15L G40 Luckyinmaroon (+20) vs. Gamerman01

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, great

    My other 2 opponents are in Europe, and I had no games to play.  Was starting to experience heart palpitations and shortness of breath

  • 25 24 23 22 15 11 10 Official Q&A Mod

    But NOW…… I can do a

    G3

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I thought you were going to hit the German transport in 91 with the French fighter…… You sure you want to let it go?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oh, jeez, I can take Chicago…

    Don’t know if you saw my warning message - wanted to give you another chance, but it’s time for G3…  This might teach you something  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied

    Combat Move - Germans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 infantry moved from 101 Sea Zone to Central United States
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                18 infantry moved from Romania to Bessarabia
                3 artilleries moved from Romania to Bessarabia
                1 armour moved from Romania to Bessarabia
                      Germans take Eastern Poland from Russians
                1 armour moved from Romania to Bessarabia
                1 armour moved from Yugoslavia to Bessarabia
                3 mech_infantrys moved from Yugoslavia to Bessarabia
                1 infantry moved from Poland to Baltic States
                      Germans take Baltic States from Russians
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
                1 infantry moved from 123 Sea Zone to Iceland
                2 bombers moved from Southern France to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 tactical_bomber moved from Southern Italy to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone

    Combat - Germans
                Battle in Iceland
                Battle in Central United States
                    Germans converts factory_major into different units
                Battle in Bessarabia
                    Germans attack with 3 armour, 3 artilleries, 18 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Iceland from British, taking Central United States from Americans, taking Bessarabia from Russians with 3 armour, 3 artilleries, 17 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Germans attack with 2 bombers, 2 fighters and 1 tactical_bomber
                    French defend with 1 destroyer
                    Germans win with 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 98 Sea Zone to Libya
                1 bomber moved from 98 Sea Zone to Libya
                2 fighters and 1 tactical_bomber moved from 98 Sea Zone to Greece
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                2 aaGuns moved from Romania to Bessarabia
                1 aaGun moved from Poland to Eastern Poland
                2 artilleries moved from Normandy Bordeaux to France
                1 artillery moved from Holland Belgium to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 armour moved from Poland to Bessarabia
                3 armour and 5 mech_infantrys moved from Germany to Romania
                2 aaGuns, 3 artilleries and 13 infantry moved from Poland to Baltic States
                4 artilleries and 2 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 armour moved from Western Germany to Poland
                1 infantry moved from Western Germany to Germany
                1 armour moved from Normandy Bordeaux to Northern Italy
                1 armour moved from Holland Belgium to Germany

    Place Units - Germans
                1 destroyer placed in 112 Sea Zone
                1 bomber placed in Western Germany
                8 mech_infantrys placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Western Germany: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 56 PUs; end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 armour
                EDIT: Adding units owned by Germans to Baltic States: 1 armour
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Looks like you’re back online….

    Sorry about the unpleasant surprise, but I guess it’s not really that bad.  It cost me a man on Gibraltar and a transport to get 12 bucks, and the knocked down factory probably won’t even be a factor.

    Shoot, it probably wasn’t even the best move I could make, come to think of it.  Except you do have to go get the transport with something

  • 25 24 23 22 15 11 10 Official Q&A Mod

    'cause now I have zero transports, when I could have one in 112.  Probably should have bought a sub or two also instead of that bomber, but card laid is a card played…


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 armour
                EDIT: Adding units owned by Germans to Baltic States: 1 armour
                EDIT: Turning off Edit Mode
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 127 Sea Zone to 125 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bessarabia: 1 armour
                EDIT: Adding units owned by Germans to Baltic States: 1 armour
                EDIT: Turning off Edit Mode
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Combat - Russians
                Battle in 125 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine
                    Russians win, taking 125 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Eastern Poland
                    Russians attack with 1 infantry
                    Germans defend with 1 aaGun
                    Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun

    Non Combat Move - Russians
                2 aaGuns and 6 infantry moved from Novgorod to Archangel
                3 armour, 1 artillery and 4 infantry moved from Belarus to Smolensk
                3 artilleries and 1 infantry moved from Ukraine to Bryansk
                2 aaGuns, 5 armour, 2 artilleries, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Western Ukraine to Bryansk
                6 infantry moved from Buryatia to Yakut S.S.R.
                2 infantry moved from Buryatia to Yakut S.S.R.
                6 artilleries moved from Russia to Smolensk

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 40 PUs


  • Im cool with you taking Chicago, but NO one takes TEXAS!!! lol

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @luckyinmaroon:

    Im cool with you taking Chicago, but NO one takes TEXAS!!! lol

    Don’t mess with Texas

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Time for a showdown in the Pacific…… ?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Changing PUs for Russians from 40 to 35
                EDIT: Turning off Edit Mode

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You can never attack a submarine without a destroyer unless the submarine owner voluntarily chooses to fight.  Subs can submerge immediately.  You may move your Russian sub to a different sea zone (started by Leningrad) before Germany’s turn, if you like

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine
                EDIT: Changing PUs for Russians from 40 to 35
                EDIT: Turning off Edit Mode
                Japanese buy 2 carriers, 1 destroyer and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Chahar to Suiyuyan
                1 mech_infantry moved from Kweichow to Suiyuyan
                2 tactical_bombers moved from Chahar to Suiyuyan
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                2 bombers moved from Kwangsi to 33 Sea Zone
                1 battleship moved from 21 Sea Zone to 33 Sea Zone
                1 cruiser moved from 21 Sea Zone to 33 Sea Zone
                1 destroyer moved from 20 Sea Zone to 33 Sea Zone
                1 destroyer moved from 35 Sea Zone to 33 Sea Zone
                1 carrier moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from 35 Sea Zone to 33 Sea Zone
                2 fighters moved from 43 Sea Zone to 33 Sea Zone
                1 bomber and 1 fighter moved from Japan to 33 Sea Zone
                1 artillery and 1 infantry moved from Guam to 21 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 33 Sea Zone
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 battleship moved from 37 Sea Zone to 39 Sea Zone
                1 cruiser moved from 37 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
                Battle in Java
                Battle in Celebes
                Battle in Sumatra
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Java from Dutch, taking Celebes from Dutch, taking Sumatra from Dutch, taking Suiyuyan from Chinese with 1 artillery, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 1 submarine
                    British defend with 1 battleship
                    Units damaged: 1 battleship owned by the British
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win, taking 39 Sea Zone from Neutral with 1 battleship and 1 cruiser remaining. Battle score for attacker is 14
                    Casualties for British: 1 battleship
                    Casualties for Japanese: 1 submarine

  • 25 24 23 22 15 11 10 Official Q&A Mod

    3 infantry and 3 artillery in 33 unloading on the Carolines - I just forgot to click them over……
    Triple A sucks at naval battles like this, rolling dice separately and demanding premature casualty choices, so will roll it here.

    I assume 3 ANZAC fighters are scrambling, but if not, then just tell me with your first round casualty choice.

    Japanese onslaught:
    DiceRolls: 2@2 6@3 6@4; Total Hits: 82@2: (2, 6)6@3: (2, 4, 1, 3, 6, 4)6@4: (3, 2, 3, 6, 5, 3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I’ll just give you maximum defense….

    You take hit to battleship and carrier, lose sub, 3 destroyers, carrier, 1 cruiser

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Is that casualty choice correct?  I guess I do need to wait, because I don’t want to assume the scramble of 3 ANZAC fighters without your say-so


  • yes, scramble the 3 anzak planes.

    I am cool with max defense.

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