Oh my punishment for not bidding in z91 might be trouble with Italy? Interesting.
in 106, sub submerges. Don’t think I’ve ever seen 3 subs to 106.
No scramble 111.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Germans
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Russians
6 infantry moved from Amur to Korea
1 fighter moved from Yakut S.S.R. to Korea
1 submarine moved from 125 Sea Zone to 112 Sea Zone
Combat - Russians
Battle in 112 Sea Zone
Russians attack with 1 submarine
Germans defend with 2 destroyers and 2 transports
Russians roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 2 destroyers and 2 transports in 112 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Russians and 1 destroyer owned by the Germans lost in 112 Sea Zone
Germans win with 1 destroyer and 2 transports remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 submarine
Battle in Korea
Russians attack with 1 fighter and 6 infantry
Japanese defend with 4 infantry
Russians roll dice for 1 fighter and 6 infantry in Korea, round 2 : 4/7 hits
Japanese roll dice for 4 infantry in Korea, round 2 : 0/4 hits
4 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Korea to Amur
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 fighter moved from Russia to Novgorod
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
2 mech_infantrys moved from Russia to Western Ukraine
2 aaGuns, 1 armour, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Novgorod to Karelia
1 infantry moved from Novgorod to Karelia
Place Units - Russians
1 armour and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour placed in Volgograd
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 44 to 52
EDIT: Turning off Edit Mode
I realized I couldn’t a major IC on Kiangsu, so I edited so I put a minor industrial complex on there instead, and put three infantry on Japan, and refunded the rest of the PU to Japan’s economy. Just making a note of this. I appologize.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 44 to 52
EDIT: Turning off Edit Mode
Americans buy 1 bomber, 1 carrier, 1 infantry and 3 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Guam to Iwo Jima
1 cruiser, 1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
Combat - Americans
Battle in Iwo Jima
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Iwo Jima, round 2 : 2/5 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Americans attack with 1 cruiser, 1 destroyer and 1 submarine
Japanese defend with 2 destroyers, 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 destroyers and 1 transport in 44 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 cruiser and 1 destroyer in 44 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Americans: 1 submarine
Casualties for Japanese: 2 destroyers, 1 submarine and 1 transport
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 2 destroyers moved from 26 Sea Zone to 17 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
3 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 bomber placed in Eastern United States
1 carrier placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Burma to Yunnan
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
4 infantry moved from Shensi to Szechwan
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 fighter and 1 submarine
Battle in United Kingdom
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 destroyer, 2 submarines and 2 transports
Battle in sz 110
Subs submerge? Yes/No?
No. Maximum defence.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Scotland to United Kingdom
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Scotland to 112 Sea Zone
1 battleship moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
1 submarine moved from 81 Sea Zone to 99 Sea Zone
1 fighter moved from Malta to 99 Sea Zone
2 infantry moved from Malaya to Shan State
1 fighter moved from India to Shan State
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
4 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Alexandria
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 carrier, 2 cruisers and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
Combat - British
Battle in 99 Sea Zone
British attack with 1 fighter and 1 submarine
Italians defend with 1 battleship, 1 cruiser and 1 transport
British roll dice for 1 submarine in 99 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the Italians lost in 99 Sea Zone
British roll dice for 1 fighter in 99 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the British lost in 99 Sea Zone
British roll dice for 1 fighter in 99 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 battleship and 1 transport in 99 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British lost in 99 Sea Zone
Italians win with 1 battleship and 1 transport remaining. Battle score for attacker is -4
Casualties for Italians: 1 cruiser
Casualties for British: 1 fighter and 1 submarine
Battle in United Kingdom
British attack with 1 armour and 2 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 armour and 2 infantry in United Kingdom, round 2 : 1/3 hits
Germans roll dice for 1 artillery in United Kingdom, round 2 : 0/1 hits
1 artillery owned by the Germans lost in United Kingdom
British win, taking United Kingdom from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 110 Sea Zone
British attack with 1 battleship and 1 fighter
Germans defend with 1 destroyer, 2 submarines and 2 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits
British roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 fighter in 110 Sea Zone, round 3 : 1/1 hits
British roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
Germans roll dice for 1 destroyer and 2 transports in 110 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Germans lost in 110 Sea Zone
2 transports owned by the Germans lost in 110 Sea Zone
British win with 1 battleship and 1 fighter remaining. Battle score for attacker is 34
Casualties for Germans: 1 destroyer, 2 submarines and 2 transports
Battle in 112 Sea Zone
British attack with 1 cruiser and 1 fighter
Germans defend with 1 destroyer and 2 transports
British roll dice for 1 cruiser and 1 fighter in 112 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer and 2 transports in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 22
Casualties for Germans: 1 destroyer and 2 transports
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Alexandria, round 2 : 4/8 hits
Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/6 hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 1 artillery owned by the British, 2 infantry owned by the British and 3 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 3 : 1/4 hits
Italians roll dice for 1 armour and 1 artillery in Alexandria, round 3 : 0/2 hits
1 artillery owned by the Italians lost in Alexandria
British roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Alexandria, round 4 : 1/4 hits
Italians roll dice for 1 armour in Alexandria, round 4 : 1/1 hits
1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 2 artilleries, 2 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Battle in Iraq
British attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 2 : 2/8 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Iraq, round 3 : 2/8 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
3 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Eastern Persia
1 infantry moved from Burma to Yunnan
1 artillery and 2 infantry moved from Burma to India
1 aaGun moved from Burma to India
1 battleship moved from 39 Sea Zone to 76 Sea Zone
1 fighter moved from Shan State to India
1 fighter moved from Iraq to 98 Sea Zone
1 tactical_bomber moved from Iraq to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Alexandria to Egypt
1 fighter moved from 112 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 mech_infantry moved from India to Yunnan
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
7 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 7 infantry
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
THAT round sucked big time for the italians so much that it depressed me. Worst case scenario tbh.
Two big setbacks for me. All my germany transports and navy gone. Lost Uk. Italy destroyed itself. I feel depressed and going to take a break for a bit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 cruiser moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Java to 42 Sea Zone
1 fighter moved from Java to 37 Sea Zone
2 infantry moved from Egypt to Alexandria
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 cruiser and 1 fighter
Japanese defend with 1 cruiser
ANZAC roll dice for 1 cruiser and 1 fighter in 37 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 cruiser and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiser
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 1 fighter remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 artillery
ANZAC roll dice for 2 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 artillery in Alexandria, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Alexandria
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Java
2 aaGuns and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 42 Sea Zone to Yunnan
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 cruiser and 1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Non Combat Move - French
Turn Complete - French
Two big setbacks for me. All my germany transports and navy gone. Lost Uk. Italy destroyed itself. I feel depressed and going to take a break for a bit.
It will be very, very difficult to come back into game for the Axis.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 bombers and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Germans
1 armour moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
1 infantry moved from Poland to Eastern Poland
1 infantry moved from Slovakia Hungary to Eastern Poland
1 infantry moved from Romania to Bessarabia
1 infantry moved from Romania to Bessarabia
1 artillery moved from Romania to Bessarabia
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
1 infantry moved from Bulgaria to Romania
Combat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans win, taking Eastern Poland from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Western Germany to Holland Belgium
Place Units - Germans
1 fighter placed in Normandy Bordeaux
7 bombers placed in Western Germany
Turn Complete - Germans
Germans collect 46 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Let’s do this. I can still go on the defensive. Game isn’t over yet.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
6 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
12 infantry moved from Amur to Manchuria
2 infantry moved from Novgorod to Baltic States
1 tactical_bomber moved from Western Ukraine to Baltic States
4 infantry moved from Karelia to Finland
2 armour and 1 mech_infantry moved from Novgorod to Finland
1 fighter moved from Novgorod to Finland
1 artillery and 2 infantry moved from Ukraine to Bessarabia
1 fighter moved from Novgorod to Bessarabia
1 mech_infantry moved from Northwest Persia to Iraq
2 infantry moved from Northwest Persia to Iraq
1 armour moved from Volgograd to Northwest Persia
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Bessarabia, round 2 : 0/4 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Bessarabia, round 3 : 2/3 hits
Germans roll dice for 1 artillery and 2 infantry in Bessarabia, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Bessarabia
retreated to Bessarabia
Germans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Finland
Russians attack with 2 armour, 1 fighter, 4 infantry and 1 mech_infantry
Germans defend with 5 infantry
Russians roll dice for 2 armour, 1 fighter, 4 infantry and 1 mech_infantry in Finland, round 2 : 1/8 hits
Germans roll dice for 5 infantry in Finland, round 2 : 1/5 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 1 fighter, 3 infantry and 1 mech_infantry in Finland, round 3 : 3/7 hits
Germans roll dice for 4 infantry in Finland, round 3 : 1/4 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 1 mech_infantry in Finland, round 4 : 1/6 hits
Germans roll dice for 1 infantry in Finland, round 4 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 5 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 tactical_bomber moved from Baltic States to Novgorod
1 fighter moved from Finland to Novgorod
1 fighter moved from Bessarabia to Bryansk
2 aaGuns, 1 armour, 3 artilleries, 9 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
1 aaGun, 1 artillery and 9 infantry moved from Belarus to Smolensk
3 infantry moved from Russia to Smolensk
1 submarine moved from 115 Sea Zone to 113 Sea Zone
2 aaGuns moved from Amur to Manchuria
1 fighter moved from Amur to Buryatia
Place Units - Russians
1 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
8 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 49 PUs
Alright. I’ll be posting later tonight.