@Tyzoq - scramble? and tell me how you want to do battle in 106. if the sub stays? if so ool?
15L G40 Wittman (+21) v Gamerman01 (Axis)
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Big win in Egypt. Probably too much to expect a defensive win there.
Well done.
Am happy playing on, as I want yo see if I can do anything with Russia; but the UK is you g yo bleed income so quickly now.
Bedtime for Maddy, then I will be sitting up with Al, so I am done for today. Goodnight. -
Yes, thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Russia to Smolensk
1 infantry moved from Kazakhstan to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 mech_infantry moved from Samara to Tsinghai
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Rostov to Bryansk
1 artillery moved from Rostov to Bryansk
1 infantry moved from Russia to VologdaCombat - Russians
Battle in Tsinghai
Russians attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Germans win with no units remaining. Battle score for attacker is -20
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 fighter, 2 infantry and 1 tactical_bomber
Battle in Bryansk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Russia
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Volgograd to Kazakhstan
1 artillery moved from Tambov to Volgograd
1 aaGun moved from Rostov to Ukraine
1 mech_infantry moved from Russia to Volgograd
1 artillery moved from Russia to Samara
11 artilleries moved from Rostov to Ukraine
17 infantry moved from Rostov to Ukraine
1 aaGun moved from Rostov to Ukraine
1 aaGun moved from Samara to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in Volgograd
1 artillery and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 18 PUs totalTerritory Summary for Russians :
Szechwan : 1 aaGun
Kazakhstan : 1 infantry
Bryansk : 1 artillery and 2 infantry
Rostov : 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 2 infantry and 3 mech_infantrys
Ukraine : 2 aaGuns, 11 artilleries, 1 factory_minor and 18 infantry
Novosibirsk : 1 infantry
Vologda : 1 artillery and 1 infantry
Volgograd : 1 aaGun, 3 artilleries, 1 factory_minor, 3 infantry and 1 mech_infantry
Caucasus : 1 infantry
Samara : 2 artilleries and 1 infantryProduction/PUs Summary :
Germans : 58 / 86
Russians : 18 / 18
Japanese : 70 / 77
Americans : 52 / 67
Chinese : 3 / 5
British : 26 / 34
UK_Pacific : 6 / 3
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Holy cow, those must have been bad dice
Turning in for the night
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They were slow dice. Thanks anyway.
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Man, that’s about the third or fourth time I’ve reloaded to change my purchase. You’re doing something right
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber, 2 destroyers, 1 fighter, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 bomber moved from Amur to 1 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 fighter moved from Caroline Islands to 30 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
1 mech_infantry moved from Kansu to Urals
Japanese take Urals from Russians
1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kansu to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Tsinghai to Novosibirsk
1 fighter moved from Kansu to Novosibirsk
1 tactical_bomber moved from Kansu to Novosibirsk
1 mech_infantry moved from Yunnan to Shensi
1 armour moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 fighter moved from Yunnan to Burma
1 fighter moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 submarine moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in 1 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking 1 Sea Zone from Americans with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Novosibirsk
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Shensi from Chinese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Shensi to Yunnan
1 artillery moved from Kweichow to Yunnan
1 infantry moved from Shan State to Yunnan
3 infantry moved from Malaya to Shan State
1 armour moved from Dutch New Guinea to 45 Sea Zone
1 armour and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 armour moved from 35 Sea Zone to Philippines
2 battleships moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 fighter moved from 30 Sea Zone to Marshall Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
1 fighter moved from Japan to Caroline Islands
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 1 Sea Zone to Aleutian Islands
2 mech_infantrys moved from Korea to Jehol
2 infantry moved from Korea to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Amur to Chahar
1 artillery and 1 infantry moved from Kiangsi to Hunan
1 fighter moved from Burma to Shan State
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Burma to Shan State
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 mech_infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Siberia to Amur
1 tactical_bomber moved from Novosibirsk to Kansu
1 fighter moved from Novosibirsk to KansuPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Malaya
1 bomber, 1 fighter and 4 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 74 PUs; end with 75 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
I was lucky there….
Forgot that by not moving my sub from 62, it would have to fight. Then it takes out a USA sub… At least the newly minted ANZAC destroyer took care of business immediately, or it would have been real ugly -
I would have let you run away after the fact.
I sometimes forget to CM a Sub out of trouble. Is annoying. Thought leaving a Sub there was the best way to get a DD to the combat zone. Maybe putting a second one there would have been safer.
Give me a few hour stop do my go please. Don’t wait up. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 1 Sea Zone to 8 Sea Zone
2 artilleries and 2 infantry moved from 8 Sea Zone to Aleutian Islands
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 submarine moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 infantry moved from 46 Sea Zone to New Guinea
2 fighters moved from 54 Sea Zone to New Guinea
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Western Germany
1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Western GermanyCombat - Americans
Americans creates battle in territory 93 Sea Zone
Air Battle in Western Germany
Americans attacks with 4 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Battle in Holland Belgium
Battle in Aleutian Islands
Americans attack with 2 artilleries, 2 bombers and 2 infantry
Japanese defend with 1 armour, 1 artillery, 1 bomber and 2 infantry
Americans win, taking Holland Belgium from Germans, taking Aleutian Islands from Japanese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 22
Casualties for Japanese: 1 armour, 1 artillery, 1 bomber and 2 infantry
Casualties for Americans: 2 infantry
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 93 Sea Zone
Americans attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Americans Submerged
1 submarine owned by the Germans Submerged
Battle in 55 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans winGermans win with no units remaining with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Cleaning up after air battlesNon Combat Move - Americans
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 fighter moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from New Guinea to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to Queensland
1 destroyer moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 12 Sea Zone
1 destroyer moved from 12 Sea Zone to 30 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 bomber moved from Aleutian Islands to British Columbia
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from 1 Sea Zone to Western United States
1 infantry moved from Morocco to AlgeriaPlace Units - Americans
1 transport placed in 101 Sea Zone
3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 2 bombers and 1 mech_infantry
Queensland : 1 artillery, 2 infantry and 1 mech_infantry
New Guinea : 1 infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Aleutian Islands : 2 artilleries
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
46 Sea Zone : 1 transport
30 Sea Zone : 1 destroyer
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 2 submarines and 1 transport
1 Sea Zone : 1 flag, 1 destroyer
8 Sea Zone : 1 destroyer and 2 transports
54 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 1 submarine and 1 transport
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Gibraltar : 1 aaGun, 1 fighter and 2 infantry
New Brunswick Nova Scotia : 1 aaGun
United Kingdom : 1 artillery, 1 bomber and 2 fighters
Algeria : 1 infantry
Holland Belgium : 1 flag, 1 infantry
106 Sea Zone : 1 destroyer
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 1 transport
Brazil : 1 flag
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 55 / 86
Russians : 17 / 18
Japanese : 74 / 80
Americans : 55 / 75
Chinese : 1 / 5
British : 26 / 34
UK_Pacific : 5 / 3
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 infantry moved from Szechwan to Shensi
1 fighter moved from Szechwan to Shensi
5 infantry moved from Szechwan to Sikang
1 infantry moved from Szechwan to ShensiCombat - Chinese
Battle in Sikang
Chinese attack with 5 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Sikang from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Shensi
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kweichow : 1 infantry
Szechwan : 1 fighter and 1 infantry
Sikang : 5 infantryProduction/PUs Summary :
Germans : 55 / 86
Russians : 17 / 18
Japanese : 71 / 80
Americans : 55 / 75
Chinese : 4 / 6
British : 26 / 34
UK_Pacific : 5 / 3
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from India to Burma
1 fighter moved from West India to Burma
1 tactical_bomber moved from Eastern Persia to BurmaCombat - British
Battle in Normandy Bordeaux
British attack with 1 fighter and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Normandy Bordeaux from Italians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 95 Sea Zone
British attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
British win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 aaGun moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to West India
1 infantry moved from India to West India
1 artillery moved from India to West India
1 carrier moved from 92 Sea Zone to 91 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to United KingdomPlace Units - British
1 artillery, 1 infantry and 1 mech_infantry placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 infantry placed in Quebec
1 fighter and 1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from India: 1 fighter
EDIT: Adding units owned by British to West India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 tactical_bombers
West India : 1 aaGun, 3 artilleries, 1 fighter, 3 infantry and 1 mech_infantry
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 airfield, 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 2 infantry and 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
95 Sea Zone : 1 destroyer and 1 submarine
106 Sea Zone : 1 transport
109 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
92 Sea Zone : 1 destroyer
Eastern Persia : 1 flag, 1 infantry
110 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transportProduction/PUs Summary :
Germans : 55 / 86
Russians : 17 / 18
Japanese : 70 / 80
Americans : 55 / 75
Chinese : 4 / 6
British : 28 / 28
UK_Pacific : 6 / 5
Italians : 11 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
America has 75 income. What will I do with all that cash? Anyone would have thought that America did not knpw there was a war on!
I am very disillusioned with the US at war income. Did you see a few of us played some games with plus 10 income to US, sometimes more? Wasn’t enough. Think Russia needs another five too.
Have a good day and feel free to make my long held African Empire German or even Italian. -
I totally agree, my man….
Larry overcompensated from an earlier version when the Allies dominated. Now America doesn’t earn enough for homeland.The convoy rules SUCK too. I know it never happens but it SHOULD NOT BE POSSIBLE to convoy America for ALL FIFTY of her income. Alaska, Hawaii, WUS, CUS, EUS, West Indies, Mexico, SE Mexico
Shoot, make it 52 and count Brazil. Ridiculous :-)
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As far as Russia, sure, they need more money. Their lend-lease NO should be automatic (impossible to disrupt) and maybe should be 10 or 15.
But my personal preference is that Allies are not ALLOWED to move anything into Russia, because they weren’t allowed historically.
I could go on……
One of these days I’m going to finish designing my own game and it will be much more awesome than this :wink: :-D -
@wittmann:
I would have let you run away after the fact.
Thanks for saying that, I appreciate it, I didn’t doubt it but I felt wrong even asking. I felt a little guilty getting lucky and sinking the sub, too. At least ANZ took care of business then - you needed that 2nd destroyer
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I am glad I can get you all riled up about the game’s obvious mistakes, just like me.
House Rules work fine, if you play regularly enough. I don’t.
Is a shame if the game loses fans, because of things like this though.
Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time. -
@wittmann:
Is a shame if the game loses fans, because of things like this though.
No way, I’ll have my alternative ready before everyone’s left!
Off to work soon, so feel free to delay playing your turn. Do someone else’s . Have an enjoyable time.
Nope, this one’s a lot easier and less work :-)
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Exciting battle over the Aleutians…… Americans pull it out! Bomber power!
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What the…… Chinese went OFF
You should have attacked Yunnan, in hindsight





