Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs15L BerntBernt (Axis) vs. Radiant (Allies +19)
-
I can’t edit it and and unload my UK troops cause my laptop screen is too small to click the okay button at the bottom. Can you edit it and put all my UK troops in Normandy. Thanks.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 carrier, 3 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
6 infantry and 2 mech_infantrys moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to Malaya
6 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Malaya
British attack with 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 fighters, 1 harbour and 5 tactical_bombers
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 5 tactical_bombers
Casualties for British: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 5 infantry moved from Anhwe to JeholPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 6 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 12 infantry, 2 mech_infantrys and 6 transports
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 artilleries and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Denmark from British
EDIT: 2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
EDIT: 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
EDIT: Italians undo move 2.
EDIT: 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
EDIT: 1 bomber moved from Southern Italy to Egypt
EDIT: 1 artillery and 2 infantry moved from Western Germany to Holland Belgium
EDIT: 1 infantry moved from Western Germany to Denmark
EDIT: 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
EDIT: 1 artillery, 5 fighters and 3 infantry moved from Trans-Jordan to EgyptCombat - Italians
EDIT: Battle in Egypt
EDIT: Italians attack with 3 artilleries, 1 bomber, 5 fighters and 5 infantry
EDIT: ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 harbour and 1 infantry -
I’m getting a bug here where the dice are rolled (with hits), but it says select zero casualties.
Can you check to see if the same happens to you?
-
When I open the the file you post for Italy its in edit mode that is why you can’t select casualties. And I noticed the UK I wanted in Normany ended up in UK :-P
-
Ah, it’s so obvious now :oops:
I put the two UK Inf, art, and figs back in London because it appeared that you bought them this round, no?
-
No I took them off Norway and wanted to drop them with the american’s in Normandy.
-
I believe you still got to finish your Italy turn.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 artillery, 5 fighters and 3 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 5 fighters and 5 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 harbour and 1 infantry
Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 5 fighters and 1 infantry remaining. Battle score for attacker is 22
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 armour, 1 artillery and 1 infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
5 fighters moved from Egypt to Tobruk
1 bomber moved from Egypt to Tobruk
2 aaGuns, 1 artillery and 8 infantry moved from Western Germany to France
1 aaGun, 4 artilleries and 6 infantry moved from Northern Italy to France
1 armour moved from Bessarabia to RostovPlace Units - Italians
9 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Queensland to Western Australia
1 fighter moved from Shan State to Szechwan
2 fighters moved from Shan State to Szechwan
3 fighters moved from Shan State to Northern TerritoryCombat - ANZAC
Battle in Western Australia
ANZAC attack with 3 fighters
Japanese defend with 1 armour
ANZAC roll dice for 3 fighters in Western Australia, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Western Australia, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Western Australia
ANZAC win with 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - ANZAC
3 fighters moved from Western Australia to Northern TerritoryPlace Units - ANZAC
2 armour and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2
ANZAC collect 7 PUs (2 lost to blockades); end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
2 infantry moved from Norway to FinlandNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries and 22 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Vyborg to Finland
1 armour moved from Western Germany to Denmark
Germans take Denmark from British
1 armour moved from Denmark to Western Germany
2 infantry moved from France to Holland Belgium
2 fighters and 3 tactical_bombers moved from Germany to Holland Belgium
3 armour moved from Novgorod to Finland
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Volgograd to Samara
1 artillery and 1 infantry moved from Volgograd to Tambov
1 fighter moved from Novgorod to Smolensk
1 fighter moved from Novgorod to Tambov
1 fighter moved from Novgorod to Samara
1 fighter moved from Western Germany to Holland Belgium
2 armour and 2 mech_infantrys moved from Sikang to Hopei
Germans take Shensi from Chinese
1 armour moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour moved from Turkmenistan to Kazakhstan
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Vyborg to FinlandCombat - Germans
Battle in Holland Belgium
Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Tambov
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
retreated to Tambov
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Hopei
Germans attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Germans win, taking Hopei from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Finland
Germans attack with 3 armour and 3 infantry
French defend with 2 infantry; Americans defend with 1 infantry
Germans win, taking Finland from Americans with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for French: 2 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Tambov to Volgograd
1 fighter moved from Samara to Volgograd
1 armour moved from Persia to Trans-Jordan
2 fighters moved from Western Germany to Egypt
1 mech_infantry moved from Kazakhstan to Caucasus
1 armour moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from Novgorod to Belarus
1 infantry moved from Vyborg to Finland
1 infantry moved from Vyborg to Novgorod
3 fighters and 3 tactical_bombers moved from Holland Belgium to Germany
1 artillery and 2 infantry moved from Ukraine to Bryansk
19 infantry moved from Germany to Western Germany
1 aaGun moved from France to Western Germany
8 infantry moved from France to Western Germany
3 artilleries moved from France to Western Germany
5 armour moved from Western Germany to Germany
3 infantry moved from Germany to Western GermanyPlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Germany
6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 mech_infantry moved from Vologda to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Vologda to Samara
1 artillery moved from Vologda to Samara
1 infantry moved from Vologda to Samara
1 mech_infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Tambov to RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 1 mech_infantry moved from Vologda to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 11 PUs; end with 12 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour and 4 bombers; Remaining resources: 6 SuicideAttackTokens; 3 PUs;Combat Move - Japanese
1 artillery and 1 mech_infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
3 bombers moved from Sikang to Szechwan
6 fighters moved from Malaya to Szechwan
2 armour and 3 mech_infantrys moved from Korea to Jehol
1 armour moved from Kwangtung to Kwangsi
Japanese take Kwangsi from Chinese
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Dutch New Guinea to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters and 2 tactical_bombers moved from Kwangtung to Jehol
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 armour and 1 transport moved from 45 Sea Zone to 49 Sea Zone
1 armour moved from 49 Sea Zone to Solomon Islands
1 cruiser moved from 44 Sea Zone to 20 Sea Zone
1 battleship moved from 45 Sea Zone to 20 Sea Zone
4 armour and 3 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to Kiangsi
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 armour and 2 infantry moved from 20 Sea Zone to KiangsiCombat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 2 fighters, 3 mech_infantrys and 2 tactical_bombers
British defend with 1 artillery and 5 infantry; Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 3 mech_infantrys
Casualties for British: 1 artillery and 5 infantry
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 4 armour and 4 infantry
Chinese defend with 3 artilleries and 3 infantry
Japanese win, taking Kiangsi from Chinese with 3 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 4 infantry
Casualties for Chinese: 3 artilleries and 3 infantry
Battle in Evenkiyskiy
Japanese attack with 1 artillery and 1 mech_infantry
Russians defend with 1 mech_infantry
Japanese win, taking Evenkiyskiy from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Szechwan
Japanese attack with 3 bombers and 6 fighters
ANZAC defend with 3 fighters; Chinese defend with 5 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is -61
Casualties for Japanese: 3 bombers and 6 fighters
Casualties for ANZAC: 2 fighters
Casualties for Chinese: 5 infantry
Battle in Hawaiian Islands
Battle in Solomon Islands
Battle in French Indo ChinaNon Combat Move - Japanese
1 aaGun and 1 infantry moved from Central Mongolia to Suiyuyan
1 submarine moved from 54 Sea Zone to 63 Sea Zone
1 battleship moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 cruiser moved from 56 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 45 Sea Zone to 54 Sea Zone
1 transport moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from Korea to Manchuria
2 carriers, 2 destroyers and 1 submarine moved from 6 Sea Zone to 26 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to ManchuriaPlace Units - Japanese
3 armour placed in Korea
4 bombers placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 submarine and 2 transports; Remaining resources: 3 PUs;Combat Move - Americans
1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from Normandy Bordeaux to France
5 fighters and 1 tactical_bomber moved from 110 Sea Zone to France
1 bomber moved from United Kingdom to France
2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
2 artilleries and 4 infantry moved from 110 Sea Zone to Holland Belgium
11 transports moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry and 4 transports moved from 101 Sea Zone to 108 Sea ZoneCombat - Americans
Battle in Holland Belgium
Americans attack with 2 artilleries and 4 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 0/2 hits
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 4 infantry in Holland Belgium, round 3 : 1/6 hits
Germans roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in France
Americans attack with 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor and 6 infantry; Italians defend with 3 aaGuns, 5 artilleries and 14 infantry
AA fire in France : 1/7 hits
1 fighter owned by the Americans lost in France
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 : 12/25 hits
1 mech_infantry owned by the Americans, 3 aaGuns owned by the Italians, 1 artillery owned by the Americans, 10 infantry owned by the Americans and 3 infantry owned by the Germans lost in France
Americans roll dice for 1 armour, 3 artilleries, 1 bomber, 4 fighters, 2 mech_infantrys and 1 tactical_bomber in France, round 3 : 4/12 hits
Germans roll dice for 5 artilleries and 17 infantry in France, round 3 : 7/22 hits
2 mech_infantrys owned by the Americans, 1 armour owned by the Americans, 3 artilleries owned by the Americans, 3 infantry owned by the Germans, 1 fighter owned by the Americans and 1 infantry owned by the Italians lost in France
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in France, round 4 : 3/5 hits
Germans roll dice for 5 artilleries and 13 infantry in France, round 4 : 5/18 hits
1 bomber owned by the Americans, 1 tactical_bomber owned by the Americans, 3 fighters owned by the Americans and 3 infantry owned by the Italians lost in France
Germans win with 5 artilleries and 10 infantry remaining. Battle score for attacker is -92
Casualties for Germans: 6 infantry
Casualties for Italians: 3 aaGuns and 4 infantry
Casualties for Americans: 1 armour, 4 artilleries, 1 bomber, 5 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomberNon Combat Move - Americans
Place Units - Americans
1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
Americans roll dice for 1 armour, 4 artilleries, 1 bomber, 4 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in France, round 2 : 6/24 hits
Germans roll dice for 3 aaGuns, 5 artilleries and 20 infantry in France, round 2 : 12/25 hitsBattle score for attacker is -92
That’s sums up the game, you were the dice god this game. Final rematch new bids?
-
Good game, the dice were rough on you!
I think that’s it for now. We can only play best out of three in the league (until both of us has played 10 games, which at least I haven’t).





