15L G40 Wittman (+21) v Gamerman01 (Axis)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Romania to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Romania to Bessarabia
                2 infantry moved from Southern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 93 Sea Zone
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 bomber moved from Romania to Bessarabia

    Combat - Italians
                Battle in Trans-Jordan
                    Italians attack with 2 infantry
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer, 1 fighter and 1 submarine
                    British defend with 1 transport; Americans defend with 1 submarine
                    Italians win, taking 93 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 13
                    Casualties for British: 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Bessarabia
                    Italians attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 armour moved from Belarus to Eastern Poland
                1 mech_infantry moved from Romania to Eastern Poland
                1 aaGun moved from Southern Italy to Northern Italy
                1 artillery and 1 infantry moved from France to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 fighter moved from 93 Sea Zone to Southern Italy
                1 bomber moved from Bessarabia to Western Germany

    Place Units - Italians
                4 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3
                Italians collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun and 2 infantry
                EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
                EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode


  • Please 'scuse the perfect dice, but you did get me for damage in 98 and I left you very juicy targets that should be easy kills as a result……

    Gotta say I’m real happy to keep the big boats and the transport out of the Med for another turn, unless your ANZAC gets a whole lot luckier this time


  • Silly of me . should have put one fT and the art there, I suppose.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 fighter moved from Queensland to 42 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for ANZAC: 1 submarine
                Battle in 44 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 destroyer
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                1 infantry moved from 54 Sea Zone to Queensland
                1 infantry moved from New South Wales to Queensland
                2 fighters moved from 42 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        42 Sea Zone : 1 flag, 1 destroyer
        44 Sea Zone : 1 flag, 1 submarine
        54 Sea Zone : 1 cruiser, 2 fighters and 1 transport
        62 Sea Zone : 1 destroyer
        Egypt : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 26 / 31
        Japanese : 67 / 73
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 33 / 34
        UK_Pacific : 5 / 5
        Italians : 12 / 11
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Alexandria to Egypt
                2 infantry moved from Algeria to Morocco

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 2 infantry
        Morocco : 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 26 / 31
        Japanese : 67 / 73
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 33 / 34
        UK_Pacific : 5 / 5
        Italians : 12 / 11
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Alright…… league discussions took a lot of my time and energy today, but now back to business…

    G5


  • I need you to declare what fighters are on what carriers in 54 before Japan’s turn, thanks


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 2 bombers, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Western Germany to 117 Sea Zone
                19 infantry moved from Eastern Poland to Western Ukraine
                9 artilleries moved from Eastern Poland to Western Ukraine
                1 artillery moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 armour moved from Nenetsia to Archangel
                1 infantry moved from Novgorod to Belarus
                6 infantry moved from Novgorod to Archangel
                1 mech_infantry moved from Eastern Poland to Ukraine
                      Germans take Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                1 armour and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
                4 armour moved from Belarus to Western Ukraine
                1 armour moved from Western Germany to Southern France
                1 artillery and 2 infantry moved from France to Southern France
                2 fighters moved from Western Germany to Southern France

    Combat - Germans
                Battle in Southern France
                    Germans attack with 1 armour, 1 artillery, 3 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Southern France from British with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Western Ukraine
                    Germans attack with 5 armour, 9 artilleries, 19 infantry and 9 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 5 armour, 9 artilleries, 19 infantry and 9 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 117 Sea Zone
                    Germans attack with 3 bombers
                    Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 1 carrier remaining. Battle score for attacker is -15
                    Casualties for Germans: 3 bombers
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 armour and 4 mech_infantrys moved from Archangel to Eastern Poland
                1 armour and 1 mech_infantry moved from Romania to Western Ukraine
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                1 tactical_bomber moved from Southern France to Western Germany
                2 aaGuns moved from France to Northern Italy
                1 artillery moved from France to Western Germany
                1 infantry moved from France to Northern Italy
                1 submarine moved from 112 Sea Zone to 123 Sea Zone
                1 fighter moved from Western Germany to Bessarabia

    Place Units - Germans
                1 transport placed in 112 Sea Zone
                4 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in Novgorod
                2 bombers placed in Western Germany
                Germans undo move 4.
                Germans undo move 3.
                1 bomber and 2 infantry placed in Novgorod
                1 artillery and 1 bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs


  • @Gamerman01:

    I need you to declare what fighters are on what carriers in 54 before Japan’s turn, thanks

    Morning.
    I am hoping the two Anzac are on the same Carrier. Never occured to me that they might not be (but the AI can be funny).
    Wasn’t sure if you would Attack the Atlantic Carrier with the 3 Bombers, as it would have put them out of position. I think I would have done though. Was lucky to survive.
    Russia should be done before school in 90 mins, but depends on the children!


  • Sweet, I was starting to get chills because no games to play

    You can have both ANZ fighters on one carrier.  It doesn’t matter what the AI has them on, you can edit them.

    Iceland isn’t too bad a place for aircraft, even axis aircraft.


  • Yes, the carrier battle could have gone better for me, but it also could have gone better for you.  I’m lucky I got 2 hits in the first round.  Damaging the carrier was HUGE - you had a lot more options if it wasn’t damaged.


  • I’ll tell you something else, it’s pretty good that you even realized the bombers might come hit it.  A lot of players would have missed that, because Iceland isn’t usually in play for Germany.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine
                1 tactical_bomber moved from Russia to Ukraine
                1 fighter moved from Russia to Ukraine
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk
                1 infantry moved from Vologda to Smolensk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 artillery
                    Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - Russians
                1 aaGun and 11 infantry moved from Timguska to Novosibirsk
                1 infantry moved from Novosibirsk to Vologda
                5 infantry moved from Novosibirsk to Samara
                1 infantry moved from Olgiy to Kansu
                1 aaGun moved from Timguska to Kansu
                1 infantry moved from Yenisey to Timguska
                1 fighter moved from Ukraine to Bryansk
                1 tactical_bomber moved from Ukraine to Bryansk
                1 artillery moved from Rostov to Tambov
                2 artilleries, 11 infantry and 2 mech_infantrys moved from Russia to Bryansk
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Smolensk to Bryansk

    Place Units - Russians
                2 artilleries, 5 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs

    Territory Summary for Russians :

    Kansu : 1 aaGun and 1 infantry
        Timguska : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 4 aaGuns, 2 armour, 9 artilleries, 2 fighters, 32 infantry, 2 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 2 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
        Tambov : 1 artillery
        Ukraine : 1 factory_minor and 1 infantry
        Novosibirsk : 1 aaGun and 11 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        Smolensk : 2 infantry
        Samara : 5 infantry
        Iraq : 1 flag
        Northwest Persia : 1 flag, 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 65
        Russians : 24 / 27
        Japanese : 67 / 73
        Americans : 52 / 72
        Chinese : 4 / 6
        British : 30 / 34
        UK_Pacific : 5 / 5
        Italians : 12 / 11
        ANZAC : 10 / 12
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • @Gamerman01:

    Sweet, I was starting to get chills because no games to play

    You can have both ANZ fighters on one carrier.  It doesn’t matter what the AI has them on, you can edit them.

    Iceland isn’t too bad a place for aircraft, even axis aircraft.

    I thought you might have reinforced it with an AA and Inf, but I suppose that was if a Bomber survived.
    Bloody annoying that I could not foresee your Sub preventing my Amphibious landing though. Got me there! I have TTs out of place now. I am really at 6s and 7s, because of you. Other games I have lost as the Allies, I have started much better. This will be the shortest defeat, I can assure you. I think the one I lost to Soul should have been prevented.
    I do admire the top players who can do the seeming impossible and win against a good Axis strategy. It is the over generous NOs that make it easier for the Axis. That and the 21 starting Air for japan.
    Glad I can give you a game to stave off the shakes. Enjoy breaking me down. And don’t stay up too long!


  • And I really am cool with you choosing the OOl, if I am asleep. You are good enough not to need to take advantage and probably can see what I see. Please do not hold up the game on my account.


  • @wittmann:

    And I really am cool with you choosing the OOl, if I am asleep. You are good enough not to need to take advantage and probably can see what I see. Please do not hold up the game on my account.

    Yeah, I’m taking away your chance to make a mistake when I choose your OOL  :-)


  • @wittmann:

    Bloody annoying that I could not foresee your Sub preventing my Amphibious landing though. Got me there!

    Technically, I’m pretty sure the damaged carrier counts as an escort and allows you to attack, but I figure that’s not a good move for you.

    It is the over generous NOs that make it easier for the Axis. That and the 21 starting Air for japan.

    Yes, and I think the major in Berlin as well as West Germany, or the Ukraine complex, you can blame them all.  Wouldn’t it be challenging if the Axis had a minor in West Germany?  Or at least take out the Ukraine complex.

    Glad I can give you a game to stave off the shakes. Enjoy breaking me down. And don’t stay up too long!

    I know, I stayed up way too late last night.  Had to calculate the avalanche in the rankings.  I don’t have to get up early in the morning though.


  • And it’s 21 aircraft AFTER Larry shaved about 5? planes from their starting set up.  Seriously, what was he thinking with 1st edition lol.  There was such a huge disparity between the Europe board strength and the Pacific it was completely laughable.  He shaved planes off the Allies in the Pacific also.


  • I bought the 1st edition too, so I do know.
    I realise I can use the CV for the US, thanks, but can’t afford to lose it, and it won’t help with the Uk.
    I am in a bit of a pickle.

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