@Elrood said in World at War game 22:
@Private-Panic why didn’t you use the engine to post?
No time to fiddle - dashing out
@wittmann:
Is That gane over?
Only if Euro Axis can hold all 8 VCs for one turn :-P
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
@Private:
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
Its in the bag!
I can play the next game. Kevin, do you want to play with us?
Seb has suggested a 1942.2 game.
Five powers, five players - sounds perfect! 8-)
I knew I could rely on you Seb! :wink:
As I did not to throw away 5 TTs a while back! :roll:
Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
@wittmann:
Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.
Roll dice
I am in
Move along, move along… :-D
Are the Allies abjectly surrendering Kevin? :-P
@Private:
Are the Allies abjectly surrendering Kevin? :-P
It will be up to Marc and his last word.
Also… Cred says he doesnt want to surrender yet
So R is up?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 infantry moved from Kazakhstan to Sikang
21 artilleries and 65 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 21 artilleries and 65 infantry
Italians defend with 1 infantry
Russians win, taking Caucasus from Italians with 21 artilleries and 64 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Sikang
Russians attack with 1 infantry
Germans defend with 1 armour
Japanese win with no units remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 aaGuns moved from Kazakhstan to Caucasus
Turn Complete - Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 submarine moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from French Indo China to Kwangsi
1 fighter moved from India to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
Combat - Japanese
Battle in Kwangsi
Japanese attack with 4 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 artillery moved from French Indo China to Yunnan
1 infantry moved from India to Burma
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
4 fighters moved from Kwangsi to Kiangsu
1 armour moved from Anhwe to Kiangsu
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Buryatia to Sakha
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kweichow to Kiangsu
1 infantry moved from Kiangsi to Hunan
1 infantry moved from Kiangsu to Kiangsi
Place Units - Japanese
9 infantry placed in Japan
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in India
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,4,6,1,4,3,3,1,5,3,3,2,6,6,3,3,5,4,4,6,6,2,6,4,5,4,1,3,1,6,1,3,4,6,4,1,4,5,5
Japanese collect 44 PUs (22 lost to blockades); end with 44 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 artilleries, 7 infantry and 2 mech_infantrys moved from Alaska to 1 Sea Zone
5 artilleries, 7 infantry, 2 mech_infantrys and 7 transports moved from 1 Sea Zone to 6 Sea Zone
5 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
3 fighters moved from Western United States to 6 Sea Zone
Combat - Americans
Beat the Sushi out of Adapan :-D :-D :-D
:-P
I suppose you guys have to find some way to enjoy losing to Seb and me! Japan’s task was to soak up the pressure (all those US Pacific builds!) while Seb made hay in Europe.
:-P
Oh! Only just noticed the madcap invasion of Japan! :-o
No scramble thanks! :roll:
As mentioned to Mark yesterday - all my kamis please - one on each of 6 carriers ……
I do not think I need to scramble a plane in order to use my kamis. But if I do, please scramble one TB.
Come on Mark - I am looking forward to this battle !!! :evil:
You don’t . Kamikaze negates Bombardments.