Scramble sz110/111?
L15 Radiant (Axis) vs Entek (Allies+15)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 bomber and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs;Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
1 mech_infantry moved from Manchuria to Sakha
1 artillery and 2 infantry moved from Hunan to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 battleship, 1 destroyer, 1 submarine and 1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
6 fighters and 4 tactical_bombers moved from Manchuria to Sakha
1 artillery and 3 infantry moved from Anhwe to Kweichow
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Kweichow
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Yunnan
3 fighters and 1 tactical_bomber moved from Kwangsi to 33 Sea Zone
1 tactical_bomber moved from Kwangsi to KweichowCombat - Japanese
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Kweichow, round 2 : 5/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery, 6 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 2 aaGuns and 3 infantry
AA fire in Sakha : 1/6 hits
1 fighter owned by the Japanese lost in Sakha
Japanese roll dice for 1 artillery, 5 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Sakha, round 2 : 7/12 hits
Russians roll dice for 2 aaGuns and 3 infantry in Sakha, round 2 : 2/3 hits
3 infantry owned by the Russians, 1 infantry owned by the Japanese, 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery, 5 fighters and 4 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Russians: 2 aaGuns and 3 infantry
Casualties for Japanese: 1 fighter, 1 infantry and 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 2 bombers and 3 infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 bombers and 3 infantry in Yunnan, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 bomber moved from Yunnan to Kwangsi
1 fighter and 2 tactical_bombers moved from Kweichow to Kwangsi
5 fighters and 4 tactical_bombers moved from Sakha to ManchuriaPlace Units - Japanese
3 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 armour, 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Korea: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 bomber placed in Japan
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 34 PUs; end with 41 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Central United States to 26 Sea Zone
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 submarine placed in 10 Sea Zone
Americans undo move 3.
1 artillery placed in Western United States
1 submarine placed in 10 Sea Zone
1 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs totalTerritory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 3 fighters, 1 harbour and 3 infantry
Midway : 1 airfield
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 2 submarines and 1 transport
54 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
101 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 41 / 55
Russians : 33 / 43
Japanese : 34 / 51
Americans : 52 / 52
Chinese : 7 / 15
British : 28 / 34
UK_Pacific : 17 / 19
Italians : 15 / 13
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 5 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 2 artilleries and 3 infantry
Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 2 : 2/6 hits
Japanese roll dice for 2 artilleries and 3 infantry in Yunnan, round 2 : 2/5 hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 3/4 hits
Japanese roll dice for 2 artilleries and 1 infantry in Yunnan, round 3 : 2/3 hits
1 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 4 infantry
Casualties for Japanese: 2 artilleries and 3 infantryNon Combat Move - Chinese
2 infantry moved from Shensi to Szechwan
1 fighter moved from Yunnan to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUsTerritory Summary for Chinese :
Yunnan : 1 infantry
Szechwan : 1 fighter and 12 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 33 / 43
Japanese : 33 / 51
Americans : 52 / 52
Chinese : 8 / 14
British : 28 / 34
UK_Pacific : 17 / 19
Italians : 15 / 13
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 8 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Italian Somaliland to Ethiopia
British take Ethiopia from Italians
1 destroyer and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 artillery moved from Tobruk to Libya
British take Libya from Italians
1 artillery moved from Anglo Egyptian Sudan to Egypt
2 infantry moved from Rhodesia to Tanganyika Territory
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 carrier and 1 cruiser moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Malta to Egypt
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 destroyers, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Malta to Gibraltar
1 artillery and 1 infantry moved from Ontario to QuebecCombat - British
Battle in Gibraltar
British attack with 1 armour, 1 bomber and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 armour, 1 bomber and 1 infantry in Gibraltar, round 2 : 2/3 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
1 battleship and 1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 fighter moved from Scotland to United Kingdom
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 bomber moved from Gibraltar to MoroccoPlace Units - British
1 factory_minor placed in Egypt
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 artillery and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Some Units in India change ownership: 1 artillery and 5 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Kwangtung : 1 harbour and 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 armour and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Tanganyika Territory : 2 infantry and 1 mech_infantry
Morocco : 1 bomber
Tobruk : 1 flag
Libya : 1 flag, 1 artillery
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 artillery
76 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
106 Sea Zone : 1 flag, 1 transport
109 Sea Zone : 1 battleship and 1 cruiser
97 Sea Zone : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
91 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 41 / 55
Russians : 33 / 43
Japanese : 33 / 51
Americans : 52 / 52
Chinese : 8 / 14
British : 32 / 38
UK_Pacific : 17 / 17
Italians : 13 / 13
ANZAC : 10 / 10
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 infantry moved from Albania to Yugoslavia
5 infantry moved from Bulgaria to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 submarine moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from Tunisia to Libya
1 cruiser and 1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Italy to Yugoslavia
1 fighter moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Yugoslavia
Italians attack with 2 armour, 1 bomber, 1 fighter and 6 infantry
Neutral_Allies defend with 5 infantry
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 6 infantry in Yugoslavia, round 2 : 4/10 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3/5 hits
4 infantry owned by the Neutral_Allies and 3 infantry owned by the Italians lost in Yugoslavia
Italians roll dice for 2 armour, 1 bomber, 1 fighter and 3 infantry in Yugoslavia, round 3 : 4/7 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 3 infantry
Casualties for Neutral_Allies: 5 infantry
Battle in 97 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
French defend with 1 cruiser
Italians roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/2 hits
French roll dice for 1 cruiser in 97 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the French lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 92 Sea Zone
Italians attack with 1 submarine
French defend with 1 destroyer
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Italians and 1 destroyer owned by the French lost in 92 Sea Zone
French win with no units remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for French: 1 destroyer
Battle in Libya
Italians attack with 1 artillery and 1 infantry
British defend with 1 artillery
Italians roll dice for 1 artillery and 1 infantry in Libya, round 2 : 1/2 hits
British roll dice for 1 artillery in Libya, round 2 : 0/1 hits
1 artillery owned by the British lost in Libya
Italians win, taking Libya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Italians
1 fighter moved from Yugoslavia to Southern Italy
1 bomber moved from Yugoslavia to Southern Italy
4 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
2 artilleries and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 45 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 20 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 destroyer and 1 transport
54 Sea Zone : 1 cruiser and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 55
Russians : 33 / 43
Japanese : 33 / 51
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 38
UK_Pacific : 17 / 17
Italians : 16 / 17
ANZAC : 14 / 20
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
1 fighter moved from Scotland to Gibraltar
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to EgyptNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 2 infantry
French Equatorial Africa : 1 infantry
109 Sea Zone : 1 cruiser
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 41 / 55
Russians : 33 / 43
Japanese : 33 / 51
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 38
UK_Pacific : 17 / 17
Italians : 16 / 17
ANZAC : 14 / 20
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour and 2 bombers; Remaining resources: 1 PUs;Combat Move - Germans
7 infantry moved from Karelia to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Eastern Poland to Russia
1 bomber moved from Eastern Poland to Russia
5 artilleries and 12 infantry moved from Eastern Poland to Belarus
5 infantry moved from Baltic States to Belarus
3 fighters and 4 tactical_bombers moved from Baltic States to Western Ukraine
1 tactical_bomber moved from Western Germany to Western Ukraine
1 fighter moved from Western Germany to Western UkraineCombat - Germans
Battle in Novgorod
Germans attack with 7 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 7 infantry in Novgorod, round 2 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits
Germans roll dice for 7 infantry in Novgorod, round 3 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 3 : 0/1 hits
Germans roll dice for 7 infantry in Novgorod, round 4 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 4 : 0/1 hits
Germans roll dice for 7 infantry in Novgorod, round 5 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
Germans roll dice for 7 infantry in Novgorod, round 6 : 0/7 hits
Russians roll dice for 1 artillery in Novgorod, round 6 : 1/1 hits
1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 6 infantry in Novgorod, round 7 : 1/6 hits
Russians roll dice for 1 artillery in Novgorod, round 7 : 1/1 hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 5 infantry remaining. Battle score for attacker is -2
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 4 fighters, 2 infantry and 5 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 fighters, 2 infantry and 5 tactical_bombers in Western Ukraine, round 2 : 4/11 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 fighters, 1 infantry and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 5 artilleries and 17 infantry
Russians defend with 1 infantry
Germans roll dice for 5 artilleries and 17 infantry in Belarus, round 2 : 5/22 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 5 artilleries and 17 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
1 bomber moved from Russia to Eastern Poland
1 bomber moved from Russia to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
4 armour and 14 mech_infantrys moved from Germany to Eastern Poland
6 artilleries moved from Poland to Eastern Poland
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Normandy Bordeaux to France
4 fighters and 5 tactical_bombers moved from Western Ukraine to Eastern PolandPlace Units - Germans
3 armour and 2 bombers placed in Germany
2 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 45 PUs (1 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 13x factory_major; Remaining resources: 30 PUs;
Russians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Bryansk to Western Ukraine
3 infantry moved from Tsagaan Olom to SuiyuyanCombat - Russians
Battle in Western Ukraine
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Smolensk to Archangel
2 aaGuns and 3 infantry moved from Smolensk to Russia
1 artillery moved from Ukraine to Rostov
1 infantry moved from Bryansk to Ukraine
2 aaGuns, 1 armour, 1 artillery, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to Russia
1 armour and 1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUsTerritory Summary for Russians :
Suiyuyan : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Egypt : 1 armour and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 1 artillery
Archangel : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 artillery and 1 infantry
Volgograd : 1 factory_minor
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 44 / 56
Russians : 30 / 38
Japanese : 33 / 51
Americans : 52 / 52
Chinese : 8 / 14
British : 31 / 38
UK_Pacific : 17 / 17
Italians : 16 / 17
ANZAC : 14 / 20
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 bombers, 1 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kweichow to Yunnan
2 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hunan
1 artillery and 2 infantry moved from Chahar to Suiyuyan
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Sakha to Buryatia
Japanese take Buryatia from Russians
3 mech_infantrys moved from Manchuria to Chahar
5 fighters and 4 tactical_bombers moved from Manchuria to Suiyuyan
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from 41 Sea Zone to Sumatra
1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 fighter moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 bomber moved from Kwangsi to Yunnan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangsi to KwangtungCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 2 : 1/6 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits
1 infantry owned by the British lost in Kwangtung
Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Kwangtung, round 3 : 1/6 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers in Suiyuyan, round 2 : 5/12 hits
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits
3 infantry owned by the Russians lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 artillery, 5 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships in Philippines, round 2 : 2/2 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 2/2 hits
1 infantry owned by the Japanese, 1 fighter owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 fighter and 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 41 Sea Zone
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 2/4 hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 4 infantry in Yunnan, round 2 : 2/6 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 bomber moved from Yunnan to Hainan
1 bomber, 1 fighter and 2 tactical_bombers moved from Kwangtung to Hainan
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter moved from Sumatra to 41 Sea Zone
2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 armour moved from Korea to Jehol
1 infantry moved from Korea to Manchuria
5 fighters and 4 tactical_bombers moved from Suiyuyan to ChaharPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Manchuria
2 bombers and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 bombers and 2 destroyers; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea ZoneCombat - Americans
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Americans lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from Central United States to 101 Sea Zone
1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Guam to 26 Sea Zone
1 fighter moved from 26 Sea Zone to QueenslandPlace Units - Americans
2 destroyers placed in 10 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
43 Sea Zone : 1 flag, 1 submarine
26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
25 Sea Zone : 1 destroyer and 2 submarines
10 Sea Zone : 2 destroyers
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 destroyer
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 1 infantry
Morocco : 1 armour and 1 infantry
86 Sea Zone : 1 transport
Brazil : 1 flag, 4 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transportProduction/PUs Summary :
Germans : 44 / 56
Russians : 28 / 38
Japanese : 53 / 53
Americans : 52 / 72
Chinese : 5 / 14
British : 31 / 38
UK_Pacific : 10 / 17
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Szechwan to Yunnan
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 3/5 hits
Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
3 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 5 : 1/1 hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 artillery and 3 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Szechwan to ShensiPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 2 infantry
Kweichow : 1 infantry
Kansu : 1 infantry
Szechwan : 1 fighter and 9 infantryProduction/PUs Summary :
Germans : 44 / 56
Russians : 28 / 38
Japanese : 51 / 53
Americans : 52 / 72
Chinese : 7 / 15
British : 31 / 38
UK_Pacific : 10 / 17
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 unit repaired.Non Combat Move - British
1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
2 infantry moved from Tanganyika Territory to Kenya
1 mech_infantry moved from Union of South Africa to Tanganyika Territory
1 armour moved from Gibraltar to 91 Sea Zone
1 bomber moved from Morocco to Egypt
1 armour, 2 destroyers and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 armour moved from 109 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United KingdomPlace Units - British
1 airfield placed in Gibraltar
1 fighter and 1 infantry placed in Egypt
British undo move 2.
1 fighter and 1 infantry placed in Egypt
1 destroyer placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
British collect 31 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 12 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Shan State : 1 infantry
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 tactical_bomber
Malaya : 1 harbour and 3 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 2 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 artillery and 1 mech_infantry
Tanganyika Territory : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 flag
109 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
Iraq : 3 infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 44 / 56
Russians : 28 / 38
Japanese : 51 / 53
Americans : 52 / 72
Chinese : 7 / 15
British : 31 / 38
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 artillery and 1 infantry moved from Libya to Tobruk
Italians take Tobruk from British
2 armour and 3 infantry moved from Yugoslavia to Albania
3 mech_infantrys moved from Northern Italy to Albania
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
1 fighter moved from Southern Italy to YugoslaviaCombat - Italians
Non Combat Move - Italians
Place Units - Italians
2 destroyers placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 4 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser and 1 transport
62 Sea Zone : 1 carrier
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 56
Russians : 28 / 38
Japanese : 51 / 53
Americans : 52 / 72
Chinese : 7 / 15
British : 31 / 38
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from Morocco to AlgeriaNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
Egypt : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 2 infantry
109 Sea Zone : 1 cruiser
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 44 / 56
Russians : 28 / 38
Japanese : 51 / 53
Americans : 52 / 72
Chinese : 7 / 15
British : 31 / 38
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 infantry moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
5 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
4 armour and 10 mech_infantrys moved from Eastern Poland to Ukraine
6 artilleries and 4 mech_infantrys moved from Eastern Poland to Western Ukraine
4 fighters and 5 tactical_bombers moved from Eastern Poland to Southern Italy
3 armour moved from Germany to France
2 armour and 2 infantry moved from Western Germany to France
1 bomber moved from Germany to France
1 bomber moved from Germany to France
3 bombers moved from Eastern Poland to FranceCombat - Germans
Battle in Ukraine
Germans attack with 4 armour and 10 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 4 armour and 10 mech_infantrys in Ukraine, round 2 : 1/14 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 9 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 6 artilleries and 4 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 6 artilleries and 4 mech_infantrys in Western Ukraine, round 2 : 9/10 hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 6 artilleries and 4 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 4 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 5 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 6 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Archangel, round 7 : 1/3 hits
Russians roll dice for 1 infantry in Archangel, round 7 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
6 aaGuns moved from Western Germany to GermanyPlace Units - Germans
10 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 armour placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Egypt to Tobruk
1 mech_infantry moved from Egypt to Tobruk
1 mech_infantry moved from Russia to Archangel
1 infantry moved from Smolensk to Archangel
2 fighters and 1 tactical_bomber moved from Russia to ArchangelCombat - Russians
Battle in Tobruk
Russians attack with 1 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Tobruk, round 2 : 0/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tobruk, round 2 : 1/2 hits
1 mech_infantry owned by the Russians lost in Tobruk
1 armour owned by the Russians retreated to Alexandria
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Archangel
Russians attack with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Russians
2 fighters moved from Archangel to Russia
1 tactical_bomber moved from Archangel to Russia
1 infantry moved from Russia to Smolensk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to BryanskPlace Units - Russians
3 infantry placed in Volgograd
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUsTerritory Summary for Russians :
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Alexandria : 1 armour
Bryansk : 1 infantry
Rostov : 1 infantry
Archangel : 1 infantry and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor and 3 infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
114 Sea Zone : 1 cruiser and 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 24 / 32
Japanese : 51 / 53
Americans : 52 / 72
Chinese : 7 / 15
British : 31 / 38
UK_Pacific : 10 / 12
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 artillery moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Soviet Far East to Siberia
1 armour moved from Jehol to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 armour moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 2 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Hunan to Yunnan
1 artillery moved from Philippines to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Hainan to 43 Sea Zone
1 tactical_bomber moved from Hainan to 43 Sea Zone
1 fighter moved from Hainan to 43 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 fighter moved from 37 Sea Zone to Malaya
1 tactical_bomber moved from 37 Sea Zone to Malaya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 37 Sea Zone to Malaya
2 bombers moved from Hainan to Malaya
1 mech_infantry moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Shensi
1 mech_infantry moved from Chahar to Kweichow
1 mech_infantry moved from Chahar to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
1 fighter moved from Chahar to Shensi
1 tactical_bomber moved from Chahar to Shensi
1 tactical_bomber moved from Chahar to Kweichow
1 fighter moved from Chahar to Kweichow
3 fighters and 2 tactical_bombers moved from Chahar to Yunnan
3 mech_infantrys moved from Manchuria to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 infantry moved from Manchuria to Buyant-Uhaa
3 bombers moved from Japan to 16 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Kweichow, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Kansu
Japanese attack with 1 artillery and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 4 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Kansu, round 5 : 0/2 hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits
1 infantry owned by the Japanese lost in Kansu
Japanese roll dice for 1 artillery in Kansu, round 6 : 1/1 hits
Chinese roll dice for 1 infantry in Kansu, round 6 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 3 bombers
Americans defend with 1 destroyer
Japanese roll dice for 3 bombers in 16 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 3 bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Malaya
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 harbour and 3 infantry; ANZAC defend with 1 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Malaya, round 2 : 4/4 hits
UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for British: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
3 fighters and 2 tactical_bombers moved from Malaya to 37 Sea Zone
1 bomber moved from Malaya to Hainan
1 bomber moved from Malaya to Hainan
1 fighter moved from 43 Sea Zone to Hainan
1 tactical_bomber moved from 43 Sea Zone to Hainan
3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter moved from Shensi to Anhwe
1 tactical_bomber moved from Shensi to Anhwe
1 bomber moved from 16 Sea Zone to Kwangsi
2 bombers moved from 16 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
1 transport placed in 19 Sea Zone
2 mech_infantrys placed in Manchuria
7 infantry and 1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 2 transports; Remaining resources: 7 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Hawaiian Islands to 19 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 19 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in KoreaNon Combat Move - Americans
1 bomber moved from 19 Sea Zone to Guam
1 destroyer and 2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from Western United States to Hawaiian Islands
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 62 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsTerritory Summary for Americans :
Korea : 1 flag, 2 artilleries and 2 infantry
Queensland : 1 fighter
Guam : 1 airfield and 1 bomber
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 bombers, 3 fighters, 1 harbour and 2 infantry
Midway : 1 airfield
35 Sea Zone : 1 destroyer
26 Sea Zone : 2 destroyers
6 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 armour and 3 infantry
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
Brazil : 1 flag, 2 infantry
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 48 / 57
Russians : 23 / 32
Japanese : 56 / 60
Americans : 55 / 82
Chinese : 3 / 15
British : 31 / 38
UK_Pacific : 7 / 12
Italians : 16 / 17
ANZAC : 10 / 20
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0