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TripleA G1940 Alpha +3: ShiningBowie (Axis) vs. NoMercy (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 4 armour and 4 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Vologda to Smolensk
23 armour, 12 infantry and 3 mech_infantrys moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 23 armour, 13 infantry and 3 mech_infantrys
Germans defend with 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Russians win, taking Smolensk from Germans with 23 armour and 1 mech_infantry remaining. Battle score for attacker is 69
Casualties for Germans: 2 aaGuns, 12 armour, 1 artillery and 10 infantry
Casualties for Russians: 13 infantry and 2 mech_infantrysNon Combat Move - Russians
1 aaGun moved from Russia to Vologda
1 aaGun moved from Russia to Smolensk
1 aaGun moved from Russia to SmolenskPlace Units - Russians
4 armour and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 31 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to Suiyuyan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 infantry, 4 mech_infantrys and 2 transports; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 fighter moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Szechwan to Sikang
1 tactical_bomber moved from Kweichow to Sikang
1 fighter moved from Kweichow to Shensi
1 fighter moved from Kweichow to Suiyuyan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Shensi
1 bomber moved from Malaya to SuiyuyanCombat - Japanese
Battle in Soviet Far East
Battle in Suiyuyan
Japanese attack with 1 bomber, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Soviet Far East from Russians, taking Suiyuyan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 19 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Sikang
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry
EDIT: Changing ownership of Suiyuyan from Japanese to Chinese
EDIT: Turning off Edit Mode
1 fighter moved from Suiyuyan to Kweichow
1 fighter moved from Shensi to Kweichow
1 tactical_bomber moved from Sikang to Kweichow
1 bomber moved from Suiyuyan to Hopei
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from Japan to Kweichow
2 mech_infantrys moved from Kwangtung to Yunnan
4 armour moved from Malaya to Yunnan
1 tactical_bomber moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
1 fighter moved from Malaya to Yunnan
3 mech_infantrys moved from Malaya to Yunnan
6 infantry moved from Malaya to Shan StatePlace Units - Japanese
3 mech_infantrys placed in Malaya
1 mech_infantry placed in Kwangtung
2 transports placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,2
Japanese collect 46 PUs (5 lost to blockades); end with 47 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 47 to 46
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 4 infantry, 3 submarines and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from New Britain to 47 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 battleship moved from 47 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
Americans take 20 Sea Zone from Japanese
2 fighters moved from 47 Sea Zone to Caroline Islands
6 bombers moved from New Guinea to Caroline IslandsCombat - Americans
Battle in 19 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in Caroline Islands
Americans attack with 1 artillery, 6 bombers, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 artillery, 6 bombers, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
6 bombers moved from Caroline Islands to New Guinea
1 destroyer moved from 26 Sea Zone to 22 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
2 destroyers and 2 submarines moved from 26 Sea Zone to 33 Sea Zone
5 submarines moved from 47 Sea Zone to 33 Sea Zone
1 carrier moved from 47 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 transport moved from 47 Sea Zone to 30 Sea Zone
1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
3 infantry moved from Gibraltar to 91 Sea Zone
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
2 artilleries and 6 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone
2 artilleries and 6 infantry moved from 123 Sea Zone to Iceland
1 submarine moved from 41 Sea Zone to 36 Sea ZonePlace Units - Americans
3 infantry placed in Normandy Bordeaux
3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 artilleries, 1 harbour, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
2 aaGuns moved from United Kingdom to 110 Sea Zone
1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from 110 Sea Zone to Holland Belgium
1 aaGun moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Burma to India
1 infantry moved from Burma to India
3 infantry moved from Eastern Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Turkmenistan to Eastern Persia
3 mech_infantrys moved from Persia to Eastern PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 harbour placed in Iceland
2 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
5 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy BordeauxCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 fighter and 5 infantry
British defend with 1 aaGun and 1 mech_infantry; Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for British: 1 aaGun and 1 mech_infantry
Casualties for Americans: 3 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to Western Germany
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,1,5,3,4,3,6
Italians collect 8 PUs (7 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 46 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 44 Sea Zone
1 carrier moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter moved from Java to IndiaPlace Units - ANZAC
1 destroyer and 2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from Alexandria to Egypt
1 infantry moved from West India to India
1 infantry moved from Persia to Eastern Persia
2 infantry moved from 110 Sea Zone to Holland BelgiumTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from Russians -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 bombers and 4 submarines; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Finland to Norway
Germans take Norway from RussiansCombat - Germans
Non Combat Move - Germans
1 infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
1 mech_infantry moved from Western Germany to Denmark
2 aaGuns and 5 infantry moved from Germany to Western Germany
1 armour, 2 artilleries and 2 infantry moved from Poland to Germany
3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Novgorod to France
3 armour moved from Finland to Novgorod
2 armour moved from Vyborg to Baltic States
1 artillery and 2 infantry moved from Baltic States to Poland
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to ArchangelPlace Units - Germans
2 bombers placed in Western Germany
4 submarines placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,6,2,4,5,3
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Russia to Ukraine
Russians take Ukraine from Italians
23 armour and 1 mech_infantry moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Archangel
3 armour moved from Russia to ArchangelCombat - Russians
Battle in Archangel
Russians attack with 3 armour and 3 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 23 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 23 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 armour moved from Russia to Ukraine
1 aaGun moved from Vologda to Novosibirsk
2 aaGuns moved from Smolensk to BelarusPlace Units - Russians
1 armour and 8 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 36 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 armour, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
7 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Hopei to Burma
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 bombers; Remaining resources: 6 SuicideAttackTokens; 10 PUs;Combat Move - Japanese
1 infantry moved from Shensi to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
4 armour, 2 fighters, 3 infantry, 5 mech_infantrys and 1 tactical_bomber moved from Yunnan to Burma
7 infantry moved from Shan State to Burma
3 mech_infantrys moved from Malaya to Burma
1 bomber, 2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 bomber moved from Hopei to Burma
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
Japanese take 20 Sea Zone from Americans
1 battleship moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 carrier moved from 6 Sea Zone to 25 Sea Zone
1 cruiser moved from 6 Sea Zone to 23 Sea Zone
1 submarine moved from 6 Sea Zone to 23 Sea Zone
2 submarines moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
2 submarines moved from 6 Sea Zone to 22 Sea ZoneCombat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 35 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
Japanese win, taking 35 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 23 Sea Zone
Japanese attack with 1 cruiser and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 cruiser and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 carrier and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 carrier and 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Burma
Japanese attack with 4 armour, 2 bombers, 4 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 4 armour, 2 bombers, 4 fighters, 10 infantry, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
2 bombers, 4 fighters and 2 tactical_bombers moved from Burma to Shan StatePlace Units - Japanese
3 bombers placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,4
Japanese collect 50 PUs (2 lost to blockades); end with 60 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 destroyers and 3 submarines moved from 10 Sea Zone to 25 Sea Zone
2 submarines moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 23 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 33 Sea Zone to 22 Sea Zone
1 battleship moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 fighter moved from 33 Sea Zone to 23 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 6 infantry moved from Iceland to 123 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 123 Sea Zone to 112 Sea Zone
3 artilleries and 9 infantry moved from 112 Sea Zone to DenmarkCombat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 3,2
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 2 hits. Rolls: 1,6,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits. Rolls: 2
Battle in 6 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win, taking 6 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 22 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 23 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 5 submarines
Japanese defend with 1 cruiser and 2 submarines
Americans win with 1 destroyer, 1 fighter and 5 submarines remaining. Battle score for attacker is 24
Casualties for Japanese: 1 cruiser and 2 submarines
Battle in 25 Sea Zone
Americans attack with 3 destroyers and 5 submarines
Japanese defend with 1 battleship, 1 carrier and 1 fighter
5 submarines owned by the Americans Submerged
Americans win with 2 destroyers remaining. Battle score for attacker is 38
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 battleship, 1 carrier and 1 fighter
Battle in Denmark
Americans attack with 3 artilleries and 9 infantry
Germans defend with 1 infantry and 2 mech_infantrys
Americans win, taking Denmark from Germans with 3 artilleries and 7 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry and 2 mech_infantrys
Casualties for Americans: 2 infantryNon Combat Move - Americans
6 bombers moved from New Guinea to India
7 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 107 Sea Zone
1 fighter moved from 23 Sea Zone to 33 Sea ZonePlace Units - Americans
6 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Holland Belgium to 110 Sea Zone
3 artilleries, 6 infantry and 6 transports moved from 110 Sea Zone to 114 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 5 destroyers moved from 110 Sea Zone to 114 Sea Zone
2 fighters moved from 110 Sea Zone to Germany
3 artilleries and 6 infantry moved from 114 Sea Zone to Germany
1 mech_infantry moved from Novosibirsk to Kansu
1 mech_infantry moved from Novosibirsk to Kansu
2 mech_infantrys moved from Novosibirsk to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 tactical_bomber moved from Russia to KansuCombat - British
Battle in Kansu
British attack with 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win with 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Kazakhstan from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Germany
British attack with 3 artilleries, 2 fighters and 6 infantry
Germans defend with 1 armour, 2 artilleries, 1 factory_major and 2 infantry
British captures 54PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for British: 4 infantryNon Combat Move - British
2 fighters moved from Germany to 114 Sea Zone
6 mech_infantrys moved from Eastern Persia to India
3 infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 tactical_bomber moved from Kansu to Samara
3 mech_infantrys moved from Persia to West India
1 infantry moved from Iraq to PersiaPlace Units - British
3 mech_infantrys placed in Persia
1 carrier placed in 110 Sea Zone
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 95 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 100 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to Germany -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern France to GermanyCombat - Italians
Battle in Germany
Italians attack with 1 fighter
British defend with 3 artilleries, 1 factory_minor and 2 infantry
British win with 3 artilleries and 2 infantry remaining. Battle score for attacker is -10
Casualties for Italians: 1 fighterNon Combat Move - Italians
Place Units - Italians
1 fighter placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,5,4,1,1,4,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 9
Combat Move - French
2 infantry moved from Holland Belgium to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy BordeauxCombat - French
Battle in Normandy Bordeaux
French attack with 1 fighter and 2 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Italians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Casualties for French: 2 infantryNon Combat Move - French
1 fighter moved from Normandy Bordeaux to United KingdomTurn Complete - French