@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Russia
2 armour moved from Bessarabia to Rostov
1 fighter moved from Southern Italy to Rostov
1 artillery moved from Trans-Jordan to Syria
4 fighters moved from Southern Italy to Syria
1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to 98 Sea Zone
1 infantry moved from Trans-Jordan to Iraq
Italians take Iraq from British
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 battleship, 2 cruisers, 3 infantry, 1 submarine and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 infantry moved from 99 Sea Zone to Syria
Combat - Italians
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Russia causes 7 damage total.
Battle in Rostov
Italians attack with 2 armour and 1 fighter
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in Syria
Italians attack with 1 artillery, 4 fighters and 3 infantry
British defend with 2 artilleries and 3 infantry
Italians win, taking Syria from British with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 14
Casualties for British: 2 artilleries and 3 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
4 fighters moved from Syria to Trans-Jordan
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
2 aaGuns, 1 artillery and 3 infantry moved from Southern France to Northern Italy
1 bomber moved from Russia to Ukraine
Place Units - Italians
2 artilleries and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Anglo Egyptian Sudan to Egypt
British take Egypt from Italians
1 fighter moved from Shan State to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter
Japanese defend with 1 transport
ANZAC win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Hunan
3 fighters and 1 infantry moved from Yunnan to Hunan
2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from New South Wales to Queensland
1 cruiser moved from 38 Sea Zone to 39 Sea Zone
Place Units - ANZAC
2 fighters and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Algeria to Tunisia
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 38 Sea Zone to 43 Sea Zone
Combat - French
Battle in 43 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 submarine
French roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 8 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 8 : 0/1 hits
French roll dice for 1 destroyer in 43 Sea Zone, round 9 : 1/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 9 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the French lost in 43 Sea Zone
Japanese win with no units remaining. Battle score for attacker is -2
Casualties for French: 1 destroyer
Casualties for Japanese: 1 submarine
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery and 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
9 artilleries and 15 infantry moved from Belarus to Bryansk
1 infantry moved from Belarus to Smolensk
3 fighters moved from Bessarabia to Smolensk
1 infantry moved from Southern France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 tactical_bombers moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
12 infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 armour moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Tambov
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
1 mech_infantry moved from Ukraine to Western Ukraine
1 armour moved from Belarus to Western Ukraine
2 artilleries moved from Ukraine to Bryansk
1 armour moved from Belarus to Western Ukraine
Combat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Holland Belgium
Germans attack with 3 infantry and 2 tactical_bombers
Americans defend with 2 infantry
Germans win, taking Holland Belgium from Americans with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Tambov
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 11 artilleries and 27 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 11 artilleries and 26 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry and 2 tactical_bombers
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 artillery
Germans win, taking Smolensk from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Western Ukraine
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans win, taking Western Ukraine from Russians with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Non Combat Move - Germans
5 aaGuns moved from Belarus to Bryansk
1 infantry moved from Vyborg to Novgorod
3 fighters moved from Trans-Jordan to Southern Italy
1 armour moved from Ukraine to Volgograd
7 infantry moved from Western Germany to Germany
1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to France
3 fighters moved from Smolensk to Belarus
10 armour moved from Belarus to Poland
2 tactical_bombers moved from Holland Belgium to France
Place Units - Germans
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
10 infantry placed in Germany
3 infantry placed in France
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 20 PUs;
Russians buy 5 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Vologda to Archangel
1 artillery moved from Vologda to Archangel
1 infantry moved from Vologda to Urals
Russians take Urals from Japanese
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
3 artilleries and 11 infantry moved from Vologda to Russia
Combat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Archangel
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
Place Units - Russians
5 artilleries placed in Russia
Turn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 4 PUs;
Combat Move - Japanese
1 infantry moved from Dzavhan to Yenisey
1 artillery moved from Olgiy to Yenisey
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery moved from Kansu to Tsinghai
1 armour moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from Russians
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 bomber and 3 fighters moved from Japan to 6 Sea Zone
1 infantry moved from Malaya to Shan State
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 armour and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
2 submarines moved from 57 Sea Zone to 39 Sea Zone
2 bombers moved from Philippines to Celebes
2 fighters and 1 tactical_bomber moved from Philippines to Shan State
1 tactical_bomber moved from 42 Sea Zone to Shan State
1 tactical_bomber moved from 42 Sea Zone to Celebes
2 fighters moved from 42 Sea Zone to Celebes
1 tactical_bomber moved from Philippines to Celebes
3 fighters and 2 tactical_bombers moved from Philippines to Shan State
1 cruiser moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 39 Sea Zone
1 cruiser moved from 42 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 bomber, 1 destroyer, 3 fighters and 1 submarine
Americans defend with 3 submarines
Japanese win with 1 bomber, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 18
Casualties for Americans: 3 submarines
Battle in 39 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 cruiser
Japanese win, taking 39 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Yenisey
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Yenisey from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Borneo
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery
Japanese win, taking Sumatra from UK_Pacific, taking Borneo from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Celebes
Japanese attack with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers
ANZAC defend with 2 infantry
Japanese win, taking Celebes from ANZAC with 1 armour, 2 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 5 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 5 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
5 fighters and 4 tactical_bombers moved from Shan State to Malaya
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Celebes to 35 Sea Zone
3 carriers moved from 42 Sea Zone to 35 Sea Zone
2 battleships moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
2 bombers moved from Celebes to Philippines
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Buryatia to Ulaanbaatar
1 mech_infantry moved from Amur to Yakut S.S.R.
1 aaGun moved from Dzavhan to Ulaanbaatar
3 fighters moved from 6 Sea Zone to Kiangsu
1 bomber moved from 6 Sea Zone to Philippines
2 transports moved from 19 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 factory_minor placed in Korea
3 armour and 4 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 71 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
How is it turn after turn I do zero casualties? :|
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 1 fighter, 6 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
1 armour, 1 artillery, 6 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 artilleries, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
3 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 108 Sea Zone
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 carrier moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from 110 Sea Zone to 125 Sea Zone
1 cruiser moved from 110 Sea Zone to 112 Sea Zone
Combat - Americans
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 4 fighters; Russians loiter and taunt
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 125 Sea Zone, round 2 : 3/5 hits
Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 125 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Norway
Non Combat Move - Americans
4 fighters moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
Place Units - Americans
2 artilleries and 4 infantry placed in Eastern United States
1 carrier and 3 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
3 artilleries and 4 infantry moved from Hunan to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
You didn’t post UKs turn btw.
Yea I did the turn, but a storm come through and knocked out the power before I could post it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from 112 Sea Zone to Denmark
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 transport moved from 103 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Egypt
3 armour moved from Belgian Congo to Egypt
4 infantry moved from Szechwan to Shensi
Chinese take Shensi from Japanese
5 mech_infantrys moved from Yunnan to Shensi
7 infantry moved from Yunnan to Shan State
1 fighter moved from Hunan to Shan State
1 fighter moved from Hunan to Shan State
1 tactical_bomber moved from Hunan to Shan State
1 mech_infantry moved from India to Shan State
1 mech_infantry moved from India to Shan State
1 artillery and 5 infantry moved from Hunan to Anhwe
Combat - British
Battle in Denmark
Battle in Shan State
British attack with 2 fighters, 7 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Denmark from Germans, taking Shan State from Japanese with 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from Shan State to India
1 fighter moved from 112 Sea Zone to Norway
1 fighter moved from 112 Sea Zone to Norway
5 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 armour placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 34 PUs total
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,5,6,4
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 4 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 99 Sea Zone to 97 Sea Zone
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 96 Sea Zone
2 artilleries and 2 infantry moved from 96 Sea Zone to Malta
1 battleship, 2 cruisers and 1 submarine moved from 99 Sea Zone to 96 Sea Zone
1 destroyer moved from 92 Sea Zone to 96 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 2 artilleries and 2 infantry
British defend with 1 aaGun and 1 infantry
Italians win, taking Malta from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Non Combat Move - Italians
1 fighter moved from Ukraine to Trans-Jordan
1 bomber moved from Ukraine to Southern Italy
1 artillery and 2 infantry moved from Syria to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
1 armour moved from Rostov to Bessarabia
2 aaGuns, 1 artillery and 8 infantry moved from Northern Italy to Western Germany
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
4 artilleries and 6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 infantry moved from Hunan to Anhwe
4 fighters moved from Hunan to Shan State
2 fighters moved from Queensland to Shan State
2 fighters and 1 infantry moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
1 fighter and 2 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from Tunisia to Libya
French take Libya from Italians
Combat - French
Non Combat Move - French
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 18 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
3 infantry moved from Novgorod to Archangel
3 fighters moved from Belarus to Archangel
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
1 armour moved from Tambov to Samara
Germans take Samara from Russians
1 armour moved from Samara to Kazakhstan
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 mech_infantry moved from Caucasus to Sikang
Germans take Sikang from Chinese
1 mech_infantry moved from Volgograd to Sikang
2 armour moved from Volgograd to Sikang
1 fighter and 4 tactical_bombers moved from France to Denmark
3 fighters moved from Southern Italy to Denmark
Combat - Germans
Battle in Archangel
Germans attack with 3 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 4 fighters and 4 tactical_bombers
British defend with 2 infantry
Germans win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is -5
Casualties for Germans: 1 tactical_bomber
Casualties for British: 2 infantry
Non Combat Move - Germans
3 fighters moved from Archangel to Novgorod
6 armour moved from Poland to Germany
1 infantry moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 mech_infantry moved from Tambov to Kazakhstan
5 infantry moved from Finland to Vyborg
4 armour moved from Poland to Novgorod
6 armour moved from Germany to Western Germany
3 fighters moved from Denmark to Western Germany
1 fighter and 3 tactical_bombers moved from Denmark to Germany
1 aaGun and 5 infantry moved from Northern Italy to France
2 infantry moved from Holland Belgium to France
Place Units - Germans
1 artillery and 2 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in France
Germans undo move 4.
Germans undo move 3.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in France
1 fighter and 9 infantry placed in Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries; Remaining resources: 2 PUs;
Combat Move - Russians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery moved from Russia to Vologda
1 infantry moved from Urals to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 mech_infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 infantry moved from Russia to Vologda
1 artillery moved from Russia to Vologda
Combat - Russians
Battle in Vologda
Russians attack with 4 artilleries, 3 infantry and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 4 artilleries, 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Vologda
Place Units - Russians
2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 8 PUs; end with 10 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 3 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 units repaired.
3 bombers moved from Philippines to Shensi
1 artillery and 1 infantry moved from Tsinghai to Shensi
1 armour moved from Kazakhstan to Shensi
3 fighters moved from Kiangsu to Shensi
1 tactical_bomber moved from Malaya to Yunnan
1 armour moved from Sumatra to 41 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour and 1 transport moved from 41 Sea Zone to 45 Sea Zone
1 armour moved from 45 Sea Zone to Dutch New Guinea
1 armour and 1 transport moved from 44 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
Combat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 artillery, 3 bombers, 3 fighters and 1 infantry
British defend with 4 infantry and 5 mech_infantrys
Japanese win with 3 bombers remaining. Battle score for attacker is -11
Casualties for Japanese: 1 armour, 1 artillery, 3 fighters and 1 infantry
Casualties for British: 4 infantry and 5 mech_infantrys
Battle in Guam
Battle in Western Australia
Battle in Kiangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Guam from Americans, taking Western Australia from ANZAC, taking Kiangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 tactical_bomber
British defend with 3 aaGuns
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for British: 3 aaGuns
Battle in Dutch New Guinea
Battle in Kwangsi
Japanese attack with 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from Yunnan to Malaya
1 battleship moved from 35 Sea Zone to 56 Sea Zone
1 carrier moved from 35 Sea Zone to 56 Sea Zone
1 battleship and 1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Malaya
1 carrier and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from Japan to 6 Sea Zone
2 armour and 2 infantry moved from 6 Sea Zone to Korea
1 aaGun and 1 infantry moved from Ulaanbaatar to Central Mongolia
1 artillery and 1 infantry moved from Yenisey to Timguska
1 mech_infantry moved from Yakut S.S.R. to Timguska
3 bombers moved from Shensi to Sikang
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 cruiser moved from 43 Sea Zone to 56 Sea Zone
1 armour moved from Kiangsu to Kwangtung
1 aaGun moved from Kiangsu to Kiangsi
Place Units - Japanese
3 mech_infantrys placed in Korea
3 armour and 3 infantry placed in Japan
1 carrier and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
3 artilleries, 6 infantry, 3 mech_infantrys and 6 transports moved from 108 Sea Zone to 110 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
1 armour, 1 artillery, 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 4 artilleries, 10 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
2 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 4 infantry and 3 transports moved from 101 Sea Zone to 108 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to Western United States
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 63 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
3 artilleries and 4 infantry moved from Anhwe to Kiangsi
Combat - Chinese
Battle in Kiangsi
Chinese attack with 3 artilleries and 4 infantry
Japanese defend with 1 aaGun and 1 infantry
Chinese roll dice for 3 artilleries and 4 infantry in Kiangsi, round 2 : 1/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 aaGun owned by the Japanese lost in Kiangsi
Chinese roll dice for 3 artilleries and 3 infantry in Kiangsi, round 3 : 2/6 hits
Japanese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 5
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 aaGun and 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs