I didn’t understand your two phase sea lion plan.
L15 Radiant (Axis) vs Odonis (Allies+17)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Kansu to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 fighter moved from Ulaanbaatar to Shensi
1 submarine moved from 125 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Kansu to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 fighter moved from Ulaanbaatar to Shensi
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Russians win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Bryansk to Kansu
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Volgograd to Sikang
4 infantry moved from Ulaanbaatar to Buryatia
1 aaGun moved from Ulaanbaatar to Buryatia
4 armour and 4 mech_infantrys moved from Bryansk to Samara
3 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 5 infantry moved from Suiyuyan to Kansu
2 artilleries and 5 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
3 bombers moved from Japan to Kansu
3 fighters and 3 tactical_bombers moved from Hopei to Kansu
3 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
3 fighters moved from Japan to Amur
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 5/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Kansu, round 2 : 9/15 hits
Chinese roll dice for 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 7/13 hits
1 fighter owned by the Chinese, 5 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 5 infantry owned by the Chinese, 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Russians lost in Kansu
Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 3 : 7/8 hits
Chinese roll dice for 4 fighters in Kansu, round 3 : 3/4 hits
1 fighter owned by the Japanese, 2 fighters owned by the Russians, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Kansu
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Russians: 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters and 3 mech_infantrys moved from Amur to Manchuria
1 fighter moved from 20 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 19 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 aaGuns, 1 artillery and 17 infantry moved from Burma to Yunnan
8 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 airfield placed in Gibraltar
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
5 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Tobruk to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Sumatra to Yunnan
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to TunisiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
2 armour and 2 infantry moved from Southern France to 93 Sea Zone
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 bombers moved from Southern Italy to Egypt
3 bombers moved from France to Egypt
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Southern France to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 artilleries and 15 infantry moved from Novgorod to Archangel
5 armour, 13 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia -
Intercept?
-
scramble three FTRs
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 125 Sea Zone to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from 127 Sea Zone to Nenetsia
2 armour and 2 infantry moved from Southern France to 93 Sea Zone
2 armour, 2 infantry and 2 transports moved from 93 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 carrier, 1 infantry, 2 tactical_bombers and 1 transport moved from 97 Sea Zone to 99 Sea Zone
3 bombers moved from Southern Italy to Egypt
3 bombers moved from France to Egypt
1 artillery and 2 infantry moved from Poland to Baltic States
1 bomber moved from Southern France to Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
1 artillery moved from Novgorod to Belarus
2 artilleries and 15 infantry moved from Novgorod to Archangel
5 armour, 13 artilleries, 11 infantry and 4 mech_infantrys moved from Eastern Poland to Western UkraineCombat - Germans
Battle in Ukraine
Germans attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber and 3 mech_infantrys in Ukraine, round 2 : 1/4 hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 3 : 1/3 hits
Russians roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Ukraine
Germans roll dice for 1 bomber and 2 mech_infantrys in Ukraine, round 4 : 1/3 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Nenetsia
Air Battle in Egypt
Germans attacks with 6 units heading to Egypt
British launches 3 interceptors out of Egypt
Attackers Fire, : 0/6 hits
Defenders Fire, : 1/3 hits
1 bomber owned by the Germans lost in Egypt
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Egypt
AA fire in Egypt : 1/5 hits
1 bomber killed by AA
Bombing raid in Egypt rolls: 8,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt rolls: 8,5 and causes: 6 damage to unit: airfield
Bombing raid in Egypt causes 12 damage total. Damaged units is as follows: factory_minor = 6, airfield = 6
Cleaning up after air battlesNon Combat Move - Germans
2 armour and 3 infantry moved from 99 Sea Zone to Syria
1 armour moved from 99 Sea Zone to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Egypt to Syria
1 bomber moved from Ukraine to BessarabiaPlace Units - Germans
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Germany
3 infantry placed in France
10 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
You got really lucky again. :-(
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 infantry moved from Buryatia to Sakha
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Smolensk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Buryatia to Amur
Russians take Amur from Japanese
3 infantry moved from Buryatia to Sakha
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Smolensk to BelarusCombat - Russians
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Sakha
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians win, taking Sakha from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Ukraine from Germans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Caucasus to Rostov
2 mech_infantrys moved from Volgograd to Tsinghai
1 armour moved from Shensi to Tsinghai
1 mech_infantry moved from Sikang to Tsinghai
1 aaGun moved from Smolensk to Russia
4 armour and 4 mech_infantrys moved from Samara to Russia
2 aaGuns, 9 artilleries and 25 infantry moved from Bryansk to Russia
1 submarine moved from 110 Sea Zone to 126 Sea Zone
1 aaGun moved from Buryatia to SakhaPlace Units - Russians
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 bombers and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 artilleries, 5 infantry and 3 mech_infantrys moved from Szechwan to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
3 bombers, 1 fighter and 1 tactical_bomber moved from Suiyuyan to Yunnan
2 mech_infantrys moved from Kiangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Yunnan
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 fighters and 6 mech_infantrys moved from Manchuria to Amur
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery moved from 44 Sea Zone to Celebes
2 battleships, 1 cruiser and 1 destroyer moved from 43 Sea Zone to 38 Sea Zone
3 carriers and 2 destroyers moved from 35 Sea Zone to 38 Sea Zone
3 mech_infantrys moved from Kiangsu to Kwangsi
1 artillery moved from Kwangtung to KwangsiCombat - Japanese
Battle in Amur
Japanese attack with 3 fighters and 6 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 3 fighters and 6 mech_infantrys in Amur, round 2 : 3/9 hits
Russians roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Amur
Japanese win, taking Amur from Russians with 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 artilleries, 3 bombers, 6 fighters, 5 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 18 infantry and 8 mech_infantrys; ANZAC defend with 2 fighters
AA fire in Yunnan : 1/6 hits
1 fighter owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries, 3 bombers, 5 fighters, 5 infantry, 5 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 9/26 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 2 fighters, 18 infantry and 8 mech_infantrys in Yunnan, round 2 : 11/29 hits
5 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 aaGuns owned by the British, 5 mech_infantrys owned by the Japanese and 7 infantry owned by the British lost in Yunnan
Japanese roll dice for 1 artillery, 3 bombers, 5 fighters and 6 tactical_bombers in Yunnan, round 3 : 11/15 hits
Chinese roll dice for 1 artillery, 2 fighters, 11 infantry and 8 mech_infantrys in Yunnan, round 3 : 9/22 hits
1 artillery owned by the Japanese, 4 fighters owned by the Japanese, 4 tactical_bombers owned by the Japanese and 11 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 bombers, 1 fighter and 2 tactical_bombers in Yunnan, round 4 : 1/6 hits
Chinese roll dice for 1 artillery, 2 fighters and 8 mech_infantrys in Yunnan, round 4 : 6/11 hits
1 mech_infantry owned by the British, 1 fighter owned by the Japanese, 3 bombers owned by the Japanese and 2 tactical_bombers owned by the Japanese lost in Yunnan
Chinese win with 1 artillery, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is -137
Casualties for British: 2 aaGuns, 18 infantry and 1 mech_infantry
Casualties for Japanese: 2 artilleries, 3 bombers, 6 fighters, 5 infantry, 5 mech_infantrys and 6 tactical_bombers
Battle in Sumatra
Battle in CelebesNon Combat Move - Japanese
3 fighters could not land in Amur and were removedPlace Units - Japanese
2 bombers and 6 mech_infantrys placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3
Japanese collect 45 PUs (3 lost to blockades); end with 47 PUs total -
Japanese attack with 2 artilleries, 3 bombers, 6 fighters, 5 infantry, 5 mech_infantrys and 6 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 18 infantry and 8 mech_infantrys; ANZAC defend with 2 fighters60% chance to win the this battle and of course I get destroyed, rematch? No way I can get such bad rolls 2 games in a row right? :|