@Elrood said in World at War game 22:
@Private-Panic why didn’t you use the engine to post?
No time to fiddle - dashing out
What was that Adam??? :?
Ehmm erase the last comment.
:-D :-D :-P :-P
If you are not careful I might change my mind!
@Private:
If you are not careful I might change my mind!
Teaming up with You the Next game???
What has happened to the allies? Hiding in their bunker? :roll:
I left him a note.
Hoping he is doing fine.
Hi Kevin - a few days ago Mark said he was very busy at work with a major proposal. Thanks for checking with him today.
Did you get a reply Kevin?
I see that Mark has done his turn in another team game so perhaps he is coming out the other side of his work challenge. Am seeing him this weekend for a game and will ask him about this game.
He answered and he is ok. He will be back soon.
:-)
Guys - had a chat with Mark yesterday and he said he will be able to do his turn today ….
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiser
Non Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiser
Non Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
18 fighters moved from 6 Sea Zone to 18 Sea Zone
5 tactical_bombers moved from Midway to 18 Sea Zone
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 18 Sea Zone
Americans attack with 18 fighters and 5 tactical_bombers
Japanese defend with 2 battleships and 1 cruiser
Americans win, taking 6 Sea Zone from Japanese with 15 fighters and 5 tactical_bombers remaining. Battle score for attacker is 22
Casualties for Americans: 3 fighters
Casualties for Japanese: 2 battleships and 1 cruiser
Non Combat Move - Americans
15 fighters and 5 tactical_bombers moved from 18 Sea Zone to 6 Sea Zone
2 carriers moved from 26 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
4 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 10 Sea Zone to 1 Sea Zone
4 artilleries and 4 infantry moved from 1 Sea Zone to Alaska
2 infantry and 2 transports moved from 11 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Alaska
2 mech_infantrys moved from Western United States to Alaska
4 fighters moved from Gibraltar to United Kingdom
2 aaGuns moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 106 Sea Zone
Place Units - Americans
1 transport placed in 2 Sea Zone
1 artillery and 1 infantry placed in Alaska
3 fighters placed in Western United States
1 carrier, 2 destroyers and 1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 2 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 1 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kwangtung
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 10 PUs;
British buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
Non Combat Move - British
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 75 Sea Zone to 71 Sea Zone
Place Units - British
3 infantry placed in United Kingdom
Turn Complete - British
British collect 27 PUs; end with 28 PUs total
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 fighters and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Tambov to Samara
Italians take Samara from Russians
Combat - Italians
Non Combat Move - Italians
3 armour and 7 mech_infantrys moved from Iraq to Trans-Jordan
1 armour and 2 mech_infantrys moved from Persia to Trans-Jordan
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 fighter moved from Trans-Jordan to Southern Italy
6 mech_infantrys moved from Caucasus to Iraq
1 infantry moved from Rostov to Caucasus
1 aaGun moved from Iraq to Trans-Jordan
Place Units - Italians
2 fighters placed in Southern Italy
1 armour and 1 artillery placed in Northern Italy
1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Java to 42 Sea Zone
1 mech_infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
Combat - ANZAC
Battle in Philippines
ANZAC attack with 1 mech_infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
ANZAC roll dice for 1 mech_infantry in Philippines, round 2 : 1/1 hits
Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Philippines
ANZAC win, taking Philippines from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 33 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 33 Sea Zone
ANZAC win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 marine moved from New South Wales to Queensland
2 transports moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 75 Sea Zone to 71 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Queensland
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 bomber, 2 fighters, 5 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 113 Sea Zone
1 cruiser and 1 marine moved from 113 Sea Zone to 110 Sea Zone
1 marine moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Germany to 113 Sea Zone
3 artilleries, 5 infantry and 1 mech_infantry moved from Western Germany to 113 Sea Zone
3 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 113 Sea Zone to 110 Sea Zone
3 artilleries, 5 infantry and 2 mech_infantrys moved from 110 Sea Zone to United Kingdom
1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from Norway to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to United Kingdom
16 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
1 destroyer moved from 113 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 artilleries and 3 infantry moved from Tambov to Volgograd
1 infantry moved from Tambov to Volgograd
Combat - Germans
Battle in United Kingdom
Germans attack with 4 artilleries, 18 bombers, 8 infantry, 1 marine and 2 mech_infantrys
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry; Americans defend with 4 fighters
Germans captures 28PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 4 artilleries, 11 bombers, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for French: 2 infantry
Casualties for Germans: 7 bombers and 5 infantry
Casualties for British: 5 aaGuns, 11 infantry and 1 mech_infantry
Casualties for Americans: 4 fighters
Battle in Volgograd
Germans attack with 4 artilleries and 4 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Non Combat Move - Germans
3 artilleries and 1 infantry moved from Russia to Samara
5 aaGuns moved from Tambov to Volgograd
6 armour, 14 artilleries, 9 infantry and 40 mech_infantrys moved from Tambov to Volgograd
9 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Russia to Volgograd
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Urals to Novosibirsk
1 mech_infantry moved from Nenetsia to Novosibirsk
2 armour moved from Caucasus to Iraq
1 mech_infantry moved from Caucasus to Iraq
1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Northwest Persia to Iraq
11 bombers moved from United Kingdom to Western Germany
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 carrier moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
Place Units - Germans
1 artillery and 1 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Russia
4 artilleries and 4 infantry placed in Western Germany
1 bomber, 1 fighter and 1 tactical_bomber placed in Novgorod
1 fighter and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 71 PUs; end with 100 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 125 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 130 PUs
Is That gane over?
@wittmann:
Is That gane over?
Only if Euro Axis can hold all 8 VCs for one turn :-P
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
@Private:
Congrats Seb! Are you about to take Egypt too? No time to look at the map ……
Its in the bag!