@Argothair Opened and looks great! 😁
TripleA G1940 Alpha +3: ShiningBowie (Axis) vs. NoMercy (Allies) No Bid
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 armour moved from Bryansk to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Volgograd
Germans take Volgograd from Russians
1 submarine moved from 119 Sea Zone to 109 Sea Zone
3 submarines moved from 113 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea ZoneCombat - Germans
British scrambles 2 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 2 submarines
British defend with 2 destroyers, 1 fighter and 2 transports; French defend with 1 fighter
British win with 1 destroyer, 2 fighters and 2 transports remaining. Battle score for attacker is -4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 destroyer and 3 submarines
British defend with 1 destroyer
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United KingdomNon Combat Move - Germans
1 aaGun, 7 armour, 1 artillery and 13 infantry moved from Belarus to Bryansk
3 infantry moved from Bessarabia to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 armour moved from Germany to France
2 aaGuns moved from Western Germany to France
2 infantry moved from Germany to Western Germany
3 bombers, 3 fighters and 3 tactical_bombers moved from Bessarabia to France
1 tactical_bomber moved from Germany to Bryansk
1 armour moved from Novgorod to Bryansk
7 armour moved from Poland to Novgorod
1 artillery and 2 infantry moved from Slovakia Hungary to GermanyPlace Units - Germans
3 infantry placed in Normandy Bordeaux
3 infantry placed in France
3 armour placed in Novgorod
2 artilleries and 3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,6,3,5,6,4,6
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 artillery moved from Finland to Karelia
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Novosibirsk to Vologda
1 artillery moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Russia to Volgograd
1 artillery moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Novosibirsk to VologdaCombat - Russians
Battle in Karelia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians win, taking Karelia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 3 mech_infantrys
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Volgograd from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 armour, 1 artillery and 2 infantry
Italians defend with 1 armour
Russians win, taking Smolensk from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 infantry moved from Finland to Vyborg
6 infantry moved from Samara to Russia
2 aaGuns and 8 infantry moved from Novosibirsk to Samara
1 infantry moved from Russia to TambovPlace Units - Russians
7 armour placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
2 fighters moved from Kweichow to 37 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 bomber, 1 carrier, 1 fighter, 3 infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 bomber moved from Kweichow to 44 Sea Zone
1 destroyer moved from 20 Sea Zone to 44 Sea Zone
1 bomber moved from Kweichow to 43 Sea Zone
1 destroyer moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to Chahar
1 tactical_bomber moved from Kweichow to 37 Sea Zone
1 infantry moved from Shan State to Burma
1 artillery moved from Shan State to Burma
1 infantry moved from Anhwe to Hopei
1 fighter moved from Kweichow to Hopei
2 fighters moved from Kweichow to 37 Sea Zone
1 battleship, 2 destroyers and 3 submarines moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 37 Sea Zone from ANZAC with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Burma
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Casualties for Japanese: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber and 1 destroyer
Americans defend with 1 submarine
Japanese win, taking 44 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 2 destroyers and 3 submarines
Americans defend with 1 destroyer
Japanese win with 1 battleship, 2 destroyers and 2 submarines remaining. Battle score for attacker is 2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarineNon Combat Move - Japanese
3 infantry moved from Kiangsu to Anhwe
1 aaGun moved from Kweichow to Yunnan
3 infantry moved from Kwangsi to Yunnan
3 infantry moved from Shan State to Malaya
1 armour moved from Shan State to Malaya
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from 43 Sea Zone to Malaya
1 bomber moved from 44 Sea Zone to Celebes
1 fighter moved from Chahar to Hunan
1 tactical_bomber moved from Chahar to Hunan
1 fighter moved from Hopei to Hunan
1 tactical_bomber moved from 37 Sea Zone to Malaya
2 fighters moved from 37 Sea Zone to MalayaPlace Units - Japanese
3 infantry placed in Malaya
1 carrier and 1 transport placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
Japanese collect 50 PUs; end with 50 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 1 PUs;Combat Move - Americans
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 fighter moved from Java to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 37 Sea Zone
1 bomber moved from India to 44 Sea Zone
1 fighter moved from Java to 44 Sea Zone
1 fighter moved from Java to 44 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 fighter remaining. Battle score for attacker is -2
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Americans attack with 5 bombers and 1 fighter
Japanese defend with 1 destroyer
Americans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 fighter moved from 44 Sea Zone to Java
1 bomber moved from 44 Sea Zone to New Guinea
5 bombers moved from 37 Sea Zone to Queensland
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 41 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
2 transports moved from 26 Sea Zone to 54 Sea Zone
3 submarines moved from 54 Sea Zone to 26 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
5 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 armour moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 90 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 90 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery, 5 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
3 destroyers moved from 89 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
4 destroyers and 2 submarines placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 destroyers, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 destroyers moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from United Kingdom to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy Bordeaux
1 infantry moved from Southern France to Normandy Bordeaux
1 artillery moved from Southern France to Normandy BordeauxCombat - British
Battle in 110 Sea Zone
British attack with 3 destroyers
Germans defend with 1 destroyer and 2 submarines
British win with 3 destroyers remaining. Battle score for attacker is 20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Normandy Bordeaux
British attack with 3 artilleries, 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
retreated to Normandy Bordeaux
Germans win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 1 infantry
Casualties for British: 3 artilleries and 1 infantryNon Combat Move - British
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
1 cruiser moved from 93 Sea Zone to 91 Sea Zone
1 battleship moved from 93 Sea Zone to 91 Sea Zone
1 carrier moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Southern France to 93 Sea Zone
1 infantry and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
3 transports moved from 93 Sea Zone to 91 Sea Zone
3 infantry moved from Iraq to Persia
1 fighter moved from Persia to India
1 fighter moved from Persia to India
1 fighter and 2 tactical_bombers moved from Persia to Russia
4 infantry moved from United Kingdom to 109 Sea Zone
4 infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
3 mech_infantrys placed in Persia
3 infantry placed in Southern France
2 destroyers placed in 110 Sea ZoneTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
5 infantry moved from Northern Italy to Southern France -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Northern Italy to Southern France
5 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 1 fighter and 5 infantry
British defend with 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 2 infantry
Casualties for British: 3 infantryNon Combat Move - Italians
1 fighter moved from Southern France to Northern Italy
2 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Northern Italy to Southern ItalyPlace Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,4,5,1,3,6
Italians collect 6 PUs (7 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Western Australia to 56 Sea Zone
1 artillery moved from Western Australia to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to CelebesCombat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 bomber
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 bomberNon Combat Move - ANZAC
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Dutch New Guinea to New Guinea
2 transports moved from 62 Sea Zone to 54 Sea Zone
4 infantry moved from New South Wales to Queensland
2 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
1 destroyer moved from 93 Sea Zone to 92 Sea Zone
2 infantry moved from Libya to Tobruk
1 infantry moved from Persia to Eastern Persia
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Karelia
3 armour moved from Novgorod to Karelia
3 infantry moved from Bryansk to Smolensk
3 armour moved from Novgorod to SmolenskCombat - Germans
Battle in Karelia
Germans attack with 3 armour and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Karelia from Russians with 3 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Smolensk
Germans attack with 3 armour and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans win, taking Smolensk from Russians with 3 armour and 3 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
4 armour moved from Novgorod to Bryansk
3 infantry moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Germany to Poland
2 infantry moved from Germany to Poland
3 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Western Germany to Germany
2 infantry moved from Western Germany to Germany
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 armour moved from France to Yugoslavia
2 aaGuns moved from France to Normandy Bordeaux
3 bombers, 3 fighters and 3 tactical_bombers moved from France to Western GermanyPlace Units - Germans
3 armour placed in Novgorod
3 infantry placed in Normandy Bordeaux
2 infantry placed in France
1 fighter and 4 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,1,2,1,4
Germans collect 45 PUs (4 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
3 armour moved from Greater Southern Germany to France
1 artillery moved from Western Germany to France
3 infantry moved from Western Germany to France
1 armour moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
1 artillery moved from Holland Belgium to France
1 fighter moved from Norway to 111 Sea Zone
1 fighter moved from Holland Belgium to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 tactical_bomber moved from Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 fighter moved from Western Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 infantry moved from Holland Belgium to France
1 infantry moved from Holland Belgium to France
4 mech_infantrys moved from Western Germany to France
1 artillery moved from Holland Belgium to France
1 armour moved from Holland Belgium to France
2 artilleries moved from Greater Southern Germany to Yugoslavia
1 infantry moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Greater Southern Germany to Yugoslavia
1 armour moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Vologda to Smolensk
1 artillery moved from Vologda to Smolensk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 armour moved from Russia to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 3 armour, 1 artillery and 7 infantry
Germans defend with 3 armour and 3 infantry
Russians win, taking Smolensk from Germans with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 3 armour and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 mech_infantry moved from Rostov to Russia
1 infantry moved from Tambov to Rostov
1 infantry moved from Samara to Tambov
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 infantry moved from Samara to Vologda
2 aaGuns and 6 infantry moved from Samara to Russia
1 submarine moved from 123 Sea Zone to 109 Sea ZonePlace Units - Russians
7 armour placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 cruiser, 5 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
1 fighter moved from Hunan to Chahar
1 fighter moved from Hunan to Hopei
1 tactical_bomber moved from Hunan to Chahar
1 bomber moved from Malaya to 44 Sea Zone
1 infantry moved from Yunnan to SzechwanCombat - Japanese
Battle in Hopei
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
Japanese attack with 1 bomber
Americans defend with 1 submarine; ANZAC defend with 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Szechwan
Japanese attack with 3 infantry
Chinese defend with 1 infantry
Japanese win, taking Szechwan from Chinese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 bomber moved from 44 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
1 fighter moved from Hopei to KweichowPlace Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 3 infantry
EDIT: Removing units owned by Japanese from Kwangsi: 3 infantry
3 mech_infantrys placed in Malaya
2 mech_infantrys placed in Kwangtung
EDIT: Turning off Edit Mode
1 cruiser and 3 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Removing units owned by Japanese from 25 Sea Zone: 1 battleship, 2 destroyers and 2 submarines
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,3
Japanese collect 40 PUs (9 lost to blockades); end with 40 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 6 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 armour, 2 artilleries and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
2 armour, 2 artilleries, 8 infantry, 2 mech_infantrys and 7 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 battleship moved from 26 Sea Zone to 47 Sea Zone
1 bomber moved from New Guinea to New Britain
5 bombers moved from Queensland to New BritainCombat - Americans
Americans creates battle in territory 44 Sea Zone
Americans creates battle in territory 35 Sea Zone
Battle in New Britain
Americans attack with 1 artillery, 6 bombers and 3 infantry
Japanese defend with 2 infantry
Americans win, taking 44 Sea Zone from Japanese, taking 35 Sea Zone from Japanese, taking New Britain from Japanese with 1 artillery, 6 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Normandy Bordeaux
Americans attack with 2 armour, 2 artilleries, 8 infantry and 2 mech_infantrys
Germans defend with 2 aaGuns, 1 factory_minor, 1 harbour and 6 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 2 aaGuns and 6 infantry
Casualties for Americans: 5 infantryNon Combat Move - Americans
3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
5 submarines moved from 26 Sea Zone to 47 Sea Zone
1 carrier moved from 26 Sea Zone to 47 Sea Zone
4 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Java to 47 Sea Zone
6 bombers moved from New Britain to New Guinea
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea ZonePlace Units - Americans
3 transports placed in 101 Sea Zone
2 artilleries and 6 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.7
Game History
Round: 7
Purchase Units - British
British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 infantry moved from India to Burma
2 fighters moved from India to BurmaCombat - British
Battle in Holland Belgium
Battle in Burma
British attack with 2 fighters and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
2 fighters moved from Burma to India
4 mech_infantrys moved from Caucasus to Novosibirsk
3 mech_infantrys moved from Persia to Turkmenistan
3 infantry moved from Persia to Eastern Persia
1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
8 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 91 Sea Zone to 110 Sea Zone
9 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 battleship moved from 91 Sea Zone to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
2 fighters placed in 110 Sea Zone
1 artillery and 2 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantry