nope
15L G40 Luckyinmaroon (+20) vs. Gamerman01
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode -
Looks like you’re back online….
Sorry about the unpleasant surprise, but I guess it’s not really that bad. It cost me a man on Gibraltar and a transport to get 12 bucks, and the knocked down factory probably won’t even be a factor.
Shoot, it probably wasn’t even the best move I could make, come to think of it. Except you do have to go get the transport with something
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'cause now I have zero transports, when I could have one in 112. Probably should have bought a sub or two also instead of that bomber, but card laid is a card played…
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGunNon Combat Move - Russians
2 aaGuns and 6 infantry moved from Novgorod to Archangel
3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
3 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
6 artilleries moved from Russia to SmolenskPlace Units - Russians
10 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs -
Im cool with you taking Chicago, but NO one takes TEXAS!!! lol
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Im cool with you taking Chicago, but NO one takes TEXAS!!! lol
Don’t mess with Texas
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Time for a showdown in the Pacific…… ?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Changing PUs for Russians from 40 to 35
EDIT: Turning off Edit Mode -
You can never attack a submarine without a destroyer unless the submarine owner voluntarily chooses to fight. Subs can submerge immediately. You may move your Russian sub to a different sea zone (started by Leningrad) before Germany’s turn, if you like
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Changing PUs for Russians from 40 to 35
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to FriendlyCombat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
2 tactical_bombers moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 43 Sea Zone to 33 Sea Zone
1 bomber and 1 fighter moved from Japan to 33 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine -
3 infantry and 3 artillery in 33 unloading on the Carolines - I just forgot to click them over……
Triple A sucks at naval battles like this, rolling dice separately and demanding premature casualty choices, so will roll it here.I assume 3 ANZAC fighters are scrambling, but if not, then just tell me with your first round casualty choice.
Japanese onslaught:
Rolls: 2@2 6@3 6@4; Total Hits: 82@2: (2, 6)6@3: (2, 4, 1, 3, 6, 4)6@4: (3, 2, 3, 6, 5, 3) -
I’ll just give you maximum defense….
You take hit to battleship and carrier, lose sub, 3 destroyers, carrier, 1 cruiser
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Is that casualty choice correct? I guess I do need to wait, because I don’t want to assume the scramble of 3 ANZAC fighters without your say-so
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yes, scramble the 3 anzak planes.
I am cool with max defense.
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Thank you for the prompt and clear reply - I really appreciate it. Now for another big roll
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Allied retort:
Rolls: 1@1 4@2 4@3 5@4; Total Hits: 101@1: (5)4@2: (4, 2, 3, 2)4@3: (2, 4, 1, 3)5@4: (3, 1, 1, 3, 2) -
That’s what you needed
I lose carrier, hit to battleship, 2 destroyers, 4 fighters, 1 tactical
Round 2
Rolls: 2@3 5@4; Total Hits: 42@3: (6, 3)5@4: (3, 1, 6, 5, 1) -
This time I need you to blank….
What 4 units do you lose? Map should be accurate - I’ve edited for results
It’s 1 fighter, 1 tactical, 1 cruiser, 1 damaged battleship, 3 bombers
vs.
2 cruisers (USA?), 1 tactical, 1 damaged battleship, 3 ANZ fighters, 1 USA fighter
So it’s 7 units against 8, and you lost 4 for round 2…
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Map





