• In a recent family game of A&A revised, we ended up in stalemate. All the players bought enormous amounts of infantry, which resulted in defensive positions so strong that no one could attack. We would like to change the rules so we do not have a stalemate in the next game. Do you have any suggestions?
    One possibility would be to play to minor victory, 8 cities. (We usually play so 10 cities are a victory.) Problem is, I don’t see any way that the Allies could win that way.
    Another suggestion would be to limit the amount of infantry a country can buy in one turn. Do any of you have experience playing with such rules?

  • '18 '17 '16 '11 Moderator

    Don’t change anything, build some Artillery with your infantry.  Now you’re almost as strong on attack as defense.  That means you can attack infantry stacks (maybe only a few rounds to shrink them and not take the land) and withstand infantry attacks on you.


  • Or, don’t let your opponent build such a large stack!  Harassment is the name of the game in that scenerio.  Hit and run raids (straffing) and go around the stack instead of directly attacking it are the tactics you might want to explore.


  • Attack more. Changing the victory condition would be a start. The Allies can win but they can’t grind it out in Europe. But the best way is to attack more. Don’t fear defeat. It is only a game gosh darn it. Get some offense and get attacking.

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

31

Online

17.8k

Users

40.5k

Topics

1.8m

Posts