TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
G40L2015 Arthur Bomber Harris(Allies+20) vs MakeMaps (Axis) Game 1
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Ooops meant to bomb Japan instead of attack. Here is your AA shot and the damage:
Rolling 2d6:
(3, 5) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 factory_minor, 2 fighters, 1 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 4 Sea Zone to 5 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 5 Sea Zone to Amur
1 submarine moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 artillery and 3 infantry moved from Korea to 6 Sea Zone
1 bomber moved from Midway to Japan
4 fighters moved from 6 Sea Zone to Amur
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 cruiser moved from 91 Sea Zone to 86 Sea ZoneCombat - Americans
Battle in Amur
Americans attack with 1 armour, 5 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 4 infantry
Americans win, taking Amur from Japanese with 1 armour, 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 aaGun and 4 infantry
Battle in Japan
Americans attack with 1 bomber
Japanese defend with 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 14 infantry
Japanese win with 2 aaGuns, 2 artilleries and 14 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 aaGunNon Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Japan: 1 aaGun
EDIT: Adding units owned by Americans to Korea: 1 bomber
EDIT: Changing unit bombing damage for these Japanese owned units to: factory_major = 7
EDIT: Turning off Edit Mode
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry, 5 submarines and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 infantry moved from 4 Sea Zone to Soviet Far East
1 mech_infantry moved from 4 Sea Zone to Soviet Far East
1 fighter moved from Guam to Wake Island
5 fighters and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 infantry placed in Eastern United States
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 60 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kiangsi to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Kweichow
8 artilleries and 3 infantry moved from Hunan to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
6 infantry moved from Kwangsi to HunanCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Kiangsi to HunanPlace Units - Chinese
1 artillery and 4 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 4 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 118 Sea Zone
1 bomber moved from Norway to 118 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from United Kingdom to 118 Sea Zone
1 fighter moved from 81 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from India to Iraq
1 armour moved from Trans-Jordan to Iraq
3 infantry moved from Persia to Iraq
1 tactical_bomber moved from 81 Sea Zone to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to 71 Sea Zone
1 mech_infantry moved from Union of South Africa to 71 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 mech_infantry moved from 80 Sea Zone to Iraq
1 fighter moved from Shan State to 41 Sea Zone
1 fighter moved from Shan State to 41 Sea Zone
1 tactical_bomber moved from Shan State to 41 Sea ZoneCombat - British
Battle in Gibraltar
Battle in Morocco
British attack with 2 fighters and 1 mech_infantry
Italians defend with 1 armour
British win, taking Gibraltar from Italians, taking Morocco from Italians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in 118 Sea Zone
British attack with 1 bomber, 1 destroyer and 2 fighters
Germans defend with 1 submarine
British win with 1 bomber and 2 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Anglo Egyptian Sudan
British attack with 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 armour
British win, taking Anglo Egyptian Sudan from Italians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 armour
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Iraq
British attack with 1 armour, 1 fighter, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 1 armour, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Neutral_Axis: 3 infantry
Battle in 41 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for British: 1 fighter
Casualties for Japanese: 1 destroyerNon Combat Move - British
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to India
2 aaGuns, 1 armour, 9 infantry and 3 mech_infantrys moved from Shan State to Burma
1 infantry moved from Siam to Shan State
1 mech_infantry moved from India to Burma
1 fighter moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Persia
1 tactical_bomber moved from Anglo Egyptian Sudan to 81 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 bomber and 2 fighters moved from 118 Sea Zone to United Kingdom
2 fighters and 1 tactical_bomber moved from Norway to United Kingdom
2 fighters moved from Morocco to 91 Sea Zone
1 battleship moved from 39 Sea Zone to 80 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Finland to NorwayPlace Units - British
1 carrier placed in 109 Sea Zone
1 transport placed in 109 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 37 PUs; end with 41 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 3 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Bulgaria to Greece
1 infantry moved from Bulgaria to Greece
1 infantry moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 battleship, 1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea ZoneCombat - Italians
Battle in Greece
Italians attack with 1 artillery and 1 infantry
Neutral_Allies defend with 4 infantry
1 artillery owned by the Italians and 1 infantry owned by the Italians retreated to Bulgaria
Neutral_Allies win with 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantryNon Combat Move - Italians
Place Units - Italians
1 armour, 1 infantry and 1 tactical_bomber placed in Southern France
3 infantry placed in Northern Italy
Italians undo move 2.
2 infantry placed in Northern Italy
1 infantry placed in Egypt
Italians undo move 3.
Italians undo move 2.
3 infantry placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 cruiser moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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…that was quick. I literally had just posted my savemap…
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Oh, nvm. I was thinking of a different AA game. Hehe.
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It was quick since you took my capitols!
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You mean Australia’s capital? I’ve always wanted to try out an early invasion of Australia to neutralize it out of the war and gain an early capital. It kinda sucked, because with gaining the capital I suffered at the expense of losing ground in Asia, having also focused on sending all my forces in China straight for Moscow to help out Germany.
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Hey, I accidentally bypassed the option to scramble planes for my bombing raid on Moscow. I was trying to save the map and clicked “select” to try to get out of the window so I could try to save the map, and instead it thought I selected “none”.
So, just wondering if you want to scramble any planes to intercept my bombing raid on Moscow.
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It would have helped me decide if you post how many bombers are heading to Moscow. If there are 2 or fewer, then scramble. If not, no scramble.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 45 PUs;
Germans buy 1 bomber, 1 factory_upgrade and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Novgorod to 115 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Norway
1 tactical_bomber moved from Novgorod to Norway
2 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Romania to Russia
1 artillery moved from Western Ukraine to Bryansk
1 armour moved from Bessarabia to Rostov
Germans take Rostov from Russians
1 artillery moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
5 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
1 mech_infantry moved from Romania to Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Ukraine
1 tactical_bomber moved from Romania to Bryansk
1 armour moved from Slovakia Hungary to Belarus
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 mech_infantry moved from Bessarabia to Bryansk
9 mech_infantrys moved from Bessarabia to Rostov
2 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Novgorod to Archangel
3 bombers moved from Novgorod to RussiaCombat - Germans
Battle in Archangel
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 armour
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans win, taking Bryansk from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Russians defend with 1 submarine
Germans win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Norway
Germans attack with 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Germans win, taking Norway from British with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Air Battle in Russia
Germans attacks with 7 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 tactical_bomber killed by AA
Bombing raid in Russia rolls: 5,8,1 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 5,5,3 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 19 damage total. Damaged units is as follows: airfield = 6, factory_major = 13
Cleaning up after air battlesNon Combat Move - Germans
4 bombers moved from Russia to Novgorod
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Novgorod
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Norway to Western Germany
1 tactical_bomber moved from Bryansk to UkrainePlace Units - Germans
3 mech_infantrys placed in Novgorod
1 bomber placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 3 aaGuns
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Ukraine: 3 aaGuns
EDIT: Turning off Edit Mode
Units in Romania being upgraded or consumed: 1 factory_minor
1 factory_upgrade placed in Romania -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy nothing; Remaining resources: 30 PUs;Combat Move - Russians
1 infantry moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Timguska to Kansu
Russians take Kansu from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 mech_infantry
retreated to Bryansk
Germans win with 1 artillery remaining. Battle score for attacker is -10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry and 1 tactical_bomberNon Combat Move - Russians
2 fighters moved from Bryansk to Russia
1 armour and 1 mech_infantry moved from Samara to Russia
2 aaGuns and 19 infantry moved from Timguska to Novosibirsk
1 infantry moved from Volgograd to Samara
1 infantry moved from Jehol to Buyant-Uhaa
1 infantry moved from Manchuria to Buyant-Uhaa
1 infantry moved from Dzavhan to Olgiy
1 infantry moved from Yenisey to TimguskaTurn Complete - Russians
Russians collect 29 PUs; end with 59 PUs total -
I’m going to need some extra time to ponder on this one.
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No problem, take your time and get things right. Japan is in big trouble and you need to find a way to regroup.
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Well, that’s the thing, right. I focused on Australia-first strategy and it set me back. I was experimenting just for the fun of it. So, we shall see what happens next.
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The two keys for Japan is containing China so it doesn’t get out of control with a stack of 25 infantry, and holding onto the money islands in the Pacific. They add up to much more money than Australia. If you can get your economy to 70 PUs per turn, then America will have to spend most of its money to stop you in the Pacific. That frees up Germany to win the game in Europe. It’s okay to get eventually crushed in the Pacific, just make the Allies spend much money to do it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 battleship and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from French Indo China to Okinawa
2 bombers moved from Northern Territory to Okinawa
4 fighters moved from Northern Territory to Caroline Islands
6 tactical_bombers moved from Northern Territory to Caroline Islands
6 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
Place Units - Japanese
1 armour placed in New South Wales
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1,6,2,1,3,2,5,6,1,4,2,1,6,4,4,4,1,4,1,2,4,3,4,3,4,3
Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 7x factory_major; Remaining resources: 38 PUs; 6 SuicideAttackTokens;
Japanese buy 1 armour, 6 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from New South Wales to Queensland
Japanese take Queensland from ANZAC
1 battleship and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 battleship, 3 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 42 Sea Zone to 36 Sea Zone
1 bomber, 6 fighters and 1 tactical_bomber moved from French Indo China to Okinawa
2 bombers moved from Northern Territory to Okinawa
4 fighters moved from Northern Territory to Caroline Islands
6 tactical_bombers moved from Northern Territory to Caroline Islands
6 infantry moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery moved from Tsinghai to Kazakhstan
1 infantry moved from Tsinghai to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Tsinghai to Kazakhstan
1 artillery moved from Tsinghai to Kazakhstan
5 infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Kansu
1 artillery moved from Suiyuyan to KansuCombat - Japanese
Battle in Kansu
Japanese attack with 1 artillery and 6 infantry
Russians defend with 1 infantry
Japanese win, taking Kansu from Russians with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 infantry
British defend with 1 aaGun
Japanese win, taking Kwangsi from Chinese with 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 aaGunNon Combat Move - Japanese
Place Units - Japanese
1 armour placed in New South Wales
2 transports placed in 36 Sea Zone
1 infantry placed in French Indo China
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,6,1,6,2,1,3,2,5,6,1,4,2,1,6,4,4,4,1,4,1,2,4,3,4,3,4,3
Japanese collect 20 PUs (8 lost to blockades); end with 20 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 25 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Okinawa: 2 fighters
EDIT: Adding units owned by Japanese to French Indo China: 2 fighters
EDIT: Turning off Edit Mode