15L G40 Wittman (+21) v Gamerman01 (Axis)


  • Exciting battle over the Aleutians…… Americans pull it out!  Bomber power!


  • What the…… Chinese went OFF
    You should have attacked Yunnan, in hindsight


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                COMMENT: 2 USA fighters are on 1 USA carrier in 110
                Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Trans-Jordan to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 infantry moved from France to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium
                1 mech_infantry moved from Northern Italy to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber, 2 infantry and 2 mech_infantrys
                    Americans defend with 1 infantry
                    Italians win, taking Holland Belgium from Americans with 1 bomber, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 mech_infantry moved from Belarus to Novgorod
                1 mech_infantry moved from Belarus to Slovakia Hungary
                1 bomber moved from Holland Belgium to Egypt
                3 aaGuns moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Belarus to Slovakia Hungary

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 destroyer placed in 97 Sea Zone
                1 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,5,6,5,4
                Italians collect 9 PUs (3 lost to blockades); end with 9 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 14 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 16 PUs


  • Now might be a good time for my convoy rolls rant?  Receptive audience?

    The whole convoy system is broken.  It’s still fun, but it’s broken.  We have enough dice being rolled and enough heart attacks without adding more dice to the game


  • And what are your subs disrupting??  All my income is from Italy.  OK, 2 IPC’s are from TrJ and Sudan.  So your subs should be able to disrupt 2 IPC’s of income.

    My Italian farmers are working just as hard and all their goods are getting to market.  My Italian factories are totally unaffected by submarines in the Adriatic.  If you put enough subs in 101, you can disrupt THIRTY-TWO USA IPC’s every turn.  That is STUPID and can easily be fixed.


  • @Gamerman01:

    What the…… Chinese went OFF
    You should have attacked Yunnan, in hindsight

    thanks. Was best bet, yes.
    I think I really should have 2 turns ago. Might have saved India a bit  longer. I think I saw you will have it very soon now. I could not do it: told myself I had to (while in Local), then did the go for real and decided against  it.

    Convoy is the wrong way round. Home Nation should never lose it’s income, as it is not travelling anywhere. Agreed.
    The DEI income not making it to Japan, I understand.


  • I didn’t seriously mean you should have attacked Yunnan.  I only was joking about all those 1’s your rolled and how they were “wasted”


  • Just saw that my 3 Subs (moved one) only did 3 Convoy, leaving your juicy 16 to spend.
    I wanted to prevent you Bombing 91 for a 5 NO, forgetting you got the Empire one, now Germany owns Egypt. Bugger!
    Did you want me to take back the Aleutains? Just wondering if the Bomber was bait. Will buy a TT for Aus, but taking one Iasland won’t change much and you have two TTs out of danger and in reach to reclaim the 9 IPCs anyway.
    Once India falls, Japan will be making 90. Another few days and I will concede.
    Adam (Private Panic) will be back from America soon and I can easily divert myself playing him.
    My wife even said she would consider playing a face to face game again. (Been 3 or 4 years now.) She  must love me. Or just be bored!
    I got a vinyl double size 1942 2nd Edition map printed, so playing on that would be nice. And quick for my suicidal attacking wife. She plays agressively, to finish sooner.


  • Two turns ago, you had 3 Ground units, one AA and 5 Air (maybe a Bomber). I considered attacking with 10 Inf and the Ft.
    Could have been messy, but needed  to safeguard Russia’s rear and reduce your Ground units.
    The stand off was to your advantage.


  • @wittmann:

    Just saw that my 3 Subs (moved one) only did 3 Convoy, leaving your juicy 16 to spend.

    Right, that’s why I acknowledged the convoy roll luck

    I wanted to prevent you Bombing 91 for a 5 NO, forgetting you got the Empire one, now Germany owns Egypt. Bugger!

    92?  Egypt is huge, it’s +5 for Germany AND Italy, I guess that’s why everyone fights over it in the early game.  I still don’t.

    Did you want me to take back the Aleutains? Just wondering if the Bomber was bait.

    I’m glad you asked.  Wanted to use the bomber on Zone 1, and yes I was willing to let you take a risky attack, make the bombers go at Aleutians rather than do something else, and figured I could easily kill 2 transports that then couldn’t go south.  So basically, bait, yes.  And you almost failed to take it :)

    Will buy a TT for Aus, but taking one Iasland won’t change much and you have two TTs out of danger and in reach to reclaim the 9 IPCs anyway.
    Once India falls, Japan will be making 90. Another few days and I will concede.

    Yep, sounds good to me  :-)  I might be game for a rematch too

    Adam (Private Panic) will be back from America soon and I can easily divert myself playing him.
    My wife even said she would consider playing a face to face game again. (Been 3 or 4 years now.) She  must love me. Or just be bored!

    Man, that is a rare woman, there

    I got a vinyl double size 1942 2nd Edition map printed, so playing on that would be nice. And quick for my suicidal attacking wife. She plays agressively, to finish sooner.

    She must love you


  • @wittmann:

    Two turns ago, you had 3 Ground units, one AA and 5 Air (maybe a Bomber). I considered attacking with 10 Inf and the Ft.
    Could have been messy, but needed  to safeguard Russia’s rear and reduce your Ground units.
    The stand off was to your advantage.

    You’re right


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        South Australia : 1 infantry
        54 Sea Zone : 1 cruiser and 1 destroyer
        62 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 17 / 18
        Japanese : 70 / 80
        Americans : 52 / 75
        Chinese : 4 / 6
        British : 27 / 28
        UK_Pacific : 6 / 5
        Italians : 12 / 16
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tobruk to Libya

    Turn Complete - French

    Territory Summary for French :

    Alexandria : 1 infantry
        United Kingdom : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 58 / 86
        Russians : 17 / 18
        Japanese : 70 / 80
        Americans : 52 / 75
        Chinese : 4 / 6
        British : 27 / 28
        UK_Pacific : 6 / 5
        Italians : 12 / 16
        ANZAC : 10 / 13
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major; Remaining resources: 84 PUs;
                Germans buy 1 aaGun, 1 armour, 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to 95 Sea Zone
                2 bombers moved from Trans-Jordan to 92 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Egypt to Kenya
                      Germans take Kenya from British
                2 infantry moved from France to Normandy Bordeaux
                2 armour moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                3 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                2 infantry moved from Archangel to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Kansu to Vologda
                1 fighter moved from Novgorod to Vologda
                1 fighter moved from Novgorod to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from Iceland to 112 Sea Zone
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Caroline Islands to 46 Sea Zone


  • Scramble USA fighter to 92?
    2 bombers attacking a destroyer

    Submarine submerge in 95?


  • Submerge please and no scrambke. (Shoukd have been two US Fts in Gib, but I stupidly sent 3 to escort the Bomber, so the second could  not reach.)


  • I would have sent the sub to 92 in that case, plus I had a 3rd bomber that could reach  :-)

    Agh!  I didn’t stay up quite late enough for your decision, but am up for a bit right now so will keep this one moving!  It’s rough to be interrupted in the middle of turns, but you give me decisions ASAP!  Playing multiple games at a time, when someone makes me wait 12+ hours for decisions like this it gets inconvenient!  So thank you


  • Argh!! BOTH your destroyers hit me!


  • Whoa, but everything else was very successful, so never mind  :-P


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 2x factory_major; Remaining resources: 84 PUs;
                Germans buy 1 aaGun, 1 armour, 1 destroyer, 3 fighters, 8 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 93 Sea Zone to 95 Sea Zone
                1 fighter moved from Trans-Jordan to 95 Sea Zone
                2 bombers moved from Trans-Jordan to 92 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Persia to Syria
                      Germans take Syria from French
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Belgian Congo
                      Germans take Belgian Congo from British
                1 armour moved from Egypt to Kenya
                      Germans take Kenya from British
                2 infantry moved from France to Normandy Bordeaux
                2 armour moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                1 fighter moved from 112 Sea Zone to 95 Sea Zone
                3 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                2 infantry moved from Archangel to Vologda
                1 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Kansu to Vologda
                1 fighter moved from Novgorod to Vologda
                1 fighter moved from Novgorod to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                1 bomber moved from Western Germany to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                2 fighters moved from 112 Sea Zone to Normandy Bordeaux
                1 fighter moved from Iceland to 112 Sea Zone
                1 cruiser moved from 115 Sea Zone to 112 Sea Zone
                1 fighter moved from Western Germany to Normandy Bordeaux
                1 bomber moved from Caroline Islands to 46 Sea Zone

    Combat - Germans
                Battle in 46 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 95 Sea Zone
                    Germans attack with 3 fighters and 1 submarine; Italians loiter and taunt
                    British defend with 1 destroyer and 1 submarine
                    1 submarine owned by the British Submerged
                    Germans win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer
                Battle in 92 Sea Zone
                    Germans attack with 2 bombers
                    British defend with 1 destroyer
                    Germans win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 bomber
                    Casualties for British: 1 destroyer
                Battle in Vologda
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Vologda from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Caucasus
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Caucasus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bryansk from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from British with 2 armour, 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from 95 Sea Zone to Southern Italy
                1 bomber moved from Caucasus to Egypt
                1 aaGun moved from France to Normandy Bordeaux
                1 aaGun moved from Western Germany to Holland Belgium
                1 bomber moved from 46 Sea Zone to Caroline Islands
                1 aaGun moved from Southern Italy to Northern Italy
                3 fighters moved from Normandy Bordeaux to 112 Sea Zone
                4 artilleries moved from Western Ukraine to Eastern Poland
                10 infantry moved from Western Ukraine to Eastern Poland
                1 infantry moved from Belarus to Smolensk
                1 fighter moved from Bryansk to Northwest Persia
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                2 infantry moved from Novgorod to Belarus
                1 bomber moved from 92 Sea Zone to Southern France
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 transport moved from 115 Sea Zone to 112 Sea Zone
                1 aaGun moved from Northwest Persia to Caucasus
                1 bomber moved from Bryansk to Novgorod
                1 armour and 1 mech_infantry moved from Poland to Belarus
                1 armour and 1 mech_infantry moved from Western Ukraine to Smolensk
                4 mech_infantrys moved from Eastern Poland to Smolensk
                1 fighter moved from Vologda to Smolensk
                1 fighter moved from Vologda to Novgorod
                1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 artillery and 1 infantry moved from Germany to 114 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
                1 infantry moved from Western Germany to Holland Belgium

    Place Units - Germans
                1 aaGun and 1 infantry placed in Southern France
                2 infantry placed in Egypt
                1 transport placed in 81 Sea Zone
                1 destroyer placed in 112 Sea Zone
                3 fighters placed in Western Germany
                3 infantry placed in Novgorod
                1 armour placed in Southern France
                2 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,4,1,5,3
                Germans collect 64 PUs (4 lost to blockades); end with 64 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 69 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 78 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 88 PUs

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