Bid: ftr Malta, sub 98
15L G40 Wittman (+21) v Gamerman01 (Axis)
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Of course. I noticed Itsly did not, so guessed was Germany was instead.
I did ask myself afterwards, why I felt I had to tske Greece. Was something to do with safeguarding my 98 fleet, but afterwards thought thst was unnecessary anyway. Was replacing it as you saw, but then realised I did not have an inf for the new TT!
Probsbly a mistake and a waste of my only TT.
My UK problems go back to not having one single Ft on England 3 turns back. Infuriating!
I hope you get a good night’s sleep. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Russia to Tambov
1 aaGun, 1 artillery and 6 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Tambov
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Samara to TambovPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUsTerritory Summary for Russians :
Shensi : 1 aaGun
Kazakhstan : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 3 aaGuns, 2 armour, 15 artilleries, 1 fighter, 31 infantry and 4 mech_infantrys
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 79
Russians : 15 / 18
Japanese : 61 / 65
Americans : 52 / 67
Chinese : 7 / 9
British : 29 / 33
UK_Pacific : 7 / 7
Italians : 12 / 6
ANZAC : 14 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@wittmann:
I hope you get a good night’s sleep.
I did, and actually got about 7 hours! Thanks!
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Did you want to move your Russian AA in China? Wondered if you forgot it - it’s easy to do when a piece is not where it normally is. Looks like you maybe have a Yunnan stack that you were planning to protect with it.
I’ve been playing a huge Japan move and then a Germany move, so am tired of playing this game tonight anyway, so I can wait.
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Thanks for asking. Yes, I did plan to do so.
I thought I had. I did mean to put it with the 12 Inf and FT, by Yunnan. I thought yiur German Bomber might attack it, so I think I left one Chinese Inf with it last turn. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
2 infantry moved from Samara to Volgograd
1 fighter moved from Tambov to Volgograd
1 infantry moved from Samara to Volgograd
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 3 infantry
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win, taking Volgograd from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Vologda to Smolensk
1 aaGun, 2 armour, 6 artilleries, 13 infantry and 3 mech_infantrys moved from Russia to Tambov
1 aaGun, 1 artillery and 6 infantry moved from Vologda to Russia
1 fighter moved from Volgograd to Tambov
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Kazakhstan to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
3 infantry moved from Samara to TambovPlace Units - Russians
2 artilleries, 5 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 aaGun
EDIT: Adding units owned by Russians to Szechwan: 1 aaGun
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Szechwan : 1 aaGun
Kazakhstan : 1 infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 11 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 3 aaGuns, 2 armour, 15 artilleries, 1 fighter, 31 infantry and 4 mech_infantrys
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
Iraq : 1 flag
Northwest Persia : 1 flag, 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 59 / 79
Russians : 15 / 18
Japanese : 61 / 65
Americans : 52 / 67
Chinese : 7 / 9
British : 29 / 33
UK_Pacific : 7 / 7
Italians : 12 / 6
ANZAC : 14 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Thanks again for noticing and asking.
Probably unnecessary reposting, as you have downloaded the original file and commented already!
Have a good day. -
Looks like I forgot about my German bomber in the Carolines last turn and you have stopped me from getting my money island. Hmph. Well, I’ll just pretend the bomber would have failed, and now I still have the threat. You aren’t going away fast enough, Wittman, so I’ll have to keep the heat up
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Oh, never mind, the way is still open through 55 :-D
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If it is, I missed that. Thought was better to deny you 9 IPCs, than block my capital. You omly have one TT that can reach.
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I almost missed it too. You can’t block 33 to 42 with only 1 destroyer - there are 2 routes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Russians from Shensi: 1 aaGun
EDIT: Adding units owned by Russians to Szechwan: 1 aaGun
EDIT: Turning off Edit Mode
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Caroline Islands to 33 Sea Zone
1 armour and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 infantry moved from Kansu to Shensi
1 artillery and 1 infantry moved from Tsagaan Olom to Suiyuyan
1 mech_infantry moved from Jehol to Hopei
1 infantry moved from Yunnan to Kweichow
3 infantry moved from Malaya to Shan State
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 bomber moved from Malaya to Suiyuyan
1 fighter moved from Yunnan to Shensi
1 fighter moved from 42 Sea Zone to Burma
1 armour moved from Hunan to Hopei
1 mech_infantry moved from Hunan to Hopei
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Kweichow
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from Japan to 25 Sea Zone
1 artillery moved from Yunnan to Shan State
1 fighter moved from 42 Sea Zone to Burma
1 battleship moved from 33 Sea Zone to 45 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Caroline Islands to 45 Sea ZoneCombat - Japanese
Battle in Java
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 1 battleship, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 battleship, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Shan State
Japanese attack with 1 artillery and 3 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Burma
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 infantry moved from Timguska to Kansu
1 infantry moved from Timguska to Kansu
1 bomber moved from Suiyuyan to Kansu
1 fighter moved from Shensi to Yunnan
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
2 fighters moved from Burma to Yunnan
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Amur to Buyant-Uhaa
1 submarine moved from 42 Sea Zone to 39 Sea Zone
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 45 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 infantry placed in Malaya
1 artillery, 1 fighter and 3 infantry placed in Japan
1 destroyer, 3 submarines and 1 transport placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
NIce. Needed another Blocker, but can’t seem to keep anything alive.
Off to school, so goodnight. -
Yeah, I have got to go to bed……
You have a glimmer of hope - I’m playing 3 games at a time on almost a daily basis and start to get them confused and forget where everything’s at. Maroon is going to lose Moscow hard on G8, so even though he’s had a ton of success against Japan, it will be falling apart quickly. You’re doing no worse than him :-) This is not meant to be downplaying him in any way - rather, to assure you
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He did get a real nice break with 2 infantry and 2 artillery from Italy attacked 2 UK infantry on Brazil and killed absolutely nothing :-) Bummer, because it was fun to watch the Italian’s spread to the West instead of the East
But of course that was nothing compared to repelling my high percentage attack on the Carolines, that included 3 loaded transports that had to turn around and stay at Paulau
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I did look at the game. Both very different.
Don’t rush and make mistakes. I am fine waiting on you, unless it looks like we are getting close to the 31st deadline. I asked you to play to help with your numbers. You are a good guy and I am happy to lose in the line of duty. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers, 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery moved from New Brunswick Nova Scotia to 106 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery moved from 109 Sea Zone to Scotland
1 infantry moved from 109 Sea Zone to Scotland
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from 104 Sea Zone to Scotland
1 fighter moved from 104 Sea Zone to Scotland
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 bomber moved from Western United States to 1 Sea ZoneCombat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in Scotland
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 artillery and 3 infantry
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
1 fighter owned by the Americans retreated
Battle in 1 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans win, taking 1 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
1 bomber moved from 1 Sea Zone to 9 Sea Zone
1 fighter moved from 1 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber, 1 fighter and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 aaGun moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 submarine moved from 30 Sea Zone to 50 Sea Zone
1 submarine moved from 50 Sea Zone to 63 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 fighter moved from 106 Sea Zone to United Kingdom
1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 carrier, 1 destroyer and 1 submarine moved from 106 Sea Zone to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 armour moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 armour moved from Trans-Jordan to Iraq
1 mech_infantry moved from Trans-Jordan to IraqPlace Units - Americans
1 bomber and 1 infantry placed in Western United States
3 destroyers and 1 submarine placed in 10 Sea Zone
1 bomber and 1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
British Columbia : 1 infantry and 1 mech_infantry
New South Wales : 2 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 4 fighters, 2 submarines and 2 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 3 destroyers, 1 submarine and 2 transports
1 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 bomber, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 aaGun and 2 infantry
New Brunswick Nova Scotia : 1 aaGun, 1 artillery and 1 infantry
United Kingdom : 2 fighters
Morocco : 1 infantry
106 Sea Zone : 1 destroyer and 1 transport
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Iraq : 1 armour and 1 mech_infantry
Brazil : 1 flagProduction/PUs Summary :
Germans : 59 / 79
Russians : 14 / 18
Japanese : 71 / 76
Americans : 52 / 67
Chinese : 4 / 9
British : 29 / 33
UK_Pacific : 5 / 7
Italians : 12 / 6
ANZAC : 10 / 12
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
1 artillery moved from 109 Sea Zone to Scotland
1 fighter moved from United Kingdom to 111 Sea Zone
1 fighter moved from United Kingdom to 111 Sea Zone
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to BurmaCombat - British
Battle in 109 Sea Zone
British attack with 2 destroyers and 1 transport; Americans loiter and taunt
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 2 destroyers and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Scotland
British attack with 1 artillery and 2 infantry
Germans defend with 1 airfield and 1 artillery
British win, taking Scotland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for British: 1 infantry -
Hi. I left SZ111 until last. Have also left it half done.
We both got one hit. I damaged your Carrier, but wanted to be sure you were happy with that. Obviously, my only option is to retreat my one UK Ft and you would lose both Air.However, I am happy if you would rather lose the Tac and see if I want to stay for a second Round. I took the Carrier, just in case all 3 of yours missed, then you still had 3 shots at my 2 threes. I would then ask you to roll on the forum, as I am unable to do that.
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I just saw that I failed to post China. Sorry! Thought I had.





