got a hit with my sub, titled your bb
then got 4 more hits. casualties?
4060ce92-cdbb-4de3-93c8-fb79bcabe4ff-image.png
The dice sure helped you in 110, but South Africa and India were absolute disasters…… Maybe you should ask me to roll everything on the forum, huh
Nice India take. Might just have broken me. I saved two IPCS too: dumb!
Still glad I took out Germany from the rear with the Air, though.
Will have a fun Allied go again, I am sure.
Goodnight.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery moved from 4 Sea Zone to Soviet Far East
1 infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Western United States to Aleutian Islands
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 13 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 13 Sea Zone to 14 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 8 Sea Zone
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 fighter
Battle in Soviet Far East
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
Americans win, taking Soviet Far East from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomber
Battle in 97 Sea Zone
Americans attack with 1 bomber and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Americans
1 bomber moved from 97 Sea Zone to Malta
1 infantry moved from Tunisia to Libya
2 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 tactical_bomber moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
1 mech_infantry moved from British Columbia to Western United States
Place Units - Americans
1 armour and 1 infantry placed in Eastern United States
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
New South Wales : 1 artillery, 1 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Aleutian Islands : 1 artillery and 1 infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 2 bombers, 1 fighter, 1 harbour and 2 infantry
Midway : 1 airfield
Soviet Far East : 1 artillery and 1 infantry
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 8 destroyers, 4 fighters and 2 submarines
10 Sea Zone : 2 destroyers, 1 submarine and 1 transport
1 Sea Zone : 1 flag
8 Sea Zone : 1 submarine and 1 transport
4 Sea Zone : 1 transport
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Gibraltar : 1 aaGun, 3 fighters, 2 infantry and 1 tactical_bomber
New Brunswick Nova Scotia : 1 aaGun
Malta : 1 bomber
United Kingdom : 3 fighters
Algeria : 1 infantry
Tunisia : 1 mech_infantry
Libya : 1 infantry
93 Sea Zone : 1 flag
101 Sea Zone : 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
91 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 67 / 87
Russians : 20 / 19
Japanese : 76 / 92
Americans : 52 / 72
Chinese : 1 / 3
British : 17 / 25
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
2 infantry moved from Tsinghai to Sikang
Combat - Chinese
Battle in Sikang
Chinese attack with 2 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
Territory Summary for Chinese :
Kansu : 1 infantry
Tsinghai : 1 infantry
Sikang : 1 infantry
Production/PUs Summary :
Germans : 67 / 87
Russians : 20 / 19
Japanese : 74 / 92
Americans : 52 / 72
Chinese : 3 / 3
British : 17 / 25
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 23 PUs;
British buy 2 destroyers and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 units repaired.
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters and 2 tactical_bombers moved from West India to Iraq
Combat - British
Battle in Holland Belgium
Battle in Iraq
British attack with 2 fighters and 2 tactical_bombers
Germans defend with 2 artilleries and 3 infantry
Germans win, taking Holland Belgium from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is -36
Casualties for Germans: 2 infantry
Casualties for British: 2 fighters and 2 tactical_bombers
Non Combat Move - British
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to United Kingdom
Place Units - British
2 destroyers placed in 110 Sea Zone
2 infantry placed in United Kingdom
Turn Complete - British
British collect 20 PUs; end with 21 PUs total
Turn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 fighter and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Algeria : 2 infantry
Holland Belgium : 1 flag, 1 infantry
Italian Somaliland : 1 flag
109 Sea Zone : 1 flag
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 2 fighters and 2 transports
Production/PUs Summary :
Germans : 64 / 87
Russians : 20 / 19
Japanese : 74 / 92
Americans : 52 / 72
Chinese : 3 / 3
British : 20 / 21
UK_Pacific : 2 / 0
Italians : 14 / 22
ANZAC : 10 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Man, more crazy dice. Got lucky on the wrong battles, I’m afraid
I would have accepted two hits and expected to get two myself. Possibly unnecessary Attack, but they were going that way.
Thanks anyway.
Aleutains worked this time.
I also lucked out in 97 after failing to secure protection for the destroyer. That sub might have done another 6 damage
OK, Italy
And yes, this is a lot of fun. I like it when you get away from the largely repetitive opening rounds
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour moved from British Somaliland to Anglo Egyptian Sudan
1 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Bessarabia
1 infantry moved from Normandy Bordeaux to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Italians attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Italians win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Bessarabia to Northern Italy
1 bomber moved from Holland Belgium to Western Germany
3 mech_infantrys moved from Northern Italy to Romania
1 aaGun moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
1 infantry moved from Baltic States to Belarus
1 mech_infantry moved from Novgorod to Belarus
Place Units - Italians
2 submarines placed in 95 Sea Zone
1 armour and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
I also lucked out in 97 after failing to secure protection for the destroyer. That sub might have done another 6 damage
OK, Italy
And yes, this is a lot of fun. I like it when you get away from the largely repetitive opening rounds
I couldn’t believe you left me that lone DD, but needed both to survive. Could not justify losing the Bomber. What if the Convoy had failed?
Have family here tight, so my silly little go will be first thing tomorrow
Now.
Have a good day.
Yes, you were right to lose the sub
It is a GREAT day here in Iowa today. You have a good day too, friend
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 2 PUs;
Combat Move - ANZAC
Place Units - ANZAC
3 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Hawaiian Islands : 2 fighters
26 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 67 / 87
Russians : 20 / 19
Japanese : 74 / 92
Americans : 52 / 72
Chinese : 3 / 3
British : 17 / 21
UK_Pacific : 2 / 0
Italians : 14 / 19
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Here and moving right now
Ok. My daughter is unwell and off school. Had a bad night, so am tired.
I am hoping to play a House Ruled 1940 with Nerquen, but having problems loading his map. He, like us, has had enough of the imbalance and messed up game system.
I’m buying another fighter instead of a mech/armor
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 armour, 2 bombers, 1 fighter, 10 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from French Central Africa to Gold Coast
Germans take French West Africa from French
Germans take Gold Coast from British
1 armour moved from Union of South Africa to Rhodesia
Germans take South West Africa from British
1 armour moved from Union of South Africa to 71 Sea Zone
1 armour and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to French Madagascar
1 bomber moved from Caroline Islands to Queensland
2 infantry moved from Egypt to Alexandria
1 mech_infantry moved from Trans-Jordan to Alexandria
1 infantry moved from Vologda to Novosibirsk
1 fighter moved from Belarus to Novosibirsk
1 bomber moved from Belgian Congo to Alexandria
1 bomber moved from Western Germany to Smolensk
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western Ukraine
1 fighter moved from Belarus to Smolensk
1 artillery moved from Belarus to Smolensk
1 infantry moved from Belarus to Smolensk
Combat - Germans
Strategic bombing raid in Queensland
Bombing raid in Queensland rolls: 5 and causes: 5 damage to unit: airfield
Bombing raid in Queensland causes 5 damage total.
Battle in French Madagascar
Battle in Alexandria
Germans attack with 1 bomber, 2 infantry and 1 mech_infantry
French defend with 2 infantry
Germans win, taking French Madagascar from French with 1 bomber remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for French: 2 infantry
Battle in Western Ukraine
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery, 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 artillery, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Smolensk to Belarus
3 artilleries moved from Novgorod to Belarus
2 fighters moved from Western Ukraine to Eastern Poland
1 aaGun moved from Normandy Bordeaux to Holland Belgium
5 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Western Germany
1 fighter moved from Western Germany to Southern Italy
1 infantry moved from Iraq to Persia
2 artilleries moved from Iraq to Trans-Jordan
1 armour moved from Union of South Africa to Tanganyika Territory
2 armour moved from Union of South Africa to Belgian Congo
1 bomber moved from Alexandria to Ethiopia
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Western Germany to Belarus
1 infantry moved from Archangel to Vologda
1 fighter moved from Novosibirsk to Urals
1 bomber moved from Queensland to New Guinea
1 bomber moved from Smolensk to Urals
1 fighter moved from Western Germany to Belarus
1 artillery moved from Denmark to Western Germany
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Denmark
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 112 Sea Zone to 113 Sea Zone
Place Units - Germans
3 infantry placed in Novgorod
1 armour and 1 mech_infantry placed in France
2 bombers and 1 fighter placed in Western Germany
1 submarine placed in 93 Sea Zone
1 transport placed in 71 Sea Zone
2 infantry placed in Union of South Africa
3 infantry placed in Egypt
2 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 75 PUs; end with 75 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 89 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from France: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Your French are a whole lot tougher than your Russians…. hmm
Realized I’m a hypocrite - forgot to post my combat move after changing the buy, but of course there’s always the time stamps on the dice e-mails to prove it :roll:
Sorry she’s sick, hope she gets well soon
Thank you. Is nothing serious, but means she is home with us.
Glad I sneaked in my go, so you ciukd do Germany.
Don’t wait up for Russia. Have to do breakfast for everyone. Goodnight.