sent a chat so we don’t clutter up this thread
S01 - rmorel (Axis) vs. dedo (allies + 21)
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 bomber moved from Alaska to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
1 armour moved from 59 Sea Zone to Iwo Jima
1 infantry moved from 59 Sea Zone to Iwo Jima
2 carriers moved from 56 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 59 Sea Zone
1 battleship moved from 56 Sea Zone to 59 Sea Zone
2 fighters moved from 56 Sea Zone to Iwo Jima
2 fighters moved from 56 Sea Zone to Iwo Jima
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 cruiser moved from 56 Sea Zone to 59 Sea Zone
1 infantry moved from Central United States to Western United States
1 artillery moved from Eastern Canada to Western Canada
1 infantry moved from Eastern Canada to Western CanadaCombat - Americans
Battle in Iwo Jima
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Iwo Jima from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber moved from 62 Sea Zone to Alaska
1 aaGun moved from Western Canada to Alaska
4 fighters moved from Iwo Jima to 59 Sea ZonePlace Units - Americans
1 carrier, 1 submarine and 1 transport placed in 56 Sea Zone
1 bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
5 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 infantry moved from West Russia to Belorussia
1 infantry moved from West Russia to Archangel
1 fighter moved from West Russia to Belorussia
3 infantry moved from West Russia to Ukraine S.S.R.
1 fighter moved from Russia to Ukraine S.S.R.
1 fighter moved from West Russia to Ukraine S.S.R.
2 artilleries moved from Russia to Caucasus
1 artillery moved from West Russia to Caucasus
3 armour moved from West Russia to Caucasus
1 artillery moved from West Russia to Ukraine S.S.R.
2 artilleries moved from West Russia to CaucasusCombat - Russians
Battle in Belorussia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Belorussia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine S.S.R.
Russians attack with 1 artillery, 2 fighters and 3 infantry
Germans defend with 1 artillery and 3 infantry
retreated to Ukraine S.S.R.
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Caucasus
Russians attack with 3 armour and 5 artilleries
Germans defend with 1 armour, 1 artillery, 1 factory and 2 infantry
Russians win, taking Caucasus from Germans with 3 armour and 3 artilleries remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for Russians: 2 artilleriesNon Combat Move - Russians
2 fighters moved from Ukraine S.S.R. to Kazakh S.S.R.
1 fighter moved from Belorussia to Kazakh S.S.R.
1 aaGun moved from West Russia to Caucasus
1 aaGun moved from West Russia to CaucasusPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total -
…in my memories the red army was a little bit more successfull…
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Germans
Germans buy 3 armour, 2 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Baltic States to Belorussia
1 artillery moved from Baltic States to Belorussia
4 infantry moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to Archangel
9 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Ukraine S.S.R. to West Russia
1 artillery moved from Ukraine S.S.R. to West Russia
1 fighter moved from Poland to Belorussia
3 fighters moved from Karelia S.S.R. to Archangel
1 infantry moved from Algeria to Libya
1 bomber moved from Germany to Libya
2 fighters moved from Karelia S.S.R. to BelorussiaCombat - Germans
Battle in Belorussia
Germans attack with 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win, taking Belorussia from Russians with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 9 armour, 1 artillery and 5 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 9 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Libya
Germans attack with 1 bomber and 1 infantry
British defend with 1 infantry
Germans win, taking Libya from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters moved from Archangel to 5 Sea Zone
1 fighter moved from Archangel to Ukraine S.S.R.
3 artilleries and 3 infantry moved from Poland to Ukraine S.S.R.
1 aaGun moved from Karelia S.S.R. to West Russia
3 fighters moved from Belorussia to Ukraine S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 bomber moved from Libya to Germany
1 aaGun moved from Italy to Germany
3 infantry moved from Germany to Baltic States
2 infantry moved from Italy to Germany
1 submarine moved from 13 Sea Zone to 6 Sea Zone
1 submarine moved from 23 Sea Zone to 8 Sea ZonePlace Units - Germans
3 transports placed in 5 Sea Zone
2 armour placed in Karelia S.S.R.
1 armour and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - British
British buy 1 carrier, 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from India to Persia
1 artillery moved from India to Persia
1 infantry moved from India to Persia
2 infantry moved from Trans-Jordan to Persia
1 armour moved from Anglo-Egyptian Sudan to Libya
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from 35 Sea Zone to 48 Sea Zone
1 fighter moved from Russia to 35 Sea ZoneCombat - British
Battle in Libya
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in 48 Sea Zone
British attack with 1 fighter
Japanese defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 fighter moved from 48 Sea Zone to 35 Sea Zone
1 aaGun moved from India to PersiaPlace Units - British
1 carrier and 1 fighter placed in 35 Sea Zone
4 infantry placed in United KingdomTurn Complete - British
British collect 34 PUs; end with 34 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 aaGun, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Burma to India
Japanese take India from British
2 infantry moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 bomber moved from Manchuria to Kazakh S.S.R.
1 infantry moved from Soviet Far East to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to ManchuriaCombat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 3 infantry
Russians defend with 3 fighters
Russians win with 3 fighters remaining. Battle score for attacker is -21
Casualties for Japanese: 1 bomber and 3 infantryNon Combat Move - Japanese
1 battleship, 2 carriers, 2 destroyers and 4 fighters moved from 36 Sea Zone to 48 Sea Zone
2 submarines moved from 60 Sea Zone to 48 Sea Zone
2 armour moved from Manchuria to SzechwanPlace Units - Japanese
1 fighter and 5 infantry placed in Japan
1 aaGun and 1 infantry placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs total -
it was your turn to have the lucky rolls.
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 cruiser moved from 59 Sea Zone to 48 Sea Zone
4 fighters moved from 59 Sea Zone to 48 Sea Zone
2 carriers moved from 59 Sea Zone to 48 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 bomber moved from Alaska to Iwo Jima
1 bomber moved from Eastern United States to Iwo JimaCombat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 submarines
2 fighters owned by the Japanese forced to land in Philippine IslandsNon Combat Move - Americans
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Western Canada to Western United States
1 artillery moved from Western Canada to Western United States
1 aaGun moved from Alaska to Western Canada
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 transport placed in 56 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 2 fighters and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 59 Sea Zone to 48 Sea Zone
1 submarine moved from 59 Sea Zone to 48 Sea Zone
1 cruiser moved from 59 Sea Zone to 48 Sea Zone
4 fighters moved from 59 Sea Zone to 48 Sea Zone
2 carriers moved from 59 Sea Zone to 48 Sea Zone
1 battleship moved from 59 Sea Zone to 48 Sea Zone
1 armour moved from Iwo Jima to 59 Sea Zone
1 armour and 1 transport moved from 59 Sea Zone to 57 Sea Zone
1 infantry moved from Midway to 57 Sea Zone
1 armour, 1 infantry and 1 transport moved from 57 Sea Zone to 52 Sea Zone
1 armour moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 bomber moved from Alaska to Iwo Jima
1 bomber moved from Eastern United States to Iwo JimaCombat - Americans
Battle in Wake Island
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 48 Sea Zone
Americans attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 2 submarines
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship and 2 fighters remaining. Battle score for attacker is -38
Casualties for Americans: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 2 destroyers, 2 fighters and 2 submarines
2 fighters owned by the Japanese forced to land in Philippine IslandsNon Combat Move - Americans
1 carrier moved from 56 Sea Zone to 52 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from Western Canada to Western United States
1 artillery moved from Western Canada to Western United States
1 aaGun moved from Alaska to Western Canada
1 infantry moved from Alaska to Western CanadaPlace Units - Americans
1 transport placed in 56 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total
1 unit repaired. -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to India
1 fighter moved from Kazakh S.S.R. to India
2 fighters moved from Kazakh S.S.R. to West Russia
2 armour moved from Caucasus to West Russia
3 artilleries moved from Caucasus to West Russia
1 artillery moved from Russia to West Russia
7 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Sinkiang
Americans take Sinkiang from JapaneseCombat - Russians
Battle in India
Russians attack with 1 armour and 1 fighter
Japanese defend with 1 factory and 1 infantry
Russians win, taking India from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in West Russia
Russians attack with 2 armour, 4 artilleries, 2 fighters and 7 infantry
Germans defend with 1 aaGun, 9 armour, 1 artillery and 5 infantry
Russians win, taking West Russia from Germans with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 35
Casualties for Germans: 1 aaGun, 9 armour, 1 artillery and 5 infantry
Casualties for Russians: 3 artilleries, 1 fighter and 7 infantryNon Combat Move - Russians
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Evenki National Okrug to Sinkiang
1 aaGun moved from Caucasus to West Russia
1 aaGun moved from Caucasus to Russia
1 fighter moved from India to Persia
1 fighter moved from West Russia to PersiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
…lucky first strike in WR…
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 2 armour, 3 artilleries, 4 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to West Russia
1 artillery moved from Belorussia to West Russia
1 infantry moved from Belorussia to West Russia
3 fighters moved from Ukraine S.S.R. to West Russia
1 fighter moved from Ukraine S.S.R. to Archangel
1 bomber moved from Germany to Russia
3 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
3 artilleries moved from Ukraine S.S.R. to Caucasus
1 infantry moved from Libya to Egypt
Germans take Egypt from BritishCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 5 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in West Russia
Germans attack with 2 armour, 1 artillery, 3 fighters and 1 infantry
Russians defend with 1 aaGun, 2 armour and 1 artillery
Germans win, taking West Russia from Russians with 2 armour, 1 artillery and 2 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 fighter and 1 infantry
Casualties for Russians: 1 aaGun, 2 armour and 1 artillery
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Russia to Karelia S.S.R.
4 infantry moved from Germany to 5 Sea Zone
1 aaGun moved from Germany to 5 Sea Zone
1 armour moved from Germany to Karelia S.S.R.
4 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 aaGun moved from 5 Sea Zone to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 submarine moved from 8 Sea Zone to 13 Sea Zone
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 aaGun moved from France to Germany
1 infantry moved from France to Italy
2 fighters moved from West Russia to Baltic States
1 fighter moved from Archangel to Karelia S.S.R.Place Units - Germans
1 transport placed in 15 Sea Zone
1 artillery placed in Italy
2 armour placed in Karelia S.S.R.
2 artilleries and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 3 fighters and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour moved from Persia to Egypt
1 infantry moved from Rhodesia to Anglo-Egyptian Sudan
4 fighters moved from 35 Sea Zone to Caucasus
1 artillery moved from Persia to Caucasus
2 infantry moved from Persia to Caucasus
1 infantry moved from Persia to India
1 cruiser moved from 35 Sea Zone to 48 Sea Zone
2 destroyers moved from 35 Sea Zone to 48 Sea Zone
2 submarines moved from 35 Sea Zone to 48 Sea Zone
2 carriers moved from 35 Sea Zone to 48 Sea ZoneCombat - British
Battle in 48 Sea Zone
British attack with 2 carriers, 1 cruiser, 2 destroyers and 2 submarines
Japanese defend with 1 battleship
Units damaged: 1 battleship owned by the Japanese
British win with 2 carriers, 1 cruiser, 2 destroyers and 1 submarine remaining. Battle score for attacker is 14
Casualties for British: 1 submarine
Casualties for Japanese: 1 battleship
Battle in Egypt
British attack with 1 armour
Germans defend with 1 infantry
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Caucasus
British attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 3 artilleries, 1 factory and 3 infantry
retreated to Caucasus
Germans win with 2 artilleries remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 3 infantry
Casualties for British: 1 artillery, 1 fighter and 2 infantryNon Combat Move - British
1 fighter moved from Caucasus to Russia
2 fighters moved from Caucasus to Russia
1 aaGun moved from Persia to Kazakh S.S.R.Place Units - British
2 fighters and 1 infantry placed in India
1 fighter placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 armour moved from Szechwan to Burma
1 fighter moved from Philippine Islands to Burma
1 fighter moved from Japan to Burma
3 infantry moved from Manchuria to AnhweiCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 fighter and 1 infantry placed in Japan
1 armour placed in Manchuria
1 infantry placed in Japan
1 factory placed in Philippine IslandsTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter and 2 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 artillery moved from Western United States to 56 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
2 bombers moved from Iwo Jima to Japan
1 infantry moved from Western Canada to Western United States
1 infantry moved from Eastern Canada to Western Canada
1 armour moved from Wake Island to 52 Sea Zone
3 infantry moved from Wake Island to 52 Sea Zone
1 armour, 3 infantry and 2 transports moved from 52 Sea Zone to 51 Sea Zone
3 infantry moved from 51 Sea Zone to Okinawa
1 armour moved from 51 Sea Zone to Okinawa
1 submarine moved from 52 Sea Zone to 60 Sea Zone
1 carrier moved from 52 Sea Zone to 51 Sea Zone
2 fighters moved from Western United States to 51 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 artillery moved from 52 Sea Zone to Wake Island
1 bomber moved from Western United States to Iwo JimaCombat - Americans
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Japan causes 9 damage total.
Battle in Okinawa
Americans attack with 1 armour and 3 infantry
Japanese defend with 1 infantry
Americans win, taking Okinawa from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Americans
2 bombers moved from Japan to Iwo JimaPlace Units - Americans
2 transports placed in 56 Sea Zone
1 bomber and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 39 PUs; end with 41 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 3x factory; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 fighter moved from Persia to West Russia
1 armour moved from India to Caucasus
2 infantry moved from Russia to Caucasus
2 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Evenki National Okrug to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 infantry moved from Sinkiang to Evenki National Okrug
1 infantry moved from Sinkiang to Kazakh S.S.R.
1 infantry moved from Russia to West Russia
1 fighter moved from Persia to West Russia
1 infantry moved from Evenki National Okrug to ArchangelCombat - Russians
Battle in West Russia
Russians attack with 2 fighters and 4 infantry
Germans defend with 2 armour and 1 artillery
Russians win, taking West Russia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 armour and 1 artillery
Casualties for Russians: 3 infantry
Battle in Archangel
Russians attack with 4 infantry
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 2 infantry
Germans defend with 2 artilleries and 1 factory
Russians win, taking Caucasus from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from West Russia to Evenki National Okrug
1 fighter moved from West Russia to Kazakh S.S.R.Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Italy to 15 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 15 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from 16 Sea Zone to Caucasus
1 fighter moved from Karelia S.S.R. to Caucasus
7 infantry moved from Karelia S.S.R. to West Russia
2 armour moved from Karelia S.S.R. to West Russia
1 bomber moved from Karelia S.S.R. to United Kingdom
2 fighters moved from Baltic States to France
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Egypt to Trans-Jordan
Germans take Trans-Jordan from British
1 submarine moved from 9 Sea Zone to 6 Sea Zone
1 submarine moved from 13 Sea Zone to 8 Sea ZoneCombat - Germans
Battle in West Russia
Germans attack with 3 armour and 7 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 armour and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 armour, 1 factory and 1 infantry
Germans win, taking Caucasus from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 armour and 1 infantry
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in United Kingdom causes 2 damage total.Non Combat Move - Germans
1 bomber moved from United Kingdom to Karelia S.S.R.
2 artilleries moved from Germany to 5 Sea Zone
2 artilleries moved from 5 Sea Zone to Karelia S.S.R.
1 fighter moved from Caucasus to Karelia S.S.R.
1 aaGun moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Karelia S.S.R.Place Units - Germans
2 armour placed in Karelia S.S.R.
2 armour and 1 bomber placed in Germany
2 transports placed in 5 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 carrier, 1 fighter and 1 transport; Remaining resources: 2 PUs;Combat Move - British
2 fighters moved from Russia to 5 Sea Zone
3 fighters moved from United Kingdom to 5 Sea Zone
1 fighter moved from Russia to 16 Sea Zone
1 infantry moved from Anglo-Egyptian Sudan to Egypt
British take Egypt from GermansCombat - British
Battle in 16 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 5 Sea Zone
British attack with 5 fighters
Germans defend with 1 carrier, 1 cruiser, 2 fighters and 5 transports
British win with 3 fighters remaining. Battle score for attacker is 61
Casualties for Germans: 1 carrier, 1 cruiser, 2 fighters and 5 transports
Casualties for British: 2 fightersNon Combat Move - British
1 aaGun moved from Kazakh S.S.R. to Persia
2 infantry moved from India to Persia
1 fighter moved from 16 Sea Zone to Persia
1 destroyer moved from 48 Sea Zone to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 35 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 cruiser moved from 48 Sea Zone to 35 Sea Zone
2 fighters moved from India to 35 Sea Zone
1 carrier moved from 48 Sea Zone to 51 Sea Zone
1 fighter moved from 35 Sea Zone to 51 Sea Zone
1 destroyer moved from 48 Sea Zone to 51 Sea Zone
3 fighters moved from 5 Sea Zone to United KingdomPlace Units - British
1 carrier, 1 fighter and 1 transport placed in 35 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs total -
Just to elucidate (the validity of) the RAF attack if you wonder, how the procedure in sz 5 could be managed:
a) I buy a carrier.
b) I declare, the carrier will be mobilized in sz 6.
c) Now two brit fgts from Russia can depart and attack in sz 5: the carrier to be mobilized guarantees a valid landing spot in sz 6.
d) In the course of the battle both brit fighters were destroyed, a landing spot in sz 6 isn’t required any more.
e) The bought carrier can be mobilized in sz 35.(see also rule book, p.26: ‘Likewise, if you declared that a new carrier will be mobilized to provide a safe landing zone for a fighter,
it must be mobilized in that sea zone unless the fighter has landed safely elsewhere or has been destroyed.’)
Suggested Topics
