TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
G40L2015 Arthur Bomber Harris(Allies+20) vs MakeMaps (Axis) Game 1
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Battle score for attacker is 70
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Casualties for Japanese: 3 bombers, 4 fighters, 1 infantry and 1 tactical_bomberOh, that just makes me really sad. Good for you. A disaster for me.
How is this even possible. Like seriously? I should have won…
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LOL. A take that back. Still tragic for me. Oh well. Good job though. Lesson to be learned.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 tactical_bomber moved from Southern France to Northern Italy
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to Trans-Jordan
1 artillery moved from Bulgaria to Albania
1 infantry moved from Bulgaria to YugoslaviaCombat - Italians
Italians creates battle in territory 95 Sea Zone
Battle in 95 Sea Zone
Italians attack with 2 submarines
British defend with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 transport
British win with 2 battleships, 1 carrier, 2 cruisers, 2 fighters and 1 transport remaining. Battle score for attacker is -12
Casualties for Italians: 2 submarines
Battle in Trans-Jordan
Italians attack with 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Northern Italy
Italians attack with 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor and 1 infantry
Italians win, taking Northern Italy from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Northern Italy to Southern Italy
1 fighter moved from Trans-Jordan to Egypt
1 bomber moved from Trans-Jordan to EgyptPlace Units - Italians
1 armour placed in Egypt
1 armour and 2 infantry placed in Southern Italy
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneTurn Complete - French
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I’ll reply tomorrow. This is the last day I get to spend with my wife until December. She is leaving for two months. So I’m in no mood to do anything A&A tonight.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Rostov to Volgograd
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Norway to Finland
Germans take Finland from British
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyCombat - Germans
Battle in Scotland -
Scramble 2 fighters from Russia to intercept my bombing raid?
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nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 15 artilleries; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 mech_infantry moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 mech_infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 artillery moved from Rostov to Volgograd
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Norway to Finland
Germans take Finland from British
1 transport moved from 113 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 113 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
5 bombers moved from Novgorod to Russia
2 tactical_bombers moved from Ukraine to Russia
1 bomber moved from Ukraine to Russia
2 mech_infantrys moved from Eastern Poland to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern ItalyCombat - Germans
Battle in Scotland
Air Battle in Russia
Germans attacks with 6 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 4,4,6,3,5 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Adding units owned by Germans to Russia: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Battle in Russia
Russians defend with 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 2 fighters, 27 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
6 bombers and 1 tactical_bomber moved from Russia to UkrainePlace Units - Germans
3 artilleries placed in Ukraine
3 artilleries placed in Novgorod
Germans undo move 2.
1 artillery placed in Novgorod
1 artillery placed in France
2 artilleries placed in Normandy Bordeaux
2 artilleries placed in Western Germany
6 artilleries placed in RomaniaTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians repair damage of 20x factory_major; Remaining resources: 39 PUs;
Russians buy 1 artillery, 1 fighter, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
19 infantry moved from Novosibirsk to KazakhstanCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 artillery
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 armour
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Kazakhstan
Russians attack with 19 infantry
Japanese defend with 2 artilleries, 6 infantry and 1 mech_infantry
2 infantry owned by the Russians retreated to Novosibirsk
Japanese win with 2 artilleries remaining. Battle score for attacker is -29
Casualties for Russians: 17 infantry
Casualties for Japanese: 6 infantry and 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Olgiy to Timguska
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
2 infantry moved from Buyant-Uhaa to Central MongoliaPlace Units - Russians
1 artillery, 1 fighter, 7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 factory_minor and 1 transport; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
1 armour moved from 20 Sea Zone to Kwangtung
1 armour moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Kiangsu
1 armour moved from 19 Sea Zone to Kiangsu
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 battleship moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 cruiser moved from 36 Sea Zone to 19 Sea Zone
1 carrier moved from 36 Sea Zone to 21 Sea Zone
Japanese take 35 Sea Zone from Americans
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
1 battleship moved from 33 Sea Zone to 24 Sea Zone
1 fighter moved from French Indo China to Kwangsi
3 armour moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 36 Sea Zone to 20 Sea Zone
1 fighter moved from French Indo China to 20 Sea Zone
1 armour moved from New South Wales to Victoria
Japanese take Victoria from ANZAC
1 armour moved from Victoria to South Australia
Japanese take South Australia from ANZACCombat - Japanese
Battle in Hawaiian Islands
Battle in Kwangsi
Japanese attack with 3 armour and 1 fighter
Chinese defend with 1 artillery and 2 infantry
Japanese win, taking Hawaiian Islands from Americans, taking Kwangsi from Chinese with 3 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Chinese: 1 artillery and 2 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Americans defend with 1 cruiser and 4 transports
Japanese win, taking 19 Sea Zone from Americans with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 40
Casualties for Americans: 1 cruiser and 4 transports
Battle in 20 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans defend with 1 submarine
Japanese win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kwangtung
Battle in KiangsuNon Combat Move - Japanese
1 fighter moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 transport placed in 36 Sea Zone
1 factory_minor placed in QueenslandTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,2,1,3,6,5,3,6,1,4,3,3,2,2,6,3,1,3,6,5,3,3,5,1,2,6,6,2,1,1,5,4,2,1
Japanese collect 26 PUs (8 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 42 PUs -
Kamikaze attacks?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 carrier moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
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yes
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You need to be more specific, which ships?
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I’m not really familiar with kamikaze attacks. I thought you get to decide which ships were affected.
Okay, I’ll be more specific.
Do 3 kamikaze attacks. I’m not sure which ships to target to be honest because I’m completely new to kamikaze attacks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 bomber moved from Gibraltar to 111 Sea Zone
1 destroyer moved from 91 Sea Zone to 111 Sea Zone
1 carrier moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 fighter moved from 91 Sea Zone to 111 Sea Zone
1 cruiser moved from 91 Sea Zone to 111 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 111 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 17 Sea Zone to 21 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from Korea to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 bomber moved from Korea to 26 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 cruiser moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 1
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Battle in 111 Sea Zone
Americans attack with 3 bombers, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Germans
Americans win with 3 bombers, 1 carrier, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 33
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Norway
Battle in 20 Sea Zone
Americans attack with 6 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 1 destroyer, 1 fighter and 1 transport
Americans win, taking Norway from Germans with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter and 1 transport
Battle in 26 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Germans defend with 1 airfield and 2 infantry
Americans win, taking Scotland from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in 19 Sea Zone
Americans attack with 2 battleships, 2 destroyers and 5 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Americans win, taking 19 Sea Zone from Japanese with 2 battleships, 2 destroyers and 3 submarines remaining. Battle score for attacker is 59
Casualties for Americans: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer, 2 submarines and 1 transport
Battle in 21 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 carrier
Americans win with 4 submarines remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrierNon Combat Move - Americans
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Korea to Jehol
1 destroyer and 1 transport moved from 6 Sea Zone to 19 Sea Zone
5 fighters and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
1 bomber moved from 111 Sea Zone to United Kingdom
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from 26 Sea Zone to MidwayPlace Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 60 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to Kiangsu
1 fighter moved from Shensi to Kiangsu
4 artilleries and 6 infantry moved from Yunnan to Kwangsi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
9 artilleries and 8 infantry moved from Shensi to KansuCombat - Chinese
Battle in Kiangsu
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour and 1 infantry
retreated to Kiangsu
Japanese win with 1 armour remaining. Battle score for attacker is -3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Kansu
Chinese attack with 9 artilleries and 8 infantry
Japanese defend with 1 artillery and 5 infantry
Chinese win, taking Kansu from Japanese with 9 artilleries and 5 infantry remaining. Battle score for attacker is 10
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery and 5 infantry
Battle in Kwangsi
Chinese attack with 4 artilleries and 6 infantry
Japanese defend with 3 armour
Chinese win, taking Kwangsi from Japanese with 4 artilleries and 5 infantry remaining. Battle score for attacker is 15
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 armourNon Combat Move - Chinese
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from Suiyuyan to HopeiPlace Units - Chinese
3 infantry placed in Kiangsi
1 infantry placed in Anhwe
1 artillery and 1 infantry placed in Shantung
1 artillery placed in AnhweTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 3 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Algeria to Tunisia
British take Tunisia from Italians
1 fighter, 1 infantry and 4 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Malta to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 fighter moved from 95 Sea Zone to Egypt
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 armour moved from 81 Sea Zone to Egypt
3 fighters and 2 tactical_bombers moved from Persia to Egypt
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Iraq to Trans-Jordan
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 battleship moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
10 infantry moved from Yunnan to French Indo China
3 bombers moved from Union of South Africa to Egypt
1 bomber moved from Egypt to Trans-JordanCombat - British
Battle in Egypt
British attack with 1 armour, 3 bombers, 6 fighters, 1 infantry, 4 mech_infantrys and 2 tactical_bombers
Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
British win, taking Egypt from Italians with 1 armour, 3 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 1 fighter
Casualties for British: 2 fighters, 1 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Battle in Trans-Jordan
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 infantry
British win, taking Trans-Jordan from Italians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Indo China
British attack with 10 infantry
Japanese defend with 1 factory_minor, 1 harbour and 1 infantry
British win, taking French Indo China from Japanese with 9 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 bombers, 4 fighters and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
1 bomber moved from Trans-Jordan to Anglo Egyptian Sudan
1 armour moved from Morocco to Tunisia
1 carrier and 2 cruisers moved from 95 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 fighter moved from Gibraltar to 98 Sea Zone
1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to United Kingdom
1 artillery moved from 110 Sea Zone to United Kingdom
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
1 tactical_bomber moved from Gibraltar to United Kingdom
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour and 4 mech_infantrys moved from West India to Persia
1 armour and 5 mech_infantrys moved from India to Eastern PersiaPlace Units - British
2 artilleries, 3 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
4 mech_infantrys and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
UK_Pacific collect 19 PUs (2 lost to blockades); end with 19 PUs total
Some Units in India change ownership: 4 mech_infantrys and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 aaGun and 4 infantry; Remaining resources: 2 PUs;Combat Move - Italians
Place Units - Italians
1 aaGun placed in Southern France
1 infantry placed in Northern Italy
1 infantry placed in Southern France
1 infantry placed in Southern Italy
1 infantry placed in Southern France
Italians undo move 5.
1 infantry placed in Northern Italy
Italians undo move 5.
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total