@Adam514 same question as below (submerge and scramble in 6?) but updated the combat move.
Odonis (Axis) vs Radiant (Allies +16) G40L Game 3
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 fighter moved from United Kingdom to French West AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
1 carrier moved from 112 Sea Zone to 127 Sea Zone
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
2 bombers moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 mech_infantrys moved from Norway to 112 Sea Zone
2 mech_infantrys and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 2 mech_infantrys moved from 127 Sea Zone to Nenetsia
1 carrier moved from 112 Sea Zone to 127 Sea Zone
3 fighters and 3 tactical_bombers moved from Egypt to Iraq
2 bombers moved from Southern Italy to Iraq
1 bomber moved from Western Germany to Iraq
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 87 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 87 Sea Zone to 83 Sea Zone
1 artillery and 1 infantry moved from 83 Sea Zone to French West Africa
1 cruiser moved from 82 Sea Zone to 83 Sea Zone
1 transport moved from 82 Sea Zone to 83 Sea ZoneCombat - Germans
Battle in French West Africa
Germans attack with 1 artillery and 1 infantry
French defend with 1 fighter
Germans win, taking French West Africa from French with 1 artillery remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for French: 1 fighter
Battle in Nenetsia
Battle in Iraq
Germans attack with 3 bombers, 3 fighters and 3 tactical_bombers
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 3 armour, 1 factory_minor and 1 infantry
Germans win, taking Nenetsia from Russians with 2 bombers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18
Casualties for ANZAC: 2 infantry
Casualties for Germans: 1 bomber
Casualties for French: 1 infantry
Casualties for British: 3 armour and 1 infantryNon Combat Move - Germans
3 fighters moved from Iraq to Egypt
3 tactical_bombers moved from Iraq to Egypt
2 bombers moved from Iraq to Egypt
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
4 infantry moved from Finland to Karelia
3 aaGuns, 4 armour, 13 artilleries, 15 infantry and 3 mech_infantrys moved from Poland to Eastern Poland
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
1 aaGun, 5 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 tactical_bomber moved from Western Germany to Eastern PolandPlace Units - Germans
1 armour and 9 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
Germans undo move 2.
1 artillery and 1 infantry placed in Southern France
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs -
Very risky attack, but of course the dice where there for ya again. :wink:
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Just checked the email for the dice and I got this.
36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2
Your dice are: 5,3,3,3,1,4,6
Have a nice day.Which would of been 3 hits, yet you lost only 1 bomber?
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Just checked the email for the dice and I got this.
36634:British roll dice for 3 armour and 4 infantry in Iraq, round 2
Your dice are: 5,3,3,3,1,4,6
Have a nice day.Which would of been 3 hits, yet you lost only 1 bomber?
Actually, it’s correct:
4 x INF defend @ 2 (5,3,3,3)
3 x TANK defend @ 3 (1,4,6)So, 1 hit only.
But, I agree, I expected to lose 3 units there.
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I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.
If not how you suppose to know what you rolled for for each unit?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
6 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
3 artilleries and 15 infantry moved from Western Ukraine to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 artillery moved from Novgorod to Archangel
2 artilleries and 5 infantry moved from Belarus to Archangel
5 infantry moved from Russia to Vologda
1 submarine moved from 125 Sea Zone to 127 Sea ZoneCombat - Russians
Battle in Baltic States
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits
Italians roll dice for 1 armour in Baltic States, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 3 : 0/2 hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery in Baltic States, round 4 : 0/1 hits
Italians roll dice for 1 armour in Baltic States, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Baltic States
Italians win with 1 armour remaining. Battle score for attacker is -10
Casualties for Russians: 1 artillery and 2 infantry
Battle in 127 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier and 2 transports
Russians roll dice for 1 submarine in 127 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 127 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 carrier and 2 transports in 127 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Russians lost in 127 Sea Zone
Germans win with 1 carrier and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
Place Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,4
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs -
Got to call this game due to dice…
As you can see the program will not let me even hit once on a 95% chance to win battle…
So frustrating this dice program…
Ruins a good game every time…
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I thought it went in order so 3 tanks, 4 Inf. meant the 1st 3 rolls were for tanks and next 4 for inf.
If not how you suppose to know what you rolled for for each unit?
It’s the opposite actually. Lowest rolling units roll first, then higher ones. It’s all automated, so there’s no ral chance of errors…
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Got to call this game due to dice…
As you can see the program will not let me even hit once on a 95% chance to win battle…
So frustrating this dice program…
Ruins a good game every time…
You sure? The game is far from over at this point… Dice could turn around for you
I’m keen to keep playing if you are?
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Taking a break, next season I’ll rematch you.