@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Amur to Manchuria
1 infantry moved from Jehol to Manchuria
1 armour moved from Siberia to Manchuria
1 infantry moved from Amur to Manchuria
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
5 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Anhwe to Kwangtung
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Hopei to Shensi
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from Japan to Manchuria
1 fighter moved from Japan to Kwangtung
1 fighter moved from Kwangsi to Kwangtung
2 tactical_bombers moved from Hunan to Kwangtung
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 fighters moved from 36 Sea Zone to Philippines
1 tactical_bomber moved from 36 Sea Zone to Philippines
2 bombers moved from Hunan to Malaya
1 fighter moved from Hunan to 43 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone
1 fighter moved from Hunan to 37 Sea Zone
1 fighter moved from 36 Sea Zone to Philippines
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 43 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 cruiser in 43 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Manchuria
Japanese attack with 1 armour, 3 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Japanese roll dice for 1 armour, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Manchuria, round 2 : 2/2 hits
1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Manchuria, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 2/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 artillery owned by the Japanese and 2 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 1 artillery
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 2/6 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 artillery owned by the Japanese, 2 infantry owned by the Americans and 1 tactical_bomber owned by the Japanese lost in Philippines
Japanese win, taking Philippines from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 1 tactical_bomber
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 fighter, 1 submarine and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Celebes
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers and 1 infantry
British defend with 1 harbour; ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Malaya, round 2 : 3/4 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 2 bombers remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 37 Sea Zone to Siam
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Kwangtung to Kwangsi
2 fighters moved from Kwangtung to Kwangsi
2 bombers moved from Malaya to Kwangsi
2 artilleries and 2 infantry moved from Kweichow to Shensi
1 tactical_bomber moved from Manchuria to Anhwe
1 infantry moved from Chahar to Suiyuyan
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 airfield placed in Kwangsi
1 fighter and 1 tactical_bomber placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 2 fighters and 2 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Jehol : 1 flag
Siam : 1 fighter
Manchuria : 1 flag, 1 armour and 1 infantry
Shensi : 1 flag, 3 artilleries and 4 infantry
Yunnan : 1 flag, 1 artillery and 4 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 tactical_bomber
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag, 1 aaGun
Siberia : 1 flag
Buryatia : 1 flag, 5 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
44 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 submarine and 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport
35 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 41 / 46
Russians : 28 / 31
Japanese : 59 / 60
Americans : 50 / 52
Chinese : 2 / 5
British : 35 / 40
UK_Pacific : 6 / 17
Italians : 16 / 16
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3,184
Median : 3,000
Variance : 0,541
Standard Deviation : 0,735
Total rolls : 38
ANZAC Combat
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5,500
Median : 5,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1,500
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Chinese Combat
2 was rolled 2 times
6 was rolled 1 times
Average roll : 3,333
Median : 2,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
UK_Pacific Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2,667
Median : 1,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
Japanese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3,179
Median : 3,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 28
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 mech_infantrys moved from Western United States to British Columbia
2 infantry moved from Central United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Central United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 5 submarines and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
1 armour moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
Place Units - Americans
2 transports placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
3 infantry moved from Tsinghai to Kansu
4 infantry moved from Tsinghai to Kansu
Combat - Chinese
Battle in Kansu
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese win, taking Kansu from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
2 fighters moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
1. Please edit the two USA fighters on carrier to Gibralter.
2. Scramble?
No scramble. Feel free to edit
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 4 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Gibraltar to 97 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
2 destroyers moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Egypt to 97 Sea Zone
Combat - British
Battle in 97 Sea Zone
British attack with 1 bomber, 1 cruiser, 2 destroyers and 2 fighters
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 bomber, 1 cruiser, 2 destroyers and 2 fighters remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Gibraltar: 2 fighters
EDIT: Cleaning up during movement phase
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from 97 Sea Zone to 96 Sea Zone
1 carrier moved from 91 Sea Zone to 96 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 97 Sea Zone to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 transports moved from 80 Sea Zone to 81 Sea Zone
1 aaGun moved from Scotland to United Kingdom
2 infantry moved from Scotland to United Kingdom
1 fighter moved from Trans-Jordan to Persia
1 tactical_bomber moved from Egypt to Persia
1 fighter moved from Egypt to Persia
2 armour moved from Iraq to Northwest Persia
1 mech_infantry moved from Egypt to Trans-Jordan
1 fighter moved from India to Persia
1 tactical_bomber moved from India to Persia
3 infantry moved from Burma to India
Place Units - British
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
4 fighters placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
1 artillery, 1 fighter and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery, 1 fighter and 1 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Russia
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
1 artillery moved from Greece to Albania
1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 4 infantry
Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 armour
Western Ukraine : 1 flag, 1 bomber
Greece : 1 flag
Production/PUs Summary :
Germans : 41 / 46
Russians : 27 / 31
Japanese : 58 / 60
Americans : 50 / 70
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 17 / 9
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 10
Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
Russians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Western Ukraine to Bryansk
1 bomber moved from Eastern Poland to Russia
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Bryansk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
Italians roll dice for 2 armour in Bryansk, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Russia to Western Ukraine
1 artillery moved from Greece to Albania
1 aaGun, 2 artilleries, 1 infantry and 1 mech_infantry moved from Northern Italy to Southern Italy
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Libya to Tobruk
Place Units - Italians
3 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,2,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Western Germany : 4 infantry
Tobruk : 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
Albania : 1 artillery
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 4 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 7 infantry and 1 mech_infantry
Bryansk : 1 flag, 2 armour
Western Ukraine : 1 flag, 1 bomber
Greece : 1 flag
Production/PUs Summary :
Germans : 41 / 46
Russians : 27 / 31
Japanese : 58 / 60
Americans : 50 / 70
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 17 / 9
ANZAC : 14 / 14
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 4,200
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 10
Null / Other
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Italians Combat
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 1,333
Standard Deviation : 1,155
Total rolls : 4
Russians Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4,667
Median : 5,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 infantry moved from Queensland to South Australia
1 fighter moved from New South Wales to Queensland
3 fighters moved from Java to India
2 aaGuns moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Nenetsia to Russia
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Nenetsia to Russia
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Nenetsia to Russia
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
1 fighter moved from Nenetsia to Russia
Combat - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour and 1 mech_infantry; Remaining resources: 36 PUs;
Combat Move - Germans
2 bombers moved from Eastern Poland to Russia
2 fighters moved from Western Ukraine to Russia
1 tactical_bomber moved from Southern Italy to Ukraine
2 tactical_bombers moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
4 infantry moved from Bessarabia to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Western Ukraine to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
1 submarine moved from 113 Sea Zone to 114 Sea Zone
3 tactical_bombers moved from Western Germany to 114 Sea Zone
Combat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Battle in 114 Sea Zone
Germans attack with 1 submarine and 3 tactical_bombers
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Ukraine
Germans attack with 1 armour, 1 fighter, 4 infantry and 3 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 fighter, 4 infantry and 3 tactical_bombers in Ukraine, round 2 : 4/9 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 1 fighter, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Cleaning up after air battles
Non Combat Move - Germans
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Ukraine to Bryansk
1 fighter moved from Ukraine to Bryansk
2 mech_infantrys moved from Eastern Poland to Western Ukraine
14 armour and 3 mech_infantrys moved from Eastern Poland to Bryansk
3 tactical_bombers moved from Western Germany to Bryansk
3 artilleries and 1 infantry moved from France to Western Germany
3 tactical_bombers moved from 114 Sea Zone to Western Ukraine
6 infantry moved from Finland to Norway
2 aaGuns, 4 armour, 5 artilleries, 23 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
Place Units - Germans
1 armour and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 3 bombers
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
Germans collect 45 PUs; end with 81 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 86 to 50
EDIT: Turning off Edit Mode
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 3 artilleries, 3 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
Germany : 1 factory_major
Norway : 6 infantry
Karelia : 1 flag, 1 infantry
Bryansk : 2 aaGuns, 18 armour, 5 artilleries, 2 bombers, 3 fighters, 23 infantry, 5 mech_infantrys and 6 tactical_bombers
Rostov : 1 flag, 3 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 2 mech_infantrys and 3 tactical_bombers
113 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Bulgaria : 1 flag
114 Sea Zone : 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 23 / 31
Japanese : 58 / 60
Americans : 50 / 70
Chinese : 3 / 5
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 16 / 9
ANZAC : 14 / 19
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,583
Median : 4,000
Variance : 0,522
Standard Deviation : 0,722
Total rolls : 24
Null / Other
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Germans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 2,833
Median : 2,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12
Russians Combat
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4,333
Median : 4,500
Variance : 0,800
Standard Deviation : 0,894
Total rolls : 6
Sorry I forget the 3 bombers in the purchase phase
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 3 armour, 6 artilleries, 2 fighters, 20 infantry and 5 mech_infantrys moved from Smolensk to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
8 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Tsinghai to Kansu
1 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 21 PUs;
Russians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 aaGun, 3 armour, 6 artilleries, 2 fighters, 20 infantry and 5 mech_infantrys moved from Smolensk to Russia
1 aaGun moved from Samara to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Baltic States to Belarus
8 infantry moved from Timguska to Novosibirsk
1 aaGun moved from Tsinghai to Kansu
1 infantry moved from Olgiy to Kansu
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Place Units - Russians
1 armour and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor, 2 fighters and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
5 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
2 fighters moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 tactical_bomber moved from 35 Sea Zone to Java
2 fighters moved from 37 Sea Zone to Java
Combat - Japanese
Battle in Java
Japanese attack with 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits
ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Sumatra
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 transport
Japanese roll dice for 1 destroyer and 2 fighters in 44 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Sumatra from Dutch, taking 44 Sea Zone from Americans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 battleship moved from 37 Sea Zone to 41 Sea Zone
1 destroyer moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from 44 Sea Zone to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 42 Sea Zone
3 fighters moved from Java to 42 Sea Zone
1 tactical_bomber moved from Java to 42 Sea Zone
1 infantry moved from French Indo China to Yunnan
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Siam to Shensi
1 tactical_bomber moved from Anhwe to Kwangsi
1 mech_infantry moved from Kwangtung to Yunnan
1 armour moved from Manchuria to Anhwe
1 aaGun moved from Amur to Korea
1 infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 carriers, 1 destroyer and 2 submarines moved from 35 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from Japan to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
1 infantry moved from Soviet Far East to Siberia
1 infantry moved from Sakha to Amur
Place Units - Japanese
1 factory_minor placed in French Indo China
2 fighters placed in Japan
1 carrier and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 2 bombers, 3 fighters and 4 tactical_bombers
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 3 artilleries, 1 fighter and 3 infantry
Yunnan : 1 flag, 1 artillery, 5 infantry and 1 mech_infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 armour
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 5 infantry
Siberia : 1 flag, 1 infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
41 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
44 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 destroyer and 1 transport
39 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 submarines and 1 transport
Production/PUs Summary :
Germans : 45 / 50
Russians : 22 / 23
Japanese : 69 / 74
Americans : 50 / 70
Chinese : 1 / 5
British : 35 / 40
UK_Pacific : 6 / 6
Italians : 16 / 9
ANZAC : 10 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,250
Median : 3,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8
ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2
Americans Combat
6 was rolled 1 times
Average roll : 6,000
Median : 6,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3,200
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 5
Now is more than a month without posts. I hope all is going well. Or it’s a surrender?