Odonis (Axis) vs Radiant (Allies +16) G40L Game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                French takes Political Action: Political Action French To War With Japanese
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
                    French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - French
                1 fighter moved from United Kingdom to French West Africa

    Non Combat Move - French

    Turn Complete - French

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 mech_infantrys moved from Norway to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                3 fighters and 3 tactical_bombers moved from Egypt to Iraq
                2 bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                1 cruiser moved from 82 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                2 mech_infantrys moved from Norway to 112 Sea Zone
                2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from Finland to 127 Sea Zone
                2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
                1 carrier moved from 112 Sea Zone to 127 Sea Zone
                3 fighters and 3 tactical_bombers moved from Egypt to Iraq
                2 bombers moved from Southern Italy to Iraq
                1 bomber moved from Western Germany to Iraq
                1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
                1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
                1 cruiser moved from 82 Sea Zone to 83 Sea Zone
                1 transport moved from 82 Sea Zone to 83 Sea Zone

    Combat - Germans
                Battle in French West Africa
                    Germans attack with 1 artillery and 1 infantry
                    French defend with 1 fighter
                    Germans win, taking French West Africa from French with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for French: 1 fighter
                Battle in Nenetsia
                Battle in Iraq
                    Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
                    ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 3 armour, 1 factory_minor and 1 infantry
                    Germans win, taking Nenetsia from Russians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
                    Casualties for ANZAC: 2 infantry
                    Casualties for Germans: 1 bomber
                    Casualties for French: 1 infantry
                    Casualties for British: 3 armour and 1 infantry

    Non Combat Move - Germans
                3 fighters moved from Iraq to Egypt
                3 tactical_bombers moved from Iraq to Egypt
                2 bombers moved from Iraq to Egypt
                1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
                4 infantry moved from Finland to Karelia
                3 aaGuns, 4 armour, 13 artilleries, 15 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
                1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun, 5 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
                1 mech_infantry moved from Western Germany to Poland
                1 tactical_bomber moved from Western Germany to Eastern Poland

    Place Units - Germans
                1 armour and 9 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                Germans undo move 2.
                1 artillery and 1 infantry placed in Southern France
                2 infantry placed in Normandy Bordeaux

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs


  • Very risky attack, but of course the dice where there for ya again.  :wink:


  • Just checked the email for the dice and I got this.

    36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2

    Your dice are: 5,3,3,3,1,4,6
    Have a nice day.

    Which would of been 3 hits, yet you lost only 1 bomber?

  • '20 '19 '18 '15 '13

    @Radiant:

    Just checked the email for the dice and I got this.

    36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2

    Your dice are: 5,3,3,3,1,4,6
    Have a nice day.

    Which would of been 3 hits, yet you lost only 1 bomber?

    Actually, it’s correct:

    4 x INF defend @ 2 (5,3,3,3)
    3 x TANK defend @ 3 (1,4,6)

    So, 1 hit only.

    But, I agree, I expected to lose 3 units there.


  • I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.

    If not how you suppose to know what you rolled for for each unit?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                6 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                3 artilleries and 15 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 artillery moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 artillery moved from Novgorod to Archangel
                2 artilleries and 5 infantry moved from Belarus to Archangel
                5 infantry moved from Russia to Vologda
                1 submarine moved from 125 Sea Zone to 127 Sea Zone

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 armour
                        Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 :  0/3 hits
                        Italians roll dice for 1 armour in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 :  0/2 hits
                        Italians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                        Russians roll dice for 1 artillery in Baltic States, round 4 :  0/1 hits
                        Italians roll dice for 1 armour in Baltic States, round 4 :  1/1 hits
                        1 artillery owned by the Russians lost in Baltic States
                    Italians win with 1 armour remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in 127 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 carrier and 2 transports
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 127 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Russians lost in 127 Sea Zone
                    Germans win with 1 carrier and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians

    Place Units - Russians
                1 fighter and 9 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,4
                Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs


  • Got to call this game due to dice…

    As you can see the program will not let me even hit once on a 95% chance to win battle…

    So frustrating this dice program…

    Ruins a good game every time…

  • '20 '19 '18 '15 '13

    @Radiant:

    I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.

    If not how you suppose to know what you rolled for for each unit?

    It’s the opposite actually. Lowest rolling units roll first, then higher ones. It’s all automated, so there’s no ral chance of errors…

  • '20 '19 '18 '15 '13

    @Radiant:

    Got to call this game due to dice…

    As you can see the program will not let me even hit once on a 95% chance to win battle…

    So frustrating this dice program…

    Ruins a good game every time…

    You sure? The game is far from over at this point… Dice could turn around for you

    I’m keen to keep playing if you are?


  • Taking a break, next season I’ll rematch you.

Suggested Topics

  • 69
  • 97
  • 39
  • 41
  • 158
  • 64
  • 210
  • 342
Axis & Allies Boardgaming Custom Painted Miniatures

89

Online

17.8k

Users

40.4k

Topics

1.8m

Posts