@Tyzoq good catch can you edit it?
15L G40 Wittman (+21) v Gamerman01 (Axis)
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Nice move on East Persia - I’m pretty sure I fell asleep there seeing only 2 ground units and not considering all that air power. 'course you lucked out, too, but that’s the attacker’s advantage - the ability to retreat. A very nice move and it paid off big. Now let’s see if India misses her air defenses…. maybe you luck out there too. If I even attack…
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Thanks, but will be a pyrrhic battle, if I lose India.
Just wanted you to be aware that I do still have some bite, when cornered!
Off to work, so have a fun evening. Lots of sport tomorrow too. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 bomber and 1 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Anglo Egyptian Sudan to British Somaliland
Italians take Ethiopia from British
Italians take British Somaliland from BritishCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 bomber and 1 destroyer
British defend with 2 submarines
Italians win, taking 97 Sea Zone from British with 1 bomber and 1 destroyer remaining. Battle score for attacker is 12
Casualties for British: 2 submarinesNon Combat Move - Italians
1 infantry moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Bessarabia
1 bomber moved from 97 Sea Zone to Western Germany
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Holland Belgium to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 mech_infantry moved from Slovakia Hungary to Northern Italy
1 mech_infantry moved from Slovakia Hungary to Eastern PolandPlace Units - Italians
1 bomber and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs -
@wittmann:
Just wanted you to be aware that I do still have some bite, when cornered!
There’s no doubt there
You sure could have had more luck in 97 though…… :-(
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Italy is back in the game!
Should I have moved my fleets into the Med? But then no Normandy Attack (Bombardmenrd both missed) and the risky S France Attack would have been impossible.
It seems whatever I do, you have another option open.
Is frustrating. -
I’m afraid I can’t answer that at this time :-)
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I knew it!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 46 Sea ZoneCombat - ANZAC
Battle in Java
Battle in 46 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
ANZAC win, taking Java from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 30 Sea Zone
1 cruiser moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 fighter moved from Queensland to 30 Sea Zone
1 infantry moved from South Australia to New South Wales
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to New South Wales
2 fighters moved from 30 Sea Zone to Hawaiian IslandsPlace Units - ANZAC
1 fighter and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
Hawaiian Islands : 2 fighters
Java : 1 flag, 2 infantry
42 Sea Zone : 1 transport
46 Sea Zone : 1 destroyer
26 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Libya to TobrukNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
110 Sea Zone : 2 infantryProduction/PUs Summary :
Germans : 62 / 88
Russians : 19 / 19
Japanese : 66 / 79
Americans : 54 / 79
Chinese : 3 / 3
British : 21 / 25
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Germans repair damage of 3x factory_major; Remaining resources: 85 PUs;
Germans buy 1 armour, 3 artilleries, 4 fighters, 5 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Caroline Islands to 35 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 armour and 1 infantry moved from 71 Sea Zone to Union of South Africa
4 armour and 1 mech_infantry moved from Belgian Congo to Union of South Africa
Germans take Rhodesia from British
1 armour moved from French Equatorial Africa to French Central Africa
Germans take Nigeria from British
Germans take French Central Africa from French
1 bomber moved from Egypt to Union of South Africa
1 bomber and 1 fighter moved from Novgorod to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
3 fighters moved from Southern Italy to 110 Sea Zone
2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Archangel to Vologda
1 fighter moved from Smolensk to Vologda
1 infantry moved from Archangel to Vologda -
OK, I really dislike how Triple A doesn’t handle fleet battles with subs correctly, requiring casualty choices prematurely and everything, so the big showdown in 110 will be rolled here
German onslaught:
Subs:
Rolls: 2@2; Total Hits: 12@2: (1, 6)
Rest
Rolls: 2@2 12@3 1@4; Total Hits: 52@2: (4, 5)12@3: (5, 3, 3, 6, 5, 4, 5, 6, 4, 3, 3, 3)1@4: (6) -
You lucked out there
Was starting to feel bad for you after South Africa, but as soon as I do that, my opponent gets luckyOK, you would take a hit to the battleship, the 3 carriers, and 2 destroyers, I imagine
Defense
Rolls: 6@2 2@3 7@4; Total Hits: 96@2: (3, 2, 5, 3, 1, 4)2@3: (1, 6)7@4: (3, 5, 3, 3, 4, 4, 1) -
I really didn’t need to make this attack - you only have 1 transport of each nation in 110 and separately, neither fleet (UK or US) is all that powerful, and I could keep you out of 112 forever, so this is the wrong move but of course I can absorb a bad battle here and am just going for the win
I lose 2 carriers, 2 subs, 2 destroyers, and the cruiser, so all my boats are sunk in 1 round
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11 fighters, 1 bomber vs. 1 destroyer, 3 damaged carriers, 2 cruisers, 6 fighters, and a damaged battleship
Well, it’s 37 punch against 42 and 12 units against 13, so I guess I’m not horribly disadvantaged yet even after a disastrous round 1 so I’ll go again
Rolls: 11@3 1@4; Total Hits: 611@3: (2, 5, 2, 5, 6, 2, 1, 5, 5, 5, 3)1@4: (3) -
Now I need to wait for your casualty choice because carriers are more valuable than fighters and could be auto-repaired if they survive
Please select 6 more casualties (amazing how many times round 1 rolls don’t get more hits than round 2 rolls) and let me know if I was wrong to select 3 carriers, battleship, and 2 destroyers in round 1.
Going to bed now - will finish this off tomorrow afternoon
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Be sure to specify nationalities - you have mixed destroyers, mixed cruisers, mixed fighters…… quite the fleet you’ve amassed
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Absolutely fine with the 6 choices, thanks.
Round 2: the DD, both Cruisers, one UK Carrier and the US Carrier, one US FT.
I agree that you did not nee to do the batyle, but you are winning everywhere and losing here, won’t affect the board. You won’t lose Paris or any other VP City.Hope you slept well.
If you go a third Round, Finish the batyle, without asking me. I would like to save the last Carrier and the Battleship, if possible. But I will not be funny, honestly.
Have a good Sunday. (I have Rugby to watch.) -
Allies fight back:
Rolls: 4@2 2@3 7@4; Total Hits: 94@2: (4, 6, 1, 4)2@3: (1, 6)7@4: (1, 3, 3, 2, 4, 4, 3) -
Well I can laugh since I’m dominating everywhere else, yes
Just had a minute to roll the dice before church - will finish the turn later
Wow, I got 6 hits in both rounds, and you got 9 in both rounds. Don’t mess with these Allies
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Watching rugby:Italy.





