assumed no scramble in n.ita
15L G40 Mike48484 (Allies +21) vs Shin Ji (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 fighter moved from Sikang to Hopei
1 artillery and 2 infantry moved from Szechwan to Yunnan
1 infantry moved from Kweichow to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to SzechwanPlace Units - Chinese
2 infantry placed in Shensi
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 bomber moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 2 armour, 1 fighter, 1 mech_infantry and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
1 bomber moved from Morocco to Algeria
1 fighter moved from Morocco to Algeria
1 battleship and 1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to AlgeriaCombat - British
Battle in Algeria
British attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 artillery
British win, taking Algeria from Italians with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artilleryNon Combat Move - British
1 bomber moved from Algeria to Egypt
1 fighter moved from Algeria to Tobruk
1 armour and 1 mech_infantry moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Egypt to Persia
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 armour moved from Belgian Congo to EgyptPlace Units - British
1 submarine placed in 81 Sea Zone
1 armour, 1 fighter and 1 mech_infantry placed in Persia
1 armour placed in EgyptTurn Complete - British
British collect 36 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,4,1,1
UK_Pacific collect 4 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 3 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
Italians take Western Ukraine from Russians
2 armour moved from Romania to Western Ukraine
Italians take Bessarabia from Russians
1 infantry moved from Bulgaria to Romania
2 armour and 3 mech_infantrys moved from Northern Italy to RomaniaCombat - Italians
Non Combat Move - Italians
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,4
Italians collect 12 PUs (2 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
1 artillery and 1 infantry moved from New South Wales to South Australia
1 artillery and 1 infantry moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 94 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Morocco to AlgeriaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
10 armour moved from Belarus to Ukraine
3 artilleries and 5 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
10 armour moved from Belarus to Ukraine
3 artilleries and 5 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from Romania to Ukraine
Germans take Ukraine from Russians
1 bomber moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 armour moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
1 mech_infantry moved from Eastern Poland to Archangel
1 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
3 armour moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
10 armour moved from Belarus to Ukraine
3 artilleries and 5 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 cruiser moved from 125 Sea Zone to 112 Sea ZoneCombat - Germans
Battle in Archangel
Germans attack with 4 armour, 1 bomber and 5 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 4 armour, 1 bomber and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Archangel to Eastern PolandPlace Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in France
9 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 125 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 112 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 1 mech_infantry
EDIT: Adding units owned by Germans to Bryansk: 1 mech_infantry
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 35 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 infantry moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 armour moved from Volgograd to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to RussiaPlace Units - Russians
1 mech_infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 18 infantry
EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 18 infantry
EDIT: Removing units owned by Russians from Egypt: 1 armour
EDIT: Adding units owned by Russians to Ethiopia: 1 armour
EDIT: Turning off Edit Mode -
use manual plz
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from 39 Sea Zone to Yunnan
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 bombers moved from Philippines to Yunnan
2 armour and 3 mech_infantrys moved from Manchuria to Anhwe
2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan StateNon Combat Move - Japanese
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun and 6 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea Zone
3 armour placed in Manchuria
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Chahar to Hopei
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 artillery and 1 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
1 infantry moved from Ceylon to 39 Sea Zone
1 artillery moved from Ceylon to 39 Sea Zone
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters moved from 39 Sea Zone to Yunnan
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 37 Sea Zone
1 carrier and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 bombers moved from Philippines to Yunnan
2 armour and 3 mech_infantrys moved from Manchuria to Anhwe
2 fighters and 1 tactical_bomber moved from Manchuria to Hopei
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Yunnan from Chinese with 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery and 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan StateNon Combat Move - Japanese
1 fighter moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 1 tactical_bomber moved from Hopei to Anhwe
1 aaGun and 6 infantry moved from Manchuria to JeholPlace Units - Japanese
1 artillery placed in Japan
3 transports placed in 6 Sea Zone
3 armour placed in Manchuria
3 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to PhilippinesCombat - Americans
Battle in PhilippinesNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 cruisers, 1 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
1 bomber and 1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour, 1 artillery and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 96 Sea Zone to Tobruk
1 fighter moved from French Central Africa to Egypt
1 bomber moved from 54 Sea Zone to QueenslandPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Suiyuyan
2 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to Kweichow
1 fighter moved from Szechwan to Suiyuyan
2 infantry moved from Shensi to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Sikang
4 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Shensi
4 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
Non Combat Move - British
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
1 battleship, 1 cruiser and 1 destroyer moved from 94 Sea Zone to 96 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 armour moved from Egypt to Iraq
2 armour and 2 mech_infantrys moved from Persia to Turkmenistan
1 bomber moved from Egypt to Turkmenistan
1 fighter and 1 tactical_bomber moved from Persia to Turkmenistan
1 infantry moved from Tunisia to Libya
1 fighter moved from Tobruk to IraqPlace Units - British
1 carrier and 1 submarine placed in 81 Sea Zone
1 fighter placed in 81 Sea Zone
1 infantry and 2 mech_infantrys placed in PersiaTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Some Units in India change ownership: 1 infantry