@Tyzoq good catch can you edit it?
15L G40 Wittman (+21) v Gamerman01 (Axis)
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I’m afraid I can’t answer that at this time :-)
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I knew it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 fighters moved from 30 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Hawaiian Islands : 2 fighters
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory_major; Remaining resources: 85 PUs;
Germans buy 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Germans take Nigeria from British
Germans take French Central Africa from French
1 bomber moved from Egypt to Union of South Africa
1 bomber and 1 fighter moved from Novgorod to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda -
OK, I really dislike how Triple A doesn’t handle fleet battles with subs correctly, requiring casualty choices prematurely and everything, so the big showdown in 110 will be rolled here
German onslaught:
Subs:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rest
Rolls: 2@2 12@3 1@4; Total Hits: 52@2: (4, 5)12@3: (5, 3, 3, 6, 5, 4, 5, 6, 4, 3, 3, 3)1@4: (6) -
You lucked out there
Was starting to feel bad for you after South Africa, but as soon as I do that, my opponent gets luckyOK, you would take a hit to the battleship, the 3 carriers, and 2 destroyers, I imagine
Defense
Rolls: 6@2 2@3 7@4; Total Hits: 96@2: (3, 2, 5, 3, 1, 4)2@3: (1, 6)7@4: (3, 5, 3, 3, 4, 4, 1) -
I really didn’t need to make this attack - you only have 1 transport of each nation in 110 and separately, neither fleet (UK or US) is all that powerful, and I could keep you out of 112 forever, so this is the wrong move but of course I can absorb a bad battle here and am just going for the win
I lose 2 carriers, 2 subs, 2 destroyers, and the cruiser, so all my boats are sunk in 1 round
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11 fighters, 1 bomber vs. 1 destroyer, 3 damaged carriers, 2 cruisers, 6 fighters, and a damaged battleship
Well, it’s 37 punch against 42 and 12 units against 13, so I guess I’m not horribly disadvantaged yet even after a disastrous round 1 so I’ll go again
Rolls: 11@3 1@4; Total Hits: 611@3: (2, 5, 2, 5, 6, 2, 1, 5, 5, 5, 3)1@4: (3) -
Now I need to wait for your casualty choice because carriers are more valuable than fighters and could be auto-repaired if they survive
Please select 6 more casualties (amazing how many times round 1 rolls don’t get more hits than round 2 rolls) and let me know if I was wrong to select 3 carriers, battleship, and 2 destroyers in round 1.
Going to bed now - will finish this off tomorrow afternoon
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Be sure to specify nationalities - you have mixed destroyers, mixed cruisers, mixed fighters…… quite the fleet you’ve amassed
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Absolutely fine with the 6 choices, thanks.
Round 2: the DD, both Cruisers, one UK Carrier and the US Carrier, one US FT.
I agree that you did not nee to do the batyle, but you are winning everywhere and losing here, won’t affect the board. You won’t lose Paris or any other VP City.Hope you slept well.
If you go a third Round, Finish the batyle, without asking me. I would like to save the last Carrier and the Battleship, if possible. But I will not be funny, honestly.
Have a good Sunday. (I have Rugby to watch.) -
Allies fight back:
Rolls: 4@2 2@3 7@4; Total Hits: 94@2: (4, 6, 1, 4)2@3: (1, 6)7@4: (1, 3, 3, 2, 4, 4, 3) -
Well I can laugh since I’m dominating everywhere else, yes
Just had a minute to roll the dice before church - will finish the turn later
Wow, I got 6 hits in both rounds, and you got 9 in both rounds. Don’t mess with these Allies
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Watching rugby:Italy.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory_major; Remaining resources: 85 PUs;
Germans buy 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Germans take Nigeria from British
Germans take French Central Africa from French
1 bomber moved from Egypt to Union of South Africa
1 bomber and 1 fighter moved from Novgorod to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Vologda
1 infantry moved from Archangel to VologdaCombat - Germans
Battle in Union of South Africa
Germans attack with 5 armour, 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 1 mech_infantry
Germans win, taking Union of South Africa from British with 5 armour and 1 bomber remaining. Battle score for attacker is 20
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for British: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Battle in 35 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Vologda
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans win, taking Vologda from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 carrier, 1 cruiser, 1 destroyer and 1 fighter
EDIT: Removing units owned by British from 110 Sea Zone: 1 carrier, 1 cruiser and 2 destroyers
EDIT: Removing units owned by Germans from 110 Sea Zone: 2 carriers, 1 cruiser, 2 destroyers, 9 fighters and 2 submarines
EDIT: Changing unit hit damage for these British owned units to: carrier = 1
EDIT: Changing unit hit damage for these British owned units to: battleship = 1
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 110 Sea Zone: 1 bomber and 2 fighters
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
British defend with 1 battleship, 1 carrier, 2 fighters and 1 transport; French defend with 2 infantry; Americans defend with 3 fighters and 1 transport
2 fighters owned by the British and 3 fighters owned by the Americans forced to land in United KingdomNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Germans to Holland Belgium: 1 fighter
EDIT: Turning off Edit Mode
1 infantry moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
2 artilleries moved from Northwest Persia to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Union of South Africa to Belgian Congo
1 artillery moved from Archangel to Belarus
5 mech_infantrys moved from Smolensk to Belarus
1 armour moved from Smolensk to Belarus
1 fighter moved from Northwest Persia to Belarus
1 fighter moved from Vologda to Belarus
2 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
EDIT: Germans undo move 13.
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 transport moved from 115 Sea Zone to 113 Sea Zone
4 artilleries and 10 infantry moved from Eastern Poland to Belarus
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Novgorod to Archangel
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Syria to Trans-Jordan
1 bomber moved from 35 Sea Zone to Caroline IslandsPlace Units - Germans
2 submarines placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 infantry and 1 mech_infantry
EDIT: Adding units owned by Germans to Denmark: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Novgorod: 1 artillery and 1 infantry
EDIT: Removing units owned by Germans from 115 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to Denmark: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
3 artilleries placed in Novgorod
4 fighters placed in Western Germany
2 infantry placed in Normandy Bordeaux
1 infantry placed in Normandy Bordeaux
Germans undo move 5.
1 armour placed in Normandy Bordeaux
2 infantry placed in Egypt
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 68 PUs; end with 68 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Italians
1 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Russia to Bessarabia
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
1 artillery owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Russians attack with 1 fighter and 1 infantry
Italians defend with 1 infantry
Russians win, taking Bessarabia from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
1 fighter moved from Bessarabia to Bryansk
1 aaGun, 5 artilleries and 5 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Tsinghai to Novosibirsk
1 aaGun moved from Sikang to Tsinghai
1 armour moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Caucasus to Kazakhstan
3 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Rostov
1 mech_infantry moved from Russia to UkrainePlace Units - Russians
1 artillery placed in Ukraine
4 infantry placed in Russia
1 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs totalTerritory Summary for Russians :
Tsinghai : 1 aaGun
Kazakhstan : 1 infantry
Bryansk : 2 aaGuns, 10 artilleries, 1 fighter and 18 infantry
Rostov : 1 mech_infantry
Bessarabia : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 8 infantry and 1 mech_infantry
Ukraine : 1 artillery, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 artillery and 2 infantry
Northwest Persia : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 6 infantry and 1 mech_infantryProduction/PUs Summary :
Germans : 67 / 87
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 17 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am having a whine now. Russia can own all the South, but only make a quarter of Germany’s income. Romania is worth more than my wheat basket and oilfield rich territories. Even Russia itself being worth three is a mistake, I think. Surely the southern territories should be a Russian NO too. It bloody gives Germany 10 extra, but Russia nothing for holding them!
I know I won’t be able to play too long with Russai, before I have Mech galore on my doorstep, but I will try and have fun until that happens.
I am expecting you to sneak a Pacific win, whilst I am concentrating in Europe, incidentally. -
Oh, I TOTALLY agree with you. I do think it’s OK that Moscow is only worth 3, but the +3 for each and every originally Axis territory on the Europe map is STUPID. So is the +10 for taking Berlin with the Russians.
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However, I do agree with Russia not getting NO’s from the middle east. AFAIK they didn’t need the oil anything like Germany did. Maybe because of the Caucasus. But why not just make the Caucasus worth more IPC’s. I guess as soon as it becomes 3, then it is eligible for a major, but only for Russia and Russia would never do that when the game is contested. Hmmm. Well, a lot of these wrongs can be righted with a houseruled game. I hope to make one that’s widely accepted and played, maybe before everyone gets tired of this game.





