factory
Karelia S.S.R. : 1 factory and 1 infantry
Kiangsu : 1 flag, 1 infantry
Kwangtung : 1 flag
Russia : 1 armour, 2 artilleries, 1 bomber, 1 factory and 5 infantry
West Russia : 1 flag, 2 aaGuns, 7 armour, 1 artillery, 2 fighters and 10 infantryProduction/PUs Summary :
Russians : 31 / 31
Germans : 37 / 44
British : 33 / 33
Japanese : 29 / 31
Americans : 38 / 38 -
Test summary from TripleA, engine version: 1.8.0.9, time: 02:11:49
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Baltic States to Belorussia
2 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Belorussia
1 bomber moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Russia to Sinkiang
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Baltic States
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 bomber moved from Belorussia to Baltic States
2 fighters moved from Belorussia to Baltic States
1 infantry moved from Poland to Ukraine S.S.R.
7 armour moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Germany to Southern Europe
1 armour moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Italy to GermanyPlace Units - Germans
1 artillery, 1 bomber and 7 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Poland to Caucasus
Germans take Caucasus from Russians
2 infantry moved from Baltic States to Belorussia
2 infantry moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Karelia S.S.R.
2 fighters moved from Baltic States to Belorussia
1 bomber moved from Baltic States to Belorussia
1 bomber moved from Poland to Karelia S.S.R.
1 bomber moved from Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Karelia S.S.R.
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 1 factory and 1 infantry
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 1 bomber, 2 fighters and 2 infantry
Russians defend with 2 infantry
Germans win, taking Belorussia from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Germans
1 bomber moved from Russia to Sinkiang
1 bomber moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Germany
1 fighter moved from Karelia S.S.R. to Baltic States
1 aaGun moved from Germany to Baltic States
1 aaGun moved from Poland to Baltic States
1 bomber moved from Belorussia to Baltic States
2 fighters moved from Belorussia to Baltic States
1 infantry moved from Poland to Ukraine S.S.R.
7 armour moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 artillery moved from Poland to Baltic States
2 infantry moved from Germany to Northwestern Europe
2 infantry moved from Germany to France
1 infantry moved from Germany to Bulgaria Romania
1 artillery moved from Germany to Southern Europe
1 armour moved from Germany to Baltic States
1 infantry moved from Germany to Baltic States
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Italy to GermanyPlace Units - Germans
1 artillery, 1 bomber and 7 infantry placed in Germany
1 artillery and 1 infantry placed in ItalyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
Well, I got totally hosed with 2 fighters and a bomber on each of my attacks… Kansas City Chiefs… Woohoo… Yeah, they just can’t win…
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Wow I got some solid defence :-D. This is going to help