I can’t see a reason why the scrambled fighter can’t land in Normandy.
L15 Radiant (Axis) vs Odonis (Allies+17)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
Non Combat Move - Americans
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 62 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 1 fighter placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 submarine placed in 10 Sea Zone
Note to players Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Sikang to Shensi
5 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
7 infantry moved from Sikang to Shensi
5 infantry moved from Tsinghai to Shensi
2 infantry moved from Kansu to Shensi
1 fighter moved from Sikang to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 14 infantry
Japanese defend with 2 artilleries, 5 infantry and 1 mech_infantry
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 2 artilleries remaining. Battle score for attacker is -20
Casualties for Japanese: 5 infantry and 1 mech_infantry
Casualties for Chinese: 13 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
4 infantry placed in KansuTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Kenya to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Kenya to 72 Sea Zone
1 armour and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 armour, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 infantry moved from 80 Sea Zone to Iraq
3 infantry moved from Persia to Iraq
1 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - British
Battle in Formosa
Battle in Gibraltar
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
British win, taking Formosa from Japanese, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Iraq
British attack with 2 armour, 1 fighter and 4 infantry
Neutral_Axis defend with 3 infantry
British win, taking Iraq from Neutral_Axis with 2 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 fighter moved from Iraq to Egypt
1 mech_infantry moved from Kenya to Egypt
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 fighter and 1 tactical_bomber moved from Persia to Kansu
1 fighter moved from India to Kansu
2 mech_infantrys moved from Eastern Persia to India
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
1 aaGun, 1 artillery and 18 infantry moved from India to Burma
1 aaGun moved from India to BurmaPlace Units - British
1 airfield, 1 fighter and 2 infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 6 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 artilleries, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
2 artilleries moved from Romania to Bessarabia
1 armour moved from Romania to Eastern Poland
5 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
1 mech_infantry moved from Northern Italy to Romania
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 fighter moved from Southern Italy to Alexandria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to YugoslaviaCombat - Italians
Battle in Bessarabia
Italians attack with 2 artilleries
Russians defend with 1 infantry
Italians roll dice for 2 artilleries in Bessarabia, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 armour
Russians defend with 1 infantry
Italians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Italians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Russians win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for Russians: 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 4/7 hits
British roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Alexandria to TobrukPlace Units - Italians
1 transport placed in 95 Sea Zone
2 artilleries and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 9 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Malaya to Shan State
2 fighters moved from Sumatra to Burma
1 destroyer moved from 41 Sea Zone to 37 Sea Zone
1 cruiser and 1 transport moved from 54 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to South Australia
1 transport moved from 45 Sea Zone to 57 Sea Zone
1 fighter moved from Queensland to Sumatra
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 bomber and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Morocco to AlgeriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 artillery and 8 infantry moved from Karelia to Novgorod
1 artillery moved from Baltic States to Novgorod
1 tactical_bomber moved from Tobruk to 97 Sea Zone
3 fighters and 1 tactical_bomber moved from Tobruk to Alexandria
1 bomber moved from Southern Italy to 91 Sea Zone
1 armour moved from Western Germany to Southern France
1 armour moved from Western Germany to Southern France
1 battleship, 1 cruiser and 1 transport moved from 105 Sea Zone to 112 Sea Zone
1 battleship, 1 cruiser and 1 transport moved from 112 Sea Zone to 125 Sea Zone
1 artillery and 2 infantry moved from Germany to Poland
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Baltic States to Novgorod
10 infantry moved from Baltic States to Novgorod
5 infantry moved from Baltic States to Eastern Poland
Germans take Eastern Poland from Russians
13 artilleries and 6 infantry moved from Poland to Eastern Poland
7 mech_infantrys moved from Germany to Eastern Poland
1 armour moved from Romania to Greece
1 carrier, 1 tactical_bomber and 1 transport moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Romania to Eastern Poland
1 armour moved from Romania to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern PolandCombat - Germans
Battle in Novgorod
Germans attack with 3 artilleries and 18 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Novgorod from Russians with 3 artilleries and 17 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
6 aaGuns moved from Western Germany to FrancePlace Units - Germans
2 transports placed in 93 Sea Zone
1 infantry placed in Southern France
3 bombers placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Kansu to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 fighter moved from Ulaanbaatar to Shensi
1 submarine moved from 125 Sea Zone to 110 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Kansu to Shensi
1 armour moved from Tsagaan Olom to Shensi
1 fighter moved from Ulaanbaatar to Shensi
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in Shensi
Russians attack with 1 armour, 1 fighter and 2 infantry
Japanese defend with 2 artilleries
Russians win, taking Shensi from Japanese with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleriesNon Combat Move - Russians
1 fighter moved from Shensi to Kansu
1 fighter and 1 tactical_bomber moved from Bryansk to Kansu
1 mech_infantry moved from Tsagaan Olom to Kansu
1 mech_infantry moved from Volgograd to Sikang
4 infantry moved from Ulaanbaatar to Buryatia
1 aaGun moved from Ulaanbaatar to Buryatia
4 armour and 4 mech_infantrys moved from Bryansk to Samara
3 artilleries moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 infantry moved from Bryansk to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Archangel to Smolensk
1 infantry moved from Northwest Persia to CaucasusPlace Units - Russians
3 infantry placed in Ukraine
2 mech_infantrys placed in Volgograd
3 artilleries and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 7 infantry and 6 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
3 mech_infantrys moved from Manchuria to Amur
Japanese take Amur from Russians
1 artillery and 5 infantry moved from Suiyuyan to Kansu
2 artilleries and 5 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 transports moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 carriers, 2 destroyers, 3 fighters, 1 infantry, 3 tactical_bombers and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Philippines
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
3 bombers moved from Japan to Kansu
3 fighters and 3 tactical_bombers moved from Hopei to Kansu
3 mech_infantrys moved from Kweichow to Szechwan
3 mech_infantrys moved from Kiangsu to Kiangsi
2 fighters and 2 tactical_bombers moved from Japan to Kwangtung
1 fighter moved from Japan to 20 Sea Zone
3 fighters moved from Japan to Amur
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 battleships, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to BorneoCombat - Japanese
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kwangtung, round 2 : 5/5 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits
1 fighter owned by the Japanese and 1 infantry owned by the British lost in Kwangtung
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for British: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Kansu
Japanese attack with 1 artillery, 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Chinese defend with 1 fighter and 5 infantry; Russians defend with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese roll dice for 1 artillery, 3 bombers, 3 fighters, 5 infantry and 3 tactical_bombers in Kansu, round 2 : 9/15 hits
Chinese roll dice for 5 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers in Kansu, round 2 : 7/13 hits
1 fighter owned by the Chinese, 5 infantry owned by the Japanese, 1 tactical_bomber owned by the British, 1 artillery owned by the Japanese, 1 fighter owned by the Japanese, 5 infantry owned by the Chinese, 1 tactical_bomber owned by the Russians and 1 mech_infantry owned by the Russians lost in Kansu
Japanese roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in Kansu, round 3 : 7/8 hits
Chinese roll dice for 4 fighters in Kansu, round 3 : 3/4 hits
1 fighter owned by the Japanese, 2 fighters owned by the Russians, 2 fighters owned by the British and 2 tactical_bombers owned by the Japanese lost in Kansu
Japanese win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 30
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 5 infantry
Casualties for Russians: 2 fighters, 1 mech_infantry and 1 tactical_bomber
Casualties for Japanese: 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Philippines, round 2 : 3/8 hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese and 1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kiangsi
Japanese attack with 3 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Kiangsi, round 4 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Japanese
3 bombers, 1 fighter and 1 tactical_bomber moved from Kansu to Suiyuyan
1 fighter and 2 tactical_bombers moved from Kwangtung to Kwangsi
3 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
3 fighters and 3 mech_infantrys moved from Amur to Manchuria
1 fighter moved from 20 Sea Zone to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Manchuria
3 mech_infantrys placed in Kiangsu
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 50 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 fighters, 2 infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 bomber moved from Hawaiian Islands to 19 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea Zone
1 fighter moved from Hawaiian Islands to 16 Sea ZoneCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 bomber
Japanese defend with 2 transports
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Soviet Far EastNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to Midway
1 bomber moved from 19 Sea Zone to Guam
1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 mech_infantrys moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 3 infantry, 2 mech_infantrys, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - Americans
1 artillery, 2 fighters and 2 infantry placed in Eastern United States
1 carrier and 2 transports placed in 101 Sea Zone
3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - British
4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
British buy 1 airfield, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys moved from Egypt to Alexandria
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 destroyer moved from 39 Sea Zone to 37 Sea ZoneCombat - British
Battle in 37 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for British: 1 destroyer
Battle in Alexandria
British attack with 4 artilleries, 2 fighters, 6 infantry and 2 mech_infantrys
Germans defend with 3 fighters and 1 tactical_bomber; Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British win, taking Alexandria from Italians with 3 artilleries, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 35
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery, 6 infantry and 1 mech_infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantryNon Combat Move - British
2 fighters moved from Alexandria to Egypt
2 armour moved from Iraq to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
2 infantry moved from Iraq to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 cruiser and 1 destroyer moved from 80 Sea Zone to 39 Sea Zone
2 aaGuns, 1 artillery and 17 infantry moved from Burma to Yunnan
8 mech_infantrys moved from India to Yunnan
1 infantry moved from Iraq to 80 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from United Kingdom to GibraltarPlace Units - British
1 fighter and 2 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 airfield placed in Gibraltar
1 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
1 fighter and 5 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 1 fighter and 5 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
1 mech_infantry moved from Romania to Western Ukraine
5 infantry moved from Romania to Bessarabia
2 infantry moved from Yugoslavia to Romania
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Romania
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 95 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Syria
1 fighter moved from Tobruk to Southern ItalyCombat - Italians
Battle in Western Ukraine
Italians attack with 2 artilleries and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in SyriaNon Combat Move - Italians
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo China -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Shan State to French Indo China
2 fighters moved from Burma to French Indo ChinaCombat - ANZAC
Battle in French Indo China
ANZAC attack with 2 fighters and 1 infantry
Japanese defend with 2 infantry
ANZAC win, taking French Indo China from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Sumatra to Yunnan
1 transport moved from 57 Sea Zone to 39 Sea Zone
1 cruiser, 2 destroyers and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to South Australia
1 bomber moved from New South Wales to Queensland
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to TunisiaTurn Complete - French