@dawgoneit Scramble?
15L G40 Wittman (+21) v Gamerman01 (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
5 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kweichow : 1 infantry
Szechwan : 1 fighter and 1 infantry
Sikang : 5 infantryProduction/PUs Summary :
Germans : 55 / 86
Russians : 17 / 18
Japanese : 71 / 80
Americans : 55 / 75
Chinese : 4 / 6
British : 26 / 34
UK_Pacific : 5 / 3
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from West India to Burma
1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 95 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 aaGun moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
West India : 1 aaGun, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 55 / 86
Russians : 17 / 18
Japanese : 70 / 80
Americans : 55 / 75
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 6 / 5
Italians : 11 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
America has 75 income. What will I do with all that cash? Anyone would have thought that America did not knpw there was a war on!
I am very disillusioned with the US at war income. Did you see a few of us played some games with plus 10 income to US, sometimes more? Wasn’t enough. Think Russia needs another five too.
Have a good day and feel free to make my long held African Empire German or even Italian. -
I totally agree, my man….
Larry overcompensated from an earlier version when the Allies dominated. Now America doesn’t earn enough for homeland.The convoy rules SUCK too. I know it never happens but it SHOULD NOT BE POSSIBLE to convoy America for ALL FIFTY of her income. Alaska, Hawaii, WUS, CUS, EUS, West Indies, Mexico, SE Mexico
Shoot, make it 52 and count Brazil. Ridiculous :-)
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As far as Russia, sure, they need more money. Their lend-lease NO should be automatic (impossible to disrupt) and maybe should be 10 or 15.
But my personal preference is that Allies are not ALLOWED to move anything into Russia, because they weren’t allowed historically.
I could go on……
One of these days I’m going to finish designing my own game and it will be much more awesome than this :wink: :-D -
@wittmann:
I would have let you run away after the fact.
Thanks for saying that, I appreciate it, I didn’t doubt it but I felt wrong even asking. I felt a little guilty getting lucky and sinking the sub, too. At least ANZ took care of business then - you needed that 2nd destroyer
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I am glad I can get you all riled up about the game’s obvious mistakes, just like me.
House Rules work fine, if you play regularly enough. I don’t.
Is a shame if the game loses fans, because of things like this though.
Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time. -
@wittmann:
Is a shame if the game loses fans, because of things like this though.
No way, I’ll have my alternative ready before everyone’s left!
Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time.
Nope, this one’s a lot easier and less work :-)
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Exciting battle over the Aleutians…… Americans pull it out! Bomber power!
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What the…… Chinese went OFF
You should have attacked Yunnan, in hindsight -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
COMMENT: 2 USA fighters are on 1 USA carrier in 110
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from France to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland BelgiumCombat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber, 2 infantry and 2 mech_infantrys
Americans defend with 1 infantry
Italians win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 infantry moved from Romania to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 mech_infantry moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Slovakia Hungary
1 bomber moved from Holland Belgium to Egypt
3 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Belarus to Slovakia HungaryPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 destroyer placed in 97 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,5,4
Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs -
Now might be a good time for my convoy rolls rant? Receptive audience?
The whole convoy system is broken. It’s still fun, but it’s broken. We have enough dice being rolled and enough heart attacks without adding more dice to the game
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And what are your subs disrupting?? All my income is from Italy. OK, 2 IPC’s are from TrJ and Sudan. So your subs should be able to disrupt 2 IPC’s of income.
My Italian farmers are working just as hard and all their goods are getting to market. My Italian factories are totally unaffected by submarines in the Adriatic. If you put enough subs in 101, you can disrupt THIRTY-TWO USA IPC’s every turn. That is STUPID and can easily be fixed.
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What the…… Chinese went OFF
You should have attacked Yunnan, in hindsightthanks. Was best bet, yes.
I think I really should have 2 turns ago. Might have saved India a bit longer. I think I saw you will have it very soon now. I could not do it: told myself I had to (while in Local), then did the go for real and decided against it.Convoy is the wrong way round. Home Nation should never lose it’s income, as it is not travelling anywhere. Agreed.
The DEI income not making it to Japan, I understand. -
I didn’t seriously mean you should have attacked Yunnan. I only was joking about all those 1’s your rolled and how they were “wasted”
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Just saw that my 3 Subs (moved one) only did 3 Convoy, leaving your juicy 16 to spend.
I wanted to prevent you Bombing 91 for a 5 NO, forgetting you got the Empire one, now Germany owns Egypt. Bugger!
Did you want me to take back the Aleutains? Just wondering if the Bomber was bait. Will buy a TT for Aus, but taking one Iasland won’t change much and you have two TTs out of danger and in reach to reclaim the 9 IPCs anyway.
Once India falls, Japan will be making 90. Another few days and I will concede.
Adam (Private Panic) will be back from America soon and I can easily divert myself playing him.
My wife even said she would consider playing a face to face game again. (Been 3 or 4 years now.) She must love me. Or just be bored!
I got a vinyl double size 1942 2nd Edition map printed, so playing on that would be nice. And quick for my suicidal attacking wife. She plays agressively, to finish sooner. -
Two turns ago, you had 3 Ground units, one AA and 5 Air (maybe a Bomber). I considered attacking with 10 Inf and the Ft.
Could have been messy, but needed to safeguard Russia’s rear and reduce your Ground units.
The stand off was to your advantage. -
@wittmann:
Just saw that my 3 Subs (moved one) only did 3 Convoy, leaving your juicy 16 to spend.
Right, that’s why I acknowledged the convoy roll luck
I wanted to prevent you Bombing 91 for a 5 NO, forgetting you got the Empire one, now Germany owns Egypt. Bugger!
92? Egypt is huge, it’s +5 for Germany AND Italy, I guess that’s why everyone fights over it in the early game. I still don’t.
Did you want me to take back the Aleutains? Just wondering if the Bomber was bait.
I’m glad you asked. Wanted to use the bomber on Zone 1, and yes I was willing to let you take a risky attack, make the bombers go at Aleutians rather than do something else, and figured I could easily kill 2 transports that then couldn’t go south. So basically, bait, yes. And you almost failed to take it :)
Will buy a TT for Aus, but taking one Iasland won’t change much and you have two TTs out of danger and in reach to reclaim the 9 IPCs anyway.
Once India falls, Japan will be making 90. Another few days and I will concede.Yep, sounds good to me :-) I might be game for a rematch too
Adam (Private Panic) will be back from America soon and I can easily divert myself playing him.
My wife even said she would consider playing a face to face game again. (Been 3 or 4 years now.) She must love me. Or just be bored!Man, that is a rare woman, there
I got a vinyl double size 1942 2nd Edition map printed, so playing on that would be nice. And quick for my suicidal attacking wife. She plays agressively, to finish sooner.
She must love you
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@wittmann:
Two turns ago, you had 3 Ground units, one AA and 5 Air (maybe a Bomber). I considered attacking with 10 Inf and the Ft.
Could have been messy, but needed to safeguard Russia’s rear and reduce your Ground units.
The stand off was to your advantage.You’re right
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 1 infantry
54 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 58 / 86
Russians : 17 / 18
Japanese : 70 / 80
Americans : 52 / 75
Chinese : 4 / 6
British : 27 / 28
UK_Pacific : 6 / 5
Italians : 12 / 16
ANZAC : 10 / 13
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





