TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
6 artilleries, 4 fighters and 9 infantry moved from Manchuria to Amur
1 bomber moved from French Indo China to Amur
1 bomber moved from French Indo China to 56 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Shantung to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from French Indo China to Kwangsi
1 fighter moved from French Indo China to Kwangsi
1 fighter moved from Malaya to Kwangsi
1 fighter moved from India to Kwangsi
Combat - Japanese
Battle in Amur
Japanese attack with 1 armour, 6 artilleries, 1 bomber, 4 fighters and 9 infantry
Russians defend with 2 aaGuns and 16 infantry
Japanese win, taking Amur from Russians with 1 armour, 6 artilleries, 1 bomber and 3 fighters remaining. Battle score for attacker is 21
Casualties for Japanese: 1 fighter and 9 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Battle in Kwangsi
Japanese attack with 3 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 56 Sea Zone to Malaya
6 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Malaya
3 fighters moved from Kwangsi to French Indo China
2 infantry moved from French Indo China to Shan State
2 artilleries moved from French Indo China to Shan State
1 bomber and 3 fighters moved from Amur to Manchuria
Place Units - Japanese
3 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in French Indo China
Turn Complete - Japanese
Total Cost from Convoy Blockades: 26
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6,2,3,5,5,2,4,4,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3,5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,3,5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,6,6,3,2,2,1
Japanese collect 13 PUs (26 lost to blockades); end with 14 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 19 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag, 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag, 1 aaGun, 1 bomber, 1 factory_minor, 3 fighters and 3 infantry
Suiyuyan : 1 flag, 1 infantry
Chahar : 1 flag
Ceylon : 1 flag
Shan State : 1 flag, 2 artilleries and 8 infantry
India : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour and 4 infantry
Malaya : 1 flag, 1 armour, 1 bomber, 1 factory_minor, 1 harbour and 3 mech_infantrys
Guam : 1 flag, 1 airfield
Amur : 1 flag, 1 armour and 6 artilleries
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 2 infantry and 2 mech_infantrys
West India : 1 flag
79 Sea Zone : 1 carrier, 1 destroyer and 4 transports
Production/PUs Summary :
Germans : 60 / 84
Russians : 16 / 20
Japanese : 39 / 19
Americans : 65 / 90
Chinese : 14 / 19
British : 18 / 22
UK_Pacific : 5 / 0
Italians : 27 / 31
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0