@surfer Scrambles?
15L BerntBernt (Axis) vs. Radiant (Allies +19)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea ZoneCombat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in NorwayNon Combat Move - Americans
4 fighters moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries and 4 infantry moved from Hunan to AnhweCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs -
You didn’t post UKs turn btw.
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Yea I did the turn, but a storm come through and knocked out the power before I could post it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 103 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
4 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 mech_infantrys moved from Yunnan to Shensi
7 infantry moved from Yunnan to Shan State
1 fighter moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from Hunan to AnhweCombat - British
Battle in Denmark
Battle in Shan State
British attack with 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
5 infantry and 1 mech_infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 armour placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 34 PUs totalPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,5,6,4
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea ZoneCombat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Trans-Jordan
1 bomber moved from Ukraine to Southern Italy
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Rostov to Bessarabia
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern ItalyPlace Units - Italians
4 artilleries and 6 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
1 infantry moved from Hunan to Anhwe
4 fighters moved from Hunan to Shan State
2 fighters moved from Queensland to Shan State
2 fighters and 1 infantry moved from New South Wales to QueenslandNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to NorwayTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 18 infantry; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
3 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Sikang
2 armour moved from Volgograd to Sikang
1 fighter and 4 tactical_bombers moved from France to Denmark
3 fighters moved from Southern Italy to DenmarkCombat - Germans
Battle in Archangel
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 2 infantry
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantryNon Combat Move - Germans
3 fighters moved from Archangel to Novgorod
6 armour moved from Poland to Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Tambov to Kazakhstan
5 infantry moved from Finland to Vyborg
4 armour moved from Poland to Novgorod
6 armour moved from Germany to Western Germany
3 fighters moved from Denmark to Western Germany
1 fighter and 3 tactical_bombers moved from Denmark to Germany
1 aaGun and 5 infantry moved from Northern Italy to France
2 infantry moved from Holland Belgium to FrancePlace Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
Germans undo move 4.
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 fighter and 9 infantry placed in GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 4 artilleries, 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 aaGun moved from Russia to VologdaPlace Units - Russians
2 artilleries placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 units repaired.
3 bombers moved from Philippines to Shensi
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 armour moved from Kazakhstan to Shensi
3 fighters moved from Kiangsu to Shensi
1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from Sumatra to 41 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western AustraliaCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 1 infantry
British defend with 4 infantry and 5 mech_infantrys
Japanese win with 3 bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for British: 4 infantry and 5 mech_infantrys
Battle in Guam
Battle in Western Australia
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Western Australia from ANZAC, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 tactical_bomber
British defend with 3 aaGuns
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Dutch New Guinea
Battle in Kwangsi
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Malaya
1 battleship moved from 35 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Ulaanbaatar to Central Mongolia
1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
3 bombers moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 aaGun moved from Kiangsu to KiangsiPlace Units - Japanese
3 mech_infantrys placed in Korea
3 armour and 3 infantry placed in Japan
1 carrier and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
3 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to Western United StatesCombat - Americans
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 4 infantry moved from Anhwe to KiangsiCombat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 carrier, 3 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
6 infantry and 2 mech_infantrys moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to Malaya
6 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Malaya
British attack with 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 fighters, 1 harbour and 5 tactical_bombers
British roll dice for 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 2/11 hits
Japanese roll dice for 6 fighters and 5 tactical_bombers in Malaya, round 2 : 6/11 hits
2 tactical_bombers owned by the Japanese and 6 infantry owned by the British lost in Malaya
British roll dice for 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 3 : 2/5 hits
Japanese roll dice for 6 fighters and 3 tactical_bombers in Malaya, round 3 : 4/9 hits
2 mech_infantrys owned by the British, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Malaya
British roll dice for 1 tactical_bomber in Malaya, round 4 : 1/1 hits
Japanese roll dice for 6 fighters and 1 tactical_bomber in Malaya, round 4 : 7/7 hits
1 tactical_bomber owned by the British and 1 tactical_bomber owned by the Japanese lost in Malaya
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for British: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Casualties for Japanese: 5 tactical_bombersNon Combat Move - British
1 artillery and 5 infantry moved from Anhwe to JeholPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys -
I can’t edit it and and unload my UK troops cause my laptop screen is too small to click the okay button at the bottom. Can you edit it and put all my UK troops in Normandy. Thanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 2 artilleries, 2 fighters and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 armour and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to 112 Sea Zone
4 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 carrier, 3 destroyers, 6 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to Normandy Bordeaux
1 fighter moved from Norway to Normandy Bordeaux
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 108 Sea Zone
3 armour moved from Union of South Africa to Belgian Congo
6 infantry and 2 mech_infantrys moved from Shan State to Malaya
2 fighters and 1 tactical_bomber moved from India to Malaya
6 mech_infantrys moved from India to Eastern PersiaCombat - British
Battle in Malaya
British attack with 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 6 fighters, 1 harbour and 5 tactical_bombers
Japanese win with 6 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 5 tactical_bombers
Casualties for British: 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - British
1 artillery and 5 infantry moved from Anhwe to JeholPlace Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 artilleries, 2 fighters and 2 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,1,5,3
UK_Pacific collect 5 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 mech_infantrys
Turning on Edit Mode
EDIT: Adding units owned by British to Normandy Bordeaux: 1 armour, 6 infantry and 1 mech_infantry
EDIT: Removing units owned by British from 110 Sea Zone: 2 armour, 12 infantry, 2 mech_infantrys and 6 transports
EDIT: Adding units owned by British to 110 Sea Zone: 6 transports
EDIT: Removing units owned by British from United Kingdom: 2 artilleries and 2 infantry
EDIT: Adding units owned by British to United Kingdom: 2 artilleries and 2 infantry -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Italians
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Denmark from British
EDIT: 2 artilleries and 2 infantry moved from Malta to 96 Sea Zone
EDIT: 2 artilleries, 2 infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
EDIT: Italians undo move 2.
EDIT: 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 96 Sea Zone to 98 Sea Zone
EDIT: 1 bomber moved from Southern Italy to Egypt
EDIT: 1 artillery and 2 infantry moved from Western Germany to Holland Belgium
EDIT: 1 infantry moved from Western Germany to Denmark
EDIT: 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
EDIT: 1 artillery, 5 fighters and 3 infantry moved from Trans-Jordan to EgyptCombat - Italians
EDIT: Battle in Egypt
EDIT: Italians attack with 3 artilleries, 1 bomber, 5 fighters and 5 infantry
EDIT: ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 airfield, 3 armour, 1 artillery, 1 harbour and 1 infantry -
I’m getting a bug here where the dice are rolled (with hits), but it says select zero casualties.
Can you check to see if the same happens to you?
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When I open the the file you post for Italy its in edit mode that is why you can’t select casualties. And I noticed the UK I wanted in Normany ended up in UK :-P
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Ah, it’s so obvious now :oops:
I put the two UK Inf, art, and figs back in London because it appeared that you bought them this round, no?





