sent a chat so we don’t clutter up this thread
S01 - rmorel (Axis) vs. dedo (allies + 21)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 bombers moved from Iwo Jima to Japan
1 infantry moved from Western Canada to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 armour moved from Wake Island to 52 Sea Zone
3 infantry moved from Wake Island to 52 Sea Zone
1 armour, 3 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Okinawa
1 armour moved from 51 Sea Zone to Okinawa
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 52 Sea Zone to 51 Sea Zone
2 fighters moved from Western United States to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
1 bomber moved from Western United States to Iwo JimaCombat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Okinawa
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Japan to Iwo JimaPlace Units - Americans
2 transports placed in 56 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
7 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Baltic States to France
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 3 armour and 7 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
2 artilleries moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour and 1 bomber placed in Germany
2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from Russia to 5 Sea Zone
3 fighters moved from United Kingdom to 5 Sea Zone
1 fighter moved from Russia to 16 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from GermansCombat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 5 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 5 transports
British win with 3 fighters remaining. Battle score for attacker is 61
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 5 transports
Casualties for British: 2 fightersNon Combat Move - British
1 aaGun moved from Kazakh S.S.R. to Persia
2 infantry moved from India to Persia
1 fighter moved from 16 Sea Zone to Persia
1 destroyer moved from 48 Sea Zone to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 35 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 cruiser moved from 48 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from 35 Sea Zone to 51 Sea Zone
1 destroyer moved from 48 Sea Zone to 51 Sea Zone
3 fighters moved from 5 Sea Zone to United KingdomPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 35 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total -
Just to elucidate (the validity of) the RAF attack if you wonder, how the procedure in sz 5 could be managed:
a) I buy a carrier.
b) I declare, the carrier will be mobilized in sz 6.
c) Now two brit fgts from Russia can depart and attack in sz 5: the carrier to be mobilized guarantees a valid landing spot in sz 6.
d) In the course of the battle both brit fighters were destroyed, a landing spot in sz 6 isn’t required any more.
e) The bought carrier can be mobilized in sz 35.(see also rule book, p.26: ‘Likewise, if you declared that a new carrier will be mobilized to provide a safe landing zone for a fighter,
it must be mobilized in that sea zone unless the fighter has landed safely elsewhere or has been destroyed.’) -
Well, that’s a new one! Never seen that before. So if youre left with 1 plane that cant land you have to place your AC in Britain? crazy.
by the way are we playing until a specified turn or until one of us surrenders
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese repair damage of 5x factory; Remaining resources: 28 PUs;
Japanese buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
1 armour moved from Manchuria to Sinkiang
3 armour moved from Burma to India
Japanese take India from British
1 infantry moved from Burma to India
2 artilleries moved from Burma to IndiaCombat - Japanese
Non Combat Move - Japanese
2 infantry moved from Anhwei to Manchuria
2 fighters moved from Burma to CaucasusPlace Units - Japanese
1 fighter and 2 infantry placed in Japan
3 infantry placed in Manchuria
1 infantry placed in Philippine Islands
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
2 infantry placed in Philippine Islands
3 infantry placed in Manchuria
Japanese undo move 2.
2 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
Well, that’s a new one! Never seen that before.
Your good gameplay forced me to do such crazy things.
So if youre left with 1 plane that cant land you have to place your AC in Britain?
Yes.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Okinawa to 51 Sea Zone
3 infantry moved from Okinawa to 51 Sea Zone
1 armour, 3 infantry and 2 transports moved from 51 Sea Zone to 48 Sea Zone
3 infantry moved from 48 Sea Zone to Philippine Islands
1 armour moved from 48 Sea Zone to Philippine Islands
1 artillery moved from Wake Island to 52 Sea Zone
1 infantry moved from Wake Island to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 52 Sea Zone to 48 Sea Zone
1 infantry moved from 48 Sea Zone to Philippine Islands
1 artillery moved from 48 Sea Zone to Philippine Islands
2 fighters moved from 51 Sea Zone to Philippine Islands
3 bombers moved from Iwo Jima to Japan
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
2 infantry and 1 transport moved from 53 Sea Zone to 52 Sea Zone
1 bomber moved from Western United States to Okinawa
1 transport moved from 56 Sea Zone to 65 Sea ZoneCombat - Americans
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Philippine Islands
Americans attack with 1 armour, 1 artillery, 2 fighters and 4 infantry
Japanese defend with 1 artillery, 1 factory, 1 fighter and 5 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is -20
Casualties for Americans: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Japanese: 4 infantry
1 fighter owned by the Americans retreatedNon Combat Move - Americans
1 fighter moved from Philippine Islands to 48 Sea Zone
1 carrier moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 60 Sea Zone to 48 Sea Zone
2 bombers moved from Japan to Okinawa
1 fighter moved from Western United States to 51 Sea Zone
1 aaGun moved from Western Canada to 65 Sea Zone
1 infantry moved from Western Canada to 65 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 65 Sea Zone to 57 Sea ZonePlace Units - Americans
1 artillery, 2 bombers and 2 infantry placed in Western United States
1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
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Sorry, was too annoyed and to fast…its the finished russian turn and its up to you.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Germans
2 armour moved from West Russia to Persia
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 bomber moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
2 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
2 artilleries moved from Karelia S.S.R. to West Russia
1 fighter moved from Karelia S.S.R. to Persia
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Caucasus to Persia
1 infantry moved from Caucasus to Kazakh S.S.R.
Germans take Kazakh S.S.R. from RussiansCombat - Germans
Battle in Persia
Germans attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 aaGun, 1 fighter and 2 infantry
Germans win, taking Persia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 14
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 aaGun, 1 fighter and 2 infantry
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,3 and causes: 4 damage to unit: factory
Bombing raid in Russia causes 4 damage total.Non Combat Move - Germans
2 fighters moved from France to West Russia
2 armour moved from Germany to Karelia S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
1 fighter moved from Persia to Caucasus
2 bombers moved from Russia to West Russia
1 infantry moved from Germany to ItalyPlace Units - Germans
2 armour placed in Karelia S.S.R.
2 armour, 1 artillery and 1 fighter placed in Caucasus
1 bomber placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total -
Sorry about all the extra dice server emails. I went ahead and had some fun with subsequent turns and forgot to turn off the dice server. Just start from the attachment I last posted and ignore everything after that.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British buy 1 factory and 2 fighters; Remaining resources: 0 PUs;Combat Move - British
1 carrier and 1 fighter moved from 51 Sea Zone to 48 Sea Zone
1 destroyer moved from 51 Sea Zone to 48 Sea Zone
1 submarine moved from 51 Sea Zone to 48 Sea Zone
1 fighter moved from 51 Sea Zone to Borneo
1 cruiser moved from 35 Sea Zone to 47 Sea Zone
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from East Indies to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
2 fighters moved from 35 Sea Zone to Borneo
1 fighter moved from United Kingdom to Gibraltar
1 infantry moved from Egypt to Libya
British take Libya from Germans
2 fighters moved from United Kingdom to IcelandCombat - British
Battle in Borneo
British attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
British win, taking Borneo from Japanese with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 carrier moved from 35 Sea Zone to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 47 Sea Zone
3 fighters moved from Borneo to 47 Sea Zone
1 destroyer moved from 35 Sea Zone to 48 Sea ZonePlace Units - British
1 factory placed in East Indies
2 fighters placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
Right now I’m very buisy in the office (late evening) and it is very difficult to send turns, so please forgive me attentional gaps. This will last till Saturday.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 7x factory; Remaining resources: 30 PUs;
Japanese buy 1 aaGun, 1 armour, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from RussiansCombat - Japanese
Non Combat Move - Japanese
1 fighter moved from Caucasus to India
1 fighter moved from Caucasus to Manchuria
1 infantry moved from Manchuria to Anhwei
1 fighter moved from Japan to Philippine Islands
2 armour moved from India to Caucasus
1 armour moved from India to CaucasusPlace Units - Japanese
2 infantry placed in Japan
1 aaGun, 1 armour and 1 fighter placed in Philippine Islands
1 infantry placed in India
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
1 armour and 1 infantry placed in Japan
1 aaGun, 1 fighter and 1 infantry placed in Philippine Islands
1 infantry placed in IndiaTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Okinawa to Japan
1 bomber moved from Okinawa to Philippine Islands
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to New Guinea
2 fighters moved from 48 Sea Zone to New Guinea
1 carrier moved from 48 Sea Zone to 49 Sea Zone
1 submarine moved from 48 Sea Zone to 49 Sea Zone
3 transports moved from 48 Sea Zone to 52 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
2 bombers moved from Western United States to OkinawaCombat - Americans
Battle in New Guinea
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Strategic bombing raid in Philippine Islands
1 bomber killed by AA
Bombing raid in Philippine Islands causes 0 damage total.
Strategic bombing raid in Japan
1 bomber killed by AA
Bombing raid in Japan rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Japan causes 2 damage total.Non Combat Move - Americans
1 bomber moved from Japan to Okinawa
2 fighters moved from New Guinea to 49 Sea ZonePlace Units - Americans
1 fighter placed in Western United States
2 transports placed in 56 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 40 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 7
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 14 PUs;
Russians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
Americans take Szechwan from Japanese
2 fighters moved from Russia to Caucasus
2 artilleries moved from Russia to Caucasus
5 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
2 infantry moved from Russia to Caucasus
4 infantry moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 2 artilleries, 2 fighters and 14 infantry
Germans defend with 2 armour, 1 artillery, 1 factory and 2 fighters; Japanese defend with 3 armour
Russians win, taking Caucasus from Germans with 2 artilleries, 2 fighters and 9 infantry remaining. Battle score for attacker is 39
Casualties for Germans: 2 armour, 1 artillery and 2 fighters
Casualties for Russians: 5 infantry
Casualties for Japanese: 3 armourNon Combat Move - Russians
2 fighters moved from Caucasus to Libya
1 aaGun moved from Russia to CaucasusPlace Units - Russians
2 artilleries and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
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