Global 1940 Wittman and Private Panic vs Credulous and Elrood

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 marine moved from Western Germany to 113 Sea Zone
                1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
                1 marine moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Germany to 113 Sea Zone
                3 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
                3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 113 Sea Zone to 110 Sea Zone
                3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
                1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry moved from Norway to 112 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
                16 bombers moved from Western Germany to United Kingdom
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 bomber moved from Western Germany to United Kingdom
                1 bomber moved from Western Germany to United Kingdom
                4 artilleries and 3 infantry moved from Tambov to Volgograd
                1 infantry moved from Tambov to Volgograd

    Combat - Germans
                Battle in United Kingdom
                    Germans attack with 4 artilleries, 18 bombers, 8 infantry, 1 marine and 2 mech_infantrys
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 4 fighters
                    Germans captures 28PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 4 artilleries, 11 bombers, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
                    Casualties for French: 2 infantry
                    Casualties for Germans: 7 bombers and 5 infantry
                    Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
                    Casualties for Americans: 4 fighters
                Battle in Volgograd
                    Germans attack with 4 artilleries and 4 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British

    Non Combat Move - Germans
                3 artilleries and 1 infantry moved from Russia to Samara
                5 aaGuns moved from Tambov to Volgograd
                6 armour, 14 artilleries, 9 infantry and 40 mech_infantrys moved from Tambov to Volgograd
                9 mech_infantrys moved from Bryansk to Volgograd
                2 armour moved from Russia to Volgograd
                1 infantry moved from Smolensk to Russia
                1 mech_infantry moved from Urals to Novosibirsk
                1 mech_infantry moved from Nenetsia to Novosibirsk
                2 armour moved from Caucasus to Iraq
                1 mech_infantry moved from Caucasus to Iraq
                1 mech_infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Northwest Persia to Iraq
                11 bombers moved from United Kingdom to Western Germany
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
                1 carrier moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone

    Place Units - Germans
                1 artillery and 1 infantry placed in Normandy Bordeaux
                3 mech_infantrys placed in Russia
                4 artilleries and 4 infantry placed in Western Germany
                1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
                1 fighter and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 71 PUs; end with 100 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs

    triplea_36475_Ger12.tsvg


  • Is That gane over?

  • 2024 '22 '19 '17 '15

    @wittmann:

    Is That gane over?

    Only if Euro Axis can hold all 8 VCs for one turn  :-P


  • Congrats Seb! Are you about to take Egypt too? No time to look at the map ……

  • 2024 '22 '19 '17 '15

    @Private:

    Congrats Seb! Are you about to take Egypt too? No time to look at the map ……

    Its in the bag!


  • I can play the next game. Kevin, do you want to play with us?
    Seb has suggested a 1942.2 game.


  • Five powers, five players - sounds perfect! 8-)

    I knew I could rely on you Seb! :wink:

    As I did not to throw away 5 TTs a while back!  :roll:


  • Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.


  • @wittmann:

    Could one of you please check Kevin Is okay with taht and roll sides? I Am off to work.

    Roll dice
    I am in

    Move along, move along… :-D


  • Are the Allies abjectly surrendering Kevin? :-P


  • @Private:

    Are the Allies abjectly surrendering Kevin? :-P

    It will be up to Marc and his last word.

  • 2024 '22 '19 '17 '15

  • 2024 '22 '19 '17 '15

    Also… Cred says he doesnt want to surrender yet


  • So R is up?


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Sikang
                21 artilleries and 65 infantry moved from Kazakhstan to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 21 artilleries and 65 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Caucasus from Italians with 21 artilleries and 64 infantry remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Sikang
                    Russians attack with 1 infantry
                    Germans defend with 1 armour
                    Japanese win with no units remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                3 aaGuns moved from Kazakhstan to Caucasus

    Turn Complete - Russians

    triplea_36475_Rus12.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 16 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                3 fighters moved from French Indo China to Kwangsi
                1 fighter moved from India to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 4 fighters and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 artillery moved from French Indo China to Yunnan
                1 infantry moved from India to Burma
                1 infantry moved from Szechwan to Sikang
                1 infantry moved from Yunnan to Szechwan
                4 fighters moved from Kwangsi to Kiangsu
                1 armour moved from Anhwe to Kiangsu
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Buryatia to Sakha
                1 infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Kweichow to Kiangsu
                1 infantry moved from Kiangsi to Hunan
                1 infantry moved from Kiangsu to Kiangsi

    Place Units - Japanese
                9 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in French Indo China
                3 infantry placed in India

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 22
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,1
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,1,1,4,6,1,4,3,3,1,5,3,3,2,6,6,3,3,5,4,4,6,6,2,6,4,5,4,1,3,1,6,1,3,4,6,4,1,4,5,5
                Japanese collect 44 PUs (22 lost to blockades); end with 44 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 52 PUs

    triplea_36475_Jap12.tsvg


  • TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 2 carriers, 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                15 fighters and 5 tactical_bombers moved from 6 Sea Zone to Japan
                1 artillery, 2 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                5 artilleries, 7 infantry and 2 mech_infantrys moved from Alaska to 1 Sea Zone
                5 artilleries, 7 infantry, 2 mech_infantrys and 7 transports moved from 1 Sea Zone to 6 Sea Zone
                5 artilleries, 7 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
                3 fighters moved from Western United States to 6 Sea Zone

    Combat - Americans

    triplea_36475_Ame12.tsvg


  • Beat the Sushi out of Adapan :-D :-D :-D


  • :-P

    I suppose you guys have to find some way to enjoy losing to Seb and me! Japan’s task was to soak up the pressure (all those US Pacific builds!) while Seb made hay in Europe.

    :-P


  • Oh! Only just noticed the madcap invasion of Japan!  :-o

    No scramble thanks! :roll:

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