@tekkyy:
I am not a fan of variation in tank combat values unless massively justified.
Many tanks are capable of being refitted with equipment and armour depending on combat situation.
Also if you make significant variation in combat values you should have variation in purges cost (where appropriate) too.
one tank unit is 500 tanks. that is because of the us having 7,500 main battle tanks. that is 15 tanks spread thought Israel, eastern us and western us. i did not count any tanks except for main battle tanks.i sorta have to guess on north Korea (could not find much informantion on production) but everything in this games is clumped in small pockets with much wasteland between them. also i had to make the infantry value ridiculously high because of Vietnam and Iran. the value should change but i don’t no how much. also transports are problem because of the number. here is a quote from myself for transports this is the actually number thoughout the world.
for transports this is the actually number thoughout the world. how many units should a transport represent. for infantry there is a 1:1,000,000 ratio, but i pretty sure all the worlds transports could carry one infantry unit.
if you think i should include another type of tank please tell me and I’ll add it.the cost of nuclear weapons is a problem i haven’t really to look up on yet.I’ll try to address all this problems when i make the price changes after i fin out where all the units go. in order to dothis i must find the number of aircraft and artillery in the world i have no clue on what kinds to look for so i would be very gratefull if you had a any ideas