Rmorel (axis) v Cow (allies 22)


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries and 1 bomber; Remaining resources: 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Anhwei to Sinkiang
                      Japanese take Sinkiang from Americans
                1 infantry moved from Anhwei to Szechwan
                      Japanese take Szechwan from Americans
                2 infantry moved from Anhwei to Kwangtung
                1 infantry moved from Anhwei to Manchuria
                1 infantry moved from Japan to 60 Sea Zone
                1 artillery moved from Japan to 60 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 60 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Burma
                      Japanese take Burma from British
                1 artillery moved from 36 Sea Zone to Burma
                1 transport moved from 36 Sea Zone to 48 Sea Zone
                1 infantry moved from Philippine Islands to 48 Sea Zone
                1 artillery moved from Philippine Islands to 48 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Burma
                1 artillery moved from 36 Sea Zone to Burma
                1 battleship moved from 60 Sea Zone to 61 Sea Zone
                1 destroyer moved from 60 Sea Zone to 61 Sea Zone
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung

    Combat - Japanese
                Battle in 61 Sea Zone
                    Japanese attack with 1 battleship and 1 destroyer
                    British defend with 1 cruiser
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Kwangtung
                    Japanese attack with 2 fighters and 2 infantry
                    Americans defend with 1 infantry
                    Japanese win, taking Kwangtung from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                2 fighters moved from Kwangtung to 36 Sea Zone

    Place Units - Japanese
                2 armour and 1 artillery placed in Manchuria
                1 artillery and 1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total
                1 unit repaired.

  • TripleA

    TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians repair damage of 6x factory; Remaining resources: 20 PUs;
                Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Russia to Archangel
                2 infantry moved from Russia to West Russia
                2 fighters moved from Caucasus to West Russia
                1 fighter moved from West Russia to Archangel
                4 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
                1 submarine moved from 5 Sea Zone to 8 Sea Zone

    Combat - Russians
                Battle in West Russia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking West Russia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 armour
                    Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                1 fighter moved from Archangel to Caucasus
                1 fighter moved from West Russia to Caucasus
                1 infantry moved from Russia to Caucasus

    Place Units - Russians
                2 artilleries and 2 infantry placed in Caucasus
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total


  • TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour, 1 artillery and 2 infantry moved from Ukraine S.S.R. to Caucasus
                1 transport moved from 16 Sea Zone to 15 Sea Zone
                1 infantry moved from Italy to 15 Sea Zone
                1 artillery moved from Italy to 15 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
                1 artillery moved from 16 Sea Zone to Caucasus
                1 infantry moved from 16 Sea Zone to Caucasus
                1 bomber moved from Germany to Caucasus
                3 fighters moved from Karelia S.S.R. to Caucasus
                3 fighters moved from Finland to Caucasus
                3 armour and 3 infantry moved from Karelia S.S.R. to West Russia
                2 infantry moved from Baltic States to Karelia S.S.R.
                2 armour moved from Germany to Karelia S.S.R.

    Combat - Germans
                Battle in West Russia
                    Germans attack with 3 armour and 3 infantry
                    Russians defend with 1 infantry
                    Germans win, taking West Russia from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 6 armour, 2 artilleries, 1 bomber, 6 fighters and 3 infantry
                    Americans defend with 1 bomber; Russians defend with 2 aaGuns, 4 artilleries, 1 factory, 2 fighters and 9 infantry
                    Germans win, taking Caucasus from Russians with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Germans: 5 armour, 2 artilleries, 4 fighters and 3 infantry
                    Casualties for Americans: 1 bomber
                    Casualties for Russians: 2 aaGuns, 4 artilleries, 2 fighters and 9 infantry

    Non Combat Move - Germans
                2 fighters moved from Caucasus to Karelia S.S.R.
                1 bomber moved from Caucasus to Karelia S.S.R.
                4 infantry moved from Germany to France
                1 infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from Germany to France

    Place Units - Germans
                2 armour placed in Karelia S.S.R.
                1 bomber and 5 infantry placed in Germany
                3 infantry placed in Italy

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total

  • TripleA

    That is game. Losing 2 inf in west russia on top of egypt is enough to tilt the game too much for an already too strong axis. Cannot do europe anymore in this map as allies, they always lose. Got to just bomber uk, inf india, get usa in the pacific, turtle russia as long as possible. Allies start with hardly any ships and the seazones really suck for the atlantic, everything points to a pacific the way larry harris keeps wanting people to play. I only like to do kjf 1/5 games. Such a disappointing map, I realized this when I was axis that the allies just get crushed super easy.

    I took a risk with only 1 inf egypt and the FIC thing, but that is because Japan gets india super fast otherwise.

  • TripleA

    If it weren’t for copyright laws I would totally print my own 1942 map, so much improvement can be done to keep the map fun. When I play the axis it is pretty sad too, it is like, okay my turn, nothing threatens me so I just crush you, your turn. I can see why this is the least played map, classic sees more play and that map has an infantry slug fest.


  • Are you conceding then?

    I’m not sure I agree with your first statement.  Allies played right can be killer.  That said, Ive never seen Allies win with KGF.  Unfortunately youre doing both KGF and KJP first, and that will not work.  gotta stick with one.

  • TripleA

    If you lost egypt I would have punished that attempt hard :)

  • TripleA

    That is a game winning or losing battle right there.  I could cruiser the japan trans dd, ship the carrier 2x fig to the bship or add bomber and use fig for FIC. Plus the income, every tiny bit so important for uk.

  • TripleA

    I did do KGF, The only KJF I did was a FIC attack. In revised FIC is standard if you dont have an egypt attack to do. The allies dont get to drop units as quickly into europe as revised or aa50.

  • TripleA

    When the allies get nerfed about 100 ipc and seazone changes… you need luck for the allies and that is what I was hoping for.

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