@mikawagunichi thx.
kill aaa or inf?
367dd8b0-c67f-4914-855d-fdf4b7b25935-image.png
I thought you were going to hit the German transport in 91 with the French fighter…… You sure you want to let it go?
Oh, jeez, I can take Chicago…
Don’t know if you saw my warning message - wanted to give you another chance, but it’s time for G3… This might teach you something :-)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Germans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from 101 Sea Zone to Central United States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
18 infantry moved from Romania to Bessarabia
3 artilleries moved from Romania to Bessarabia
1 armour moved from Romania to Bessarabia
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
3 mech_infantrys moved from Yugoslavia to Bessarabia
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 submarine moved from 106 Sea Zone to 89 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
1 infantry moved from 123 Sea Zone to Iceland
2 bombers moved from Southern France to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
Combat - Germans
Battle in Iceland
Battle in Central United States
Germans converts factory_major into different units
Battle in Bessarabia
Germans attack with 3 armour, 3 artilleries, 18 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Iceland from British, taking Central United States from Americans, taking Bessarabia from Russians with 3 armour, 3 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 98 Sea Zone
Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
French defend with 1 destroyer
Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 98 Sea Zone to Libya
1 bomber moved from 98 Sea Zone to Libya
2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
1 fighter moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
2 aaGuns moved from Romania to Bessarabia
1 aaGun moved from Poland to Eastern Poland
2 artilleries moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Poland to Bessarabia
3 armour and 5 mech_infantrys moved from Germany to Romania
2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Baltic States
4 artilleries and 2 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Western Germany to Germany
1 armour moved from Normandy Bordeaux to Northern Italy
1 armour moved from Holland Belgium to Germany
Place Units - Germans
1 destroyer placed in 112 Sea Zone
1 bomber placed in Western Germany
8 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Looks like you’re back online….
Sorry about the unpleasant surprise, but I guess it’s not really that bad. It cost me a man on Gibraltar and a transport to get 12 bucks, and the knocked down factory probably won’t even be a factor.
Shoot, it probably wasn’t even the best move I could make, come to think of it. Except you do have to go get the transport with something
'cause now I have zero transports, when I could have one in 112. Probably should have bought a sub or two also instead of that bomber, but card laid is a card played…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 1 armour
EDIT: Adding units owned by Germans to Baltic States: 1 armour
EDIT: Turning off Edit Mode
Russians buy 13 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Combat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Novgorod to Archangel
3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
3 artilleries and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
6 infantry moved from Buryatia to Yakut S.S.R.
2 infantry moved from Buryatia to Yakut S.S.R.
6 artilleries moved from Russia to Smolensk
Place Units - Russians
10 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs
Im cool with you taking Chicago, but NO one takes TEXAS!!! lol
Im cool with you taking Chicago, but NO one takes TEXAS!!! lol
Don’t mess with Texas
Time for a showdown in the Pacific…… ?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Changing PUs for Russians from 40 to 35
EDIT: Turning off Edit Mode
You can never attack a submarine without a destroyer unless the submarine owner voluntarily chooses to fight. Subs can submerge immediately. You may move your Russian sub to a different sea zone (started by Leningrad) before Germany’s turn, if you like
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
EDIT: Changing PUs for Russians from 40 to 35
EDIT: Turning off Edit Mode
Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Russians
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Japanese
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Hopei to Suiyuyan
1 artillery moved from Chahar to Suiyuyan
1 mech_infantry moved from Kweichow to Suiyuyan
2 tactical_bombers moved from Chahar to Suiyuyan
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to 33 Sea Zone
2 bombers moved from Kwangsi to 33 Sea Zone
1 battleship moved from 21 Sea Zone to 33 Sea Zone
1 cruiser moved from 21 Sea Zone to 33 Sea Zone
1 destroyer moved from 20 Sea Zone to 33 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from 43 Sea Zone to 33 Sea Zone
1 bomber and 1 fighter moved from Japan to 33 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 39 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Java
Battle in Celebes
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 submarine
British defend with 1 battleship
Units damaged: 1 battleship owned by the British
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
Casualties for British: 1 battleship
Casualties for Japanese: 1 submarine
3 infantry and 3 artillery in 33 unloading on the Carolines - I just forgot to click them over……
Triple A sucks at naval battles like this, rolling dice separately and demanding premature casualty choices, so will roll it here.
I assume 3 ANZAC fighters are scrambling, but if not, then just tell me with your first round casualty choice.
Japanese onslaught:
Rolls: 2@2 6@3 6@4; Total Hits: 82@2: (2, 6)6@3: (2, 4, 1, 3, 6, 4)6@4: (3, 2, 3, 6, 5, 3)
I’ll just give you maximum defense….
You take hit to battleship and carrier, lose sub, 3 destroyers, carrier, 1 cruiser
Is that casualty choice correct? I guess I do need to wait, because I don’t want to assume the scramble of 3 ANZAC fighters without your say-so
yes, scramble the 3 anzak planes.
I am cool with max defense.
Thank you for the prompt and clear reply - I really appreciate it. Now for another big roll
Allied retort:
Rolls: 1@1 4@2 4@3 5@4; Total Hits: 101@1: (5)4@2: (4, 2, 3, 2)4@3: (2, 4, 1, 3)5@4: (3, 1, 1, 3, 2)